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Classification: "hardcore"?

This term gets thrown around a lot. Is it not considered a classification? SharkD  Talk  22:04, 9 September 2010 (UTC)

What's the context? --Marty Goldberg (talk) 20:17, 4 October 2010 (UTC)

History of video game consoles (eighth generation)

The article History of video game consoles (eighth generation) needs some help with references and to answer the question: Is calling the new consoles "8th generation" original research, or is it just a synonym for when the media call it "next generation or "new generation". --Richard Arthur Norton (1958- ) (talk) 18:21, 4 October 2010 (UTC)

This topic has already significantly been discussed and answered at the article's nomination for deletion page. It is not a new discussion or answer for the video game project (the group of members that oversee video game articles), and in fact many of the regulars have already answered you there. This is the fifth time it will be deleted, and there's a reason for that. Additionally, this discussion page is purely for discussion in imporving this article, not others. Other than making people aware of the AFD so they can add additional commentary there (which you did not do), there is no reason to try and branch the discussion here. Please try and keep related discussions on the relevant page, the actual AFD page. --Marty Goldberg (talk) 20:17, 4 October 2010 (UTC)

Edit request from Evankarcha, 5 December 2010

{{edit semi-protected}} Duke Nukem Forever, a big name sequel that was in production for years before being cancelled, is the quintessential example of these problems.[citation needed] should be removed from this article because it has not been cancelled and has recently been confirmed still in the works. http://www.dukenukem.com Evankarcha (talk) 03:54, 5 December 2010 (UTC) Evankarcha

  Done --Funandtrvl (talk) 05:18, 5 December 2010 (UTC)

Criticism section Australian focus

That section must be improved to discuss commercial criticism in general. Australia should be used as an example, but not the core of the section. If after some time no change is applied, the section should be just removed. I'll do some tweaking now, but I lack the knowledge to add enough information. Possible subjects to include (in short form): piracy and anti-piracy measures, region locks, health issues, over-worked developers Elideb (talk) 16:41, 31 January 2011 (UTC)

Is computer game a subset of this article or a bad name?

Computer game redirect here. Is it a subset or only a bad name? 204.174.87.29 (talk) 00:27, 16 February 2011 (UTC)

Video game is game that has feedback via video output. Computer game is a game playable on a computer (PC). In vast majority of cases, a computer game is also a video game. Also, computer game redirects to personal computer game, not here. —  HELLKNOWZ  ▎TALK 08:47, 16 February 2011 (UTC)

Orthography

Why video game and not videogame, if videogame is a noun and video game two, so you can't say “I'm playing a video”. What are the linguistical reasons for write it separately?

81.184.29.49 (talk) 10:57, 27 February 2011 (UTC)

Reliable sources [1] —  HELLKNOWZ  ▎TALK 11:12, 27 February 2011 (UTC)
Per Websters, it's "video game" with a space. Likewise, 1) Video refers to a raster display method and television by definition [2], or "relating to the transmission or reception of a televised image" or "the technology of electronically capturing, recording, processing, storing, transmitting, and reconstructing a sequence of still images representing scenes in motion." Or as Webster's defines it - "video (adjective): being, relating to, or used in the transmission or reception of the television image" and "being, relating to, or involving images on a television screen or computer display",[3] computer displays using the same raster or pixel process. A video signal represents an encoding and transmission process of pixels to reproduce, i.e. rasters.[4] 2) The term arose to describe the process of playing a game on the TV technology encased in all of the early video coin-ops (and the first home game system) referred to collectively by their manufacturers and the media as TV Games, TV Tennis, Space Age Game, video action game, electronic game, television skill game, and video skill game and video game. --Marty Goldberg (talk) 11:52, 27 February 2011 (UTC)

There is a video game museum in the united states it was in CA

The video game museum is called the warp zone hands on video game museum. They feature home consoles. From the frist released until now with 3d gaming you can got there and play the games look inside the systems and learn about the video game industry as well as the computer and it tech behind them. please list it in the article under museums they are small but growing. thanx — Preceding unsigned comment added by Dancingirl98 (talkcontribs) 20:14, 7 April 2011 (UTC)

Unreliable and biased article

The sources cited alan green - game designer, the video game journals, etc. Is that really unbiased?user:Purplepox01 18:13, 21 February 2012 (UTC)

Well who exactly is more qualified in the field then? By that logic, every single article about video games is biased, because almost all sources specialize in video games. You don't expect biology journals to publish articles on politics; no, you couldn't trust that they know their stuff. And if they did know their stuff, then they wouldn't be called biology journal, they would be called politics journal. —  HELLKNOWZ  ▎TALK 20:17, 21 February 2012 (UTC)

Computer games museum in Paris

here the link ==>>> [5] פארוק (talk) 07:25, 10 April 2012 (UTC)

'Everything Bad Is Good for You'

I somewhat agree with him but he basically insults great games like Tetris and Chess, these is from the source article (I haven't read the book but evidently neither has the person who wrote that section):

"Twenty years ago, games like Tetris or Pac-Man were simple exercises in motor coördination and pattern recognition."

Does this man know anything about these games? Tetris is arguably the best video game ever designed, there's no coincidence that it became so well known and will likely be that way for decades if not centuries, it's a masterpiece. Tetris is fundamentally a game of risk management, how much are the player going to risk on getting a 'Tetris' (which you can only do if the game gives you a line piece) and thus a higher score. Pac-Man is similar, it's fruits are a limited resource and the game is ultimately about utilizing them perfectly (not to little, not to much) not "motor coördination and pattern recognition".

