Super Smash Bros.
Super Smash Bros.[a] is a series of crossover fighting video games published by Nintendo, and primarily features characters from various franchises of theirs. The series was created by Masahiro Sakurai, who has directed every game in the series. The gameplay objective differs from that of traditional fighters in that the aim is to knock opponents off the stage instead of depleting life bars.
|Super Smash Bros.|
The series logo, as featured in Super Smash Bros. Ultimate
|First release||Super Smash Bros.|
January 21, 1999
|Latest release||Super Smash Bros. Ultimate|
December 7, 2018
The original Super Smash Bros. was released in 1999 for the Nintendo 64. The series achieved even greater success with the release of Super Smash Bros. Melee, which was released in 2001 for the GameCube and became the bestselling game on that system. A third installment, Super Smash Bros. Brawl, was released in 2008 for the Wii. Although HAL Laboratory had been the developer of the first two games, the third game was developed through the collaboration of several companies. The fourth installment, Super Smash Bros. for Nintendo 3DS and Wii U, were released in 2014 for the Nintendo 3DS and Wii U, respectively. The 3DS installment was the first for a handheld platform. A fifth installment, Super Smash Bros. Ultimate, was released in 2018 for the Nintendo Switch.
The series features many characters from Nintendo's most popular franchises, including Super Mario, Donkey Kong, The Legend of Zelda, Metroid, Star Fox, Kirby, Yoshi and Pokémon. The original Super Smash Bros. had only 12 playable characters, with the roster count rising for each successive game and later including third-party characters, with Ultimate containing every character playable in the previous games. Some characters are able to transform into different forms that have different styles of play and sets of moves. Every game in the series has been well received by critics, with much praise given to their multiplayer features, spawning a large competitive community that has been featured in several gaming tournaments.
Super Smash Bros. (1999)
Super Smash Bros. was introduced in 1999 for the Nintendo 64. It was released worldwide after selling over a million copies in Japan. It featured eight characters from the start (Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, and Pikachu), with four unlockable characters (Luigi, Captain Falcon, Ness, and Jigglypuff), all of them created by Nintendo or one of its second-party developers.
In Super Smash Bros., up to four players can play in multiplayer (Versus) mode, with the specific rules of each match being predetermined by the players. There are two match types that can be chosen: Time, where the person with the most KOs at the end of the set time wins; and stock, where each player has a set number of lives and are eliminated from play when their lives are depleted.
This game's one-player mode included one adventure mode that always followed the same series of opponents although the player could change the difficulty. Other single-player modes exist such as Training and several minigames, including "Break the Targets" and "Board the Platforms". All of these were included in the sequel, with the exception of "Board the Platforms".
There are nine playable stages in Versus mode, eight based on each of the starting characters (such as Princess Peach's Castle for Mario, Zebes for Samus, and Sector Z for Fox) and the unlockable Mushroom Kingdom, based around motifs from the original Super Mario Bros., even containing original sprites and the original version of the Overworld theme from that game.
Super Smash Bros. Melee (2001)
A followup for the GameCube, Super Smash Bros. Melee, released in Japan and North America in late 2001, and in Europe and Australia in May 2002. It had a larger budget and development team than Super Smash Bros. did and was released to much greater praise and acclaim among critics and consumers. Since its release, Super Smash Bros. Melee has sold more than 7 million copies and was the bestselling game on the GameCube. Super Smash Bros. Melee features 26 characters, of which 15 are available initially, more than doubling the number of characters in its predecessor. There are also 29 stages.
It introduced two new single-player modes alongside the Classic mode: Adventure mode and All-Star mode. Adventure mode has platforming segments similar to the original's "Race to the Finish" mini-game, and All-Star is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle and a limited number of heal items in between battles.
There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by human players, although only up to four players can participate at the same time. Additionally, the game featured alternative battle modes, called "Special Melee," which allows players to make many different alterations to the battle, along with alternative ways to judge a victory, such as through collecting coins throughout the match.
In place of Super Smash Bros.' character profiles, Melee introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, Melee contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements.
Super Smash Bros. Brawl (2008)
Although a third Super Smash Bros. game had been announced long before E3 2006, Nintendo unveiled its first information in the form of a trailer in 2006, and the game was named Super Smash Bros. Brawl and released worldwide in 2008. The game featured a set of third-party characters, Solid Snake of Konami's Metal Gear series, and longtime Mario rival Sonic the Hedgehog from Sega's series of the same name. Brawl was also the first game in the franchise to support online play, via the Nintendo Wi-Fi Connection, and to offer the ability for players to construct their own original stages. The game features a total of 39 playable characters and 41 stages.
Brawl also features compatibility with four kinds of controllers (the Wii Remote on its side, the Wii Remote and Nunchuk combination, the Classic Controller, and the GameCube controller), while its predecessors only used the one controller designed for that system. The player also has the ability to change the configuration of controls and the controller type.
Super Smash Bros. Brawl features a single-player mode known as The Subspace Emissary. This mode features unique character storylines along with numerous side-scrolling levels and multiple bosses to fight, as well as CG cut scenes explaining the storyline. The Subspace Emissary features a new group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as Petey Piranha from the Super Mario series and a squadron of R.O.B.s based on classic Nintendo hardware. The Subspace Emissary also boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed ball-like creature which can replicate itself if left alone; and the Primid, enemies that come in many variations. Though primarily a single-player mode, The Subspace Emissary allows for cooperative multiplayer. There are five difficulty levels for each stage, and there is a method of increasing characters' powers during the game. This is done by placing collected stickers onto the bottom of a character's trophy between stages to improve various aspects of a fighter.
