Talk:Gordon Freeman/Archive 1

Latest comment: 17 years ago by 131.247.240.244 in topic H.E.V. Suit

Half-Life 2? Anyone?

Half-Life 2? Anyone? -- towo 20:15, 2004 Jun 29 (UTC)

nothing is known of HL2 regarding the story, even just when it happens is not for sure, wait for the game and then write about it. -- Ævar Arnfjörð Bjarmason 20:50, 2004 Sep 12 (UTC)

University of Innsbruck

I just looked into the handbook and it states, that Gordon worked at the Institute for Experimental Physics at the University of Innsbruck prior to his job at Black Mesa. Shouldn't this be included?

G-Man

Quote:

Plus, if the player activate a cheat code for looking through walls, one can see through the G-Man’s briefcase, which contains two "samples". -- I didn't check this one personally. Some may confirm? There are two textures for each side of the inside of the briefcase, which can at least be seen using the editing tools. I don't remember whether it was possible to use noclip to view them, too. Half-Life 2, anyone? Isn't Freeman meeting an old friend in that one?

I checked on this and it's not true. Inside was an unreadable ID card. I've also played and beaten HL2 and theres no reason to support this. K1Bond007 06:51, Nov 20, 2004 (UTC)

About Gordon Freeman

How come he can't even talk? Did he lost his voice or something? Is he really a protagonist, or an alien that it is inside him? Does he have a family? Why he cannot say just one word? He is not the only one with voice problems. Can anyone tell me why Gordon Freeman cannot talk? Best Gamer 9 August 2006

I expect this link will answer some of your querys, Half-Life 2 Narration. In short, he has not lost his voice, he does not speak to the NPCs because you Best Gamer are not speaking to them. He is the protagonist, and not an alien. There may be details about his family elsewhere, I do not know of them off hand, but I do not believe he has familial ties. As soon as Valve can introduce software that interperates the players speech, he might speak to NPCs. It's not that he is mute, he just doesn't talk. Simple. --Colossus 86 23:28, 9 August 2006 (UTC)
I do hope not any of the other characters from Half-Life games might notice that he has not spoken one word. But thanks anyway. We might get more info when Half-Life: Episodes 1 & 2 are yet to be revealed. Best Gamer 9 August 2006
Of course they notice, they have even joked about it; "Man of few words eh Doctor?" etc. Also I trust it was simply a typo, but you realise that Episode 1 has been out since 01/06/06 right? Furthermore, It is highly unlikely that Valve will break away from the current style of narration for Episodes 2 & 3, the "more info" that we receive will concentrate on the plot rather than Gordon's unwillingness to talk, of that you can be certain. --Colossus 86 08:22, 10 August 2006 (UTC)

Made-up info?

What is the source for:

  • "His thesis was entitled Observation of Einstein-Podolsky-Rosen Entanglement on Supraquantum Structures by Induction Through Nonlinear Transuranic Crystal of Extremely Long Wavelength (ELW) Pulse from Mode-Locked Source Array"

and

  • "Freeman harbored an early interest in theoretical physics, such as quantum mechanics and relativity. After observing a series of teleportation experiments conducted by the Institute of Experimental Physics, applications of teleportation became Freeman's obsession. Eventually, he became disappointed with the slow pace of teleportation research in academia and began to search for a job in the private sector."

and

  • " Freeman had actually not handled any weapons until the Black Mesa incident (aside from the butane-powered tennis ball cannon he constructed at age 6)"

I don't recall reading these details before. If they're made-up by the contributor, they should be removed. This is an encyclopedia of existing information, not a place to put your own speculation as (fictional) fact.

