Gearbox Software, L.L.C. is an American video game development company based in Frisco, Texas. It was established in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, serves as president and chief executive officer. Gearbox initially created expansions for the Valve game Half-Life, then ported that game and others to console platforms. In 2005, Gearbox launched its first independent set of games, Brothers in Arms, on console and mobile devices. It became their flagship franchise and spun off a comic book series, television documentary, books, and action figures. Their second original game series, Borderlands, commenced in 2009, and by 2015 had sold over 26 million copies. The company also owns the intellectual property of Duke Nukem and Homeworld.
Gearbox Software's logo used since 2008
|Founded||February 16, 1999|
Gearbox Software was founded on February 16, 1999, by Randy Pitchford, Brian Martel, Stephen Bahl, Landon Montgomery and Rob Heironimus, five developers formerly of Rebel Boat Rocker. Before Rebel Boat Rocker, Pitchford and Martel previously worked together at 3D Realms, and Montgomery previously worked at Bethesda Softworks.
They started with developing expansions to Valve's Half-Life. Porting Half-Life to console platforms (each with new game content) followed, building the company's experience in console game-making, in addition to enhancing and building upon the successful Counter-Strike branch of the Half-Life franchise. Prior to Half-Life 2, they had developed or helped develop every Half-Life expansion game or port, including Opposing Force, Blue Shift, Counter-Strike: Condition Zero, Half-Life for the Sony PlayStation 2 (including Half-Life: Decay), and Half-Life for the Sega Dreamcast (including Blue Shift). Branching out to other publishers, they pursued additional port work, each game being released with additional content, but this time from console to PC. These projects included their first non-first-person shooter, Tony Hawk's Pro Skater 3, and Halo: Combat Evolved, forging new publisher relationships with Activision and Microsoft Game Studios respectively. Additional new development, in the form of a PC game in the James Bond franchise (James Bond 007: Nightfire) for Electronic Arts, also occurred during the company's initial 5-year period.
In 2005, they launched an original property of their creation, Brothers in Arms, with the release of Brothers in Arms: Road to Hill 30 on the Xbox, PC and PlayStation 2. Later that year a sequel, Brothers in Arms: Earned in Blood, was launched. In 2008, Brothers in Arms: Hell's Highway was released.
2007 brought announcements of new projects based on licensed film intellectual properties, including the crime drama Heat and the science-fiction classic Aliens. In the September 2007 issue of Game Informer, a new game franchise was revealed, the sci-fi shooter Borderlands, after which Gearbox CEO Randy Pitchford mentioned in an online interview that development on the Heat game had not yet begun, as the planned development partner for the project had gone under. This was followed by an announcement by Sega that they would be helming a new version of rhythm game Samba de Amigo for the Wii, a departure from their signature first-person shooter titles.
In July 2014, Randy Pitchford formally contested the Aliens: Colonial Marines class action lawsuit stating the game had cost them millions of their own money and the advertising was solely the fault of the publisher.
Co-founder Landon Montgomery, who had left the company around 2007, died on March 25, 2020.
Acquisition of Duke NukemEdit
In 2008, Sega announced its license of the Aliens franchise and a development deal with Gearbox Software to create Aliens: Colonial Marines. Also in 2008, Gearbox Software's CEO Randy Pitchford announced that the company was working on yet another major unannounced title, hinting that it was "huge". On September 3, 2010, Gearbox announced that they are behind Duke Nukem Forever.
Since 2009, Allen Blum, the co-designer of Duke Nukem 3D and his development team are housed at Gearbox Software under the name of Triptych Games. The team worked on the game in their own homes before Gearbox Software decided to collaborate.
In June 2011, Duke Nukem Forever was released and received negative critical reception on release, with most of the criticism directed towards the unfinished, rushed state of the game. Despite the criticism, the game topped the charts on release and made a profit for its distributor, Take-Two Interactive.
