Unity Technologies

(Redirected from Unity Software Inc.)

Unity Software Inc. (doing business as Unity Technologies)[3] is an American video game software development company based in San Francisco. It was founded in Denmark in 2004 as Over the Edge Entertainment and changed its name in 2007. Unity Technologies is best known for the development of Unity, a licensed game engine used to create video games and other applications.

Unity Software Inc.
Unity Technologies
FormerlyOver the Edge Entertainment (2004–2007)
Company typePublic
Industry
Founded2004; 20 years ago (2004) in Copenhagen, Denmark
Founders
  • David Helgason
  • Nicholas Francis
  • Joachim Ante
Headquarters,
US
Key people
ProductsUnity
Services
  • Unity Certification
  • Unity Collaborate
  • Unity Asset Store
  • Unity Ads
  • Unity Cloud Build
  • Unity Analytics
  • Unity Everyplay (2012–2018)
  • Unity Multiplayer
  • Unity Performance Reporting[1]
RevenueIncrease US$2.19 billion (2023)
Negative increase US$−833 million (2023)
Negative increase US$−822 million (2023)
Total assetsDecrease US$7.24 billion (2023)
Total equityDecrease US$3.19 billion (2023)
Number of employees
6,748 (2023)
Subsidiaries
Websiteunity.com Edit this at Wikidata
Footnotes / references
[2]

History

edit

Founding and early success (2004–2008)

edit

Unity Technologies was founded as Over the Edge Entertainment in Copenhagen in 2004 by David Helgason (chief executive officer), Nicholas Francis (chief creative officer), and Joachim Ante (chief technology officer).[4][5] Over the Edge released its first game, GooBall, in 2005.[5] The game failed commercially, but the three founders saw value in the game development tools that they had created to simplify game development, so they shifted the company's focus to creating an engine for other developers.[4][5][6]

The company sought to "democratize" game development and make the development of 2D and 3D interactive content more accessible.[7] Unity was named the runner-up for Best Use of Mac OS X Graphics at the 2006 Apple Design Awards.[8] The company grew with the 2007 release of the iPhone, as Unity Technologies produced one of the first engines supporting the platform in full.[9][10] Because the games industry was focused on console games when the iPhone and App Store were released, Unity was positioned to support developers looking to create mobile games.[11][12] Its dominance on the iPhone was largely uncontested for a couple of years.[9] In 2007, Over the Edge changed its name to Unity Technologies.[13]

New platforms and expansion (2009–2019)

edit

The technology was developed for different platforms.[9] By 2018, Unity was used to make games and other experiences for more than 25 platforms, including mobile, desktop, consoles, and virtual reality.[14][15] Unity games can also be deployed on the Web.[15][14]

The Unity Asset Store launched in November 2010 as an online marketplace for Unity users to sell project assets (artwork, code systems, audio, etc.) to each other.[16]

In April 2012, Unity reportedly had 1 million registered developers, 300,000 of whom used Unity on a monthly basis.[17] In May of the same year, a survey by Game Developer revealed that approximately 53% of mobile game developers were using Unity.[18] By 2016, the company reported more than 5.5 million registered users.[19] Part of Unity's appeal is that it allows people who lack the technical knowledge to program games from scratch to create games and other simulations.[9]

Facebook integrated a software development kit for games using the Unity game engine in 2013.[20] The kit featured tools that allowed tracking advertising campaigns and deep linking, where users were directly linked from social media posts to specific portions within games, and in-game-image sharing.[20]

Unity acquired Applifier, a Helsinki-based mobile service provider, in March 2014. Applifier's game replay sharing and community service was initially called Everyplay, and became known as Unity Everyplay. The acquisition also meant that Applifier's mobile video ad network, GameAds, became Unity Ads.[21] Two more acquisitions followed later in 2014: Playnomics, a data analysis platform for developers (now Unity Analytics), and Tsugi, whose continuous integration service became known as Unity Cloud Build.[22][23]

In October 2014, Helgason announced in a blog post that he would be stepping down as CEO with John Riccitiello, the former CEO of game company Electronic Arts, replacing him. Helgason remained with the company as executive vice-president.[24][25] Unity Technologies made a brief foray into virtual reality with their support for Chinese company AntVR in late 2014. Unity co-developed Legend of the Curse for the Jitao headset, but the hardware never achieved mainstream popularity.[26][27]

