Virtual reality simulator

A virtual reality simulator (virtual amusement ride/virtual gaming simulator/virtual motion simulator) is the equipment that is used for human immersion in virtual reality with the purpose of entertainment of the public. A virtual amusement in the strict sense can not be considered a computer with a virtual reality glasses (Virtual reality headset/helmet) and game content.[1] Attractions of virtual reality besides hardware and software use the additional means to enhance the immersion effect, for example, water spray, the effect of wind, vibration,[2] physical motion[3] etc. The same technique was used in the X-d cinema, but there are two significant differences between them and simulators of virtual reality:

  • Video technology (3D videos for cinemas[4] and 360 degree videos for simulators[5])
  • Interactivity and lack of interactivity (interaction management process)

There are virtual rides in which interactivity is absent. In this case, they differ from the X-d cinemas only by video technology.

The simulator base on the 3-dof or 6-dof platform to simulating the motion of the VR movies or games


  • Interactive
  • Non-interactive

One can also classify virtual amusements on the user's body position during operation: sitting, standing, suspended, etc.

One can also classify virtual amusements on the possibility to connect additional devices such as a gaming joystick.

On profile:

On networking opportunities:

Example of classification of a virtual reality attraction:

A virtual standing universal interactive attraction with a network mode and a possibility to connect an additional game module (joystick).

See alsoEdit


  1. ^ Interdisciplinery advancements in gaming, simulations, and virtual environments Richard E., Sarah de Freitas
  2. ^ "Riding a skateboard in virtual reality". BBC. 24 November 2015.
  3. ^ "The simulator bringing movement to virtual reality". BBC. 30 September 2015.
  4. ^ Verrier, Richard (2009-03-26). "3-D technology firm RealD has starring role at movie theaters". Los Angeles Times. Retrieved 2011-02-05.
  5. ^ 360 degree, VR 360 degree virtual reality definition