Talk:Internet culture
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Wiki Education Foundation-supported course assignment
editThis article was the subject of a Wiki Education Foundation-supported course assignment, between 24 August 2020 and 14 December 2020. Further details are available on the course page. Student editor(s): Greenshakshuka.
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Wiki Education Foundation-supported course assignment
editThis article was the subject of a Wiki Education Foundation-supported course assignment, between 26 August 2019 and 6 December 2019. Further details are available on the course page. Student editor(s): RachelStaico.
Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT (talk) 00:41, 17 January 2022 (UTC)
Rewrite needed
editI have no idea what this is about.
- I agree. I'm pretty sure this says approximately nothing. However, this is not really a wikipedia deficiency: pick up a book on "cyberculture" at your local bookstore and I guarantee you will find it hilarious. It might give you a little flavor of how the Native Americans felt when they read the nonsense white ethnographers had to say about their culture. --Delirium 05:21, Oct 1, 2004 (UTC)
- Someone needs to insert something about actual cyber culture, i.e., real life and internet groups/communities that have an interest in technology and the way it influences society --MilkMiruku 15:12, 26 July 2005 (UTC)
Hmm, this article looks like its just been copied/derived from here, which is quite a vague meander into nothing. The term does have an "explicit meaning", according to dictionary.com: "The culture arising from the use of computer networks, as for communication, entertainment, work, and business." Shouldnt this article reflect this definition? -- jeffthejiff (talk) 08:09, 23 January 2006 (UTC)
- I've done a fairly thorough stylistic edit. Hopefully it is now a lot clearer, though there are still some things I don't understand (if I totally didn't understand something, I left it). I have not attempted to change the meaning in any significant way, though I've doubtless done so because the style and jargon used had a lot of assumptions built into it, and they have now largely gone.
- I look forward to seeing what others do with this. Metamagician3000 10:11, 28 January 2006 (UTC)
The difficulty that I fear the author is trying to embrace is that of 'Cyberculture' being somewhat of a blanket term. Perhaps a starting point would be to try and get a relatively comprehensive list of defined groups and provide a short summary of each, with relevant links... sort of an explain-by-example. As an example:
- Hackers (Always the first to come to mind :P)
- Forums
- Wikis
- Gamers (perhaps divided into Offline, Online (FPS style) and MMORPG?)
- IRC (And other chat room equivalents)
- IM systems (MSN, YahooIM, etc)
- etc...
I can't bring any non-online defined groups that may count as cyberculture-related... perhaps the cybercafe culture? Is it still extant? Never really took off in my corner of the world.
I realise most of these elements have their own entries, but I'm sure we can provide at least a simple summary under the umbrella of the term, as we are working with a virtual mothership, as it were.
Wrayth 13:41, 30 January 2006 (UTC)
This article seems to cover everything but cyberculture itself. 69.255.170.118 (talk) 01:11, 4 June 2008 (UTC)
A Definition
"The culture arising from the use of computer networks, as for communication, entertainment, work, and business." - The American Heritage® Dictionary of the English Language, Fourth Edition
"the culture that emerges from the use of computers for communication and entertainment and business" - WordNet ® 2.0, © 2003 Princeton University
Dictionary.com
Wrayth 08:56, 31 January 2006 (UTC)
"However, what both the OED and the American Heritage Dictionary miss is that cyberculture is the culture within and among users of computer networks."
I don't think a random wiki editor should be second-guessing and dismissing two of the most accepted and respected dictionaries.68.166.66.23 (talk) 09:49, 22 July 2008 (UTC)
Internet Culture
editThis article has nothing to do with Internet culture. Why does Internet culture redirect here? 203.129.58.152 10:13, 29 January 2007 (UTC)
- I agree, but I'm actually too lazy to do anything about it. Its because if anyone opposed it, they didn't speak out. Be bold. PotentialDanger (talk) 23:39, 26 January 2009 (UTC)
- Hi. I will try to improve this article to include more information on...well..the culture of the internet? thus making the redirect non-idiotic. —Preceding unsigned comment added by Sanatherandom (talk • contribs) 19:06, 24 April 2009 (UTC)
Suggestions
editHi, I want to propose including reference to three American theorists N. Katherine Hayles, Donna Haraway and Sherry Turkle, whose research on the shifting balance from real to virtual as evidenced in Cyberculture is well documented. I believe this would ad depth to the description of the term and sit well alongside other key individuals and theories that are mentioned in the article already.