"Indeed, video games are not games in the sense of those pastimes—like Monopoly or gin rummy or chess—which most of us grew up with. They don’t have a set of unambiguous rules that have to be learned and then followed during the course of play. This is why many of us find modern video games baffling: we’re not used to being in a situation where we have to figure out what to do. We think we only have to learn how to press the buttons faster. But these games withhold critical information from the player. Players have to explore and sort through hypotheses in order to make sense of the game’s environment, which is why a modern video game can take forty hours to complete. Far from being engines of instant gratification, as they are often described, video games are actually, Johnson writes, “all about delayed gratification—sometimes so long delayed that you wonder if the gratification is ever going to show.”"

Chess or Gin Rummy don't put players in situations where they have to figure out what to do on their own?, Seriously. So anyone can read some simple rules of chess and become a grand-master overnight?. No that's ridiculous, not even computers can do that, Chess (and ALL games) is/are about figuring out how to apply a set of rules in a huge variety of different possible situations in order to win and/or avoid losing. Traditional games (card and board) do this far better than contemporary games which are increasing trying to become interactive films, because it's more acceptable than trying to be games or something.

And 40 hours?, is that meant to be impressive?, a good game should be uncompletable, you can play Chess or Tetris for your entire life and never 'complete' them, that's what I would call the ultimate in 'delayed gratification'. — Preceding unsigned comment added by 118.93.98.112 (talk) 00:34, 12 April 2012 (UTC)

Corrections needed for this sentence

"...Despite knowing well public affection for a 'Zombies' game mode, it was shipped with only one map for this game mode, and periodically releases new ones with $10 DLC"

> Not one, but two maps were shipped with the game; Kino Der Toten and Five. > The D is incorrectly capitalised. > The grammatical tense changes from past to present, which is unnecessary as all map packs have been released. > The wording suggests this is given as an example of developers holding back content completed before the game ships, when the map packs in question were in fact created after the game launched. > Wording is generally poor and the overall point seems to be based largely on conjecture. That a game mode is popular (which strikes me as something in need of sourcing) and the number of maps is perceived as low doesn't string together to make a coherent point; the sentence is simply a bunch of sometimes-questionable facts.

In fact, I'd say the sentence serves no real purpose and should be removed altogether. Perhaps something such as the Gears 3 weapon skin bundle could replace it, which is a simpler and clear-cut example of withholding content. But even if whoever has the power to edit the article thinks it should stay, please implement the grammatical changes. Thanks. 86.128.32.254 (talk) 18:00, 17 May 2012 (UTC)

Video = raster dubious

Our article claims in its lead that "The word video in video game traditionally referred to a raster display device,[1] but following popularization of the term "video game", it now implies any type of display device." The reference given is an early video game patent. This claim is dubious at best. Many early games such as Asteroids (video game) used vector displays. Games for the home, the subject of the patent ("Television Gaming Apparatus") used raster displays because they used a TV receiver the consumer already owned. That does not support the claim that video traditionally meant raster. --agr (talk) 22:17, 7 September 2012 (UTC)

I'm sorry, but you're mistaken and this has more than been discussed already on here and at the first video game article. The patent is not just an early patent, it is famously the first such patent and defended as such successfully in court for three decads. Where your confusion lies is again the pop-culture definition of the term vs. it's original use. Asteroids is not an "early" game in comparison, it was released well after the pop-culture version started taking hold (though I'll point out the original flyer for it did not include the term "video game". A point by point explanation: 1) There is nothing dubious in the definition portion of the article. Current common usage is addressed per the "with the popular catch phrase use of the term "video game", the term now implies all display types, formats, and platforms" statement. 2) Video refers to a raster display method and television by definition [6], or "relating to the transmission or reception of a televised image" or "the technology of electronically capturing, recording, processing, storing, transmitting, and reconstructing a sequence of still images representing scenes in motion." Or as Webster's defines it - "video (adjective): being, relating to, or used in the transmission or reception of the television image" and "being, relating to, or involving images on a television screen or computer display",[7] computer displays using the same raster or pixel process. A video signal represents an encoding and transmission process of pixels to reproduce, i.e. rasters.[8] 3) The confusion in this case arises that both raster and vector use a CRT, however a CRT does not imply display method or a transmission signal. A vector driven CRT is not a video display - there is no video signal present, nor signal decoding to generate an image. Rather instead it uses a direct control of the CRT's beam by the computer or electronic device (in the case of an oscilliscope) to generate images like an etch-a-sketch, or what is traditionally called an XY Monitor or "Random Scan" display [9]. Unlike dubiousness because of Asteroids that you claim, the process of how a vector display works and it's difference to raster/video is more than well documented outside of Wikipedia. [10] There is no argument that vector/XY/Random Scan displays were used in the coin-op industry, that does not however make them video displays. Nor does it rewrite history to how the term video games arose - arising in the very early 70's to describe the TV technology encased in all of the early video coin-ops referred to collectively by their manufacturers and the media as TV Games, TV Tennis, Space Age Game, video action game, electronic game, television skill game, and video skill game and video game. --Marty Goldberg (talk) 17:25, 28 October 2012 (UTC)

Edit request on 28 October 2012

(Add my request under the line : The Smithsonian American Art Museum is running an exhibition on "The Art of Video Games".[88])

The Maison d'Ailleurs (House of Elsewhere) in Switzerland presented an video game's and new media art's exhibition, entitled Playtime - Video game mythologies, from the 11th of March 2012 to the 9th of December 2012. This exhibition, curated by José Luis de Vicente, has been created under the direction of Marc Atallah, Director of the Maison d'Ailleurs. Marc atallah (talk) 16:58, 28 October 2012 (UTC)

  Not done: WP:NOTSOAP. Mdann52 (talk) 13:17, 1 November 2012 (UTC)

Edit request on 22 May 2013

Under the video game museum section, you should consider adding The Strong musuem, in Rochester, NY, which opened the first permanent video game exhibit, eGameRevolution (produced by the International Center for the History of Electronic Games) and continues to garner a lot of press about its work in displaying, collecting, and studying electronic games.