Super Smash Bros. for Nintendo 3DS and Wii U (2014)
At E3 2011, it was confirmed that a fourth Super Smash Bros. game would be coming to the Nintendo 3DS and Wii U, with the two games being cross-compatible with each other. Sakurai stated that the announcement was made public in order to attract developers needed for the games, as development for the games did not start until May 2012 due to production on Kid Icarus: Uprising. On June 21, 2012, Nintendo announced that the creation of the games would be a co-production between Sakurai's Sora Ltd. and Bandai Namco Entertainment. The games were officially revealed at E3 2013, with new information being released via trailers, Nintendo Direct presentations, and developer posts on Miiverse. The game features 58 characters, 19 of whom are new, and 7 of whom are downloadable. The downloadable fighters are Mewtwo from Pokémon, Lucas from Mother 3, Roy from Fire Emblem: The Binding Blade, Ryu from Street Fighter, Cloud Strife from Final Fantasy VII, Corrin from Fire Emblem Fates and Bayonetta. The game was released for Nintendo 3DS in Japan in September 2014, and in North America, Europe, and Australia the following month. The Wii U version was released North America, Europe, and Australia in November 2014, and in Japan the following month.
Super Smash Bros. Ultimate (2018)
In April 2014, Bandai Namco Entertainment posted a recruitment advertisement on a Japanese career job opportunity website. The recruitment page consisted of a listing for programmers for "Smash Bros. 6", which was expected to be released in 2015 for both the Wii U and Nintendo 3DS. The page noted there were 120 game developers working on the project at the time, and that Bandai Namco expected that number to increase to 200. However, shortly after its publication, the page was taken down. In a January 2015 column in Weekly Famitsu, Sakurai alluded to the possibility of retirement, expressing doubt that he would be able to continue making games if his career continued to be as stressful as it was. In December 2015, Sakurai once again stated that he was not sure if there would be another game in the Smash Bros. series.
On March 8, 2018, a teaser for the game was shown during a Nintendo Direct. Sakurai later confirmed that he had worked on the game "in silence, day after day." On March 22, 2018, Nintendo announced that they would host another Super Smash Bros. Invitational tournament, in which a selected group of players would get to play the game for the first time and compete in a series of matches before a winner is chosen. The tournament took place alongside the Splatoon 2 World Championship at E3 2018 and was held on June 11–12. Both events were live streamed on Nintendo's official YouTube and Twitch.tv channels. The title was confirmed as Super Smash Bros. Ultimate at E3 2018, where it was also announced that it would contain all playable characters from every previous game.
The game was released worldwide on December 7, 2018; according to the review aggregator platform Metacritic, it received "universal critical acclaim" from critics. New characters include Inkling from Splatoon, Ridley from Metroid, King K. Rool from Donkey Kong, Isabelle from Animal Crossing, Simon from Castlevania and Incineroar from Pokémon, as well as Echo Fighters Daisy (based on Peach) from Mario, Richter (based on Simon) from Castlevania, Chrom (based on Roy) from Fire Emblem Awakening, Ken (based on Ryu) from Street Fighter and Dark Samus (based on Samus) from Metroid Prime. In addition, Piranha Plant from the Super Mario games, Joker from Persona 5, the Hero character from Dragon Quest XI, and Banjo and Kazooie from the Banjo-Kazooie series were announced as downloadable fighters for Ultimate.
Like Brawl, Ultimate features a story mode, known as World of Light. The plot revolves around the destruction of the Smash Bros. world at the hands of original villain Galeem. Initially only able to play as Kirby, who survived the attack, the player travels across the wasteland to rescue the other playable characters, gathering "Spirits" (the remnants of the world's non-playable characters who aid the player in battle) along the way.
|1999||Super Smash Bros.|
|2014||for 3DS and Wii U|
Gameplay in the Super Smash Bros. series differs from many fighting games. Instead of winning by depleting an opponent's life bar, players seek to launch their opponents off the stage and out of bounds. Characters have a damage total which rises as they take damage, represented by a percentage value that measures up to 999%. As a character's percentage rises, the character can be knocked progressively farther by an opponent's attacks. To knock out an opponent, the player must knock that character outside the arena's boundaries in any direction. When a character is launched off the stage, the character can attempt to "recover" by using jumping moves and abilities to return to the stage. Some characters have an easier time recovering onto the stage than others due to their moves and abilities. Additionally, some characters vary in weight, with lighter characters being easier to launch than heavy characters.
Controls are greatly simplified in comparison to other fighting games, with one button used for standard attacks and another used for special attacks. Players can perform different types of moves by holding the directional controls up, down, to the side, or in a neutral position while pressing the attack or special button. As such, each character has four types of ground attacks, mid-air attacks, and special attacks that can be performed. Quickly pressing or tapping a directional input and the attack button together while on the ground allows players to perform a chargeable "Smash Attack", which is generally more powerful than other attacks. When characters are hit by attacks, they receive hitstun that temporarily disallows any attacks to be made. This allows combos to be performed. A shield button allows players to put up a defensive shield which weakens with repeated use and will leave the player unable to move if broken. Combining the shield button with directional inputs and attack buttons allows the player to also perform dodges, rolls, grabs, and throws. The three basic actions in Super Smash Bros., attacking, grabbing, and shielding, are often described using a rock–paper–scissors analogy: attacking beats grabbing, grabbing beats shielding, and shielding beats attacking. When a player knocks another player off of the main platform, they may perform an action called edge-guarding. At the same time the player that has been knocked off will try to recover by jumping back onto the stage and avoiding the other players' edge-guarding.
Another element in the Super Smash Bros. series is battle items, the abundance of which players can adjust the before matches. There are conventional "battering items", with which a player may hit an opponent, such as a home-run bat or a beam sword; throwing items, including Bob-ombs and Koopa shells; and shooting items, either single-shot guns or rapid-fire blasters. Recovery items allow the user to reduce their damage percentage by varying amounts. Poké Balls are special items that release a random Pokémon onto the battlefield to temporarily assist the user. Brawl introduced the Assist Trophy item which serves a similar purpose; instead of releasing Pokémon, it summons a character from another series. Brawl also introduces the Smash Ball, which when broken allows fighters to perform a character-specific super attack known as a "Final Smash".