Software developer Niantic released Pokémon Go, which was built using Unity engine, in 2016.[28] Following the success of Pokémon Go, Unity Technologies held several rounds of funding that increased the company's valuation: In July 2016, a $181 million round of funding valued the company at approximately $1.5 billion;[28] in May 2017, the company raised $400 million that valued the company at $2.8 billion;[29] and in 2018 Unity's CEO confirmed a $145 million round that valued the company at approximately $3 billion.[30] Also in 2016, Facebook developed a new PC gaming platform with Unity.[31][32] In 2017, Unity Technologies acquired Multiplay, a business that offers multiplayer server game hosting, from retailer Game for £19 million.[33]

Unity Technologies released the Unity 2017 version of its platform in 2017.[34] Unity worked with Google on ARCore in 2017 to develop augmented reality tools for Android devices and apps.[35] The following year, Unity Technologies worked with Google Cloud to offer services for online game developers and Alphabet Inc. subsidiary DeepMind to develop virtual world artificial intelligence.[36] The Unity platform is used to help machines through reinforced learning.[36] According to Fast Company, DeepMind uses Unity software to train algorithms in "physics-realistic environments", where a computer will continually try to achieve a goal through trial and error.[36]

The use of Unity Technologies software expanded beyond games in the 2010s, including film and television and automotive.[37][38][39] For the automotive industry, carmakers use Unity's virtual reality platform for design and virtual world car testing simulations.[39] In October 2018, Unity Technologies acquired Digital Monarch Media, a Canadian virtual cinematography company.[40]

Unity Technologies created the Unity Icon Collective in November 2018.[41] The team creates assets for sale in the Unity Asset Store for PC and consoles.[42] The assets—characters, environments, art, and animation—can be used in high-quality games; the move was seen as an attempt to compete with Unity's rivals, such as Epic Games' Unreal Engine.[43]

The company acquired Vivox, a cross-platform voice and text chat provider based in Framingham, Massachusetts, in January 2019.[44] At an acquisition price of $123.4 million,[45] the company became a wholly owned subsidiary of Unity Technologies and operates independently.[44] Vivox's technology is used in Fortnite, PlayerUnknown's Battlegrounds, and League of Legends, among others.[44] Terms of the deal were not disclosed.[46] In May 2019, the company confirmed a $150 million Series E funding round that increased its valuation to $6 billion. In July that year, it announced that together with D1 Capital Partners, CPP Investment Board, Light Street Capital, Sequoia Capital and Silver Lake Partners, it would fund a $525 million tender to allow Unity's common shareholders to sell their shares in the company.[47] Unity Technologies additionally purchased game analytics company deltaDNA in September 2019,[48] which was later reported at a value of $53.1 million.[45] The company continued their acquisitions by buying live game management platform ChilliConnect in October 2019,[49] and 3D application streaming service Furioos creator Obvioos in November 2019.[50] That same year, Unity paid $48.8 million to acquire Artomatix,[45] a company that develops an AI-assisted material creation tool called ArtEngine.[51][52] Despite growing revenues of $541.8 million, Unity also posted growing losses of $163.2 million.[53]

The company's IPO filing revealed that they reported losses of over $162.3 million in 2019, and have consistently lost money since its founding in 2004. Despite the losses, the company has consistently grown in terms of revenue and employee numbers.[54]

Going public and further acquisitions (2020–present)

edit

In June 2020, Unity announced that they had partnered with Apple to update the Unity Engine to run on Apple silicon-equipped Macs with the 2020.2 release, allowing game developers to update their games to support the new hardware platform. An Apple silicon-ported version of the Unity Editor was demoed during the WWDC 2020 Platforms State of the Union event.[55] On 17 August of that year, Unity stated that it had acquired Codice Software, who make the distributed version control system Plastic SCM.[56][57] That same year, Unity acquired Finger Food Advanced Technology Group for $46.8 million.[45]

Unity announced its plans to offer an initial public offering (IPO) in August 2020.[58] At the time, the company reported 1.5 million monthly users, with 150,000 new projects started daily.[45] The company completed its IPO on 17 September 2020 at a total of US$1.3 billion, above its target price, and started trading as a public company on the New York Stock Exchange under the ticker NYSEU on the following day. The IPO gave Unity an estimated value of US$13.7 billion.[59][60]

In December 2020, Unity announced the acquisition of the multiplayer networking framework, MLAPI,[61] and RestAR, a computer vision and deep learning company.[62] In June 2021, it acquired Pixyz Software, a developer of 3D data optimization technology.[63] The company announced plans to acquire Parsec, desktop streaming software, in August 2021 for $320 million.[64]

In a cash and shares deal Unity acquired Weta Digital for $1.63 billion in November 2021. Unity added the "Wellington-based company's 275 engineers to its workforce". The latter's visual special effects and animation teams "will continue to exist as a standalone entity", becoming Unity's "largest customer in the media and entertainment space". WetaFX remains majority owned by Peter Jackson.[65] November 2021 represented the high point in Unity's share price, which was likely overvalued at the time, and was followed by years of decline.[66]