References:

"Video Game Destinations: International Center for the History of Electronic Games," Official X-Box Magazine, September 2012

Encyclopedia of Video Games: http://books.google.com/books?id=deBFx7QAwsQC&pg=PA329&lpg=PA329&dq=%22encyclopedia+of+video+games%22+international+center+for+the+history+of+electronic+games&source=bl&ots=IPux3hWZQk&sig=ezrkwo7R3Dnl8lt4EBJ_UaEsPFs&hl=en&sa=X&ei=mH10UJTfCImw0QGAjoFo&ved=0CCAQ6AEwAA#v=onepage&q=%22encyclopedia%20of%20video%20games%22%20international%20center%20for%20the%20history%20of%20electronic%20games&f=false

Gamasutra: http://www.gamasutra.com/view/news/31666/Strongs_eGameRevolution_Exhibit_Gives_Game_History_Its_First_Permanent_Home.php

Wired: http://www.wired.com/geekdad/2011/02/the-arcade-experience-at-egame-revolution/

Game Spot: http://www.gamespot.com/news/will-wright-collection-donated-to-game-institute-6280078

74.43.95.134 (talk) 18:01, 22 May 2013 (UTC)

  Done - Thanks! --ElHef (Meep?) 16:37, 26 May 2013 (UTC)

too generic

A video game is an electronic that involves human interaction with a user interface to generate visual feedback on a video device.

Way too generic. You could be calling anything a video game, such as reading this.

And, if you stop calling PC Game articles video game, much too generic, have more specification please!

For example:

"Mojang AB is a Swedish Indie Game company."

Much more specific.

"Roblox Corporation makes Computer and iDevice Games." — Preceding unsigned comment added by 24.74.20.134 (talk) 23:08, 2 December 2013 (UTC)

No, you're wrong. The term Video game is generic and the definition is in line with that generic nature. Video games can be anything from Windows Solitaire (arguably the single largest shipped number of a game ever), to Skyrim and everything in between. It is a catch all title for the form of entertainment.BcRIPster (talk) 22:09, 3 December 2013 (UTC)
As BcRIPster alludes to, it's a generic pop culture term now. At one time it had a very specific meaning/descriptive, but not any longer. We account for both in the definition in the intro, I'm not sure how much different it could be rewritten without going too far in one direction or the other. --Marty Goldberg (talk) 22:15, 3 December 2013 (UTC)

Semi-protected edit request on 2 January 2014

[1]

110.164.40.103 (talk) 01:11, 2 January 2014 (UTC)

  •   Not done: please be more specific about what needs to be changed. Empty request Technical 13 (talk) 03:11, 2 January 2014 (UTC)

Device Input change request.

"The input device primarily used to manipulate video games is called a game controller, and varies across platforms. For example, a controller might consist of only a button and a joystick, while another may feature a dozen buttons and one or more joysticks."

But you should also add through motion sensors without a gamepad at all. Kinect is an example of this. VideoGameMuseum (talk) 02:13, 21 February 2014 (UTC)
I wouldn't consider a Kinect to be a primary input. It would be secondary to a traditional controller at this point.--Asher196 (talk) 12:55, 21 February 2014 (UTC)
However, as of this moment Kinect is bundled as a primary controller. There is also still the Wii. Oh and this Game System Here. Although it's not traditional it is still a game console. VideoGameMuseum (talk) 15:23, 21 February 2014 (UTC)
What about driving wheels and pedals, or oculus rift, or light guns or whatever. There are too many sensory devices to mention that are all strictly speaking "controllers", but few referred to as such in common use. —  HELLKNOWZ  ▎TALK 13:06, 21 February 2014 (UTC)
This is different because Oculist rift is VR but still uses a controller input. Now light guns you are correct. VideoGameMuseum (talk) 15:23, 21 February 2014 (UTC)

To chime in here. The statement is written to be comprehended by the least common denominator to illustrate a point. Anyone reading this page is likely to have some reference to a "button" and a "joystick" as they have been the core controller elements for games for what, almost 40 years now and they are also still the core of controller technology for video gaming? The intro to this page is NOT meant to be a showcase or advertisement for what someone thinks is trendy right now. As for the Kinect argument, it is irrelevant if it's a primary controller or secondary, it is not a common point of reference and useless as an illustrative example. BcRIPster (talk) 17:16, 21 February 2014 (UTC))

Agree with BcRIPster. Smartphones also have different methods of input, since most are equipped with accelerometers. How about we just lump them all together and mention them in passing, such as "in recent years, numerous different methods of input have emerged for consoles and with the emergence of smartphones"? — Frεcklεfσσt | Talk 17:23, 21 February 2014 (UTC)
I'm ok with that. Let me add something... keep in mind that short of motion control. Smartphones are basically still using button tap control schemes, just on a touch sensitive surface. How's this revision of this paragraph (see last sentence):
  • The input device primarily used to manipulate video games is called a game controller, and varies across platforms. For example, a controller might consist of only a button and a joystick, while another may feature a dozen buttons and one or more joysticks. Early personal computer games often needed a keyboard for gameplay, or more commonly, required the user to buy a separate joystick with at least one button.[2] Many modern computer games allow or require the player to use a keyboard and a mouse simultaneously. A few of the most common game controllers are gamepads, mouses, keyboards, and joysticks. In recent years additional methods of input have emerged such as camera based player observation for video game consoles and touch screens on smartphones.