The rules that can be used in a match vary depending on the game, but the most commonly used settings across all games are Time and Stock. Time mode uses a point-based system in which fighters earn points for knocking out their opponents and lose points for being knocked out or self-destructing (i.e. falling out of the arena by themselves). The player with the highest score at the end of the set time limit wins the match. Stock mode, also known as Survival, uses a life-based system in which players are given a set number of lives, known as stock, with each fighter losing a life whenever they are knocked out, becoming eliminated if they run out of lives. The winner is the last fighter standing once all other fighters are eliminated or, if a time limit is applied to the match, the fighter with the most lives remaining once time runs out. In the event of a tie, a Sudden Death match takes place. Here, each of the tied fighters are given a starting damage percentage of 300%, making them easier to launch off the stage, and the last fighter standing wins the match. In some games this process is repeated if the match ends in another tie.
Gameplay using competitive Super Smash Bros. rules is usually played in Stock mode with a timer. Items are turned off, and the only tournament-legal stages are those that do not feature hazards and other disruptive elements.
Each game in the series has a number of playable characters (referred in the games as "fighters") taken from various Nintendo franchises, with 78 total across the series. Starting with the third game, Super Smash Bros. Brawl, characters from non-Nintendo franchises began to make playable appearances. In Super Smash Bros. for Nintendo 3DS and Wii U, players were able to customize existing fighters with altered movesets and abilities, as well as make their own Mii fighters that can be given different fighting styles. There are also other non-playable characters that take the form of enemies, bosses, and summonable power-up items.
Super Smash Bros. was developed by HAL Laboratory, a Nintendo first-party developer, during 1998. It began as a prototype created by Masahiro Sakurai and Satoru Iwata in their spare time, Dragon King: The Fighting Game, and featured no Nintendo characters. However, Sakurai hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and his idea was approved. Although never acknowledged by Nintendo or any developers behind Super Smash Bros., third party sources have identified Namco's 1995 fighting game The Outfoxies as a possible inspiration. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.
HAL Laboratory developed Super Smash Bros. Melee, with Masahiro Sakurai as the head of production. The game was one of the first games released on the GameCube and highlighted the advancement in graphics from the Nintendo 64. The developers wanted to pay homage to the debut of the GameCube by making an opening full motion video sequence that would attract people's attention to the graphics. HAL worked with three separate graphic houses in Tokyo to make the opening sequence. On their official website, the developers posted screenshots and information highlighting and explaining the attention to physics and detail in the game, with references to changes from its predecessor. The Super Smash Bros. logo, consisting of two lines of different weight crossing within a circle, represented the idea of a franchise crossover, according to Sakurai, naturally dividing the circle into four sections to represent the four-player fighting mode.
At a pre-E3 2005 press conference, president of Nintendo at the time Satoru Iwata announced the next installment of Super Smash Bros. was not only already in development for their next gaming console, but hoped it would be a launch game with Wi–Fi compatibility for online play. The announcement was unexpected to the creator of the Super Smash Bros. series, Masahiro Sakurai. Back in 2003, he had left HAL Laboratory, the company that was in charge with the franchises' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to Satoru Iwata's room on the top floor of a Los Angeles hotel, where he was told by Iwata "We'd like you to be involved in the production of the new Smash Bros., if possible near the level of director". Although Iwata had said he was hoping for it to be a launch game, Sakurai stated: "I decided to become director. And as of May 2005, I was the only member of the new Smash Bros. development team." Development of the game never actually started until October 2005, when Nintendo opened a new office in Tokyo just for its production. Nintendo also enlisted outside help from various developer studios, mainly Game Arts. Sakurai also stated that these people had spent excessive amounts of time playing Super Smash Bros. Melee. This team was given access to all the original material and tools from the development of Melee, courtesy of HAL Laboratory. Also, several Smash Bros. staff members that reside around the area of the new office joined the project's development.
On the game's official Japanese website, the developers explain reasons for making particular characters playable and explain why some characters were not available as playable characters upon release. Initially, the development team wanted to replace Ness with Lucas, the main character of Mother 3 for the Game Boy Advance, but they retained Ness in consideration of delays. The game's creators have included Lucas in the game's sequel, Super Smash Bros. Brawl. Video game developer Hideo Kojima originally requested Solid Snake, the protagonist of the Metal Gear series, to be a playable character in Super Smash Bros. Melee, but the game was too far in development for him to be included. As with Lucas, development time allowed for his inclusion in Brawl. Roy and Marth were initially intended to be playable exclusively in the Japanese version of Super Smash Bros. Melee. However, they received favorable attention during the game's North American localization, leading to the decision for the developers to include them in the Western version. Comparisons have been formed by the developers between characters which have very similar moves to each other on the website. Such characters were referred to as "clones" in the media.
At the Nintendo Media Conference at E3 2007, it was announced by Nintendo of America president Reggie Fils-Aimé that Super Smash Bros. Brawl would be released on December 3, 2007 in the Americas. However, just 2 months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, Nintendo Co., Ltd. president Iwata announced the delay.
On October 11, 2007, George Harrison of Nintendo of America announced that Super Smash Bros. Brawl would be released on February 10, 2008 in North America. On January 15, 2008, the game's release was pushed back one week in Japan to January 31 and nearly a month in the Americas to March 9. On April 24, 2008, it was confirmed by Nintendo of Europe that Brawl will be released in Europe on June 27.
Director Masahiro Sakurai first announced that a new Super Smash Bros. game was planned for Nintendo 3DS and Wii U at E3 2011 in June 2011, but development only officially began following the completion of Sakurai's other project, Kid Icarus: Uprising, in March 2012. The game was later revealed to be a joint-project between Sora Ltd. and Bandai Namco Games, with various staff members from Bandai Namco's Soulcalibur and Tekken series assisting Sakurai in development. Sakurai, who was previously the sole person responsible for balance in the series' multiple fighters, has involved more staff to further improve the game's competitive balance. The game was officially revealed at E3 2013 on June 11, 2013 during a Nintendo Direct presentation. Along with screenshots being posted each weekday on the game's official website and Miiverse community, various cinematic trailers were released, introducing each of the brand new fighters. Sakurai chose to use these trailers, which benefit from Internet sharing, as opposed to including a story campaign similar to the Subspace Emissary mode featured in Brawl, as he believed the impact of seeing the mode's cinematic cutscenes for the first time was ruined by people uploading said scenes to video sharing websites.