In January 2022, Unity announced the acquisition of Ziva Dynamics, a Vancouver-based VFX company.[67][68] In March 2022, they announced a partnership with Insomniac to create interactive online concerts and events.[69] In June 2022, Unity laid off 4% of its workforce, estimated to be over 200 workers.[70][71] In July 2022, Unity agreed to buy ironSource in an all-stock deal worth US$4.4 billion.[72] On completion of the deal, Unity shareholders will own about 73.5% of the combined company and current ironSource shareholders will keep about 26.5%.[73] Unity will also receive a $1 billion investment from Sequoia Capital and Silver Lake once the deal is closed.[74]

In August 2022, AppLovin made an unsolicited offer to buy Unity in exchange for $17.54 billion in an all-stock deal. The proposed merger would result in the former Unity CEO John Riccitiello becoming the CEO of the combined entity.[75] AppLovin's bid excludes ironSource, that Unity agreed to buy in July.[76] Later that month, Unity's board rejected the offer and committed to complete its acquisition of ironSource.[77] The ironSource merger was completed in November 2022.[78]

In January 2023, 284 employees were laid off.[79] In May, Unity announced it would layoff 600 jobs, about 8% of its global workforce.[80] In September 2023, Unity announced changes to its pricing model, introducing new Unity Runtime Fees, which charges developers based on installs past a certain threshold, depending on their Unity plan.[81] These changes were met with negative reactions from the developer community, with many expressing dissatisfaction and concerns regarding the increased financial burden as a result of the new pricing structure, including possible damages from inaccurate installation count estimates or malicious actors, as well as fee thresholds applying retroactively.[82][83][84] Offices across the United States were temporarily shut down and authorities were contacted due to targeted death threats.[85] Unity released revised terms in response to the negative feedback on September 22, 2023. These changes include having no fees for Unity Personal, which can be used for projects funded up to $200,000 instead of $100,000, fees would only apply to games developed with Unity 2024 and onward without any retroactive fees, and that the fee would be based on self-reporting, the lesser of 2.5% of monthly revenue or a calculated amount based on monthly engagements.[86] Despite the partial walkback, according to WIRED, the company's reputation could be irreparably damaged,[87] with some developers having stated they would not return to using the company's services or products over lack of trust going forward.[88]

On October 9, 2023, Unity announced that Riccitiello would be leaving the company amid controversy, appointing James M. Whitehurst as interim CEO and president.[89][90] Another round of layoffs was announced in January 2024. Unity cut 1,800 jobs, or 25% of its workforce, as part of a "company reset".[91] In May 2024 the company announced that Matthew Bromberg had been appointed to the role of permanent CEO, with Jim Whitehurst taking the position of Executive Chair of the board and Roelef Botha resuming his duties as Lead Independent Director of the board.[92] In the year to May 2024, the stock price for Unity declined over 60%, with the decline attributed to business decisions over the period including the runtime fee policy.[93] From its peak valuation of 57 billion dollars in November 2021, it had declined to 6 billion dollars by September 2024, with further revenue declines expected by market analysts.[94]

Corporate affairs

edit

Unity Technologies is a public company based in San Francisco, California; its IPO was in September 2020.[95] As of 2018, the company employed more than 2,000 people in offices across North America, Europe and Asia.[96][14] Until October 2023, it was headed by John Riccitiello, who replaced co-founder David Helgason as chief executive officer (CEO) in 2014.[7] Danny Lange previously served as vice-president of artificial intelligence and machine learning from late 2016 to 2023, when he left to join Google.[97] Unity Technologies named its first independent directors in 2017. Riccitiello said the move was needed if the company intended to go public in the future.[98] According to TechCrunch, Unity Technologies had raised more than $600 million in funding and was valued at about $3 billion by 2018.[99] Its investors include Sequoia Capital, Draper Fisher Jurvetson, Silver Lake, China Investment Corporation, FreeS Fund, Thrive Capital, WestSummit Capital and Max Levchin.[29][28] Revenue streams include licensing fees for its game engine, its Unity Asset Store, and the Unity platform.[100][101]

Unity's business is split into Operate Solutions (consisting of Unity Ads, Unity In-App Purchases, and other tools, which was newly established in 2015), Create Solutions (consisting of Unity Engine subscriptions and other professional services) and Strategic Partnerships. In 2019, of its reported revenue Operate Solutions accounted for 54%, Create Solutions for 31% and the remaining income sources for 15%.[53]

