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Burning Force arcade PCB (1989) - which runs on the Namco System 2

The Namco System 2 is a 16-bit arcade system board that was first used by Namco in December 1987, and a major enhancement for their earlier Namco System 1 arcade system board (which was introduced in April of that same year); it was later succeeded by the 3D Namco System 21 "Polygonizer" arcade system board, in 1988.

Final Lap was the first game to use this board, and also the first to allow up to eight players to play simultaneously, when four two-player cabinets were linked together; the following year, six more games using this board were released, which were Assault, Assault Plus, Ordyne, Metal Hawk, Mirai Ninja and Phelios. In 1989, they released Valkyrie no Densetsu (the sequel to Valkyrie no Bōken: Toki no Kagi Densetsu), Dirt Fox, Finest Hour, Burning Force, Four Trax, and Marvel Land - and, in 1990, they released Kyūkai Dōchūki, Final Lap 2, Dragon Saber, electromechanical Golly! Ghost!, Rolling Thunder 2, and Steel Gunner. For 1991, they released Super World Stadium, Steel Gunner 2, and Cosmo Gang the Video (which featured characters from a "redemption" machine); in 1992, they released Bubble Trouble: Golly! Ghost! 2, Suzuka 8 Hours, Super World Stadium '92 (and its Gekitōban variant), Final Lap 3 and Lucky & Wild. Then, in 1993, they released Super World Stadium '93 Gekitōhen and Suzuka 8 Hours 2, and the board was retired after six years.


Namco System 2 specificationsEdit

Board composition:[1]

Main processors:


  • GPU: Namco Custom chipset[6]
    • C45 Land Generator
    • C102 ROZ Memory Access Controller
    • C106 OBJ X-Axis Zoom Controller
    • C107 Land Line Buffer
    • C116 Screen Waveform Generator
    • C123 GFX Tile Memory Decoder
    • C134 Object Memory Address Generator
    • C135 OBJ Line Matching
    • C145 Tile Screen Memory Access Controller
    • C146 OBJ Line Buffer Steering
    • C156 Pixel Stream Combo
  • Video resolution:[1]
  • Refresh rate: 60.606 Hz[1] (60.606 frames per second)
  • Colors:
  • Graphical planes:
    • Variable-sized display window
    • 3 scrolling 512×512 tilemap layers (64×64 characters)
    • 1 scrolling 512×256 tilemap layer (64×32 characters)
    • 2 fixed 288×224 tilemap layers (36×28 characters)
    • 1 fixed rotate/zoom tilemap layer
    • 1 sprite layer
    • Roadway generator (driving games only)
  • Sprite capabilities: Zooming & rotation,[1] line buffering[6]
    • Sprites on screen: 128[7] displayed at once
    • Sprites in RAM: 2048 (16 banks with 128 sprites each)[1]
    • Sprite sizes: Variable, from 8×8[1] to 64×64 pixels
    • Colors per sprite: 256 (8-bit)[1]
    • Sprite pixels/texels: 33.3 MHz video clock cycles,[1] 549,450 texels per frame (60.606 frames per second), 2081 texels per scanline (264 scanlines), 128 sprites per scanline


List of Namco System 2 arcade gamesEdit


  1. ^ a b c d e f g h i j k "mame/namcos2.cpp at master · mamedev/mame · GitHub". Archived from the original on 2018-09-05. Retrieved March 15, 2018.
  2. ^ Assault Operator's Manual with Illustrated Parts Lists and Schematics (PDF). Milpitas, California: Atari Games Corporation. 1988. pp. 49–104. Archived (PDF) from the original on 2015-09-23. Retrieved 2014-08-16.
  3. ^ a b c Ludovic Drolez. "Lud's Open Source Corner". Archived from the original on 2016-07-01. Retrieved 2016-07-01.
  4. ^ "HD63705V0 ... - Datasheet Search Engine Download" (PDF). Retrieved 2016-07-01.[permanent dead link]
  5. ^ "Mitsubishi Microcomputers M37450M2 : Description" (PDF). Archived (PDF) from the original on 2017-10-11. Retrieved 2016-07-01.
  6. ^ a b mamedev. "mame/namcoic.h at master · mamedev/mame · GitHub". Retrieved 2018-03-15.
  7. ^ a b "Namco System 2 Hardware (Namco)". System 16. 2016-04-01. Archived from the original on 2016-04-05. Retrieved 2016-07-01.

External linksEdit