At E3 2013, Sakurai stated that the tripping mechanic introduced in Brawl was removed, with him also stating that the gameplay was between the fast-paced and competitive style of Melee and the slower and more casual style of Brawl. While the games didn't feature cross-platform play between the Wii U and 3DS, due to each version featuring certain exclusive stages and gamemodes, there is an option to transfer customized characters and items between the two versions. The game builds upon the previous game's third-party involvement with the addition of third-party characters such as Capcom's Mega Man and Bandai Namco's Pac-Man, as well as the return of Sega's Sonic the Hedgehog. This involvement expands beyond playable characters, as other third-party characters, such as Ubisoft's Rayman, are also included in the game as trophies. The addition of Mii characters was made in response to the growing number of requests from fans to have their dream characters included in the game. To prevent potential bullying, as well as to maintain game balance online, Mii Fighters cannot be used in online matches against strangers. The decision to release the Wii U version at a later date from the 3DS version was made to allow each version to receive a dedicated debugging period. Hardware limitations on the Nintendo 3DS led to various design choices, such as the removal of mid-match transformations, the absence of the Ice Climbers, and the lack of Circle Pad Pro support.
Super Smash Bros. features music from some of Nintendo's popular gaming franchises. While many are newly arranged for the game, some songs are taken directly from their sources. The music for the Nintendo 64 game was composed by Hirokazu Ando, who later returned as sound and music director in Melee. Melee also features tracks composed by Tadashi Ikegami, Shougo Sakai, and Takuto Kitsuta. Brawl featured the collaboration of 38 contracted composers, including Final Fantasy series composer Nobuo Uematsu, who composed the main theme. Like in Brawl, Super Smash Bros. for Nintendo 3DS and Wii U featured many original and re-arranged tracks from various different gaming franchises from a variety of different composers and arrangers. Both versions have multiple musical tracks that can be selected and listened to using the returning "My Music" feature, including pieces taken directly from earlier Super Smash Bros. games. The 3DS and Switch games allow players to listen to their music from the sound menu while the system is in sleep/handheld mode. Ultimate continued the trend of multiple composers and arrangers working on remixed tracks, having over 800 in total.
Three soundtrack albums for the series have been released. An album with the original music for Super Smash Bros. was released in Japan by Teichiku Records in 2000. In 2003, Nintendo released Smashing...Live!, a live orchestrated performance of various pieces featured in Melee by the New Japan Philharmonic. A two-disc promotional soundtrack was available for Club Nintendo members who registered both the 3DS and Wii U games between November 21, 2014 and January 13, 2015.
|Super Smash Bros.||1999||5.55||79/100|
|Super Smash Bros. Melee||2001||7.09||92/100|
|Super Smash Bros. Brawl||2008||13.30||93/100|
|Super Smash Bros. for Nintendo 3DS||2014||9.39||85/100|
|Super Smash Bros. for Wii U||2014||5.36||92/100|
|Super Smash Bros. Ultimate||2018||13.81||93/100|
Reviews for the Super Smash Bros. series are usually positive. The multiplayer mode in every game is usually highly praised; however, single-player modes have not always been viewed as highly.
Super Smash Bros. received praise for its multiplayer mode. Nintendo Power listed the series as being one of the greatest multiplayer experiences in Nintendo history, describing it as infinitely replayable due to its special moves and close-quarters combat. There were criticisms, however, such as the game's scoring being difficult to follow. In addition, the single-player mode was criticized for its perceived difficulty and lack of features.
Super Smash Bros. Melee generally received a positive reception from reviewers, most of whom credited Melee's expansion of gameplay features from Super Smash Bros. Focusing on the additional features, GameSpy commented that "Melee really scores big in the 'we've added tons of great extra stuff' department." Reviewers compared the game favorably to Super Smash Bros.—IGN's Fran Mirabella III stated that it was "in an entirely different league than the N64 version"; GameSpot's Miguel Lopez praised the game for offering an advanced "classic-mode" compared to its predecessor, while detailing the Adventure Mode as "really a hit-or-miss experience." Despite a mixed response to the single-player modes, most reviewers expressed the game's multiplayer mode as a strong component of the game. In their review of the game, GameSpy stated that "you'll have a pretty hard time finding a more enjoyable multiplayer experience on any other console."
Brawl received a perfect score from the Japanese magazine Famitsu. The reviewers praised the variety and depth of the single-player content, the unpredictability of Final Smashes, and the dynamic fighting styles of the characters. Thunderbolt Games gave the game 10 out of 10, calling it "a vastly improved entry into the venerable series". Chris Slate of Nintendo Power also awarded Brawl a perfect score in its March 2008 issue, calling it "one of the very best games that Nintendo has ever produced". IGN critic Matt Casamassina, in his February 11 Wii-k in Review podcast, noted that although Brawl is a "solid fighter," it does have "some issues that need to be acknowledged," including "long loading times" and repetition in The Subspace Emissary.