- N. Katherine Hayles (1999),"How We Became Posthuman: Virtual Bodies in Cybernetics, Literature and Informatics", Chicago University Press, Chicago, IL
Also, here is a link to her seminal essay "Virtual Bodies and Flickering Signifiers":
- Donna Haraway (1991),"Simians, Cyborgs and Women: The Reinvention of Nature", Routledge, New York, NY
- Donna Haraway (1997),"Modest_Witness@Second_Millennium.FemaleMan©Meets_OncoMouse™", Routledge, New York, NY
Here is a link to Haraway's "Cyborg Manifesto":
- [1] retrieved February 4th 2009
- Sherry Turkle (1997),"Life on the Screen: Identity in the Age of the Internet", Simon & Schuster Inc, New York, NY
Requested move
edit- The following discussion is an archived discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. No further edits should be made to this section.
The result of the move request was: No consensus to move. Orlady (talk) 18:49, 11 September 2010 (UTC)
Cyberculture → Internet culture — "Internet culture" is the more common and accessible terminology. "Cyberculture" is more of a specialist piece of terminology, and is less commonly used in mainstream society. Relisted. Arbitrarily0 (talk) 14:08, 2 September 2010 (UTC) City of Destruction 23:34, 16 August 2010 (UTC)
- Support. I tend to agree; the first non-lead section even goes to lengths to point out that "cyberculture" as defined in dictionaries isn't quite what what the article is about. Powers T 00:03, 17 August 2010 (UTC)
- Weak Oppose. I feel this is a flaw in the scope of the article, not the scope of the title. The current overview section points out that the earlier definitions of the term included concepts like automation and the culture arising from such technological advances, while the focus on pure online culture is a latter development. 'Internet Culture', in contrast, is a much more specific term. I suppose I wouldn't oppose the move if we're careful to include a reference to the term 'Cyberculture' and how the term mutated? Wrayth (talk) 11:21, 17 August 2010 (UTC)
- Oppose I concur with Wrayth above. Internet culture ought to be a distinct article (for instance incorporating articles like netiquette). Cyberspace is another realm altogether. Skomorokh 14:18, 2 September 2010 (UTC)
- I don't disagree that they should be separate articles, but it seems this one is more about "Internet culture" than "Cyberculture". Powers T 17:30, 2 September 2010 (UTC)
- The above discussion is preserved as an archive of a requested move. Please do not modify it. Subsequent comments should be made in a new section on this talk page. No further edits should be made to this section.
An overall phenomenon
editI've started a section on the Internet Talk page bringing up the overall "collective force" phenomenon. Maybe you guys or anyone could comment on it and discuss the phenomenon? - M0rphzone (talk) 06:19, 10 April 2012 (UTC)
Unnecessary "manifestation" example
editDo we REALLY need the example of cybersex in this article? Does it obscure the reader's understanding of these manifestations if explicit content isn't mentioned?
Now, take this as more of an appeal than a demand. It just seems like unnecessary offense. I'm sure we can think of something other than cybersex as a replacement. — Preceding unsigned comment added by 70.112.213.63 (talk) 02:35, 1 October 2013 (UTC)
Please read the policy Wikipedia is not censored. If it is a valid example, it should stay in the article. Further examples should, however, be listed. Any ideas? Dimadick (talk) 20:05, 1 October 2013 (UTC)
New Section suggestion - Effect on dialects, accents, and foreign cultures
editThis suggestion may veer strongly towards WP:OR, but I think that if someone can find articles or books that have already talked about this, it would not require Orginal Research. If such information exists, then I think that it would certainly be relevant to mention in this article.
I think that this is the correct story, link; I'd confirm for myself, but I can't access YouTube at the moment.
I recall an Australian News Story from some time around 2006 that covered video game "addiction", an Australian Teenager was playing World of Warcraft for an extended amount of time every day, to the point that it was seriously impacting his life. The story highlighted that whenever he would talk over VoIP, that he "lost" his accent. I don't recall the explanation that he gave, I think it had something to do with fitting in.
