Open main menu
Dolby Atmos logo

Dolby Atmos is the name of a surround sound technology by Dolby Laboratories that was introduced in June 2012 with the release of the animated film Brave.[1] Following the release of Atmos for the cinema market, a variety of consumer technologies have been released under the Atmos brand. The full set of technical specifications for Dolby Digital Plus with Dolby Atmos are standardized and published in ETSI TS 103 420.[2]

HistoryEdit

 
Dolby Atmos Monitor at SoundFirm, Melbourne, Australia

The first Dolby Atmos installation was in the Dolby Theater in Los Angeles, for the premiere of Brave in June 2012.[3] Throughout 2012, it saw a limited release of about 25 installations worldwide, with an increase to 300 locations in 2013.[4] There were over 4,400 locations as of April 2019. Dolby Atmos has also been adapted to a home theater format and is the audio component of Dolby Cinema. Most electronic devices since 2016, as well as smartphones after 2017, have been enabled for Dolby Atmos recording and mixing.

The latest album of Luca Turilli's RHAPSODY, »Prometheus, Symphonia Ignis Divinus«, was chosen to be the first studio album in music history to be remixed in Dolby Atmos.

R.E.M.'s 1992 album Automatic for the People was remixed in Dolby Atmos for the album's 25th anniversary in 2017, making it the first major music release to utilize the technology.[5]

TechnologyEdit

Dolby Atmos technology allows up to 128 audio tracks plus associated spatial audio description metadata (most notably, location or pan automation data) to be distributed to theaters for optimal, dynamic rendering to loudspeakers based on the theater capabilities. Each audio track can be assigned to an audio channel, the traditional format for distribution, or to an audio "object." Dolby Atmos by default, has a 10-channel 7.1.2 bed for ambience stems or center dialogue, leaving 118 tracks for objects.[6]

Dolby Atmos home theaters can be built upon traditional 5.1 and 7.1 layouts. For Dolby Atmos, the nomenclature differs slightly: a 7.1.4 Dolby Atmos system is a traditional 7.1 layout with four overhead or Dolby Atmos enabled speakers.[7]

With audio objects, Dolby Atmos enables the re-recording mixer using a Pro Tools and Nuendo plugin (available from Dolby) or a Dolby Atmos equipped large format audio mixing console such as AMS Neve's DFC or Harrison's MPC5, to designate the apparent source location in the theater for each sound, as a three-dimensional rectangular coordinate relative to the defined audio channel locations and theater boundaries.[8]

During playback, each theater's Dolby Atmos system renders the audio objects in real-time such that each sound is coming from its designated spot with respect to the loudspeakers present in the target theater. By way of contrast, traditional multichannel technology essentially burns all the source audio tracks into a fixed number of channels during post-production. This has traditionally forced the re-recording mixer to make assumptions about the playback environment that may not apply very well to a particular theater. The addition of audio objects allows the mixer to be more creative, to bring more sounds off the screen, and be confident of the results.

The first generation cinema hardware, the "Dolby Atmos Cinema Processor," supports up to 128 discrete audio tracks and up to 64 unique speaker feeds.[9] The technology was initially created for commercial cinema applications, and was later adapted to home cinema.[10][11] In addition to playing back a standard 5.1 or 7.1 mix using loudspeakers grouped into arrays, the Dolby Atmos system can also give each loudspeaker its own unique feed based on its exact location, thereby enabling many new front, surround, and even ceiling-mounted height channels for the precise panning of select sounds such as a helicopter or rain.

Consumer implementationsEdit

Home theater versionEdit

At the end of June 2014, Dolby Labs' hardware partners announced that Dolby Atmos would soon be coming to home theaters.[12]

Among them were several established manufacturers of audiovisual home entertainment devices announcing new products that have now brought Dolby Atmos into home theaters across the globe. Products offered range from premium home cinema receivers and preamplifiers to mid-range home-theater-in-a-box (HTiB) packages of well-known brands such as Denon, Marantz, Onkyo, Pioneer and Yamaha plus further models from lesser-known manufacturers and brands.[13][14][15][16][17][18] On June 4, 2018, Apple announced that tvOS 12 for AppleTV 4K will support Dolby Atmos when released in Fall 2018.