In 2017, Unity Technologies launched Unity Without Borders, a programme that sponsored 50 video game programmers from the Middle East to attend Unity's Unite Europe conference in Amsterdam.[102] Unity Without Borders sponsored video game programmers affected by travel restrictions by President Donald Trump's administration.[102] Unity also awards annual grants through its Unity for Humanity awards, given to creators building games and experiences using Unity's real-time 3D technology.[103]

Unity announced it had reached net-zero carbon emissions in 2020, and simultaneously signed onto the Science Based Targets Initiative.[104]

In January 2021, Unity hired former Liverpool F.C. CEO Peter Moore as SVP and GM of Sports and Live Entertainment.[105]

Unity engine

edit

Unity's eponymous platform is used to create two-dimensional, three-dimensional, virtual reality, and augmented reality video games and other simulations.[9][30] The engine originally launched in 2005 to create video games,[106] and was later marketed to other industries, including film and car manufacturing.[37][39] In September 2022, Unity added server-hosting and game matchmaking services to Unity Software’s suite of tools,[107] and in March 2023, the company announced a marketplace for AI-generated assets, including characters, environments, animations, and sound effects.[108]

As of 2020, Unity-made applications were used by 2 billion monthly active users, with 1.5 million monthly creators.[109] It supports more than 25 platforms, and has been used to create approximately half of mobile games on the market and 60 percent of augmented reality and virtual reality content,[96][110] including approximately 90 percent on emerging augmented reality platforms, such as Microsoft HoloLens, and 90 percent of Samsung Gear VR content.[12] According to Fortune, Unity "dominates the virtual reality business".[111][112]