It might be valuable to cover this type of phenomena within the scope of this article. If anyone can cite similar cases of this happening across cultures, perhaps a Chinese player adopting a Korean accent, or vice versa? It would be interesting to know whether this is a growing trend among Net Culture across the world, and not just English speaking societies, and how common it is for citizens of one society to adopt another's; to see how deeply cultural exchange has cross pollinated onto other societies, while also highlighting the impact that Cyberculture has had on all societies in the process. I can certainly think of cases where governments have explicitly attempted to stop this kind of exposure to outside influence,<ref>https://en.wikipedia.org/wiki/Iranian_Cultural_Revolution</ref> <ref>https://en.wikipedia.org/wiki/Censorship_in_the_Soviet_Union</ref> <ref>https://en.wikipedia.org/wiki/Censorship_in_North_Korea</ref> it seems likely that without those restrictions actively being enforced that this kind of exposure would occur naturally, and that the high availability of information online would increase the level of that exposure.
Think of something in the vein of Japanophile, anime fans that sometimes adopt the persona, memes, and mannerisms of fictional or historical characters, while living in a completely different culture. They are able to adopt an identity completely foreign from their native one, but are still able to identify to both. Sawta (talk) 16:05, 23 February 2017 (UTC)
- @Sawta: I am not opposed, but you know, few people will read it. If you want such a section, WP:SOFIXIT, or your voice will be lost. --Piotr Konieczny aka Prokonsul Piotrus| reply here 13:01, 23 December 2017 (UTC)
External links modified
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External links modified
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Requested move 23 December 2017
edit- The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review. No further edits should be made to this section.
The result of the move request was: page moved. (closed by page mover) GeoffreyT2000 (talk) 19:57, 30 December 2017 (UTC)
Cyberculture → Internet culture – I concur with the rationale from the prior RM, which is that Internet culture (still a redirect here) is a WP:COMMONNAME for cyberculture. Cyberculure is 'cool' neologism, defined in numerous places, but I can't find sources that clearly differentiate it from 'Internet culture'. On the contrary, I found the following (I took the liberty to ilink some terms to point out redirects existing or that need to be added):
- Paul Jones; David Holmes (10 November 2011). Key Concepts in Media and Communications. SAGE Publications. p. 69. ISBN 978-1-4462-9004-0.
Used interchangeably with 'Internet culture', 'cyberculture' is a term that...
- E. Bond (25 June 2014). Childhood, Mobile Technologies and Everyday Experiences: Changing Technologies = Changing Childhoods?. Springer. p. 121. ISBN 978-1-137-29253-7.
Computer culture, virtual culture, cyberculture, eculture, Internet culture, new media, convergence culture, digital culture are all relatively new terms that are toady widely used in scientific and popular literature.
- Aleksander Kobylarek (7 March 2017). The Polish Humboldtian University in the Face of Paradigmatic Change. Cambridge Scholars Publishing. p. 35. ISBN 978-1-4438-7952-1.
The post-materialistic internet culture, also known as cyberculture, is a...
- Understanding and Studying Internet Culture(s): "I chose to focus on mediated culture, or more specifically, culture that is mediated through computer technology. Words commonly used for this are, for example, online culture, cyberculture, or, as I would rather put it, Internet culture"
- Net generation culture: "The term cyberculture has been given to Internet culture"
- From the Philosophy of Information to the Philosophy of Information Culture: "This phenomenon has gone under several names including new media culture, Internet culture, and cyberculture. "
Now, I am not saying that cyberculture is not used term, on the contrary, it is widely used and some scholars do seem to prefer it to others. For example, in Steve Jones (10 December 2002). Encyclopedia of New Media: An Essential Reference to Communication and Technology. SAGE Publications. p. 102. ISBN 978-1-4522-6528-5. this topic gets its own entry under cyberculture, but in the end it is defined as "culture formed in or associated with online social spaces... the culture of cyberspace." An academic article here while seemingly endorsing the term cyberculture, also notes there are several competing terms for this (see its very name). However, the bottom line is this: 1) no source seems to distinguish cyberculture from Internet culture, and several sources clearly state all those related terms refer to the very same concept 2) no source seems to clearly explain why cyberculture should be a preferred term to the simpler phrase 'Internet culture'. 3) While the term cyberculture has over 60k hits on Google Books, "Internet culture" has 20k and "culture of the Internet", 80k. I think we should therefore use the most basic, simple term, while the lead should use the sources I found above and note that this topic has a number of alternate names used in scholarly literature. Lastly, I'll also point out that this article is the main article for Category:Internet culture and that we have a Wikipedia:WikiProject Internet culture, not Wikipedia:WikiProject Cyberculture. Courtesy ping to participants of prior RM: @Arbitrarily0, LtPowers, Wrayth, and Skomorokh:
PS. After I posted this RM I came to the conclusion that Culture of the Internet would be better phrase than Internet culture, because a) Google hits above and b) we use a Culture of Foo for culture by country, not Fooian culture. Piotr Konieczny aka Prokonsul Piotrus| reply here 12:59, 23 December 2017 (UTC)
- Support as before. Powers T 13:46, 23 December 2017 (UTC)
- Support per nom – this is an encyclopedia, not urban dictionary. Have cyber culture redirect to Internet culture. CookieMonster755✉ 18:23, 23 December 2017 (UTC)
- The above discussion is preserved as an archive of a requested move. Please do not modify it. Subsequent comments should be made in a new section on this talk page or in a move review. No further edits should be made to this section.