The first movie to be released on Blu-ray with Dolby Atmos was Transformers: Age of Extinction.[19][20] The first video game to use Dolby Atmos was Star Wars: Battlefront with a special agreement between EA and Dolby Laboratories.[21][22] This game uses HDMI bitstreaming from the PC to deliver Atmos audio to consumer Audio-Visual Receivers. Overwatch and Battlefield 1 for PC also have Atmos audio.[23] On the Xbox One, Crackdown 3 and Gears of War 4 also support Atmos.[24]

Implementation and differences from commercial implementationsEdit

Because of limited bandwidth and lack of processing power, Atmos in home theaters is not rendered the same way as in cinemas. A spatially-coded substream is added to Dolby TrueHD or Dolby Digital Plus. This substream is an efficient representation of the full, original object-based mix. This is not a matrix-encoded channel, but a spatially-encoded digital signal with panning metadata. Atmos in home theaters can support 24.1.10 channels,[25] and uses the spatially-encoded object audio substream to mix the audio presentation to match the installed speaker configuration.

In order to reduce the bitrate, nearby objects and speakers are clustered together to form aggregate objects, which are then dynamically panned.[26] The sound of the original objects may be spread over multiple aggregate objects to maintain the power & position of the original objects. The spatial resolution (and hence the strength of the clustering) can be controlled by the filmmakers when they use the Dolby Atmos Production Suite tools. Dolby Digital Plus has also been updated with Atmos extensions.[6]

Headphone and smartphone implementationsEdit

Dolby Atmos also has headphone implementations for PCs, the Xbox One, and mobile phones. They work by using audio processing algorithms to convert the Atmos object metadata into a Binaural 360° output using the usual two headphone speakers. This technique is an improvement on the previous Dolby Headphone technology, allowing for infinite channels of sound to be processed into a virtual surround experience.[27]

Windows 10 Version 1703 Creators Update added platform-level support for spatial sound processing including both Windows Sonic for Headphones and Dolby Atmos for Headphones.[28] Dolby Atmos for headphones requires a licence to function which can be purchased or redeemed inside the Dolby Access app.

Dolby Atmos has smartphone implementations for devices including but not limited to the iPhone XS/XR and later (when running iOS 13 or later[29]), the Razer Phone and Razer Phone 2, the ZTE Axon 7, Samsung Galaxy S8/S8+, Samsung Galaxy S9/S9+, Samsung Note 9, Galaxy Note 8, Samsung Galaxy J8, Galaxy S10 series, Samsung Galaxy Tab, Sony Xperia 1, Lenovo K8 Note, Lenovo K5 Note, Huawei Mate P20 Pro and Nokia 6.[30] This implementation uses both the binaural headphone technology and a dual loudspeaker virtual surround sound implementation.

See alsoEdit

  • Ambisonics, a similar spatial sound encoding technique. Nowadays used for some games and VR Audio
  • Auro-3D, a similar, completely channel-based 3D surround system
  • DTS:X, a competing fully object-based system