Aliens: Colonial Marines controversyEdit
In February 2013, an anonymous source reported to Destructoid that Gearbox had been taking people and resources off Aliens: Colonial Marines to put them to work on Borderlands and Duke Nukem Forever, and yet was still collecting full payments from Sega as if they were working on Aliens: Colonial Marines. When Sega discovered this misconduct they canceled Colonial Marines, which led to the game's protracted development; "At some point in 2008, Sega temporarily pulled the plug on the game [...] They caught wind of Gearbox shifting resources despite still collecting milestone checks as if the team were full size and lying to Sega and 2K Games about the number of people working on each project. This led to the round of layoffs at Gearbox in late 2008."
The game drew additional controversy due to the accusations that much of the game's development was not by Gearbox Software, but was outsourced to other developers in order to compensate for mismanagement on behalf of Gearbox. While Sega initially denied that any such outsourcing occurred, sources claimed that developers Demiurge Studios and Nerve Software were responsible for the game's downloadable content, while TimeGate Studios was responsible for the majority of the game's campaign, and were unable to create the planned Beta version on schedule despite several delays. This caused the game to be rushed through redesigns, certification and shipping, despite being in a largely unfinished state.
A class action lawsuit filed in April 2013 by Roger Damion Perrine and John Locke alleged that Gearbox and Sega falsely advertised Aliens: Colonial Marines by showing demos at trade shows, such as PAX and E3, that did not accurately represent the final product. Sega and the plaintiffs reached a settlement in late 2014, wherein Sega agreed to pay $1.25 million to the class. The plaintiffs dropped Gearbox from the suit in May 2015.
On April 5, 2013, Sega confirmed that the Wii U port of the game was canceled due to poor reception of the Xbox 360 and PlayStation 3 versions of the game. Also in April, Gearbox acquired the Homeworld franchise from THQ during its bankruptcy auction.
In May 2013, it was reported that TimeGate Studios filed for chapter 11 bankruptcy.
Gearbox Studio QuébecEdit
In December 2015, Gearbox opened a second development studio in Quebec City, Canada. The studio is run by Sebastien Caisse and former Activision art director Pierre-Andre Dery. The team consists of over 100 members and is contributing to the development of original AAA titles.
Gearbox has developed a total of six games in the Half-Life series: the expansion packs Opposing Force and Blue Shift; ports of Half-Life for Dreamcast (which included Blue Shift) and Half-Life for PlayStation 2 (which included Half-Life: Decay); they also did a large amount of work on both the retail release of Counter-Strike and the main portion of Counter-Strike: Condition Zero.
Brothers in ArmsEdit
During their fourth year, Gearbox began working on their first independently owned game: Brothers in Arms: Road to Hill 30. Developed for PC and Microsoft's Xbox console, and built with the Unreal Engine 2, it was released in March 2005. The sequel, Brothers in Arms: Earned in Blood, followed seven months later. The series was published by Ubisoft, who supported both games with PlayStation 2 versions, and later worked with them to develop Brothers in Arms games for portable systems (mobile phones, PlayStation Portable and Nintendo DS) and the Wii home console.
In 2005, Gearbox licensed the Unreal Engine 3 from Epic Games, to replace the Unreal Engine 2 technology used in previous games, and grew its internal development teams to handle the demands of next-generation technology and content. Brothers in Arms: Hell's Highway was the first new title to be announced, continuing the company's flagship franchise.
Brothers in Arms: Hell's Highway was launched in September 2008. By 2008, the franchise also spun off a comic book series, a two-part television documentary, a line of action figures, and a novelization and non-fiction history book.
After the completion of Brothers in Arms: Earned in Blood, Gearbox began working on their second original game, Borderlands. Revealed in the September 2007 issue of Game Informer, Borderlands was described as "Mad Max meets Diablo", and its first-person shooter-meets-role-playing gameplay was revealed, along with screenshots of the early art style and the first three playable characters. The gaming press saw the game next at the European GamesCon in 2007, and again at GamesCon and E3 in 2008. In early 2009, it was revealed in PC Gamer magazine that they had changed the graphical style and added the fourth player character. Borderlands was released in 2009.