Also, as a frequenter of planethalflife.com and halflife2.net forums, I really don't think that "many fans believe" that the train at the start of HL2 is the same one as the one at the end of HL1. There was one thread on the HL2.net forums, and that was pretty comprehensively shot down. pomegranate 15:49, Jan 23, 2005 (UTC)

That info is in the Half-Life 2 Strategy Guide by Prism, which was apparently Valve-licensed. Jordi· 07:10, 18 Feb 2005 (UTC)
Ah, okay then. But I think you mean Prima ;) pomegranate 15:31, Mar 5, 2005 (UTC)
It patently is NOT the same train. One of them is traversing time and space, and the other is a regular commuter. In HL2 one of the characters on the train remarks "I didn't see you get on", indicating that Freeman was inserted onto the train by the Gman. He who says zonk 13:23, 24 November 2005 (UTC)

What's the source for the beginning of Half-Life 2 being "set in Cardiff Castle"??? City 17 is almost certainly intended to be somewhere in Eastern Europe, based on the architecture and Cyrillic lettering everywhere. It's quite a stretch to say it's in Wales. -DynSkeet (talk) 13:54, May 16, 2005 (UTC)

Yeah, that's just BS. My guess is Sofia, Bulgaria, but anywhere in Eastern Europe is correct. And where is Blackwood? It should say New Mexico. Thunderbrand 01:35, May 17, 2005 (UTC)
What a surprise, there's a Blackwood in Wales. I guess someone decided to do some subtle vandalism. -DynSkeet (talk) 11:50, May 17, 2005 (UTC)

Splinter Cell

What's the gag in Splinter Cell that's alluded to in the article? Never having played it, I'm curious to know if it references HL directly, or just makes a passing reference to the professions of first person shooter protagonists.

Oh, and while it might be in some Prima guide, the setting of HL seems far more public sector / military than a private sector installation. Among other things, the range of activities carried out at Black Mesa is far more characteristic of a (public) military facility (decommissioning missiles; launching missiles; dealing with nuclear waste; teleporting aliens). Also, the scientists often say "there's goes our grant money", again more of a public sector remark (says a scientist working in the university sector). Anyway, just a passing remark. --Plumbago 16:44, 12 July 2005 (UTC)

Playing through Chaos Theory again, but not at the point yet, so here's what I remember from my first time through. Fisher (player character) needs to lift the casing off of a missile battery to shut it down. He sarcastically informs HQ that he can't, because he didn't remember to bring his crowbar. Anna, who is communicating to him from HQ, says something to the effect of "Whatever... only geeky video game characters use crowbars." While SCCT is a great game, as a Half-Life fanboy, that kind of broke my heart a little :) Nufy8 17:49, 12 July 2005 (UTC)
And as for the sector, I agree. The grants the scientists refer to probably come from the government. That connection could explain the quickness in which the government responded to the accident.
I agree, there is never any indication that Black Mesa is a private facility during the game. I always believed it to be top secret, but governmental. He who says zonk 13:26, 24 November 2005 (UTC)

Ah-ha. Thanks for responding so quickly. Sounds quite a nice little quip. I read it as a more affectionate name-check, than a put-down, but that's maybe just the sort of guy I am. It has got me thinking though if HL itself directly references any other games. Any ideas anyone? --Plumbago 21:41, 12 July 2005 (UTC)

Never encountered any direct references (that I can remember), but there could be subtle allusions to other games. Half-Life alludes to a lot to movies, books, and TV shows, though, which has a good deal of influence on both games. Nufy8 01:33, 13 July 2005 (UTC)

I've put the Splinter Cell line you quoted onto the main page (I thought it was worth it). If you reach the part of SCCT where the line's repeated and it's different to what I've added, please make the change here. Afraid I don't have access to SCCT.