FWIW, this revision now reflected on the page at the moment. If it's a problem feel free to revert it, I need to go AFK for a few. BcRIPster (talk) 17:52, 21 February 2014 (UTC)

I'm happy with the change. I nudged it just a little to make it more general (smartphone → mobile device) which includes things like tablet computers. — Frεcklεfσσt | Talk 18:04, 21 February 2014 (UTC)
Cool. Nice clean-up. Internet high-five. BcRIPster (talk) 18:57, 21 February 2014 (UTC)

Video games as references

I think the time has come for academia to accept that video games are materials which themselves can be referenced; not just their instruction manuals or reviews of them. There are no page numbers or issues like a comic book; no episodes like a television show, nor are there are not frames like a film which can be referenced by time code. CensoredScribe (talk) 20:33, 18 March 2014 (UTC)

This issue was discussed here. — Frεcklεfσσt | Talk 13:41, 19 March 2014 (UTC)

Questioning the value of this statement in the opening

Do we really need this statement "In the early days of cartridge consoles, they were sometimes called TV games. This is still common in some languages, such as Swedish (where TV-spel is now more common than videosepel, which earlier was a popular term)." in the opening segment? It really seems out of place as the whole opening is this a rather functional breakdown on the topic and then we throw in a cultural/ligustic tidbit at the end? Shouldn't this be in some kind of an "other popular names" segment? Frankly this has been bugging me since it first was added to the page but I was hoping someone else would bring it up first. BcRIPster (talk) 17:45, 7 May 2014 (UTC)

It's been bugging me too. When it was first added, it wasn't so glaring (after I touched it up), but now it really sticks out as you mention. Either trim it down to something like:
"In the early days of cartridge consoles, they were sometimes called TV games. This is still common in some languages, such as Swedish (TV-spel)."
Or, since it's entirely unreferenced, it can be done away with altogether. We don't need a section that lists what video games are called in other languages. Readers can already do that with the Languages drop-down. — Frεcklεfσσt | Talk 17:54, 7 May 2014 (UTC)
I'm going to go for removal for the moment and we can discuss further here. I'm not even sure the re-wording really fits, but I'm totally open to hear other thoughts. BcRIPster (talk) 18:03, 7 May 2014 (UTC) -- Wgungfu beat me to it. BcRIPster (talk) 18:04, 7 May 2014 (UTC)

Semi-protected edit request on 13 August 2014

In the Controversy section, "propaganda" should have two brackets on each side to make the word become propaganda. I didn't know what it was, nor do I hear it in everyday life. 98.194.29.36 (talk) 19:11, 13 August 2014 (UTC)

I went ahead and added the edit along with one on tobacco, nothing about it seemed controversial, I'm surprised it wasn't already linked. I'm not sure what your comment about hearing it in everyday life means though. There's a long history of using games for propaganda just like any other marketing tool. But I can see the usefulness of providing a way for people to learn the word if they somehow haven't been exposed to it. BcRIPster (talk) 03:05, 14 August 2014 (UTC)

Reorganisation needed

There is a lot of overlap between video game culture, video game controversies, gender representation in video games, and sexual harassment in video gaming.

We really need to sort them out. Please cull side sections linking to main articles to the bare minimum and move the relevant information to the main articles. For example, Video game controversies contains a huge section on gender representation, when that information would be better placed in Gender representation in video games. A simple one-paragraph summary of the issue will suffice, with a link to the main article, where the topic is covered in more detail.

Asian Game Markets

Not sure where this should go, but there's a lot of great information here that probably deserves including somewhere: http://www.lai.com/en/asian-game-markets-japan-china-korea

Willhesucceed (talk) 02:39, 4 October 2014 (UTC)

Semi-protected edit request on 4 November 2014

Mymymymy70 (talk) 12:28, 4 November 2014 (UTC) 102436

  Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format. Cannolis (talk) 13:05, 4 November 2014 (UTC)

"The four largest producers of and markets for computer and video games (in order) are North America (US and Canada), Japan, the United Kingdom and Germany."

This statement has no citation what so ever, despite specifying an order which would seem to imply that the information came from somewhere. In the following sentence, there is a citation, number 74 for the article, that seems it could relate to the above statement, however I have searched the entire document and did not see this specific order of producers and markets for video games. Even if this is the source, it would be nearly seven years old, and needs updating to reflect current facts.

Ad in the article

In the "Commercial aspects" section there is a sentence which looks totally advertisement and also gives the link:-

" Among the popular Video Gaming Communities in India, Gaming Central stands out as a rich source for the latest in video game news, game previews & gaming reviews."

I'm not sure what do with it. So somebody should look on it. Thank you.--Hindust@niक्या करें? बातें! 11:04, 30 November 2014 (UTC)

  Done, revert the edit. It was added on 28 October. (the last edit)--Hindust@niक्या करें? बातें! 10:34, 2 December 2014 (UTC)

Semi-protected edit request on 30 November 2014

مساعدة و لو زحمة عليك

2620:117:c080:520:5e26:aff:fefe:86ec 09:28, November 30, 2014‎

  Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format. — {{U|Technical 13}} (etc) 15:00, 30 November 2014 (UTC)

Section: "Video Game" vs "Videogame":

the Article has 2 uses of "videogame" without a space and 167 uses of "video game" with the space. Shouldn't the article be consistent? The two instances without the space occur in the easter eggs section of the article. I don't know how to make an edit request sorry. — Preceding unsigned comment added by 2601:43:102:C500:29B4:B82:EB0C:6A54 (talk) 15:56, 7 September 2016 (UTC)

Section PEGI: Vienna or whole Austria?

