Metal Hawk (メタルホーク, Metaru Hōku) is a multi-directional shooter arcade game that was released by Namco in 1988 only in Japan; it runs on Namco System 2 hardware, and was the third game from the company to allow scores which did not end in "0" (the first two were Hopping Mappy and Bakutotsu Kijūtei, which were released in 1986 and earlier in 1988 respectively).

Metal Hawk
Metal Hawk Poster.png
Arcade flyer
Designer(s)H. Nakatani[1]
Composer(s)Shinji Hosoe
Kazuo Noguchi
  • JP: September 1988
Genre(s)Multi-directional shooter Vertical Shooter
Mode(s)Single player
CabinetUpright and sitdown
Arcade systemNamco System 2
CPU2x Motorola 68000 @ 12.288 MHz,
1x Motorola M6809 @ 3.072 MHz,
1x Hitachi HD63705 @ 2.048 MHz
Sound1x Yamaha YM2151 @ 3.57958 MHz,
1x C140 @ 21.39 kHz
DisplayVertical orientation, Raster, 224 x 288 resolution


Screenshot of the game

The player must take control of a helicopter (which is the eponymous "Metal Hawk"), and fight various enemies based on the land, in the air, and in the sea, in order to score a certain number of points for each area within a set time limit; the game employs a perspective similar to that of Namco's own Assault (which also runs upon their System 2 hardware), in which Metal Hawk stays in the centre of the screen, while the playfield rotates around it. At the start of each area, Metal Hawk will fly up to its highest altitude of 400 metres - however, instead of rising up from the ground, the playfield seems to come down away from it, and when an area gets cleared, Metal Hawk will again fly up to its highest altitude and off the top of the screen. These methods of entering and leaving again reinforce the player-centric approach of the game, which also features voice samples (in Japanese).