Super Smash Bros. for 3DS and Super Smash Bros. for Wii U both garnered critical praise and were commercially successful, holding current ratings of 85/100 and 92/100 on Metacritic and 86.10% and 92.39% on GameRankings. Reviewers have particularly noted the large, diverse character roster, the improvements to game mechanics, and the variety of multiplayer options. Some criticisms in the 3DS version include a lack of single-player modes and issues concerning the 3DS hardware, such as the size of characters on the smaller screen when zoomed out and latency issues during both local and online multiplayer. There were also reports of players damaging their 3DS Circle Pads while playing the game excessively. The Wii U version's online play quality was mildly criticized for some inconsistency, but has overall been critically acclaimed. Daniel Dischoff of Game Revolution stated "It's true that Super Smash Bros. evolves every time with regard to new features, items, and characters to choose from. While your favorite character may not return or a few annoying pickups may force you to turn off items altogether, this represents the biggest leap forward Smashers have seen yet." Daniel Starky at GameSpot criticized the inconsistent online performance in the game, but still called it an "incredible game", noting "With the Wii U release, Smash Bros. has fully realized its goals." Jose Otero from IGN, praising the replayability of the game, states "Nearly every aspect of Smash Wii U seems fine-tuned not only to appeal to the nostalgia of long-time Nintendo fans, but also to be accessible to new players."
Super Smash Bros sold 1.4 million copies in Japan, and 2.3 million in the U.S., with a total of 5.55 million units worldwide. Melee sold over 7 million units worldwide, becoming the best-selling GameCube game.Brawl sold 1.524 million units in Japan as of March 30, 2008[update], and sold 1.4 million units in its first week in the United States, becoming Nintendo of America's fastest selling game. The 3DS version sold over a million copies in its first weekend on sale in Japan, and has sold more than 9.35 million copies worldwide as of September 2018[update]. Super Smash Bros. for Wii U became the fastest-selling Wii U game to date, selling 3.39 million units worldwide within just two months of availability, beating the record previously held by Mario Kart 8. As of September 2018, it has sold 5.35 million copies worldwide. Super Smash Bros. Ultimate on Nintendo Switch has set new record highs for the series and for the system. It sold an estimate of 5.6 million copies in global sales during its first week of launch, beating out records previously held by games such as Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, Super Mario Odyssey, and The Legend of Zelda: Breath of the Wild. In Japan, Ultimate outsold the records held by Super Smash Bros. for Nintendo 3DS with 2.6 million copies sold in five weeks. It is also the third best-selling game for the Nintendo Switch, with 13.81 million copies sold worldwide as of March 2019.
The Super Smash Bros. series has been widely played as competitive video games and has been featured in several high-profile tournaments. The first publicized Super Smash Bros. Melee tournaments were held in early 2002. From 2004 to 2007, Melee was on Major League Gaming's tournament roster. In 2010 MLG picked up Brawl for its pro circuit for a year. During this time, Nintendo prohibited MLG from live streaming Brawl matches. At 2014 MLG Anaheim Melee was once again hosted at an MLG event. Melee was also included at the Evolution Championship Series (Evo) in 2007, a fighting game tournament held in Las Vegas. Melee was again hosted at Evo 2013 after it won a charity drive to decide the final game to be featured in its tournament lineup. Due to the large turnout and popularity that year, Evo again included a Melee tournament at their 2014 and 2015 events. New Jersey based Apex was another prominent Super Smash Bros. tournament organizer, being officially sponsored by Nintendo in 2015.
- "Smashing Success: Nintendo's Super Smash Bros. continues to top the charts in Japan". IGN. October 28, 1999. Archived from the original on May 1, 2018. Retrieved August 5, 2007.
- "Super Smash Bros. Melee". Archived from the original on January 23, 2008. Retrieved April 21, 2008.
- "At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!". Nintendo. March 10, 2008. Archived from the original on May 13, 2008. Retrieved March 15, 2008.
- Super Smash Bros. Melee Instruction Booklet. 2001.
- "Wi-Fi Play". Smash Bros. DOJO!!. Smashbros.com. September 18, 2007. Archived from the original on August 11, 2013. Retrieved September 18, 2007.
- "Stage Builder". Smash Bros. DOJO!!. Smashbros.com. February 27, 2008. Archived from the original on July 5, 2013. Retrieved February 27, 2008.
- "Four Kinds of Control". Smash Bros. DOJO!!. Smashbros.com. Archived from the original on July 5, 2013. Retrieved April 15, 2008.
- "Names". Smash Bros. DOJO!!. Smashbros.com. Archived from the original on July 5, 2013.
- "The Enemies From Subspace". Smash Bros. DOJO!!. Smashbros.com. September 19, 2007. Archived from the original on October 19, 2013. Retrieved September 19, 2007.
- "Team". Smash Bros. DOJO!!. Smashbros.com. October 5, 2007. Archived from the original on October 19, 2013. Retrieved October 5, 2007.
- "Sticker Power-ups". Smash Bros. DOJO!!. Smashbros.com. Archived from the original on October 19, 2013. Retrieved January 18, 2008.
- Schreier, Jason. "An In-Depth Chat With The Genius Behind Super Smash Bros". Kotaku. Gawker Media. Archived from the original on April 27, 2015.
- Tanner, Nicole. "E3 2011: Smash Bros. Coming to 3DS and Wii U". IGN. Archived from the original on June 10, 2011.
- Heart, Adam (June 9, 2011). "Smash Brothers Next and Guest Characters". Shoryuken. Archived from the original on June 12, 2011. Retrieved June 10, 2011.
This game will be for both the Wii U and the 3DS, and will have some connectivity between the two versions.
- Ashcraft, Brian. "Cold Water Thrown on Smash Bros. for Wii U and 3DS". Kotaku. Archived from the original on June 11, 2011.
- "Smash Bros. Wii U/3DS very early in development, said it shouldn't have been announced". GoNintendo. Archived from the original on June 11, 2011.
- Drake, Audrey. "Namco Bandai Developing Next Smash Bros". IGN. Archived from the original on May 17, 2013.
- Goldfarb, Andrew (January 23, 2013). "Smash Bros, Mario, Mario Kart Confirmed for E3 2013". IGN. Archived from the original on March 11, 2013. Retrieved January 23, 2013.
- "Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation". Nintendo. December 15, 2015. Archived from the original on January 10, 2016. Retrieved December 15, 2015.
- Karmali, Luke. "Super Smash Bros. on Wii U Gets Release Date". IGN. Archived from the original on October 8, 2014. Retrieved October 7, 2014.