Following the unexpected success of the first Borderlands, which sold between three to four-and-a-half million copies since release, creative director Mike Neumann stated that there was a chance of a Borderlands 2 being created, adding that the decision "seems like a no-brainer." On August 2, 2011, the game was confirmed and titled as Borderlands 2. The first look at the game was shown at Gamescom 2011, and an extensive preview was included in the September edition of Game Informer magazine, with Borderlands 2 being the cover story. Like the first game, Borderlands 2 was developed by Gearbox Software and published by 2K Games, running on a heavily modified version of Epic Games' Unreal Engine 3. The game was released on September 18, 2012, in North America and was released on September 21, 2012, internationally.
Duke Nukem seriesEdit
At the Penny Arcade Expo on September 3, 2010, it was announced that development of the long-awaited Duke Nukem Forever will be continued by Gearbox after the project was abandoned by 3D Realms after 12 years, with Gearbox purchasing the intellectual property of the franchise. It was released by Take Two Interactive on June 10, 2011 internationally with a North American release on June 14.
In a Wired.com interview with Randy Pitchford, it was revealed that Allen Blum's development team Triptych Games have been brought into the office of Gearbox, making them a separate internal developer.
In the fall of 2010, Interceptor Entertainment CEO Frederik Schreiber had started throwing around the idea of doing a Duke Nukem 3D remake. Schreiber created a test map to give an idea of what it may look like, which he took screenshots of and posted on the Gearbox forums. Shortly after posting the screenshots the images and the project made their way to various gaming sites causing a small buzz within the gaming community. He first contacted Gearbox Software, who told him to contact George Broussard and Scott Miller at 3D Realms. Schreiber proceeded to contact 3D Realms. The screenshots for the project were enough to convince Scott Miller to a certain degree about the project, but the game would need Take Two's permission for it to happen.
Schreiber again contacted Gearbox, hoping they would have a better relationship with Take Two than 3D Realms. After following the proper channels within Gearbox, he was able to get in contact with PJ Putnam, the company's Vice-President and General Counsel. Gearbox was interested in helping the project and Schreiber was eventually granted a "personal non-commercial license" to Duke Nukem.
Having received permission to proceed, Schreiber announced the game on October 13, 2010, under the name Duke Nukem Next-Gen, revealing he had set up a small team to work with. It was also stated the game would be based on the Unreal Engine 3 and would not require any other game for it to run. On November 4, 2010, the game was renamed to Duke Nukem 3D: Reloaded.
The game has been put on an indefinite hold as of September 24, 2011, pending the resolution of differences between the Interceptor Entertainment team and Gearbox Software due to ambiguity on whether or not the finished product would actually be allowed to see release.
On July 15, 2015, Gearbox confirmed that a new Duke Nukem was in development and that concept images have been made.
On September 4, 2016, Gearbox announced Duke Nukem 3D: 20th Anniversary Edition World Tour. The game includes new levels developed in conjunction with some of the original developers, re-recorded lines by original Duke voice actor Jon St. John, and new music from original composer Lee Jackson. It was released on October 11, 2016.
Released in May 2016, Battleborn was a cooperative first-person shooter video game with multiplayer online battle arena (MOBA) elements. It takes place in a space fantasy setting where multiple races contest possession of the universe's last star. Players select one of multiple pre-defined heroes, customized with passive abilities gained through end-of-mission loot, to complete both player-vs-player and player-vs-environment events. During such events, characters are leveled up through their "Helix tree", granting one of two abilities at each level. While Battleborn was well received by critics, it was released within a month of Blizzard Entertainment's Overwatch, a hero shooter with similar concepts, and which quickly overshadowed Battleborn. The title went free-to-play in June 2017 and will be shut down in January 2021.
In June 2007, they purchased a Moven motion capture system that uses non-optical intertia technology, to augment their existing Vicon optical motion capture system becoming one of the few independent developers with two in-house motion capture capabilities.