See also

edit

References

edit
  1. ^ "Unity – Services". Unity Technologies. Archived from the original on 12 August 2015. Retrieved 4 August 2015.
  2. ^ "US SEC: Form 10-K Unity Software Inc". U.S. Securities and Exchange Commission. 29 February 2024.
  3. ^ "Unity Technologies Files Registration Statement for Proposed Initial Public Offering" (Press release). Unity Technologies. 24 August 2020 – via Business Wire.
  4. ^ a b Takahashi, Dean (16 October 2014). "Unity Technologies CTO declares the company isn't up for sale". VentureBeat. Archived from the original on 22 March 2019. Retrieved 17 October 2018.
  5. ^ a b c Illummont, Brooke (9 October 2017). "Unity Technologies Gets a $400 Million Investment". Inside Scandinavian Business. Archived from the original on 18 September 2020. Retrieved 29 November 2018.
  6. ^ Cook, Dave (18 October 2012). "Unity interview: engineering democracy". VG24/7. Archived from the original on 22 March 2019. Retrieved 17 October 2018.
  7. ^ a b McWhertor, Michael (22 October 2014). "Former EA CEO John Riccitiello is now head of Unity". Polygon. Archived from the original on 5 December 2018. Retrieved 17 October 2018.
  8. ^ Smykil, Jeff (9 August 2006). "Apple Design Award winners announced". Ars Technica. Archived from the original on 20 March 2019. Retrieved 29 November 2018.
  9. ^ a b c d e Axon, Samuel (27 September 2016). "Unity at 10: For better—or worse—game development has never been easier". Ars Technica. Archived from the original on 5 October 2018. Retrieved 17 October 2018.
  10. ^ Matney, Lucas (13 July 2016). "Unity raises $181M monster round at a reported $1.5B valuation". TechCrunch. Archived from the original on 4 December 2018. Retrieved 29 November 2018.
  11. ^ Chng, Grace (28 January 2013). "Asia is 'a game changer'". The Straits Times. Retrieved 29 November 2018.
  12. ^ a b Matney, Lucas (25 May 2017). "With new realities to build, Unity positioned to become tech giant". TechCrunch. Archived from the original on 20 October 2018. Retrieved 29 October 2018.
  13. ^ MCV Staff (17 December 2009). "United they stand". MCV. Retrieved 29 May 2019.
  14. ^ a b c Kelliher, Fiona (24 August 2018). "Video game company grabs two buildings on Mission Street for big expansion". San Francisco Business Times. Retrieved 17 October 2018.
  15. ^ a b Robertson, Adi (3 March 2015). "Unity officially releases its new game engine: Unity 5". The Verge. Archived from the original on 8 December 2015. Retrieved 17 October 2018.
  16. ^ Elliott, Phil (10 November 2010). "The Unity Asset Store". GameIndustry.biz. Archived from the original on 22 March 2019. Retrieved 17 October 2018.
  17. ^ "Unity Technologies marks one million developers for its game development tools". Polygon. 10 April 2012. Archived from the original on 1 February 2018. Retrieved 17 September 2017.
  18. ^ "Mobile game developer survey leans heavily toward iOS, Unity". Gamasutra. 24 May 2012. Archived from the original on 3 July 2014. Retrieved 29 November 2018.
  19. ^ Matney, Lucas (13 July 2016). "Unity raises $181M monster round at a reported $1.5B valuation". TechCrunch. Archived from the original on 23 October 2018. Retrieved 17 October 2018.
  20. ^ a b Cohen, David (1 November 2013). "How Facebook Integrated With The Unity Game Engine". Adweek. Archived from the original on 12 December 2018. Retrieved 29 October 2018.
  21. ^ "Unity to acquire Everyplay creator Applifier". Pocketgamer.biz. 13 March 2014. Archived from the original on 24 September 2015. Retrieved 13 August 2015.
  22. ^ "Unity Technologies Bulks Up On Utilities With Acquisition Of Playnomics". Forbes.com. Archived from the original on 24 September 2015. Retrieved 13 August 2015.
  23. ^ "Unity details new Cloud Build service; opens Unity Austin". Forbes.com. 20 August 2014. Archived from the original on 23 September 2015. Retrieved 13 August 2015.
  24. ^ Riccitiello, John (23 October 2014). "John Riccitiello sets out to identify the engine of growth for Unity Technologies (interview)". VentureBeat (Interview). Interviewed by Dean Takahashi. Archived from the original on 17 January 2015. Retrieved 18 January 2015.
  25. ^ "John Riccitiello is New Ceo at Unity". IGN. 22 October 2014. Archived from the original on 2 November 2014. Retrieved 2 November 2014.
  26. ^ Lee, Emma (12 December 2014). "Chinese VR Headset Maker ANTVR Hits Market with Slew of New Products · TechNode". TechNode.
  27. ^ Lang, Ben (24 January 2023). "A Failed XR Startup is Back With Compact Optics That Switch Instantly Between AR & VR". Road to VR.
  28. ^ a b c Wingfield, Nick (13 July 2016). "Unity Technologies, Maker of Pokémon Go Engine, Swells in Value". The New York Times. Archived from the original on 16 July 2016. Retrieved 17 October 2018.
