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Introduction

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Anime (アニメ) refers to the animation style originating in Japan. It is characterized by distinctive characters and backgrounds (hand-drawn or computer-generated) that visually and thematically set it apart from other forms of animation. Storylines may include a variety of fictional or historical characters, events, and settings. Anime is aimed at a broad range of audiences and consequently, a given series may have aspects of a range of genres. Anime is most frequently broadcast on television or sold on DVDs and other media, either after their broadcast run or directly as original video animation (OVA). Console and computer games sometimes also feature segments or scenes that can be considered anime.

Manga (漫画) is Japanese for "comics" or "whimsical images". Manga developed from a mixture of ukiyo-e and Western styles of drawing, and took its current form shortly after World War II. Manga, apart from covers, is usually published in black and white but it is common to find introductions to chapters to be in color, and is read from top to bottom and then right to left, similar to the layout of a Japanese plain text. Financially, manga represented in 2005 a market of ¥24 billion in Japan and one of $180 million in the United States. Manga was the fastest growing segment of books in the United States in 2005.

Anime and manga share many characteristics, including: exaggerating (in terms of scale) of physical features, to which the reader presumably should pay most attention (best known being "large eyes"), "dramatically shaped speech bubbles, speed lines and onomatopoeic, exclamatory typography..." Some manga, a small amount of the total output, is adapted into anime, often with the collaboration of the original author. Computer games can also give rise to anime. In such cases, the stories are often compressed and modified to fit the format and appeal to a wider market. Popular anime franchises sometimes include full-length feature films, and some have been adapted into live-action films and television programs.

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The English logo of the Pokémon franchise
Pokémon is a media franchise published and owned by Japanese video game company Nintendo and created by Satoshi Tajiri in 1996. Originally released as a pair of interlinkable Game Boy role-playing video games developed by Game Freak, Pokémon has since become the second-most successful and lucrative video game-based media franchise in the world, behind only Nintendo's own Mario franchise. Pokémon properties have since been merchandised into anime, manga, trading cards, toys, books, and other media. The franchise celebrated its tenth anniversary in 2006, and as of 28 May 2010, cumulative sales of the video games (including home console versions, such as the "Pikachu" Nintendo 64) have reached more than 200 million copies. Pokémon USA Inc. (now The Pokémon Company International), currently oversees all Pokémon licensing outside of Asia.

The name Pokémon is the romanized contraction of the Japanese brand Pocket Monsters (ポケットモンスター, Poketto Monsutā). The term Pokémon, in addition to referring to the Pokémon franchise itself, also collectively refers to the 649 fictional species that have made appearances in Pokémon media as of the release of the fifth generation titles Pokémon Black 2 and White 2. "Pokémon" is identical in both the singular and plural, as is each individual species name; it is grammatically correct to say "one Pokémon" and "many Pokémon", as well as "one Pikachu" and "many Pikachu".

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Sakura Haruno is a fictional character in the Naruto manga and anime series created by Masashi Kishimoto. Sakura has become the series' female lead, although she was not immediately intended for the role. Kishimoto has had difficulty in drawing her, resulting in Kishimoto inadvertently emphasizing certain parts of her appearance, including her large forehead.

In the anime and manga, Sakura is a kunoichi affiliated with the village of Konohagakure, and part of Team 7, which consists of herself, Naruto Uzumaki, Sasuke Uchiha, and their sensei, Kakashi Hatake. Sakura initially has an infatuation for Sasuke, praising him at every juncture, and heaping scorn upon the less skilled Naruto. Over the course of the series, she begins to shed this singularly driven persona, and grows more appreciative and accepting of Naruto; in Part II, she begins to develop a closer bond with him as they both share in their goal to bring their departed teammate Sasuke back. Sakura has appeared in several pieces of Naruto media, including the four featured films in the series, all of the original video animations, and several video games.

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The episodes of the Fate/stay night anime is based on the visual novel video game Fate/stay night by Type-Moon. The episodes are directed by Yuji Yamaguchi, animated by Studio Deen and produced by the Fate Project, which included Geneon Entertainment, TBS, CREi, Type-Moon and Frontier Works Inc. The plot of the episodes is primarily based on the Fate storyline in the Fate/stay night visual novel, although certain elements of the other two storylines, Unlimited Blade Works and Heaven's Feel, are incorporated into the plot of the episodes.

The episodes were originally aired between January 2006 and June 2006 in Japan on Chiba TV, MX TV, Sun TV, TV Aichi, TV Kanagawa, and TV Saitama. The series later received its international television premieres on the anime television network Animax in 2007, also receiving its English-language television premiere on Animax's English networks in Southeast Asia from June 2007, as well as its other networks in South Korea, Hong Kong and other regions.

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CLAMP
Credit: John (Phoenix) Brown

The member of the manga artist group CLAMP. Their works includes mangas like Cardcaptor Sakura, Tsubasa: Reservoir Chronicle and Chobits.

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