Gauntlet (1985 video game)
Gauntlet is a fantasy-themed hack and slash 1985 arcade game by Atari Games. Released in October 1985, Atari ultimately sold a total of 7,848 Gauntlet video game arcade cabinets. It is noted as being one of the first multi-player dungeon crawl arcade games. The core design of Gauntlet comes from Dandy, a 1983 Atari 8-bit family title, which resulted in a lawsuit.
Arcade game flyer
|Publisher(s)||Atari Games, U.S. Gold|
|Composer(s)||Hal Canon, Earl Vickers (Arcade/NES)|
"2 Bit Systems Replay" (Atari ST)
Ben Daglish (Amstrad CPC/ZX Spectrum)
"Tiertex" (Sega Master System)
Amstrad CPC, Atari ST, Apple II, Apple IIGS, Apple Macintosh, Commodore 64, MSX, Master System, NES, Genesis, ZX Spectrum, MS-DOS
|Genre(s)||Hack and slash, dungeon crawl|
|Mode(s)||Single-player, 4-player multiplayer|
|Arcade system||Atari Gauntlet|
|CPU||1xMotorola 68010 @ 7.15909 MHz, 1 × 6502 @ 1.789772 MHz|
|Sound||1xYamaha YM2151 @ 3.579545, 1 × POKEY @ 1.789772 MHz, 1xTexas Instruments TMS5220@ 650.826 kHz|
|Display||Raster, 336×240 resolution|
The players, up to four at once in the arcade version, select among four playable fantasy-based characters: Thor, a Warrior; Merlin, a Wizard; Thyra, a Valkyrie; or Questor, an Elf. Each character has his or her own unique strength and weaknesses. For example, the Warrior is strongest in hand-to-hand combat, the Wizard has the most powerful magic, the Valkyrie has the best armor, and the Elf is the fastest in movement.
Upon selecting a playable character, the gameplay is set within a series of top-down, third-person perspective mazes where the object is to find and touch the designated exit in every level. An assortment of special items can be located in each level that increase player's character's health, unlock doors, gain more points and magical potions that can destroy all of the enemies on screen.
The enemies are an assortment of fantasy-based monsters, including ghosts, grunts, demons, lobbers, sorcerers and thieves. Each enters the level through specific generators, which can be destroyed. While there are no bosses in the game, the most dangerous enemy is "Death", who can not only drain a character's health, but is difficult to destroy.
As the game progresses, higher levels of skill are needed to reach the exit, with success often depending on the willingness of the players to cooperate by sharing food and luring monsters into places where they can be engaged and slaughtered more conveniently. While contact with enemies reduces the player's health, health also slowly drains on its own, thus creating a time limit. When a character's health reaches zero, that character dies. The character can be revived in place with full health by spending a game credit — inserting a coin in the arcade — within a certain short time window after it died. This allows even the least proficient players to keep playing indefinitely, if they are willing to keep inserting coins.
Aside from the ability to have up to four players at once, the game is also noted for the narrator's voice, which is produced by a Texas Instruments TMS5220C speech chip. The TMS5220C speech was encoded by Earl Vickers. The narrator (voiced by Ernie Fosselius) frequently makes statements repeating the game's rules, including: "Shots do not hurt other players, yet", "Remember, don't shoot food!", "Elf shot the food!", and "Warrior needs food, badly!" The narrator occasionally comments on the battle by saying, "I've not seen such bravery!" or "Let's see you get out of here!" When a player's life force points fall below 200, the narrator states, "Your life force is running out", "Elf needs food", or "Valkyrie is about to die!"
To accommodate up to four players, the control panel is wider than other standard uprights. Each player has a joystick and two buttons: one for "Fire" (ranged attack) and one for "Magic". The Magic button also starts the game. After Gauntlet's release, other games started using this design, so it was a popular conversion target for newer games after it had its run.
Originally called Dungeons, the game was conceived by Atari game designer Ed Logg. He claimed inspiration from his son's interest in the paper-based game Dungeons & Dragons and from his own interest in 1983's Atari 800 home computer game Dandy. The game's development spanned from 1983 to 1985, with a team being led by designers Ed Logg and Roger Zeigler. The working title became legally unavailable in April 1985, so it was renamed Gauntlet in May. Based upon some of the most elaborate hardware design in Atari's history to date, it is the company's first coin-operated game that features a voice synthesizer chip.