  29. ^ a b Winkler, Rolfe (23 May 2017). "Videogame Software Startup Unity Is Valued at $2.8 Billion". The Wall Street Journal. Archived from the original on 8 September 2018. Retrieved 17 October 2018.
  30. ^ a b Takahashi, Dean (15 September 2018). "John Riccitiello Q&A: How Unity CEO views Epic's Fortnite success". VentureBeat. Archived from the original on 17 September 2018. Retrieved 17 October 2018.
  31. ^ Cohen, David (19 August 2016). "Facebook Developing New PC Gaming Platform; Teams Up With Unity Technologies". Adweek. Archived from the original on 11 December 2018. Retrieved 29 October 2018.
  32. ^ Constine, Josh (1 November 2016). "Facebook officially announces Gameroom, its PC Steam competitor". TechCrunch. Archived from the original on 7 February 2019. Retrieved 29 March 2019.
  33. ^ Dring, Christopher (28 November 2017). "Unity buys GAME's Multiplay Digital business for £19m". Gamesindustry.biz. Archived from the original on 22 March 2019. Retrieved 8 February 2019.
  34. ^ Alvarez, Edgar (28 February 2017). "Unity's '2017' game engine will focus on artists and designers". Engadget. Archived from the original on 28 October 2018. Retrieved 29 November 2018.
  35. ^ "Most Innovative Companies: Unity Technologies". Fast Company. 2018. Archived from the original on 27 September 2018. Retrieved 29 November 2018.
  36. ^ a b c Captain, Sean (26 September 2018). "How Google's DeepMind will train its AI inside Unity's video game worlds". Fast Company. Archived from the original on 27 September 2018. Retrieved 3 December 2018.
  37. ^ a b Liptak, Andrew (30 November 2017). "How Neill Blomkamp and Unity are shaping the future of filmmaking with Adam: The Mirror". The Verge. Archived from the original on 25 September 2018. Retrieved 17 October 2018.
  38. ^ Giardina, Carolyn (9 August 2018). "Disney Television Animation Launching 'Big Hero 6'-Themed Shorts". The Hollywood Reporter. Archived from the original on 9 August 2018. Retrieved 17 October 2018.
  39. ^ a b c Edelstein, Stephen (17 May 2018). "How gaming company Unity is driving automakers toward virtual reality". Digital Trends. Archived from the original on 7 August 2018. Retrieved 17 October 2018.
  40. ^ "Daily Deals: Mergers and Acquisitions for Oct. 25, 2018". Fortune. 25 October 2018. Archived from the original on 7 November 2018. Retrieved 27 November 2018.
  41. ^ Takahashi, Dean (15 November 2018). "Unity Icon Collective gives indie devs access to triple-A game art". VentureBeat. Archived from the original on 15 November 2018. Retrieved 27 November 2018.
  42. ^ Takahashi, Dean (15 November 2018). "Unity Icon Collective gives indie devs access to triple-A game art". VentureBeat. Archived from the original on 15 November 2018. Retrieved 27 November 2018. Unity Technologies is unveiling the Unity Icon Collective, a team of game developers who will create high-quality art for the Unity Asset Store that developers can use in their own games. The team will focus on creating triple-A imagery, or art for the best PC and console games
  43. ^ Takahashi, Dean (15 November 2018). "Unity Icon Collective gives indie devs access to triple-A game art". VentureBeat. Archived from the original on 15 November 2018. Retrieved 27 November 2018. The move is Unity's attempt to move further up the food chain, from its roots in mobile games to the highest echelons of games, which is owned by rivals such as Epic Games Unreal Engine or in-house game engines like Electronic Arts' Frostbite. … The objects will be 'game ready,' meaning Unity developers will be able to take the assets and use them easily in their own game scenes. The assets range from characters and environments to art and animation.
  44. ^ a b c Fogel, Stefanie (29 January 2019). "Unity Technologies Acquires Voice And Text Chat Provider Vivox". Variety. Archived from the original on 3 February 2019. Retrieved 8 February 2019.
  45. ^ a b c d e Takahashi, Dean (24 August 2020). "Unity files for IPO, reveals $163 million loss for 2019 and 1.5 million monthly users". VentureBeat. Retrieved 19 January 2021.
  46. ^ Blake, Vikki (31 January 2019). "Unity acquires cross-platform game voice and text chat service, Vivox". MCVUK. Archived from the original on 22 March 2019. Retrieved 8 February 2019.
  47. ^ Matney, Lucas (26 July 2019). "Unity, now valued at $6B, raising up to $525M". Tech Crunch. Archived from the original on 4 August 2019. Retrieved 4 August 2019.
  48. ^ Sinclair, Brendan (20 September 2019). "Unity acquires deltaDNA". GamesIndustry.biz. Archived from the original on 30 September 2019. Retrieved 30 September 2019.
  49. ^ Minotti, Mike (3 October 2019). "Unity acquires live game management platform ChilliConnect". VentureBeat. Archived from the original on 3 October 2019. Retrieved 3 October 2019.