In the section about PEGI, the article says "The PEGI ratings are legally binding in Vienna[...]" This is directly translated from the german source Video_game#cite_note-70, but somewhat misleading considering that this law, I assume, is in force in the whole of Austria and not only its capital. My suggestion is to replace "Vienna" with "Austria" in this sentence. As the article is semi-protected I can't edit this myself. 178.202.42.31 (talk) 10:53, 2 August 2015 (UTC)

  Not done: - the source appears to say explicitly that PEGI applies in Vienna region. I agree it's odd, but we have to go by what the source says. That is the interpretation in our Pan European Game Information article as well. I think that to make this change you should find a source which explicitly states that the ratings are binding throughout Austria. Ivanvector 🍁 (talk) 16:02, 4 August 2015 (UTC)

Section: "Germany: BPjM and USK" modification request

In the section "Germany: BPjM and USK", please replace the following sentences:

If a game is particularly violent, it may be referred to the BPjM (Bundesprüfstelle für jugendgefährdende Medien – Federal Verification Office for Child-Endangering Media) who may opt to place it on the Index upon which the game may not be sold openly or advertised in the open media. Unofficially, the titles are not "banned" – adult gamers are still technically free to obtain the titles by other means, although it is still considered a felony to supply these titles to a child.

with:

If a game is considered to be harmful to young people (for example because of extremely violent, pornographic or racist content), it may be referred to the BPjM (Bundesprüfstelle für jugendgefährdende Medien – Federal Verification Office for Child-Endangering Media) who may opt to place it on the Index upon which the game may not be sold openly or advertised in the open media. Such indexed titles are not "banned" and can still be legally obtained by adults, but it is considered a felony to supply these titles to a child.


Reasons: 1. I removed the words "unofficially" and "technically" because they implied a sort of legally grey area which is not the case here. Indexed games must not be sold or advertised openly, period. Any adult can still get them, "officially". The main difference to a regular USK18+ rating is the ban on advertisement and open sales. 2. While excessive violence is the prevalent reason for video games to land on the Index, the laws generally cover content which is deemed harmful for children including other reasons like provoking racial hatred etc, so I expanded on that. 178.202.42.31 (talk) 12:15, 2 August 2015 (UTC)

  Done. Thank you for your detailed rationale. Ivanvector 🍁 (talk) 16:09, 4 August 2015 (UTC)

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Semi-protected edit request on 5 November 2015

Some asshole replaced the image of the girls playing in the arcade (Arcade-20071020-a) with an image of a donkey. Hurray for semi-protection! It's really effective. And I cannot fix the shit he did. Hurray for semi-protection! Please stop using obscene language. I may have to report you. — Preceding unsigned comment added by TheGoldenParadox (talkcontribs) 02:50, 22 May 2016 (UTC) 79.115.169.129 (talk) 23:46, 5 November 2015 (UTC)

  Done Cannolis (talk) 00:54, 6 November 2015 (UTC)

Move request made on all of the generations root pages

A user has placed a request for renaming all of the Generations pages (eg, History of video game consoles (third generation) → Third generation of video game consoles). See talk:History of video game consoles (third generation)#Requested_move_9_November_2015 BcRIPster (talk) 00:35, 10 November 2015 (UTC)

Editing a page with nonsense.

This page has been edited by someone with misinformation and I believe that's wrong. I love reading Wikipedia because I love knowledge. People should be able to read a page about something that interest them without having to read things such as "A video game is a deadly poison that should not be played by anyone! Video games go against humanity. They take time away from people, they are just a distraction. Video games have done more damage than a nuclear bomb. They must be destroyed! Video games promote violence. Video games are deadly, gross monsters that crawled from the devil himself!". Somehow this cannot be taken down at the moment unfortunately. Josh1950 (talk) 14:20, 1 June 2016 (UTC)

I just realized I have gone about this fairly wrong. My profile is old but I am new to this. I saw how this article had been edited, and I wanted to put what I put up above to inform someone. I realize now I went the wrong away about doing it. If someone more experienced could please report what I mentioned above to someone who can remove it I who appreciate it. Josh1950 (talk) 15:00, 1 June 2016 (UTC)

Semi-protected edit request on 29 June 2016


169.255.185.27 (talk) 10:29, 29 June 2016 (UTC)

  Not done: as you have not requested a change.
If you want to suggest a change, please request this in the form "Please replace XXX with YYY" or "Please add ZZZ between PPP and QQQ".
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Semi-protected edit request on 19 September 2016

Trash. — Preceding unsigned comment added by 2601:282:8002:FE38:D8EF:8B46:1120:156E (talk) 23:39, 19 September 2016 (UTC)

