2K Australia Pty Ltd (formerly Irrational Games Australia Pty. Ltd.) was an Australian video game developer based in Canberra. The company was founded in April 2000 as Irrational Games Australia, a subsidiary of Irrational Games, with Jonathan Chey leading the establishement. On 9 January 2006, Take-Two Interactive acquired Irrational Games, including Irrational Games Australia, and placed it under their 2K Games label. On 10 August 2007, shortly prior to the release of BioShock, the two Irrational Games studio were split apart, with Irrational Games becoming 2K Boston, and Irrational Games Australia turning into 2K Australia.
|Irrational Games Australia Pty. Ltd. (2000–2007)|
|Industry||Video game industry|
|Founded||4 April 2000|
|Defunct||15 April 2015|
With the announcement of XCOM (which later became The Bureau: XCOM Declassified) in August 2010, 2K Australia started operating as an anonymous division of 2K Marin, another 2K Games studio. On 28 February 2011, 2K Australia's studio head, Martin Slater, abruptly left the company. On 20 October 2011, layoffs hit 2K Marin's Australian studio, with 15 jobs cut. Following the layoffs, on 28 November 2011, it was reported that the studio had dropped the 2K Marin label, and was working under their 2K Australia name again, this time on BioShock Infinite.
Founder Chey had left 2K Australia by July 2011, when founded his own video game studio, Blue Manchu. On 15 April 2015, 2K Australia was closed down and all staff were made redundant. At closure, 2K Australia was considered to have been the last AAA video game company in Australia.
|The Bureau: XCOM Declassified||No||Yes||Yes||Yes||Yes|
|2014||Borderlands: The Pre-Sequel!||Yes||Yes||Yes||Yes||Yes|
- Jenkins, David (9 January 2006). "Take-Two Acquires Irrational Games". Gamasutra. Retrieved 18 February 2018.
- Elliott, Phil (10 August 2007). "Irrational gets 2K rebrand". GamesIndustry.biz. Retrieved 18 February 2018.
- Grant, Christopher (10 August 2007). "BioShock goes gold, Irrational Games becomes 2K Boston / 2K Australia". Engadget. Retrieved 18 February 2018.
- Remo, Chris (13 August 2010). "Putting the XCOM in XCOM". Gamasutra. Retrieved 18 February 2018.
- Grant, Christopher (28 February 2011). "2K Australia studio head resigns in the middle of XCOM; 2K responds". Engadget. Retrieved 18 February 2018.
- Sliwinski, Alexander (20 October 2011). "Rumor: 2K Marin in Australia hit by layoffs". Engadget. Retrieved 18 February 2018.
- Serrels, Mark (20 October 2011). "Rumour: Fresh Staff Cuts At 2K's Canberra Studio". Kotaku Australia. Retrieved 18 February 2018.
- Rose, Mike (25 November 2011). "Report: 2K Canberra Renamed Back To 2K Australia, Working On Bioshock Infinite". Gamasutra. Retrieved 18 February 2018.
- Serrels, Mark (28 November 2011). "2K's Canberra Studio Renamed (Again), Now Working On BioShock Infinite". Kotaku Australia. Retrieved 18 February 2018.
- Kozanecki, James (20 July 2011). "Irrational co-founder spawns new studio". GameSpot. Retrieved 18 February 2018.
- Hindes, Daniel (15 April 2015). "[Update] Borderlands: The Pre-Sequel Developer 2K Australia Has Shut Down". GameSpot. Retrieved 18 February 2018.
- Serrels, Mark (16 April 2015). "2K Australia In Canberra Closes Its Doors". Kotaku Australia. Retrieved 18 February 2018.
- Serrels, Mark (21 April 2015). "The Heartwarming Response To The Closure Of 2K Australia". Kotaku Australia. Retrieved 18 February 2018.