List of video gamesEdit
|1999||Half-Life: Opposing Force||Linux, macOS, Microsoft Windows||Sierra Studios|
|2001||Half-Life: Blue Shift||Linux, macOS, Microsoft Windows||Sierra Studios|
|Half-Life||PlayStation 2 (port)||Sierra Studios|
|Half-Life: Decay||PlayStation 2||Sierra Studios|
|2002||Tony Hawk's Pro Skater 3||Microsoft Windows||Activision O2|
|James Bond 007: Nightfire||Microsoft Windows||EA Games|
|2003||Halo: Combat Evolved||macOS, Microsoft Windows||Microsoft Game Studios|
|2005||Brothers in Arms: Road to Hill 30||macOS, Microsoft Windows, PlayStation 2, Xbox||Ubisoft|
|Brothers in Arms: Earned in Blood||macOS, Microsoft Windows, mobile, PlayStation 2, Wii, Xbox||Ubisoft|
|2006||Brothers in Arms: D-Day||PlayStation Portable||Ubisoft|
|2007||Brothers in Arms DS||Nintendo DS||Ubisoft|
|2008||Samba de Amigo||Wii||Sega|
|Brothers in Arms: Double Time||macOS, Wii||Ubisoft|
|Brothers in Arms: Hell's Highway||Microsoft Windows, PlayStation 3, Xbox 360||Ubisoft|
|2009||Borderlands||macOS, Microsoft Windows, PlayStation 3, Xbox 360||2K Games|
|2011||Duke Nukem Forever||macOS, Microsoft Windows, PlayStation 3, Xbox 360||2K Games|
|Aliens: Infestation||Nintendo DS||Sega|
|2012||Borderlands 2||Linux, macOS, Microsoft Windows, PlayStation 3, PlayStation Vita, Xbox 360||2K Games|
|Borderlands Legends||iOS||2K Games|
|2013||Aliens: Colonial Marines||Microsoft Windows, PlayStation 3, Xbox 360||Sega|
|2014||Borderlands: The Pre-Sequel!||Linux, macOS, Microsoft Windows, PlayStation 3, Xbox 360||2K Games|
|2015||Borderlands: The Handsome Collection||PlayStation 4, Xbox One||2K Games|
|Homeworld Remastered Collection||macOS, Microsoft Windows||Gearbox Software, Aspyr|
|2016||Battleborn||Microsoft Windows, PlayStation 4, Xbox One||2K Games|
|Duke Nukem 3D: 20th Anniversary World Tour||Microsoft Windows, PlayStation 4, Xbox One||Gearbox Publishing|
|2019||Penn & Teller VR: F U,U,U & U||Microsoft Windows, PlayStation VR, Oculus Quest||Gearbox Publishing|
|Borderlands 3||Microsoft Windows, PlayStation 4, Xbox One||2K Games|
|2016||Homeworld: Deserts of Kharak||macOS, Microsoft Windows||Blackbird Interactive|
|2017||Bulletstorm: Full Clip Edition||Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One||People Can Fly, Epic Games|
|2018||We Happy Few||Microsoft Windows, PlayStation 4, Xbox One||Compulsion Games|
|2019||Trover Saves the Universe||Microsoft Windows, PlayStation 4||Squanch Games|
|2020||Risk of Rain 2||Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One||Hopoo Games|
|2020||Godfall||Microsoft Windows, PlayStation 5||Counterplay Games|
|Q4 2022||Homeworld 3||Microsoft Windows||Blackbird Interactive|
- Sinclair, Brendan (September 23, 2019). "Gearbox names Dan Hewitt its chief communications officer". GamesIndustry.biz. Retrieved September 24, 2019.
- Keefer, John (March 31, 2006). "GameSpy Retro: Developer Origins, Page 6 of 19". GameSpy. Archived from the original on June 9, 2007.
- Gearbox Software (February 16, 2012). "Gearbox Official on Twitter: "It's our birthday! Gearbox Software was founded thirteen years ago on February 16, 1999."". Twitter.
- Thorsen, Tor (August 2, 2009). "E3 06: Gearbox turning up Heat on next-gen consoles". GameSpot. CBS Interactive. Archived from the original on June 8, 2015. Retrieved October 22, 2016.
- "SEGA And Twentieth Century Fox Licensing & Merchandising To Bring Alien Franchise To Next-Gen Systems". gamesindustry.biz. December 11, 2006. Archived from the original on October 23, 2016. Retrieved October 22, 2016.