Video game and Art

Video games qualify as an art because they incite an emotional response, such as anger, love, and wonder, among the users. Like an artistic work, digital games come in a single set with music and visuals, demonstrating a powerful aesthetic experience. Video games are one of the leading 21st-century popular platforms of mass entertainment. Not only do they thrill and inspire, but video games are also a powerful platform, exhibiting innovative art, which generates billions of dollars. However, from a philosophical perspective, the world continues to debate about the role of video games in the contemporary society. Some critics point out that video games have resulted in the rise of a more violent behavior among the youth. Nevertheless, proponents view video games positively, stating that they are highly interactive and realistic, making them an ideal platform for art. Despite arguments that video games are more of a playing ground, the contemporary digital games have the needed artistic characteristics, and therefore, serve as an art. — Preceding unsigned comment added by 104.1.54.108 (talk) 02:11, 4 October 2016 (UTC)

I disagree. The definition "Video Game" is way too general to be generally accepted as Art in its entirety. I completely agree on the point that some video games fulfill the description you mentioned. But the fact remains that not all do. Therefore you can't generalize the statement like "Vide games as art". Some are , some not. But not all are. Arsene Gray (talk) 14:07, 5 January 2017 (UTC)

Improvements

This article is extremely flushed out, and the format mostly works; however, 'Social Aspects' has behavioral effects under its umbrella while it leaves 'Possible benefits' in its own category. I disagree with this as the two terms directly affect each other and are closely related. I also believe that the 'Museums' section could be expanded upon and looked through more in-depth. Overall, the article does a lot right; including but not limited to history, consoles, and community. — Preceding unsigned comment added by 209.51.93.152 (talk) 11:19, 4 October 2016 (UTC)

Video Games Learning

What is the first thing that comes to your mind when you think of video games? Many will argue that they are violent and cause violence. Then there are many who believe that other than for fun they can be used for good such as learning. I believe that even though video games may be violent they can still be used for learning. Some will argue against it but slowly more people are changing their minds and are willing to use them in schools and even in hospitals. There have been various study’s in the past that show video games and learning are not associated at all but as I continue my research that is being proved wrong. Video games are being used to help with languages to game design to social studies and science classes and even as motivation for sick people. — Preceding unsigned comment added by Guapo10134 (talkcontribs) 03:39, 28 November 2016 (UTC)

There is no need to "defend" a whole form of media. What you describe as "slowly more poeple are changing their minds" is nothing more than people realizing the true scope of interactive software. We need to be really careful here. Many other similiar scoped media like Films or Books are better defined in their descriptions and terminology. A schoolbook is still a book, a documentation is still a film, but is a training-simulation still a video game? I call for all the scholars of video games for a definition discussion under my thread "Treating Video games as media" section. Arsene Gray (talk) 14:14, 5 January 2017 (UTC)

Treating Video Games as Media

The name "video game" is a remnant of early interactive software which served solely entertainment purposes. Think about Tetris, or Pong. But as a medium, the interactive software what we still label as "games" already supressed the boundries of entertainment and took its place among mainstream media. And again If one accepts the "Video Games" as they are, namely media, one must ask the question, "how do we treat an encyclopedia entry to a general media form?"

I think the easiest way to achieve a good quality in this manner is to copy the layout of "Film" and "Book" entries.

Think about it this way : A Video Game is an empty container. The effects of the consumption of this medium is purely tied to its contents and the way how it is consumed. As in it other media like "Films" or "Books" the contents of the "Video Games" are wildly varied. Nevertheless many of the sections under this Article tend to be highly dependent on the content which is delivered in a specific genre or title.

You wouldn't start a new section under "Film" called "Negative effect of Films" to talk about possible negative effects of violent action movies to children. Also a section about the possibility of video games being art is in my opinion misplaced. You wouldn't start a new section under "Book" called "Books as art" because some people consider a specific title an artwork.

Movies are moving pictures with sound, Books are bound printed papers, and video games are interactive computer software. Many of the discussions here simply arises from using a misplaced name like "video games".

Coming to conclusion I humbly advise the editors to treat video games as for what they really are. Media.

Arsene Gray (talk) 14:02, 5 January 2017 (UTC)

any news on the culture of video games?

So, as I was reading I noticed that the Culture for Video Games did not have as much information as much of the other headings in it?? Also, I'm doing this as a article critique. Thank you for your time. Also you should add Twitch or Hitbox onto esports, where people brodcast their gameplay live and how they are ble to get into eSports because of these? SpotGecko144 (talk) 06:10, 26 January 2017 (UTC)

not bad

Some video games can be educational. -Mepe200 (talk) 23:02, 31 March 2017 (UTC)

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Semi-protected edit request on 25 January 2018

}} 82.37.247.41 (talk)

  Not done. Empty request. Deli nk (talk) 17:40, 25 January 2018 (UTC)

Semi-protected edit request on 26 February 2018

i want to fix and add something on your thing 151.188.97.191 (talk) 15:06, 26 February 2018 (UTC)

  Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format and provide a reliable source if appropriate. Ben · Salvidrim!  15:31, 26 February 2018 (UTC)

Vector displays

The first paragraph says: "The word video in video game traditionally referred to a raster display device...". Many classic video games (e.g. Asteroids) were designed for vector displays. This claim is obviously incorrect. Is it obliquely trying to exclude other types of games, e.g. text games? If so, it needs to be reworded. Pburka (talk) 02:44, 2 April 2018 (UTC)

Semi-protected edit request on 23 April 2018

Oliverhunter88 (talk) 09:00, 23 April 2018 (UTC)

Please, change the reference number 46 with a broken link in "cheating" section to: The cheat sequence survived several console generations, and still works in more than 100 Konami games. [3]

  Not done: The link is not actually broken. The link presents a old intercept page that obviously used to have an advertisement which has been removed but after a short time the referenced article is displayed. Eggishorn (talk) (contrib) 12:29, 23 April 2018 (UTC)