Have been racking my brains, but can't think of any direct referencing by HL. Obviously it borrows horror/science fiction staples such as "zombies", "face huggers", morally dubious scientists, military "clean-ups" and space aliens, but it doesn't rip off sources in the same way that, say, Doom or (especially) Duke Nukem 3D do. --Plumbago 09:52, 28 July 2005 (UTC)

MIT Directory entry

So was Gordon Freeman ever actually in the online MIT directory? ✈ James C. 20:50, July 15, 2005 (UTC)

I seem to recall that link leading to a Gordon Freeman, but either it was just a joke and someone said "right, this is getting silly" or the "real Gordon Freeman" graduated or got transferred to Black Mesa. ;) --Yar Kramer 01:30, 16 July 2005 (UTC)
Yes, there is a Gordon Freeman at MIT, but no, he does not going around smashing in skulls with a crowbar trying to save the world. CABAL 06:36, 16 July 2005 (UTC)
There is another Gordon Freeman from Harvard [1].--Name Theft Victim 21:33, 20 June 2006 (UTC)

(a/an) homage

"'homage' begins with a vowel sound." Not in American English, it doesn't. ;) ... um ... I think. --Yar Kramer 18:06, 12 August 2005 (UTC)

I'm pretty sure it's like "honor." Never heard it pronounced with the "h" sound. Nufy8 18:19, 12 August 2005 (UTC)
...It's a silent 'h', since it's an anglicised french word. --^pirate 20:30, 20 March 2006 (UTC)

H.E.V. suit helmet

Does anyone know for sure if Gordon wears the H.E.V. suit's helmet? I personaly think so, because otherwise he would be unable to withstand any bullets to the head at all (and from my experience, he got shot in the head a lot). However there are still a few diehards out there who point to the concept art and scream "He's not wearing a helmet there!!!"

It would be nice to have this issue resolved.

24.238.131.186 03:38, 6 October 2005 (UTC)Adam

Actually, you can see him not wearing it in Opposing Force -- both when he's racing towards the portal and, er, if you use a "noclip" cheat, follow him into Xen, and fly up to him standing on the "island" there. --Yar Kramer 17:52, 6 October 2005 (UTC)
Also, his character model in HL1 DM was helmet-less (there being another model applicably named "helmet"), not to mention that the suit itself seems to be lacking a helmet in both HL1 and HL2 when you receive it, I believe. Nufy8 19:39, 6 October 2005 (UTC)
I think Gordon puts on his helmet when he needs to. It would be logical for him to have a helmet, since you can hear the voice talking and beeping sounds. Also, Yar Kramer, you're not supposed to noclip in the game. Jetro 12:38, 2 December 2005 (UTC)
Also, the third person mode in Half-Life (also activated via the console) depicts Gordon without a helmet, despite the fact that models with helmets on were available and could had been used instead. Illogically, we could also see Gordon in the suit before he even worn it in Sector C. ╫ 25 ring-a-ding 13:01, 2 December 2005 (UTC) ╫
And what about the fact, that (since he doesn't have the helmet in the game) his suite supplies oxygen while he's underwater? Does it submit it directly into his blood stream and somehow remove the carbone dioxide? [Haliski]
You can see a concept art thingamajiger of a woman wearing the HEV suit holding the helmet over here: http://www.planethalflife.com/nostalgia/halflife/artwork/gina.jpg 65.96.140.131 22:56, 13 March 2006 (UTC):
In the end of blueshift, when gordon is dragged across tha floor, is he having a helmet? Cybesystem 22:21, 5 July 2006 (UTC)
No. ╫ 25 ◀RingADing▶ 15:29, 6 July 2006 (UTC) ╫

It is open to debate. I personally think he does. Concept art, multiplayer and the third person view can't be taken into acount as they are not part of the in-game story and view. In HL2 the thirdperson model is a grey blob if I remember correctly. Also the gloves of the HEV suit can't be seen before you put it on in HL1 but it clearly has them. The Opposing Force scene can be called into question by the already bad continuity in Gearbox's models. For instance in HL1 when you see the 'real' Barney he is clearly wearing armour. In the same scene in Blue Shift Barney does not have his armour yet. In Decay a security guard says to the player "You look good in orange" even though the 2 player models are in Red and Brown HEV suits. I don't trust Gearbox's models. --Rim-Fire 17:51, 7 May 2006 (UTC)

H.E.V. Suit

Has anyone noticed that Dr. Freeman was without his hazard suit at the start of the game (duh). Wasn't he allowed to keep it by the G-Man. If so, that means he was put into stasis with it. Why then does the game begin, without Freeman wearing it, and suddenly turns up in Kleiner's Lab.