- "『大乱闘スマッシュブラザーズ』"Miiファイター"参戦決定、『for Nintendo 3DS』発売日も決定！【E3 2014】" (in Japanese). Famitsu. June 11, 2014. Archived from the original on June 14, 2014. Retrieved June 11, 2014.
- Dyer, Mitch (June 10, 2014). "E3 2014: Super Smash Bros. for 3DS Delayed". IGN. Archived from the original on June 13, 2014. Retrieved June 10, 2014.
- "Report: Bandai Namco Recruiting For A Smash Bros. Game Coming In 2015". Siliconera. Curse. Archived from the original on July 13, 2014. Retrieved July 15, 2014.
- Nakamura, Toshi (January 29, 2015). "Smash Bros. Could be its Creator's Last Game". Kotaku. Archived from the original on January 30, 2015. Retrieved January 30, 2015.
- Makuch, Eddie. "Super Smash Bros. Wii U/3DS DLC Ending Soon Director Says". GameSpot. Archived from the original on December 16, 2015. Retrieved December 14, 2015.
- "Super Smash Bros. announced for Nintendo Switch". March 8, 2018. Archived from the original on May 1, 2018. Retrieved May 1, 2018.
- McWhertor, Michael (March 8, 2018). "Super Smash Bros. is coming to Nintendo Switch". Polygon. Archived from the original on March 9, 2018. Retrieved March 8, 2018.
- "The Super Smash Bros. series heads to Nintendo Switch in 2018". Nintendo.com. March 8, 2018. Archived from the original on March 9, 2018. Retrieved March 8, 2018.
- "Super Smash Bros. director says he's returning for Switch sequel". Polygon. March 9, 2018. Archived from the original on May 1, 2018. Retrieved May 1, 2018.
- "Series Creator Mashiro Sakurai Confirmed To Be Working On Super Smash Bros. For Switch". Siliconera. March 9, 2018. Archived from the original on May 1, 2018. Retrieved March 9, 2018.
- Stark, Chelsea (March 22, 2018). "Official Super Smash Bros. for Switch, Splatoon 2 tournaments coming to E3". Polygon. Archived from the original on March 23, 2018. Retrieved March 23, 2018.
- Tran, Edmond (June 12, 2018). "E3 2018: Super Smash Bros. Ultimate For Switch Will Have Every Previous Fighter". GameSpot. Retrieved June 12, 2018.
- "Super Smash Bros. Ultimate". Metacritic. Retrieved December 8, 2018.
- "Piranha Plant Coming to Smash Ultimate Around February, Not Part of Fighters Pass". Kotaku UK. Retrieved January 12, 2019.
- Gilliam, Ryan (December 6, 2018). "Super Smash Bros. Ultimate to add Persona 5's Joker as DLC". Polygon. Retrieved January 12, 2019.
- "E3 2019 Direct: Nintendo Reveals Banjo-Kazooie, Dragon Quest's Hero Are Next Smash Bros. Ultimate DLC Characters". GameSpot. June 11, 2019. Retrieved June 13, 2019.
- Schneider, Peer (April 27, 1999). "Super Smash Bros. N64 Review". IGN. Archived from the original on December 27, 2012. Retrieved January 30, 2015.
- "The Basic Rules". Smash Bros. DOJO!!. Smashbros.com. Archived from the original on July 3, 2013. Retrieved April 15, 2008.
- "You Must Recover!". Smash Bros. DOJO!!. Smashbros.com. Archived from the original on July 3, 2013. Retrieved April 15, 2008.
- Schneider, Peer (April 27, 1999). "Super Smash Bros. review". IGN. Archived from the original on May 12, 2008. Retrieved April 16, 2008.
- LeJacq, Yannick (December 22, 2015). "What Pros Have To Think About In Every Smash Bros. Match". Kotaku. Archived from the original on January 31, 2015. Retrieved January 30, 2015.
- Otero, Jose (January 22, 2014). "Smash Bros. Will Change The Way Edge-Guarding Works". IGN. Archived from the original on January 31, 2015. Retrieved January 30, 2015.
- Super Smash Bros. Brawl Instruction Booklet (PDF). Nintendo. 2008. Archived (PDF) from the original on September 15, 2016.
- "EVO 2013 Rules". IGN. Archived from the original on February 1, 2015. Retrieved January 30, 2015.
- Dawson, Bryan. "How to get into Competitive Super Smash Bros". Prima Games. Archived from the original on January 31, 2015. Retrieved January 30, 2015.
- "Wii.com — Iwata Asks: Super Smash Bros. Brawl". Nintendo.com. Archived from the original on April 9, 2008. Retrieved January 31, 2008.
- Burns, Ed (November 22, 2012). "The Outfoxies". Hardcore Gaming 101. Archived from the original on April 22, 2018.
- Holmes, Jonathan (March 3, 2008). "Six Days to Smash Bros. Brawl: Top Five Smash Bros alternatives". Destructoid. Archived from the original on March 4, 2016.
- Sullivan, Lucas (September 19, 2014). "15 Smash Bros. rip-offs that couldn't outdo Nintendo". GamesRadar+. Archived from the original on November 15, 2017.
- "Super Smash Bros. Melee". n-Sider. Archived from the original on January 23, 2008.
- "Smash Bros. FMV Explained". IGN. August 31, 2001. Archived from the original on December 7, 2008. Retrieved November 24, 2007.
- "A Detailed Melee". IGN. September 7, 2001. Archived from the original on March 28, 2008. Retrieved November 24, 2007.
- Santangelo, Nick (December 14, 2018). "Masahiro Sakurai Explains What The Super Smash Bros. Logo Symbolizes". IGN. Retrieved December 14, 2018.
- Casamassina, Matt (May 17, 2005). "E3 2005: Smash Bros. For Revolution". IGN. Archived from the original on June 15, 2006. Retrieved May 3, 2006.