Bold addition
editI just made a large, bold addition.
I'm characteristically a one-and-done editor with no investment in my past contributions. Revert or revise at will.
Part of my impetus here (see also my edit comment) is that this article clearly reads as the sociology of internet culture, and not as internet culture (which it pretends to be).
Maybe we need an article devoted to the sociology of internet culture. But until then, this article really should address internet culture on its own terms, however much sociological perspective is larded on top (which is all to the good, I might add, despite my mildly sour tone). — MaxEnt 19:25, 18 January 2022 (UTC)
"unprecedented surge of interest in the metaverse"
editAt the bottom of the "Historical evolution" section, the following is written:
Since 2021, there has been an unprecedented surge of interest in the concept of the metaverse.[18][19][unreliable source?] In particular, Facebook Inc. renamed itself to Meta Platforms in October 2021, amid the crisis of the Facebook Papers.[20]
I disagree with this. The concept of the metaverse only became mainstream after Facebook's name change. The paragraph should at least reflect this.
Moreover, I think the wording of "unprecedented surge of interest" is unfortunate. Most everyday people couldn't care less what grandiose plans Mark Zuckerberg has for the future, but the paragraph makes it sound like the opposite is true. The attention received has been mostly from investors hoping to earn some quick cash by getting in early, sometimes with a crypto/nft twist. In my opinion, metaverse is just a buzzword - and the google trends page cited shows this clearly. Just look at how quickly interest in the topic dwindled down, mere months after Meta's name change.
Here's an article that could be used to make the paragraph more balanced: https://www.wired.co.uk/article/metaverse-big-tech-land-grab-hype — Preceding unsigned comment added by Vemunwan (talk • contribs) 09:58, 4 April 2022 (UTC)
Trolling and Cyber-bulling & CLOUT
editI personally believe that this article should have a segment that specifically focusses on the culture of internet trolling. Trolling and cyber-bulling is a huge part of internet culture and there is no better way to complete this article other than adding a Trolling section, explaining in detail what it is and why people do it. The internet provides a place for people to present their comments and opinions anonymously, and because their is no need for accountability people say whatever they want to people on the internet.
Also the influence of internet clout, is a great point that should be touched on in this article. Amaniann (talk) 19:00, 6 October 2022 (UTC)
- @Amaniann I do think the article could include events/websites/figures that hold great importance in internet culture and have shaped it.
- Some notes off the top of my head being:
- DDOSing, Doxing, Gamergate (harassment campaign), Suicide of Amanda Todd, iCloud/email leaks. Generally hostile or dangerous behaviour, a culture of individualism, and feelings of paranoia or lack of safety
- The spread of misinformation, conspiracy theories, political echo-chambers, 2022 Buffalo shooting, QAnon. Or even just the effects of the shift to monetising online content
- 4chan and Anonymous - planned campaigns to harass or 'expose' individuals
- Figures like PewDiePie, MrBeast, Twitter under Elon Musk
- Topics like fame/clout, money, masculinity, young audiences
- Momonowa (talk) 14:22, 23 August 2024 (UTC)
Rename to Internet culture (sociology) or Internet culture (psychology)
editI think the term nowadays most commonly refers to Meme culture. I propose to rename this article to Internet culture (psychology) and create a disambiguation page containing both Adler3 (talk) 15:54, 20 May 2023 (UTC)
- @Adler3 Can we link the Internet meme page under the Digital culture, memes heading? I feel that internet culture is not necessarily conflated or synonymous with meme culture/memes, but they are a notable aspect.
- Momonowa (talk) 13:53, 23 August 2024 (UTC)