thats a good point but if you think about it it was weird enough for him to just appear in the train if he had his suit on then total chaos could have broken lose. but also when you get your suit doesnt dr kliner say it was the same one with mods? that makes a good question?Chardrc 03:17, 11 January 2006 (UTC)


Why would he start with it in Half-Life 2? It's in my understanding that theres a long time gap between the end of Half-Life and HL2, and that his new assignment given to him by G-Man (which is the whole hl2 plot) had just begun. The combine would have taken it anyways since their occupation of earth. [Haliski]
Well, Gordon was in stasis of some sort or other during the last ten years. So he missed out on the whole occupation thing. The Combine didn't know he was still alive until he was accidentily teleported into Dr. Breen's office. So they couldn't have taken his suit. Still, I think the fact that he was held in stasis for ten years and transported across dimensional barriers makes a simple HEV suit unimportant -- in the cosmic sense.Atinoda 06:33, 26 January 2006 (UTC)

Except for Idiot Valve ruining a perfectly good game theory with an idiotic game advertisment because they adopted the popular view. (He was not in stasis... why SHOULD he be? The G-Man can control TIME!) And don't quote breens speech in the prison... how can he know gordans 'condition'? And if it is a question of removing the suit... the G-Man removed his guns... isn't that proof enough?131.247.240.244 00:56, 10 September 2006 (UTC)


Why isn't the radio mentioned. He WAS able to intercept HECU comms. As well Mil Comms are usually encrypted. I propose that the G-Man gave the key. Veritas Panther 06:05, 27 March 2006 (UTC)

Lamba

Quote:

The symbol on Gordon's HEV suit is the lower case Greek letter Lambda (λ). Interestingly, Lambda was the letter that adorned the shield of Spartan Hoplites (foot soldiers) in ancient Greece. It is unknown if this was an intentional Easter egg on the part of the developers at Valve Software, or merely a coincidence.

Shouldn't it be mentioned that lowercase lambda is also used as the symbol for the radioactive decay constant? After all, said constant is used when describing the half-life of a radioactive isotope. --81.236.13.188 17:24, 22 January 2006 (UTC)

It should, since that appears to me to be the most likely source of the symbol. The Spartan connection is a far stretch imho. -- Jordi· 09:43, 23 January 2006 (UTC)
I've tried to sort the text out re: the above. I've removed the odd speculative bit about Hoplites. Given the scientific use of lambda, I think it's pretty clear that Valve don't mean this. --Plumbago 17:47, 23 January 2006 (UTC)
Lambda is used for Half-life. And guess what, its radioactive stuff. There might be some radioactive in hl1, right :D? Cybesystem 22:19, 5 July 2006 (UTC)

HEV Suit

I think it could be a good idea to create a sepearate article for the HEV suit, this site is about Gordon Freeman, whereas the suit in the game isn't directly related to him, as in the first game other scientists use them too. Also when new games come out (Aftermath, HL3) there will probably be a lot more information to add, and a sepearate page would be required. What do you think?

Not at this point. There really isn't that much information available. And anyway, I think it's part of Gordon's character. I haven't seen a single piece of concept art where he wasn't wearing it.

Stained Glass

I'd like to inquire about the source of this "stained glass image of Gordon Freeman." Does it appear in-game or was it confined to demo-art? --AWF

Ah - that's my edit. I should explain. It appeared in a demo movie released by Valve about a year before HL2 was released. It was one of a series of demonstrations of the Source engine's graphical power. If I can track down a link to the movie (it's out there on the web), I'll add it to the caption. Thanks for pointing this deficiency out. --Plumbago 08:45, 28 January 2006 (UTC)
I've added a link to where one can download the movie - see the image's page. Cheers, --Plumbago 15:21, 28 January 2006 (UTC)
You can see in the test demo included in Counter Strike: Source, and you can also get it using Garry's Mod with the mod garry's mod plus.