- IGN Staff (November 16, 2005). "Smash Bros. Revolution Director Revealed". IGN. Archived from the original on August 20, 2007. Retrieved June 21, 2007.
- Sakurai, Masahiro. "Foreword". Smashbros.com. Archived from the original on November 16, 2006. Retrieved November 11, 2007.
- Gantayat, Anoop (December 5, 2005). "Sakurai Elaborates on Smash Bros. Revolution". IGN. Archived from the original on July 4, 2007. Retrieved June 21, 2007.
- Sakurai, Masahiro. "Masahiro Sakurai's Thoughts About Games". Famitsu. Smashbros.com. pp. 1, 3, 4. Archived from the original on July 17, 2006. Retrieved September 12, 2007.
- Sakurai, Masahiro (July 17, 2001). "Super Smash Bros. Melee". Archived from the original on July 7, 2014. Retrieved November 24, 2007.
- Sakurai, Masahiro (October 1, 2007). "Super Smash Bros. Brawl—Lucas". Archived from the original on July 5, 2013. Retrieved November 24, 2007.
- Sakurai, Masahiro (September 21, 2001). "Super Smash Bros. Brawl—Snake". Archived from the original on July 5, 2013. Retrieved November 24, 2007.
- "Smash Release Date Confirmed". Archived from the original on October 12, 2007. Retrieved October 14, 2007.
- Casamassina, Matt (January 14, 2008). "Breaking: Smash Bros. Delayed". IGN. Archived from the original on January 18, 2008. Retrieved January 20, 2008.
- "Nintendo announces Q2 release schedule". Nintendo. April 24, 2008. Archived from the original on May 30, 2012. Retrieved April 24, 2008.
- Gantayat, Anoop (September 21, 2011). "Sakurai: No Progress on New Smash Bros. Until Kid Icarus is Complete". Andriasang. Archived from the original on September 23, 2011. Retrieved September 22, 2011.
- Gantayat, Anoop (June 8, 2012). "Smash Bros. U & 3DS development appears to be very early". Andriasang. Archived from the original on October 25, 2012. Retrieved June 9, 2012.
- O'Brien, Lucy (July 10, 2012). "Kid Icarus: Uprising Developer Closes". IGN. Archived from the original on July 15, 2012. Retrieved July 11, 2012.
- Barnett, Patrick. "Sakurai and Kobayashi Release Messages Regarding Smash Bros". nintendoworldreport.com. Archived from the original on July 28, 2014. Retrieved July 20, 2014.
- Drake, Audrey (June 21, 2012). "Namco Bandai Developing Next Smash Bros". IGN. Archived from the original on June 25, 2012. Retrieved June 21, 2012.
- George, Richard (June 8, 2011). "E3 2011: Early Super Smash Bros Details Revealed". IGN. Archived from the original on September 17, 2012. Retrieved July 18, 2011.
- George, Richard (June 11, 2013). "E3 2013: Mega Man Joins Super Smash Bros". IGN. Archived from the original on July 13, 2015. Retrieved June 11, 2013.
- "Miiverse | Nintendo". Miiverse.nintendo.net. Archived from the original on April 3, 2015. Retrieved April 9, 2014.
- "New Super Smash Bros. removes tripping; game speed between Brawl and Melee". Polygon. June 14, 2013. Archived from the original on July 19, 2013. Retrieved July 25, 2013.
- "The Next Super Smash Bros. Won't Have a Story Mode and Cutscenes". Kotaku.com. July 25, 2013. Archived from the original on July 25, 2013. Retrieved July 25, 2013.
- "E3 2013: No Plans for Smash Bros. DLC, Tripping Removed". IGN. May 31, 2013. Archived from the original on June 13, 2013. Retrieved June 13, 2013.
- Mitchell, Richard (June 13, 2013). "No cross-platform play for Smash Bros on 3DS and Wii U". Joystiq.com. AOL Tech. Archived from the original on June 16, 2013. Retrieved June 13, 2013.
- "Miiverse - Sakurai's post - Nintendo". Miiverse - Nintendo. Archived from the original on October 11, 2014. Retrieved October 17, 2014.
- Corriea, Alexa Ray (June 19, 2014). "Mii Fighters were added to Super Smash Bros due to growing presence and fan requests". Polygon. Archived from the original on June 21, 2014. Retrieved June 19, 2014.
- Nakamura, Toshi (August 21, 2014). "Smash Bros. Creator Explains Why Wii U Owners Have to Wait". Kotaku. Archived from the original on August 21, 2014. Retrieved August 22, 2014.
- "Why Zelda and Sheik Are Different Characters In Super Smash Bros. For 3DS". Siliconera. Archived from the original on October 8, 2014. Retrieved October 13, 2014.
- "Discussions music staff" (in Japanese). Nintendo. January 18, 2002. Retrieved January 10, 2008.
- "The Musicians". Smash Bros Dojo!!. May 22, 2007. Archived from the original on July 6, 2013. Retrieved April 15, 2008.
- "Super Smash Bros. Brawl: Main Theme". Smash Bros Dojo!!. September 7, 2007. Archived from the original on August 8, 2013. Retrieved April 15, 2008.
- "Super Smash Bros. For 3DS Lets You Listen To Music In Sleep Mode". Siliconera. Archived from the original on August 26, 2014. Retrieved August 22, 2014.
- Hussain, Tamoor. "Super Smash Bros. Ultimate Soundtrack Has Over 800 Songs". GameSpot. Retrieved September 19, 2018.
- "Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack". Soundtrack Central. January 17, 2002. Archived from the original on October 11, 2008. Retrieved April 16, 2008.
- Wachman, Dylan (August 21, 2005). "Smashing...Live! Review". Sputnik Music. Retrieved March 15, 2008.
- "Super Smash Bros. Soundtrack Offer". Club Nintendo. Archived from the original on October 12, 2014. Retrieved October 12, 2014.
