Talk:Soma (video game)
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Lead-in section
editI've reworked the lead-in section, as the original was short and rather uninformative. Is the current version acceptable enough ? What needs to be improved ? --ZemplinTemplar (talk) 08:15, 23 September 2016 (UTC)
- All of it. Cognissonance (talk) 01:02, 20 October 2016 (UTC)
Soma Transmissions A.K.A. Depth should be added
editEither by being made an own page or added onto this. --no, I will not sign my talk page., — Preceding unsigned comment added by 85.194.12.145 (talk) 17:23, 31 August 2018 (UTC)
Semantics
edit@Wikibenboy94: Sorry for bothering you and insisting on this, but I really think that when it is said that the machines "began to take on" or "developed" human characteristics, it sounds as if they had done that to themselves and on their own (which is not the case). The machinery was actively turned into humanoids by the AI. The best way to proceed in this case, in my opinion, is not to say that the machines "became" or "turned into" humanoids (it probably would be acceptable to say that they were turned into humanoids by the IA, but that would be too detailed), but to simply state that such creatures were present in that place (without hinting why or how). Look at how some reviewers describe the presence of those creatures:
- 1) "You don’t know why you’re there, why it’s crawling with murderous machines, or where everyone is." (pcgamer.com);
- 2) "you soon meet a variety of malfunctioning robots who talk and behave just like people." (ign.com).
There's no "developing", "becoming" or "turning into" (which may be confused with spontaneously "evolving" or "mutating"). I just wanted to ask you to consider that. What do you think? Daveout (talk) 02:34, 29 April 2020 (UTC)
- @Daveout: I think you're being a bit too meticulous over how it should be described, but agree for the most part that there might be some confusion resulting from the use of the term "developing". On the other hand, the summary mentions the machines having human characteristics because it is a key plotline, and saying "some machinery that has human characteristics", without the use of a verb for context, doesn't really give an impression that this is out of the ordinary for the setting. I'd suggest meeting in the middle here and just write that the machinery "possess" human characteristics. Also as a side note, "humanoid" refers to something with an appearance similar to that of a human, whereas those in Soma just have the voice and (to some degree) manner of humans. Wikibenboy94 (talk) 11:39, 29 April 2020 (UTC)
- @Wikibenboy94: The verbs "possess" or "exhibit" sound soooo much better. I'd love to see one of them in the text, instead of "developed". but I'll leave it up to you to make the changes you find appropriate (feel free to revert any changes that I've made. Those were just suggestions, i don't wanna give the impression that I'm imposing anything. But I honestly think that they would make the text better). Daveout (talk) 04:11, 30 April 2020 (UTC)
Related games
editI initially found this game through forums of other quasi-related games (in genre). It seems as though such "clandestine" horror games share the same type of fanbase as other games and that is how people find out about them. As such, I think that we could expand the section "See Also" to feature other games that people may like if they enjoyed this one. XenSolation (talk) 23:33, 11 August 2024 (UTC)
- @XenSolation What games with Wikipedia articles seem to be missing? Keep in mind that the see also section is for links that haven't already been used in the article body. WeyerStudentOfAgrippa (talk) 11:29, 12 August 2024 (UTC)
- I only see Amnesia: The Dark Descent, Gone Home, and BioShock (series) so far. WeyerStudentOfAgrippa (talk) 12:47, 13 August 2024 (UTC)
- Those work and so do games like Outlast, Dead Space and Alien Isolation. XenSolation (talk) 18:18, 22 August 2024 (UTC)
- I only see Amnesia: The Dark Descent, Gone Home, and BioShock (series) so far. WeyerStudentOfAgrippa (talk) 12:47, 13 August 2024 (UTC)