  50. ^ Valentine, Rebekah (1 November 2019). "Unity acquires cloud application streaming service creator Obvioos". GamesIndustry.biz. Archived from the original on 5 November 2019. Retrieved 5 November 2019.
  51. ^ "Artomatix joins Unity, bringing AI-assisted artistry to material creation workflows - Unity Technologies Blog". blogs.unity3d.com. 10 March 2020. Retrieved 11 March 2020.
  52. ^ Kerr, Chris (10 March 2020). "Unity acquires AI-driven art software company and ArtEngine maker Artomatix". www.gamasutra.com. Retrieved 11 March 2020.
  53. ^ a b Sinclair, Brendan (24 August 2020). "Unity prepping an IPO". GamesIndustry.biz. Retrieved 19 January 2021.
  54. ^ Sinclair, Brandon (25 August 2020). "What did we learn from the Unity IPO filing?". GamesIndustry.biz. Retrieved 29 June 2021.
  55. ^ "Unity coming to Apple siliconUnity, Apple silicon 지원Unity、Apple Silicon に対応へ - Unity Technologies Blog". blogs.unity3d.com. 22 June 2020. Retrieved 26 June 2020.
  56. ^ Barton, Seth (17 August 2020). "Unity acquires Plastic SCM developer Codice Software". MCV/DEVELOP. Retrieved 17 August 2020.
  57. ^ Takahashi, Dean (17 August 2020). "Unity acquires Codice Software to manage 3D workflows". VentureBeat. Retrieved 17 August 2020.
  58. ^ Sinclair, Brendan (24 August 2020). "Unity prepping an IPO". GamesIndustry.biz. Retrieved 18 September 2020.
  59. ^ Franklin, Joshua; Sen, Anirban (18 September 2020). "Unity sells shares in $1.3 billion U.S. IPO above target range". Reuters. Archived from the original on 18 September 2020. Retrieved 18 September 2020.
  60. ^ Shannon Liao (18 September 2020). "Unity Software shares surge 44% in Wall Street debut as IPO market sizzles". CNN. Retrieved 18 September 2020.
  61. ^ "Accelerating Unity's new GameObjects multiplayer networking framework". 3 December 2020. Retrieved 15 December 2020.
  62. ^ "Unity Acquires RestAR to Enable AI-Based 3D Capture" (Press release). 15 December 2020. Retrieved 15 December 2020.
  63. ^ Takahashi, Dean (22 June 2021). "Unity acquires 3D data firm Pixyz Software". VentureBeat. Retrieved 23 June 2021.
  64. ^ McAloon, Alissa (10 August 2021). "Unity to acquire remote desktop tool maker Parsec for $320 million". Gamasutra. Retrieved 10 August 2021.
  65. ^ Sweney, Mark. "Peter Jackson sells special effects studio Weta Digital for $1.63bn". The Guardian. Retrieved 9 November 2021.
  66. ^ Hochfeld, Bert (17 April 2023). "Is It Time To Reconsider Unity Software? (NYSE:U) | Seeking Alpha". seekingalpha.com.
  67. ^ Rousseau, Jeffery (24 January 2022). "Unity acquires Ziva Dynamics". GamesIndustry.biz.
  68. ^ O'Connor, Alice (24 January 2022). "Unity buying skin sim tech company for fancy faces and flappy flesh". Rock, Paper, Shotgun. Retrieved 15 December 2022.
  69. ^ Shutler, Ali (11 March 2022). "3D tech platform Unity announces partnership with rave events company Insomniac". NME. Retrieved 15 December 2022.
  70. ^ "Sources: Unity Laying Off Hundreds Of Staffers [Update]". Kotaku. 29 June 2022. Retrieved 2 March 2024.
  71. ^ "Unity lays off four percent of workforce to "realign resources"". Eurogamer.net. 30 June 2022. Retrieved 2 March 2024.
  72. ^ Needleman, Sarah (13 July 2022). "Unity Agrees to Buy ironSource in $4.4 Billion Videogame Deal". The Wall Street Journal. Archived from the original on 13 July 2022.
  73. ^ Yang, Lily (13 July 2022). "Unity shares down 13% on lowered 2022 guidance, merger agreement with IronSource". CNBC.
  74. ^ Cromwell Schubarth (13 July 2022). "Unity Software plans $4.4B acquisition, with Sequoia, Silver Lake pledging to invest $1B". Silicon Valley Business Journal. Retrieved 14 July 2022.
  75. ^ Hart, Connor (9 August 2022). "AppLovin Proposes $17.5 Billion Deal to Buy Unity Software". The Wall Street Journal.
  76. ^ Kokalitcheva, Kia (9 August 2022). "AppLovin bids $17.5 billion to acquire game engine company Unity". Axios.
  77. ^ Balu, Nivedita; Hu, Krystal; Mathews, Eva (15 August 2022). "Unity rejects AppLovin's takeover bid, to stick with ironSource buyout". Reuters.
  78. ^ Francis, Bryant (7 November 2022). "Unity's Marc Whitten explains what comes after the IronSource merger". Game Developer. Retrieved 6 January 2023.
  79. ^ "Unity lays off almost 300 staff". Eurogamer.net. 18 January 2023. Retrieved 2 March 2024.
  80. ^ Needleman, Sarah E. "WSJ News Exclusive | Unity Conducts Its Third and Largest Round of Layoffs in a Year". WSJ. Retrieved 3 May 2023.
  81. ^ "Unity plan pricing and packaging updates". Unity Blog. Unity Technologies. Retrieved 14 September 2023.
  82. ^ Batchelor, James (13 September 2023). "Unity clarifies new fee plans amid developer backlash". GamesIndustry.biz. Retrieved 14 September 2023.