- Hansen, Steven (October 26, 2016). "More like Mario Kart 8 million: Here are the Wii U and 3DS best-sellers". Destructoid. Destructoid. Archived from the original on April 25, 2017. Retrieved April 26, 2018.
- "Super Smash Bros. for Nintendo 64 Reviews". Metacritic. CBS Interactive. Archived from the original on July 12, 2014. Retrieved January 2, 2019.
- "Super Smash Bros. Melee for GameCube Reviews". Metacritic. CBS Interactive. Archived from the original on September 26, 2014. Retrieved January 2, 2019.
- "Top Selling Software Sales Units". Nintendo. March 31, 2018. Archived from the original on December 19, 2017. Retrieved April 26, 2018.
- "Super Smash Bros. Brawl for Wii Reviews". Metacritic. CBS Interactive. Archived from the original on August 19, 2010. Retrieved January 2, 2019.
- "Top Selling Title Sales Units (Nintendo 3DS)". Nintendo. Nintendo, Co. Ltd. Archived from the original on October 31, 2017. Retrieved April 26, 2018.
- "Super Smash Bros. for Nintendo 3DS for 3DS Reviews". Metacritic. CBS Interactive. October 2, 2014. Archived from the original on November 28, 2015. Retrieved January 2, 2019.
- "IR Information : Financial Data - Top Selling Title Sales Units - Wii U Software". Nintendo. Nintendo, Co. Ltd. Archived from the original on October 31, 2017. Retrieved April 26, 2018.
- "Super Smash Bros. for Wii U for Wii U Reviews". Metacritic. CBS Interactive. Archived from the original on November 10, 2015. Retrieved January 2, 2019.
- "Top Selling Software Sales Units - Nintendo Switch Software". Nintendo. January 31, 2019. Retrieved January 31, 2019.
- "Super Smash Bros. Ultimate for Switch Reviews". Metacritic. CBS Interactive. Retrieved January 17, 2019.
- Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. p. 47.
- "Game Critics Review". gamecritics.com. Archived from the original on February 25, 2012.
- "Perfect Score for Smash Bros". IGN. January 16, 2008. Archived from the original on January 19, 2008. Retrieved January 29, 2008.
- "Super Smash Bros. for Nintendo 3DS for 3DS". GameRankings. CBS Interactive. October 2, 2014. Archived from the original on November 15, 2015.
- "Super Smash Bros. for Wii U for Wii U". GameRankings. CBS Interactive. Archived from the original on November 2, 2015.
- "Super Smash Bros. for Wii U for Wii U Reviews". Metacritic. CBS Interactive. Archived from the original on November 10, 2015.
- "Super Smash Bros. 3DS review". GamesRadar. Archived from the original on September 27, 2014. Retrieved September 26, 2014.
- "Super Smash Bros. for 3DS review (JP version)". September 17, 2014. Archived from the original on September 13, 2014. Retrieved September 19, 2014.
- Hernandez, Patricia. "24 Hours in, Playing Smash Bros. on My 3DS is Wrecking My Circlepad". Kotaku. Archived from the original on October 11, 2014. Retrieved October 12, 2014.
- Ashcraft, Brian. "Super Smash Bros. is Wrecking Some People's 3DS Handhelds". Kotaku. Archived from the original on October 12, 2014. Retrieved October 12, 2014.
- "Japan Platinum Game Chart". MagicBox.com. Archived from the original on December 13, 2007.
- "US Platinum Game Chart". MagicBox.com. Archived from the original on April 21, 2007.
- McWhertor, Michael (April 3, 2008). "Simple 2000: The Japanese Software Chart". Kotaku. Archived from the original on April 6, 2008. Retrieved April 4, 2008.
- "Super Smash Bros. Brawl Smashes Nintendo Sales Records" (Press release). Nintendo. March 17, 2008. Archived from the original on September 15, 2008. Retrieved July 17, 2008.
- "Super Smash Bros. 3DS Sells A Million Copies Opening Weekend In Japan". Forbes. Archived from the original on September 17, 2014. Retrieved September 16, 2014.
- Ivan, Tom (November 25, 2014). "Super Smash Bros becomes fastest-selling Wii U game in the US". Computer and Video Games. Archived from the original on November 28, 2014. Retrieved November 25, 2014.
- Kuchera, Ben (December 18, 2018). "Super Smash Bros. Ultimate is the fastest-selling game in the series on the fastest-selling system this generation". Polygon. Vox Media, Inc. Retrieved January 3, 2019.
- Crecente, Brian (December 18, 2018). "'Super Smash Bros. Ultimate' Fastest Selling Nintendo Switch Game". Variety (magazine). Penske Business Media, LLC. Retrieved January 3, 2019.
- Kerr, Chris. "Smash Bros. Ultimate worldwide sales topped 5M in first week". Gamasutra. Retrieved December 28, 2018.
- Ryan, Craddock (January 14, 2019). "Smash Bros. Ultimate Has Already Outsold Smash 3DS In Japan After Just Five Weeks". Nintendo Life. Retrieved January 16, 2019.
- The Smash Brothers
- "2004 Events". Major League Gaming. September 10, 2006. Archived from the original on February 20, 2009. Retrieved December 14, 2007.
- Magee, Kyle (April 15, 2010). "League Speak with Sundance: Super Smash Bros. Brawl Stream". Major League Gaming. Archived from the original on February 10, 2015. Retrieved February 10, 2015.
- "EVO 2008 Championship series—SSBM". EVO 2008. March 5, 2008. Archived from the original on October 12, 2004. Retrieved March 18, 2008.
- "Fighting Game Fans Raise over $225,000 for Breast Cancer Research. Smash Wins!". Shoryuken. Archived from the original on April 9, 2015.
- "EVO 2015 Entrants". siliconera.com. Siliconera. Archived from the original on October 3, 2015. Retrieved September 29, 2015.
- Watts, Steve (January 9, 2015). "Nintendo Sponsoring Smash Bros. Tournament". IGN. Archived from the original on January 28, 2015. Retrieved January 27, 2015.