Pole Position II

Pole Position II[a] is the sequel to racing simulation game Pole Position, released by Namco for arcades in 1983. As with its predecessor, Namco licensed this game to Atari, Inc. for US manufacture and distribution, who also released a port of it as the pack-in game for their Atari 7800 ProSystem console. Pole Position arcade machines can be converted to Pole Position II by swapping several chips.[5]

Pole Position II
Pole Position II Cover.jpg
North American arcade flyer
Designer(s)Toru Iwatani Edit this on Wikidata
Platform(s)Arcade, Atari 7800, Commodore 64, Epoch Super Cassette Vision, MS-DOS
Genre(s)Racing (simulation)
Arcade systemNamco Pole Position

The gameplay is the same as in the original Pole Position with three additional tracks to choose from: Test (resembling Indianapolis Motor Speedway), Seaside (resembling the 1982 United States Grand Prix West circuit in Long Beach), and Suzuka. It was the highest-grossing arcade game of 1984 in the United States.

Minor differences from the originalEdit

Arcade gameplay

The cars have a different color scheme, the explosions now show debris, there are several new billboards, and there is a new opening theme song. The timer is displayed as "TIME" in the Japanese version (as it was in the original game), and it is displayed as "UNIT" in the American release.


In Japan, Game Machine listed Pole Position II on their November 15, 1983 issue as being the second most successful upright/cockpit arcade unit of the month,[6] before topping the charts in December 1983.[7] In the United States, Pole Position II topped the RePlay arcade chart for software conversion kits in December 1983, with the original Pole Position topping the upright cabinet chart the same month.[8] Pole Position II went on to become America's highest-grossing arcade game of 1984, just above the original Pole Position, which was previously the highest-grossing arcade game of 1983.[9]


Pole Position II has been re-released as part of various Namco Museum compilations, but the two active permanent circuits were removed (because of licensing issues with both Fuji and Suzuka), and similar looking circuits, Namco Circuit and Wonder Circuit (after Namco's Wonder series of Japanese theme parks) were added respectively. In Namco Museum Virtual Arcade, they were renamed to Blue and Orange respectively, even though neither track features the colors, although the layouts were similar.

In 2006, Namco Networks released Pole Position II for mobile phones.[10]


  1. ^ Japanese: ポールポジションII, Hepburn: Pōru Pojishon Tsū


  1. ^ a b "Video Game Flyers: Pole Position II, Namco (China)". The Arcade Flyer Archive. Retrieved 10 May 2021.
  2. ^ a b "Video Game Flyers: Pole Position II, Namco (Spain)". The Arcade Flyer Archive. Retrieved 10 May 2021.
  3. ^ "Pole Position II (Registration Number PA0000198220)". United States Copyright Office. Retrieved 10 May 2021.
  4. ^ "Pole Position II (Registration Number PA0000216325)". United States Copyright Office. Retrieved 10 May 2021.
  5. ^ Pole Position II at the Killer List of Videogames
  6. ^ "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)" (PDF). Game Machine (in Japanese). No. 224. Amusement Press, Inc. 15 November 1983. p. 29.
  7. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 225. Amusement Press, Inc. 1 December 1983. p. 33.
  8. ^ "RePlay: The Players' Choice". RePlay. December 1983.
  9. ^ "Top Hits of Last 5 Years". RePlay. March 1987.
  10. ^ IGN review of Pole Position II cell phone game Archived 2006-03-16 at the Wayback Machine

External linksEdit