Should add infobox?

Gordon Freeman/Archive 1
Born
Gordon Freeman

Unknown
Seattle, Washington
DiedNot Applicable
Other names"The One Free Man"
HeightUnknown
Websitehttp://www.half-life2.com/

Penis size? How is that even relevant to character and who cares? I don't think that something like this encompasses encyclopedic knowledge and is offensive, IMHO. Vgamer101 04:47, 8 June 2006 (UTC)

For the record, the "measurements" field could easily be blanked or removed to prevent this detail from being displayed (as demonstrated here). Most infoboxes support this feature. ╫ 25 ◀RingADing▶ 15:22, 8 June 2006 (UTC) ╫
I would have edited it out myself, but since I'm a relatively new Wikipedian I didn't know if I would screw anything up by erasing it. I'm still learning how to use different commands and never edited an infobox before so I wouldn't know. Even if I did know how, I would've still been a little hesitant to remove it for fear of an arguement over the removal of it and whether or not it was the right move on my part. You never know. But thanks for the remove. I just don't always read the instructions. My fault. Won't happen again. Vgamer101 01:12, 10 June 2006 (UTC)
No problem. :) ╫ 25 ◀RingADing▶ 14:02, 11 June 2006 (UTC) ╫

Gordon Frohman?

Can he be seen as a soltuion to a lot of the questions brought up in half life 2, eg the huge amoumt of explosive barrels. he should have some sort of character page. —Preceding unsigned comment added by Slayerx675 (talkcontribs)

Not advisable. Frohman is a fan-made character and thus isn't connected to Valve's Half-Life 2 canon. Such information should stick to Concerned and Concerned only. Besides, this page is only designated for information about Gordon Freeman. ╫ 25 ◀RingADing▶ 14:30, 22 April 2006 (UTC) ╫

The character of Gordon Frohman was never meant to be taken seriously, and should not be, either. --Name Theft Victim 21:20, 20 June 2006 (UTC)

Previous designs

I think in hl1, the gordon model has no glasses, and during the works, a fat guy in green armour. Those who had raising the bar can confirm this, i think. Jackpot Den 22:30, 8 May 2006 (UTC)

See this [2]; taken from [3]. That is an awful lot of other pre-release info worth reading as well. ╫ 25 ◀RingADing▶ 10:43, 9 May 2006 (UTC) ╫

I guess the question now is that should that stuff be included?

EDIT : here's one with no glasses, and red suit http://nostalgia.planethalflife.gamespy.com/halflife/screens/gordon_model.jpg Jackpot Den 22:26, 16 May 2006 (UTC)

In Blue Shift,you can see that Freeman hasn't got glasses,and he seems to be redheaded.(Vlady24april 13:27, 17 August 2006 (UTC))

The date of experiment in Black Mesa

The article states that the day is May 5, 200-, but in the Half-Life manual this day is only mentioned as the day when the Black Mesa Administrator wrote the letter to Gordon Freeman, when Freeman still was in Austria. This letter stated that Gordon Freeman should begin his work at Black Mesa no later than May 15. And if you take into account the fact that Gordon is well-known by facility staff at the time of the experiment, this experiment could some time before, exactly at, or even some time after May 15. --Diz 16:40, 16 May 2006 (UTC)

You're right. I just checked the Blue Shift manual and it says that Barney's arrival at Sector C is on May 15, and is on the same day as the Incident. I'll change it. Nufy8 23:29, 16 May 2006 (UTC)

Gordon Freeman: A stereotype or hero for so-called "geeks"?