References

  1. ^ Cite error: The named reference undefined was invoked but never defined (see the help page).
  2. ^ *Patrick Stack. "History of video game consoles" at the Wayback Machine (archived February 26, 2009) Time 2005 /
  3. ^ https://dmarket.com/blog/cracking-konami-code/

Semi-protected edit request on 8 May 2018

223.187.229.14 (talk) 05:06, 8 May 2018 (UTC)
  Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format and provide a reliable source if appropriate. — IVORK Discuss 05:29, 8 May 2018 (UTC)

Critiques on article

in [Development], I feel information regarding "rushing games" is underdeveloped due to a lack of other statistics besides differences between development team sizes. Also the link to "Assassin's Creed II dev team triples in size" which is citation number [39] is no longer functional and should be replaced with a similar article. In addition, I think another section that is underdeveloped is [Downloadable Content (DLC)]. I think it can be improved by adding information about how (DLC)s are made such as their development times, sizes of development teams, the pricing of (DLC)s, and more information about 'mods' such as how to acquire them.Glake98 (talk) 04:12, 21 June 2018 (UTC)(Glake98) (4:11 AM 21, June 2018 (UTC))

Semi-protected edit request on 11 July 2018

171.76.184.191 (talk) 12:24, 11 July 2018 (UTC)
  Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format and provide a reliable source if appropriate. --Danski454 (talk) 12:32, 11 July 2018 (UTC)

Semi-protected edit request on 28 September 2018

41.113.118.178 (talk) 13:23, 28 September 2018 (UTC)
  Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format and provide a reliable source if appropriate. Hhkohh (talk) 13:38, 28 September 2018 (UTC)

Video games to go 100% digital distribution by 2022

In the year 2022, all the the video games will shift to a 100% digital distribution, according to https://cultureofgaming.com/video-game-stores-close-by-2022/ 2604:2000:A016:3F00:4411:5655:FC94:CF60 (talk) 19:02, 9 November 2018 (UTC)

Semi-protected edit request on 4 June 2019

2405:205:42A6:AF3F:0:0:1E52:68B0 (talk) 08:14, 4 June 2019 (UTC)
  Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format and provide a reliable source if appropriate. Abote2 (talk) 09:41, 4 June 2019 (UTC)

Semi-protected edit request on 26 July 2019

replace "WiiWare" with "Nintendo eShop" in the Casual games section. Dyzz21 (talk) 02:56, 26 July 2019 (UTC)

  Not done: please provide reliable sources that support the change you want to be made. Masum Reza📞 21:46, 26 July 2019 (UTC)
Looks like they existed in parallel, but WiiWare was recently discontinued, while Nintendo eShop is active. The whole content about this is unsourced (no mention in main article). —  HELLKNOWZ   ▎TALK 22:13, 26 July 2019 (UTC)

Requested change

Ctrl+F for "Svideo games can negatively effect health", I think it's supposed to be "affect" - if not or either way you can delete this comment, the article is just semi-protected so I can't edit it

  Done I've fixed it, thanks for pointing that out! aboideautalk 18:15, 28 October 2019 (UTC)

Semi-protected edit request on 10 January 2020

according to the market research firm SuperData, as of May 2015, the global games market was worth US$74.2 billion. By region, North America accounted for $23.6 billion, Asia for $23.1 billion, Europe for $22.1 billion and South America for $4.5 billion. By market segment, mobile games were worth $22.3 billion, retail games 19.7 billion, free-to-play MMOs 8.7 billion, social games $7.9 billion, PC DLC 7.5 billion, and other categories $3 billion or less each.[1][2]


I recommend that this information is updated due to it being outdated by 5 years. sources; https://en.wikipedia.org/wiki/Video_game_industry Jozzey07 (talk) 05:11, 10 January 2020 (UTC)

  Not done: please provide reliable sources that support the change you want to be made. Unless you specifically identify the references in the target article you think are applicable, one Wikipedia article is not a reliable source for another. Having looked at the video game industry article, I see no reference there that would provide like-for-like update to these figures. Eggishorn (talk) (contrib) 19:33, 18 January 2020 (UTC)

References

  1. ^ Newman, Heather (20 May 2015). "Games poised to outstrip broadcast TV revenues, SuperData finds". VentureBeat. Archived from the original on 2 June 2015. Retrieved 31 May 2015.
  2. ^ SuperData Research (May 2015). Global Games Market Report May 2015. Archived from the original on 24 May 2015.

Semi-protected edit request on 31 March 2020

Request for new "Digital Literacy" section under "Possible Benefits"

Video games improve digital literacy by allowing individuals especially adolescents help to find information through various platforms. Digital literacy is determined by video communication, texting, understanding audio, producing images, and understanding texts in video games. All of this can be shared with others while playing different video games. Digital literacy is an expansion to traditional literacy. Furthermore, video games with role-playing creates more of an interactive environment for users within the digital world. According to Kurt Squire, former Director of the Games, Learning & Society Initiative, "Video game players learn to interact with digital technology at an early age, developing technological literacy which can serve them later in a digital economy." Even though there has not been a substantial amount of research in support of this claim, there is well-constructed evidence that video games lead to an improvement with digital literacy and overall satisfaction with digital technology.[1]

Bharley25 (talk) 18:30, 31 January 2020 (UTC)

  Not done: According to the page's protection level you should be able to edit the page yourself. If you seem to be unable to, please reopen the request with further details. Just remember: no original research, neutral point of view, and verifiable. Thank you. {{replyto}} Can I Log In's (talk) page 01:36, 6 April 2020 (UTC)

References

  1. ^ Squire, Kurt. "Video games in education." Int. J. Intell. Games & Simulation 2.1 (2003): 49-62.

