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2K Games, Inc. (commonly referred to as 2K) is an American video game publisher based in Novato, California. The company and its 2K Sports division were founded in January 2005 by Christoph Hartmann, David Ismailer, Jason Argent and Greg Thomas, as a subsidiary of Take-Two Interactive. 2K is Take-Two Interactive's second publishing label, after Rockstar Games, and houses all of Take-Two Interactive's development studios, apart from Social Point and those suborganized under Rockstar Games.

2K Games, Inc.
Subsidiary
IndustryVideo game industry
FoundedJanuary 25, 2005; 14 years ago (2005-01-25) in New York City, New York, U.S.
Founders
  • Christoph Hartmann
  • David Ismailer
  • Jason Argent
  • Greg Thomas
Headquarters,
U.S.[a]
Key people
  • David Ismailer
  • (president)
  • Phil Dixon
  • (COO)
  • Melissa Bell
  • (SVP, head of global marketing)[3]
Products
ParentTake-Two Interactive
Divisions
SubsidiariesList of studios
Website2k.com

Contents

HistoryEdit

On January 24, 2005, Take-Two Interactive acquired Visual Concepts and its Kush Games subsidiary, as well as the intellectual property of the 2K sports game series, from Sega for US$24 million.[4][5] The following day, Take-Two Interactive announced that they had established 2K Games, making use of the 2K trademark for the name of the new publishing label.[6] 2K Sports, a division dedicated to 2K Games' sports titles, was established alongside.[7] The new company would from then on manage Take-Two Interactive's development studios, Visual Concepts, Kush Games, Indie Built, Venom Games, PopTop Software and Frog City Software, which were split between 2K Games and 2K Sports depending on the developer's primary genre.[8]

In a five-alarm fire on January 21, 2006, the administration and marketing portion of 2K Games' offices was heavily damaged.[9] On June 15, 2007, 2K Games announced that they had closed their offices in New York City and would move to a new location on the West Coast, namely Novato, California, together with 2K Sports.[10] On September 10, 2007, Take-Two Interactive announced that they had struck a partnership with Nickelodeon on publishing games based on their licenses.[11] As a result of the agreement, Take-Two Interactive opened 2K Play as a new division of 2K Games.[12] 2K Play would henceforth focus on family-friendly titles.[13]

On May 4, 2017, 2K Games co-founder and until-then president, Christoph Hartmann, announced that he had stepped down from his position.[14] Hartmann previously worked for Take-Two Interactive for roughly 20 years, but did not state a reason for his departure.[15][16] He joined Amazon Game Studios in August 2018.[17] 2K Games' chief operating officer, David Ismailer, succeeded Hartmann as President on May 31, 2017.[18][19]

On September 25, 2018, 2K Games announced 2K Foundations, which will "support underserved communities across the nation by refurbishing basketball courts in neighborhoods that need them the most". Microsoft will also be partnering with 2K Games to establish Xbox One S gaming stations at these courts. 2K Foundations plans to refurbish 12 basketball courts in multiple cities across the United States, including Cincinnati, Baltimore, Los Angeles, Chicago, and Cleveland within its first year.[20]

StudiosEdit

CurrentEdit

DefunctEdit

Programs and initiativesEdit

  • 2K Foundations; founded in September 2018[30]

Games publishedEdit

NotesEdit

  1. ^ International headquarters in Windsor.[1] Motion capture studio in Petaluma.[2]