Ports and re-releasesEdit
An emulated instance of the original Gauntlet arcade series is included in Midway Arcade Treasures (2003), a compilation of arcade games available for the Nintendo GameCube, PlayStation 2, Xbox, and Windows. For some platforms, only Gauntlet II is included, since it is considered to be more advanced than the original.
In 1990, the original Game Boy received a version of Gauntlet II. 16-bit conversions (Atari ST and Genesis) have similar sound and graphics as the original game, and retain the four-player mode. Lesser machines only allow a maximum of two players. A port of Gauntlet is playable in Lego Dimensions, and the Thief enemy appears as one of the bosses in the story mode.
Gauntlet: The Deeper DungeonsEdit
Gauntlet: The Deeper Dungeons is an expansion pack for the original ports of Gauntlet with 512 new levels and required the original program. It was released in 1987 by the British company U.S. Gold in the UK and Europe, and Mindscape in the United States. It was released for Amstrad CPC, MSX, Atari ST, Commodore 64, and ZX Spectrum. It was developed by Gremlin Graphics.
Many of its levels were entries in a competition throughout Europe in which only ten winners were awarded prizes, "A Gauntlet T-Shirt and a copy of the program for their computers." The contest was announced in the instructions of many of the ported games: "In early 1987, U.S. Gold will release an expansion cassette for Gauntlet containing hundreds of new levels and treasure rooms. You can have the chance to have your own maze included on this tape!" The levels are presented randomly and its artwork is the side panel artwork of the arcade cabinet with only the main characters shown. The enemies were removed from the image and replaced with a pink background.
Many reviewers noted that the levels were much harder than those in the original game, although the consensus was that it was not quite as good as the first game or the then newly released arcade sequel.
The game was highly profitable upon its October 1985 launch, reportedly earning one San Mateo, California, arcade operator US$15,000 in sixteen weeks and another Canadian operator US$4,500 in nine days. Atari ultimately sold a total of 7,848 Gauntlet video game arcade cabinets. At the 1986 Golden Joystick Awards in London, Gauntlet won Game of the Year, and was runner-up in the category of Arcade-Style Game of the Year. Entertainment Weekly picked the game as the #14 greatest game available in 1991, saying: "There have been sequels to this game, but nothing matches the original Gauntlet, an innovative, fast-playing mix of mazes, monsters, and magic spells."
The Macintosh version of the game was reviewed in 1989 in Dragon No. 150 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. Compute! praised the Macintosh version's sound effects. Computer and Video Games praised the accuracy of the Amstrad version, and said that it had "great graphics, good sounds, and perfect playability." Crash praised the smooth and fast scrolling, and the longevity, with Avenger being listed as the only alternative. In their Master System review, ACE said that people of all ages could quickly master the controls and tasks. The Spectrum version was the biggest selling game of 1986, and was voted number 38 in the Your Sinclair Readers' Top 100 Games of All Time.
Of the Mega Drive release in 1993, MegaTech said that "the action is flawless" and had stood the test of time well. They continued that it was "a brilliant game, and one that warrants immediate attention". Mega praised the longevity of the game, saying it was "huge fun and a must-buy" and placing the game at No. 19 in their list of the best Mega Drive games of all time.
More than a decade after release, the Official UK PlayStation Magazine noted that they "spent many a night hunched over a fag-stained Gauntlet machine", but said that the limitations had become apparent in the late 1990s. Next Generation, while not including the game in their "Top 100 Games of All Time", noted in the intro that "for the record, Gauntlet was number 101."
Controversy arose after the release of the game in the arcade and its subsequent port to the Nintendo Entertainment System. Ed Logg, the co-creator of Asteroids and Centipede, is credited for Original Game Design of Gauntlet in the arcade version, as well as the 1987 NES release version. After its release, John Palevich threatened a lawsuit, asserting that the original concept for the game was from Dandy, a game for the Atari 8-bit family written by Palevich and published in 1983. The conflict was settled without any suit being filed, with Atari Games doing business as Tengen allegedly awarding Palevich a Gauntlet game machine. While he is credited as "special thanks" through 1986, Logg is entirely removed from credits on later releases and as of 2007 Logg claims no involvement with the NES game. Dandy was later reworked by Atari Corporation and published for the Atari 2600, Atari 7800 and Atari 8-bit family as Dark Chambers in 1988.
In popular cultureEdit
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- Atari Greatest Hits review, Official PlayStation Magazine, Future Publishing issue 36, page 124, September 1998
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