- "2K Runs For The Borderlands". Kotaku. Univision Communications. August 17, 2007. Archived from the original on October 22, 2016. Retrieved October 31, 2007.
- Robinson, Andy (August 17, 2007). "What Happened To Gearbox Software's Heat?". GamesRadar. Future. Archived from the original on October 22, 2016. Retrieved October 22, 2016.
- "Samba De Amigo Announcement". Nintendo Power. September 23, 2007. Archived from the original on August 28, 2016. Retrieved October 22, 2016.
- Narcisse, Evan (June 13, 2013). "Duke Nukem Creators 3D Realms Suing Gearbox over Unpaid Royalties". Kotaku. Archived from the original on July 29, 2013. Retrieved October 22, 2016.
- Fingas, Jon (September 13, 2013). "3DRealms drops lawsuit against Gearbox over Duke Nukem Forever royalties". Engadget. AOL. Archived from the original on June 15, 2015. Retrieved June 13, 2015.
- Pitcher, Jenna (July 20, 2013). "Gearbox releasing remakes of Homeworld and Homeworld 2 for Windows PC". Polygon. Vox Media. Archived from the original on July 12, 2016. Retrieved October 22, 2016..
- Good, Owen (February 23, 2014). "Lawsuit Seeks to Stop New Duke Nukem Game Teased by Original Studio [Update]". Kotaku. Archived from the original on April 19, 2015. Retrieved June 13, 2015.
- Chalk, Andy (July 31, 2014). "Gearbox seeks removal from Aliens: Colonial Marines class action lawsuit". PC Gamer. Archived from the original on July 15, 2015. Retrieved June 13, 2015.
- Harris, Olivia (March 25, 2020). "Gearbox Co-Founder Passes Away, Tributes Pour In From Around The World". GameSpot. Retrieved March 25, 2020.
- Michael, Mcwhertor (February 5, 2008). "Gearbox Hints At Something Huge". Kotaku. Univision Communications. Archived from the original on October 22, 2016. Retrieved October 22, 2016.
- High, Kamau (September 3, 2010). "Controversial 'Duke Nukem Forever' Will Finally Be Released". The Wall Street Journal. Archived from the original on October 21, 2016. Retrieved October 22, 2016.
- Jones, Elton (December 24, 2011). "The 10 Most Disappointing Games of 2011". Complex. Archived from the original on February 29, 2012. Retrieved March 15, 2012.
- Croshaw, Ben (January 12, 2012). "Top 5 of 2011". The Escapist. Archived from the original on April 5, 2015. Retrieved June 13, 2015.
- Towell, Justin (August 9, 2011). "Duke Nukem Forever made a profit? Go on, pull the other one". GamesRadar. Archived from the original on June 17, 2015. Retrieved June 13, 2015.
- Sterling, Jim (February 19, 2013). "Anonymous Aliens whistle blower blows whistle anonymously". Destructoid. Archived from the original on March 3, 2013. Retrieved March 1, 2013.
- Sterling, Jim (February 14, 2013). "So ... who the hell DID make Aliens: Colonial Marines?". Destructoid. Archived from the original on February 26, 2013. Retrieved March 1, 2013.
- Crecente, Brian (May 28, 2015). "Aliens: Colonial Marines lawsuit loses class status, Gearbox dropped from suit". Polygon. Archived from the original on May 29, 2015. Retrieved August 16, 2019.
- Thomas Whitehead (April 5, 2013). "Aliens: Colonial Marines Cancelled on Wii U". Nintendo Life. Archived from the original on April 6, 2013. Retrieved April 5, 2013.
- Orland, Kyle. "Going once, going twice! Gearbox picks up Homeworld in THQ auction". Ars Technica. Archived from the original on April 23, 2013. Retrieved April 23, 2013.
- Matulef, Jeffrey (May 2, 2013). "TimeGate Studios has filed for bankruptcy". Eurogamer. Archived from the original on September 15, 2016. Retrieved October 22, 2016.
- Sarkar, Samit (December 11, 2015). "Gearbox opens new studio in Quebec City". Polygon. Vox Media. Archived from the original on August 8, 2016. Retrieved October 22, 2016.