  83. ^ Wales, Matt (12 September 2023). "Unity reveals plans to charge per game install, drawing criticism from development community". Eurogamer.net. Retrieved 14 September 2023.
  84. ^ Orland, Kyle (13 September 2023). "Unity's new "per-install" pricing enrages the game development community". Retrieved 14 September 2023.
  85. ^ Carpenter, Nicole (14 September 2023). "Unity closes offices due to 'credible death threat'". Polygon. Archived from the original on 14 September 2023. Retrieved 14 September 2023.
  86. ^ Steadman, Alex (22 September 2023). "Unity to Roll Back Some Key Aspects of Runtime Fee Policy". IGN. Retrieved 22 September 2023.
  87. ^ Farokhmanesh, Megan. "Unity May Never Win Back the Developers It Lost in Its Fee Debacle". Wired. ISSN 1059-1028. Retrieved 25 September 2023.
  88. ^ Batchelor, James (18 September 2023). "Devs on Unity Runtime Fee: "The trust is gone forever"". GamesIndustry.biz. Retrieved 20 September 2023.
  89. ^ Hollister, Sean (9 October 2023). "John Riccitiello is out at Unity, effective immediately". The Verge. Retrieved 9 October 2023.
  90. ^ Takahashi, Dean (9 October 2023). "John Riccitiello steps down as CEO of Unity after pricing battle". VentureBeat. Retrieved 9 October 2023.
  91. ^ Roth, Emma (8 January 2024). "Unity is laying off 25 percent of its staff". The Verge. Retrieved 8 January 2024.
  92. ^ "Former Zynga COO Matthew Bromberg is the new CEO of Unity". www.gamedeveloper.com. Retrieved 7 May 2024.
  93. ^ "Is Unity Software Stock a Buy Now?". www.aol.com. 3 July 2024.
  94. ^ Sun, Leo (3 July 2024). "Is Unity Software Stock a Buy Now?". The Motley Fool.
  95. ^ Renaissance Capital (9 September 2020). "Game development platform Unity Software sets terms for $950 million IPO". Retrieved 18 September 2020.
  96. ^ a b Bonfiglio, Nahila (1 October 2018). "DeepMind partners with gaming company for AI research". The Daily Dot. Archived from the original on 2 October 2018. Retrieved 17 October 2018.
  97. ^ Captain, Sean (20 March 2018). "Here's How to Avoid More Self-Driving Car Deaths, Says Uber's Former AI Chief". Fast Company. Archived from the original on 24 August 2018. Retrieved 25 July 2018.
  98. ^ Takahashi, Dean (10 August 2017). "Unity adds Max Levchin and Robynne Sisco to board as it readies for IPO". VentureBeat. Archived from the original on 22 March 2019. Retrieved 29 November 2018.
  99. ^ Matney, Lucas (7 September 2018). "Fast-growing game engine startup Unity loses its CFO". TechCrunch. Archived from the original on 21 September 2018. Retrieved 17 October 2018.
  100. ^ Etherington, Darrell (21 May 2013). "Unity Game Engine Goes Free For iOS, Android And BlackBerry 10 Developers". TechCrunch. Archived from the original on 22 March 2019. Retrieved 17 October 2018.
  101. ^ Takahashi, Dean (2 August 2017). "Zynga picks Unity Technologies to provide ads across its games". VentureBeat. Archived from the original on 14 August 2018. Retrieved 17 October 2018.
  102. ^ a b Takahashi, Dean (8 March 2018). "Unity Without Borders sponsors game developers affected by Trump's travel ban". VentureBeat. Archived from the original on 14 August 2018. Retrieved 17 October 2018.
  103. ^ Cureton, Demond (29 March 2022). "Unity for Humanity Grant Winners Revealed". XR Today. Retrieved 16 December 2022.
  104. ^ Francis, Bryant (12 October 2021). "Unity says it's committing to net-zero carbon emissions". Game Developer. Retrieved 15 December 2022.
  105. ^ Hunt, Simon (26 August 2022). "Ex-Liverpool chief eyes end of live TV football with new 3D technology". Evening Standard. Retrieved 16 December 2022.
  106. ^ Dale, Laura Kate (6 July 2015). "Unity – does indie gaming's biggest engine have an image problem?". The Guardian. Archived from the original on 21 June 2018. Retrieved 17 October 2018.
  107. ^ Liao, Shannon (20 September 2022). "Unity to invest more in battle royale, multiplayer game development". The Washington Post.
  108. ^ Tong, Anna (22 March 2023). "Unity aims to open generative AI marketplace for video game developers". Reuters. Retrieved 26 June 2023.
  109. ^ Hollister, Sean (24 August 2020). "Unity's IPO filing shows how big a threat it poses to Epic and the Unreal Engine". Retrieved 21 December 2020.
  110. ^ "Most Innovative Companies: Unity Technologies". Fast Company. 2018. Archived from the original on 27 September 2018. Retrieved 26 November 2018.
  111. ^ Gaudiosi, John (19 March 2015). "This company dominates the virtual reality business, and it's not named Oculus". Fortune. Archived from the original on 5 December 2018. Retrieved 26 November 2018.
  112. ^ Gaudiosi, John (11 February 2016). "Why Valve's Partnership With Unity Is Important to Virtual Reality". Fortune. Archived from the original on 8 December 2018. Retrieved 26 November 2018.
edit