Semi-protected edit request on 21 April 2020

Under Possible Benefits, in the fourth sentence of the third paragraph: Change "As well as that, video games are also considered to be therapeutic as it helps to relieve stress." to "As well as that, many video games can also considered to be therapeutic as they can help to relieve stress." because many video games result in more stress building up, rather than a release of stress. Broad statements such as this shouldn't be here anyway because nothing like this can apply to every video game. 66.160.130.80 (talk) 05:26, 21 April 2020 (UTC)

Seems reasonable, but I'm curious what the reference actually says. Maybe someone with access could provide that information. GoingBatty (talk) 02:26, 22 April 2020 (UTC)
  Done Paper doesn't directly address this issue, dealing mostly with gaming addiction. But does say that games may relieve stress in the right context. Paper sufficiently conditional that I'm happy this edit request is more accurate than the current statement. Jamietw (talk) 11:09, 23 April 2020 (UTC)

"Gra wideo" listed at Redirects for discussion

 

A discussion is taking place to address the redirect Gra wideo. The discussion will occur at Wikipedia:Redirects for discussion/Log/2020 May 2#Gra wideo until a consensus is reached, and readers of this page are welcome to contribute to the discussion. Hog Farm (talk) 16:24, 2 May 2020 (UTC)

"Graphenspiele" listed at Redirects for discussion

 

A discussion is taking place to address the redirect Graphenspiele. The discussion will occur at Wikipedia:Redirects for discussion/Log/2020 May 2#Graphenspiele until a consensus is reached, and readers of this page are welcome to contribute to the discussion. Hog Farm (talk) 16:26, 2 May 2020 (UTC) UTC)

Semi-protected edit request on 18 June 2020

Trolling.  — SMcCandlish ¢ 😼  02:17, 4 August 2020 (UTC)
The following discussion has been closed. Please do not modify it.

it rots your bran 213.104.157.42 (talk) 10:46, 18 June 2020 (UTC)

  Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format and provide a reliable source if appropriate. Danski454 (talk) 10:48, 18 June 2020 (UTC)
This is just a trolling joke "request".  — SMcCandlish ¢ 😼  02:17, 4 August 2020 (UTC)
PS: If your bran is rotting, put it in the refrigerator.  — SMcCandlish ¢ 😼  02:18, 4 August 2020 (UTC)

create an example gif

to show the graphics improving from 8 bit to 2020 graphics ect.this could also help many others understand the evelotion of video games--Tank998 (talk) 19:26, 29 October 2020 (UTC)

Change the Video Game example image

I think that it is best that the Video Game example image should be changed to a more iconic and familiar image. Here is an example: Example

Problems I have with the present image:

I believe that should be more familiar to viewers. The present image is a screenshot of a level of a video game called Freedoom. Freedoom is a free version of the first-person shooter, Doom. This is obscure and most likely won't be familiar to viewers. The image I provided above is the first level of the video game, Super Mario Bros. made by Nintendo. Super Mario is a well known fictional character amongst children and adults. — Preceding unsigned comment added by AvienJ (talkcontribs) 06:59, 27 November 2020 (UTC)

The problem is that we want to stick to free images, and there are no free images of Mario-based gameplay, whereas Freedoom is free. --Masem (t) 14:18, 27 November 2020 (UTC)
 
People playing a large scale version of the iconic Pong video game at the National Videogame Museum
I personally thought the previous image of people playing pong (shown on the right) was a better way to introduce video games to the reader as they more likely to have heard of it than freedoom and it is a simpler game to understand as it has far simpler gameplay. Regards  Spy-cicle💥  Talk? 23:51, 27 November 2020 (UTC)
That's a far better idea and one I have moved into place. --Masem (t) 21:28, 28 November 2020 (UTC)
Great, thanks for taking the initiative and performing the change. Regards  Spy-cicle💥  Talk? 09:36, 30 November 2020 (UTC)

Semi-protected edit request on 23 February 2021

a game played by electronically manipulating images produced by a computer program on a monitor or other display. Beans is smexy (talk) 12:02, 23 February 2021 (UTC)

  Not done: it's not clear what changes you want to be made. Please mention the specific changes in a "change X to Y" format and provide a reliable source if appropriate. It looks like this is a quote from Oxford dictionary. —  HELLKNOWZ   ▎TALK 13:09, 23 February 2021 (UTC)

This video defines "What is a video game?" pretty well

https://youtu .be/uHQ4WCU1WQc?t=940 — Preceding unsigned comment added by 85.253.163.146 (talk) 16:22, 4 April 2021 (UTC)

Semi-protected edit request on 15 June 2021

There seems to be an error (contradiction) in the "[sales]" section. This part of the Article:

"As of 2020, the global video game market has estimated annual revenues of US$159 billion across hardware, software, and services, three times the size of the 2019 global music industry and four times that of the 2019 film industry.[1]" (4th paragraph from the top)

... Says that the industry made $159 billion but in the "Game Sales" section it says it made $159 million:

"According to the market research firm Newzoo, the global video game industry drew estimated revenues of over $159 million in 2020. Mobile games accounted for the bulk of this, with a 48% share of the market, followed by console games at 28% and personal computer games at 23%.[1]

Please, for the sake of consistency, change the million in the Game Sales section, to billion. 95.103.62.140 (talk) 14:50, 15 June 2021 (UTC)

  Done --Masem (t) 14:52, 15 June 2