- Therrien, Yves (December 11, 2015). "Nouveau studio de jeux vidéos à Québec: 100 emplois créés(In French)". La Presse. Archived from the original on February 6, 2016. Retrieved October 22, 2016.
- "Gearbox Software licenses Unreal Engine 3". gamesindustry.biz. September 23, 2005. Archived from the original on October 23, 2016. Retrieved October 22, 2016.
- "Brothers in Arms: Hell's Highway Announced" (Press release). Gearbox Software, LLC. April 12, 2006. Archived from the original on October 23, 2016. Retrieved October 22, 2016.
- Sinclair, Brendan (August 27, 2009). "Take Two 'grossly underestimated' by gamers, retailers-Analyst". GameSpot. CBS Interactive. Archived from the original on July 14, 2012. Retrieved August 27, 2011.
- Sliwinski, Alexander (February 19, 2010). "Borderlands sells 3 million units; Pitchford discusses Gearbox hiring policy, Gamertag". Joystiq. AOL. Archived from the original on August 28, 2011. Retrieved August 27, 2011.
- Tom Magrino and Eddie Makuch (August 8, 2011). "Take-Two sales sink 12% in June quarter". GameSpot. CBS Interactive. Archived from the original on September 20, 2011. Retrieved August 27, 2011.
- Garratt, Patrick (November 9, 2009). "Interview: Gearbox on Borderlands 2, Pitchford's Valve remarks and tons more". VG247. Archived from the original on August 10, 2011. Retrieved August 27, 2011.
- Matthew DeCarlo (August 3, 2011). "Borderlands 2 coming in 2012 with new characters and equipment". Tech Spot. Archived from the original on January 23, 2012. Retrieved August 27, 2011.
- Magrino, Tom (February 22, 2012). "Borderlands 2 opens up September 18". GameSpot. CBS Interactive. Archived from the original on March 8, 2013. Retrieved October 22, 2016.
- "GameStop preorder page". GameStop. January 10, 2012. Archived from the original on September 15, 2012.
- Hartman, Garrett (September 5, 2010). "Gearbox Announces: "We Own Duke Nukem"". RipTen. Archived from the original on July 22, 2012. Retrieved October 22, 2016.
- Kohler, Chris (September 8, 2010). "Q&A: How Randy Pitchford Saved Duke Nukem Forever". Wired.com. Archived from the original on June 18, 2011. Retrieved June 24, 2011.
- Schreiber, Frederik. "Public Announcement". Project Lead. Interceptor Entertainment. Archived from the original on December 3, 2014. Retrieved September 24, 2011.
- Makuch, Eddie (July 15, 2015). ""Head-Turning" New Duke Nukem Game Teased, But Don't Expect it Soon". GameSpot. CBS Interactive. Archived from the original on October 9, 2016. Retrieved October 22, 2016.
- Truri, Tim (July 8, 2014). "August Cover Revealed – Battleborn". Game Informer. Archived from the original on July 24, 2014. Retrieved July 24, 2014.
- Walden, Matthew (January 25, 2017). "Gearbox Software's Randy Pitchford Talks Nintendo Switch, 'Overwatch' and Being Fearless". Glixel. Retrieved January 25, 2017.
- Crecente, Brian (June 6, 2017). "Battleborn goes free-to-play today, owners get bonus content". Polygon. Retrieved June 6, 2017.
- Grayson, Nathan (November 25, 2019). "Battleborn Is Shutting Down In 2021". Kotaku. Retrieved November 25, 2019.
- "Dell Case Study: Gearbox Software: Go Further". Dell, Inc. Archived from the original on October 9, 2007. Retrieved October 31, 2007.
- "Big Leap Forward for Animation Production at Gearbox Software". PR Newswire. Cision. June 28, 2007. Archived from the original on October 23, 2016. Retrieved October 22, 2016.
- Alexander, Leigh (February 14, 2008). "Gearbox Licenses Morpheme For Upcoming Games". Gamasutra. Archived from the original on October 23, 2016. Retrieved October 22, 2016.