The Half-Life games were innovative in one regard that the main character had plenty of brains AND brawn. Gordon Freeman is a fictional character that didn't lack either. He's a theoretical physicist from MIT but doesn't lack physical fitness at the same time. A lot of "geeky" characters in a good share of movies, television, and games depict them as being somewhat socially withdrawn with a constant obsession over science-fiction and/or computers who have thick black-rimmed glasses held together by duct-tape, have buck teeth, lots of allergies, have no friends, have no girl-friend, bad acne, are physically weak or out-of-shape and sometimes that they're overweight. The "geeky" or "nerdy" characters are usually put in the role of a computer hacker and/or an anti-social loner. If you ask me the character Gordon Freeman broke that mold many times over because he had a lot of intellect but at the same time wouldn't let some tough overly-muscular jock-like hero do the fighting for him. He does his own dirty work. In the first game, he wasn't highly respected at first by his peers, as a lot of "geeks" or "nerds" can relate to in some way, as he was just a low-level worker but as the storyline progressed onwards and into the second game he becomes more highly respected, all the while nobody in the game makes any discriminatory anti-geek references against him even at the beginning of HL1. The other characters don't seem to notice too much throughout the series. It's hard to look up to a character that follows a steretypical vision of what a "geek" or "nerd" is, this a character that was the result of trying something different for a change, a good role model, that "geeks" could look up to as well as the games he's in depict characters that eventual accept Gordon for who he is, which is a good attitude to promote to those who unfortunately judge "geeks" poorly. You know, switching their attitudes around just a little. Also, look at Half-Life 2. The "geek" starts to get the hot chick without having to go through some complete makeover to compromise who he is or how he looks. Now how many times has the TV or movie industry tried this. How do any of you feel about this? If any of my references are wrong against non-gaming entertainment, then feel free to correct me. Also if this topic does not fit into the discussion section here because it's considered somewhat opinion-based, you can take it off. I just wanted to see what others thought of this because it is definitely something that sets the HL series above other games as well TV and movies. You don't see this kind of innovation much. Vgamer101 05:03, 21 May 2006 (UTC)

The G-Man's Evaluation

Under the Half-Life 1 section, the article says "Players are left to assume that the G-Man arranged for the whole incident, as he can be seen talking with some scientists before the experiment, and since the sample which caused the accident is described as having 'just been delivered that morning.'" However, this is a great and unverified assumption to say that the G-Man was behind the cause of the resonance cascade. A lot of evidence in the game and the subsequent expansion packs even point to the Administrator as being the one who caused (Intentionally or not is unknown) the resonance cascade. Although it was thought for a time that the G-Man was really the administrator, we know now that this is not true. If anything, the G-Man's actions in Half-Life show that he was actually attempting to prevent the disaster from occurring. Although the use of the word "evaluation" can be taken as rather odd, it could simply mean nothing more than the fact that the he was monitoring Gordon's actions after the incident, much like he did with Adrian, Barney, and Gina and Colette.

Anyway, my point is that I would like to remove this sentence, but I believe that if I did, the rest of the paragraph would have to be removed too since the rest of it wouldn't have any meaning. Any ideas, anyone? MarphyBlack 22:13, 24 May 2006 (UTC)

I don't think that paragraph is all that useful, and like you said, is highly speculative and is probably a false assumption. It should just be removed entirely, I think. Nufy8 22:44, 24 May 2006 (UTC)

Misinformative Link?

I think the link Half-Life Saga Story Guide is very inaccurate and sometimes contains false information about the Half-Life universe in comparison to the official books and Valve employee interviews.

Can someone confirm this so we can procceed in removing the link? 155.207.209.119 10:02, 28 May 2006 (UTC)

Indeed, much of the information in that story guide is incorrect, although it tends to be a popular, or at least well-known, resource in some places in the HL community. Regardless, I would be in favor or removing this link since it doesn't do any good to be spreading blatantly wrong information about HL's story. If necessary I could point out specific examples where the site is incorrect, but I think it's obvious from reading the page that a good deal of it is made up of very wild conjecture. MarphyBlack 11:04, 28 May 2006 (UTC)
Removed it. Nufy8 18:10, 28 May 2006 (UTC)

The Arrival as Inspiration

It should probably be noted that this movie may have inspired Valve when creating GF. Charlie Sheen looks very much like the GF we know today in that film, goatee and all. Plus, he's an eccentric scientist becoming unwillingly involved in combating an alien invasion. What do other people think?