ReferencesEdit

  1. ^ "Pixar's Brave to debut new Dolby Atmos sound system". BBC News. 25 April 2012. Retrieved 2012-04-26.
  2. ^ "Work Programme - Work Item Detailed Report". portal.etsi.org. Retrieved 2019-06-19.
  3. ^ Giardina, Carolyn (May 1, 2012). "Peter Jackson Considering Dolby Atmos for 'The Hobbit'". The Hollywood Reporter. Retrieved 2012-06-02.
  4. ^ "Dolby Atmos Reaches 85-Title Milestone with New Films Announced at ShowEast 2013 - Dolby Laboratories, Inc". Investor.dolby.com. Retrieved 2015-07-23.
  5. ^ "R.E.M.'s Peter Buck Talks 'Automatic for the People' Before 25th Anniversary Reissue: 'I Didn't Expect It to Be a Huge Hit'". Billboard.
  6. ^ a b "Dolby Atmos® for the Home Theater August 2016" (PDF). Retrieved 28 April 2019.
  7. ^ "Dolby Atmos for Home". www.dolby.com.
  8. ^ Authoring for Dolby Atmos Cinema Sound Manual (PDF) (Third ed.). Dolby Laboratories, Inc. 2014. pp. 69–103. Retrieved 7 December 2014.
  9. ^ Hidalgo, Jason (April 26, 2012). "Dolby's Atmos technology gives new meaning to surround sound, death from above". Engadget. Retrieved 2012-06-01.
  10. ^ "Dolby Atmos surround sound technology could transform video games". Digital Trends. April 24, 2012. Retrieved 2012-06-02.
  11. ^ Bolton, Nick (April 24, 2012). "New Dolby Technology to Make Horror Movies Scarier". New York Times. Retrieved 2012-06-01.
  12. ^ "Dolby Atmos for home theaters: FAQ". Retrieved 2014-07-19.
  13. ^ "Denon Press Release: Denon Unveils New AV Receivers for Dolby Atmos Sound". Denon.co.uk. Retrieved 2014-07-19.
  14. ^ "Marantz Press Release: Marantz Unveils New AV Receiver and Preamp/Processor for Dolby Atmos Sound". Retrieved 2014-07-19.
  15. ^ "Onkyo Press Release: New Onkyo High-End A/V Components Debut with Dolby Atmos, 4K/60 Hz Video, and Premium Build". Eu.onkyo.com. Retrieved 2014-07-19.
  16. ^ "Onkyo Press Release: Onkyo Unveils Dolby Atmos-Ready HTiB Packages, Speaker Systems, and Base-Model A/V Receiver with HDMI 2.0 and Bluetooth". Eu.onkyo.com. Retrieved 2014-07-19.
  17. ^ "Pioneer Press Release: Pioneer announce Dolby Atmos compatible high-end AV receivers". Pioneer.eu. Retrieved 2014-07-02.
  18. ^ "Yamaha Press Release: Dolby Atmos® through the new AVENTAGE RX-A3040 and RX-A2040 AV receivers". Yamaha.com. Retrieved 2014-07-19.
  19. ^ "Press Release: Dolby Atmos Comes to the Home Via Blu-ray and VUDU to Transport Entertainment Enthusiasts Into a New Dimension of Sound". Businesswire.com. Retrieved 2014-09-28.
  20. ^ Webster, Andrew (April 24, 2012). "Dolby Atmos audio hits moviegoers with sound from all directions". Vox Media. Retrieved 2012-06-01.
  21. ^ [1]
  22. ^ Pendlebury, Ty. "The surround sound awakens: How Dolby Atmos makes Star Wars Battlefront a better game". CNET.
  23. ^ Yuen, Ced (9 February 2017). "Dolby Atmos may make you a better gamer – here's why". Trusted Reviews.
  24. ^ audio, Jon Porter 2017-06-12T02:18:05 162Z Home Cinema. "Crackdown 3 and Gears of War 4 are Xbox's first two Dolby Atmos games". TechRadar.
  25. ^ "Dolby Atmos home Theatre Installation Guidelines" (PDF). Dolby Laboratories. December 2018. Retrieved 2016-05-28.
  26. ^ "Dolby Atmos Production Suite Guide" (PDF). Developerdownload.dolby.com. Retrieved 28 January 2019.
  27. ^ "Atmos for headphones and binaural sound". www.kategat.com.
  28. ^ "Spatial Sound". docs.microsoft.com.
  29. ^ https://www.apple.com/ios/ios-13-preview/features/. Retrieved 4 June 2019. Missing or empty |title= (help)
  30. ^ "Mobile Phones With Dolby". www.dolby.com.

External linksEdit