ReferencesEdit

  1. ^ "Archived copy". Archived from the original on January 26, 2019. Retrieved January 26, 2019.CS1 maint: Archived copy as title (link)
  2. ^ Wagner, Kurt (September 16, 2016). "Here's what it's like to be scanned into an NBA video game". recode. Archived from the original on January 26, 2019. Retrieved January 26, 2019.
  3. ^ "Archived copy". Archived from the original on November 14, 2018. Retrieved November 14, 2018.CS1 maint: Archived copy as title (link)
  4. ^ Feldman, Curt (January 24, 2005). "Sega officially out of the sports game". GameSpot. Archived from the original on October 14, 2017. Retrieved February 3, 2018.
  5. ^ Adams, David (January 24, 2005). "Take Two Buys Visual Concepts". IGN. Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  6. ^ Robinson, Jon (January 25, 2005). "Take-Two Opens 2K Games". IGN. Archived from the original on February 15, 2018. Retrieved February 3, 2018.
  7. ^ Winegarner, Beth (January 25, 2005). "Take-Two pitches new label; sports high on the agenda". GameSpot. Archived from the original on February 18, 2018. Retrieved February 3, 2018.
  8. ^ Jenkins, David (January 25, 2005). "Take-Two Acquires Visual Concepts, Announces 2K Games Brand". Gamasutra. Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  9. ^ Adams, David (January 23, 2006). "2K Games Office Damaged in Fire". IGN. Archived from the original on February 15, 2018. Retrieved February 15, 2018.
  10. ^ Nick Breckon (June 15, 2007). "2K Games Closes NYC Office, Heads West". Shacknews. Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  11. ^ Hatfield, Daemon (September 10, 2007). "Take-Two Plays with Nickelodeon". IGN. Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  12. ^ Androvich, Mark (September 10, 2007). "Nickelodeon enters agreement with new 2K Play label". GamesIndustry.biz. Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  13. ^ Kuchera, Ben (September 10, 2007). "Take-Two partners with Nickelodeon, launches casual game label 2K Play". Ars Technica. Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  14. ^ Shea, Brian (May 4, 2017). "President Of 2K Games Christoph Hartmann Leaves Company". Game Informer. Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  15. ^ Dring, Christopher (May 4, 2017). "2K president Christoph Hartmann departs". GamesIndustry.biz. Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  16. ^ Dornbush, Jonathon (May 4, 2017). "2K Games President Christoph Hartmann Leaves Company". IGN. Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  17. ^ "Archived copy". Archived from the original on August 7, 2018. Retrieved August 7, 2018.CS1 maint: Archived copy as title (link)
  18. ^ Kerr, Chris (May 31, 2017). "Take-Two appoints David Ismailer as president of 2K Games". Gamasutra. Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  19. ^ Handrahan, Matthew (May 31, 2017). "David Ismailer steps in as new 2K president". GamesIndustry.biz. Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  20. ^ http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=2368775
  21. ^ Kohler, Chris (December 17, 2007). "Rumor Roundup: What's Up With 2K Marin And BioShock". Wired. Archived from the original on February 24, 2018. Retrieved February 24, 2018.
  22. ^ Curtis, Tom (November 1, 2012). "Take-Two moving QA studio to Las Vegas". Gamasutra. Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  23. ^ Carless, Simon (November 7, 2005). "Take-Two Acquires Firaxis Games". Gamasutra. Archived from the original on February 12, 2018. Retrieved February 11, 2018.
  24. ^ Schreier, Jason (April 13, 2018). "How The Makers Of Mafia III Lost Their Way". Kotaku. Archived from the original on April 13, 2018. Retrieved April 13, 2018.
  25. ^ Sarkar, Samit (April 15, 2015). "2K Australia is shutting down". Polygon. Archived from the original on July 2, 2017. Retrieved February 3, 2018.
  26. ^ Makuch, Eddie (November 6, 2015). "Borderlands Online Canceled, Developer Shuttered". GameSpot. Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  27. ^ Pereira, Chris (February 23, 2017). "Former BioShock Studio Irrational Games Adopts A New Name". GameSpot. Archived from the original on September 10, 2017. Retrieved February 3, 2018.
  28. ^ Thorsen, Tor (March 7, 2006). "PopTop folded into Firaxis?". GameSpot. Archived from the original on September 22, 2017. Retrieved February 3, 2018.
  29. ^ Guest Contributor (July 2, 2008). "Venom Games to close?". MCV. Retrieved February 3, 2018.
  30. ^ "Archived copy". Archived from the original on December 26, 2018. Retrieved December 25, 2018.CS1 maint: Archived copy as title (link)

External linksEdit