While Sheen's character in the film does bear a freakish resemblance to Gordon (Something that's brought up quite often around HL communities), I don't think it could really be said that his appearance was the inspiration for Gordon. We know from early screenshots that Gordon originally had a very much different model, dubbed Ivan the Space Biker. From concept art seen in Raising the Bar, we also know that Gordon's basic design evolved from Ivan. I wouldn't find it likely that Valve would redesign Gordon's look to match a character from a movie that barely came out a year and a half before the game was finally released. MarphyBlack 07:46, 11 June 2006 (UTC)

Thanks for the feedback and for shedding more light on the issue. Sure am relieved they decided not to go with that Ivan look! However, the similarities between Sheen and Freeman do not end with appearance, they also pertain to occupation and conflict with alien lifeforms, the way I see it.

Doctor Freeman's namesake

Gordon J. Freeman: not a theoretical physicist...

Raising the Bar says that Gordon's name is a combination of the names of physicist/philosopher Freeman Dyson and French mathematician Jules Henri Poincare. Apparantly the first suggested name by Marc Laidlaw was Dyson Poincare, at which point Gabe Newell suggested Gordon Freeman, which was quite shockingly kept instead. MarphyBlack 23:05, 18 June 2006 (UTC)

I thought the name was a reference to a minor character in a different videogame? I'll try to find a source. 155.207.254.51 21:18, 11 August 2006 (UTC)

Category?

Would Mr. Freeman qualify for inclusion in Category:Massachusetts Institute of Technology alumni? Or perhaps Category:Fictional Massachusetts Institute of Technology alumni? --Merovingian {T C @} 14:30, 20 June 2006 (UTC)

Iconic Status?

Should there be any mention of Gordon's status as an iconic video-game character? He is known for being the first famous "geek" action hero. I think the fame of his crowbar should also be noted. Making Freeman a silent protagonist and a civilian helped players connect with him more. I think mention should be made of this.--Name Theft Victim 21:30, 20 June 2006 (UTC)

See my topic of discussion a little bit above this. I feel the same way, I think Gordon Freeman being an iconic "geek" action hero should be noted. Vgamer101 23:02, 22 June 2006 (UTC)
As I argued here, the silent protagonist part is significant, as it lets the player draw their own picture of his character. In your mind he can be polite, rude, dashing, self-deprecating, etc.; you're spared cues that would strongly curtail your imagination, so identification with him is a lot easier (of course, I say this as a scientist, so identification is particularly strong in my case!).
Regarding the crowbar, I do agree. With its late, and remarked upon, appearance in HL2:E1, it's confirmed as being emblematic of Freeman. Making it a central feature of the stained glass image of Freeman further exemplifies this (that it's stained glass draws almost religious parallels).
However, it won't be easy to write this up without POV, so watch out. You might want to test text here first rather than incur wrath on the article mainpage. Cheers, --Plumbago 08:03, 23 June 2006 (UTC)

Appearances and role?

Someone should add information about Freeman's apperances in Opposing Force, Blue-Shift and Decay. In Opposing Force, Sheperd soon found out that a Gordon Freeman was killing most of the millitary force and who became his primarly target until he just wanted to escape Black Mesa alive. Later in the game Sheperd does get an opertunity to get Freeman's back but was to late to get him as be entered Zen. In Blue Shift with Barney Calhoun the security guard, who never actualy fought side to side with Gordon but did witness two soulders drag him away as remembered in Half-Life 1 when you are knocked out. In Half-Life 2 Barney consistantly says in battle "Just like old times hey Gordon!" and yet Barney still ouws Gordon a Beer although when he finaly gets the chance too there may not be much of an earth left after gordon saves the world and defeats the combine. (This has been Conorfus, One of the few Half-Life masters any questions? conorfus@hotmail.com)

Employee of the month

In Opposing Force there is a picture of Gordon Freeman as Employe of the Month, wouldnt it be a good idea to add this to the article? With a screenshot maybe.