Open main menu

Wikipedia β

Super Mario Odyssey[a] is a 3D platform game developed and published by Nintendo for the Nintendo Switch. An installment in the Super Mario series, the story follows Mario and Cappy, a spirit that turns into Mario's hat and allows him to take control of other characters and objects as they set out on a journey across various worlds to save Princess Peach from his nemesis Bowser, who plans to forcibly marry her. In contrast to the linear gameplay of prior entries, the game returns to the primarily open-ended, exploration-based gameplay featured in Super Mario 64 and Super Mario Sunshine.

Super Mario Odyssey
The cover art shows Mario, a cartoon-like mustachioed man, jumping and throwing his anthropomorphic hat Cappy towards the viewer. Behind them is a collage consisting of screenshots from different areas from the game, including a large picture of an urban location.
Packaging artwork, featuring Mario and his anthropomorphic hat, Cappy
Developer(s) Nintendo EPD
Publisher(s) Nintendo
Director(s) Kenta Motokura
Producer(s)
Designer(s)
  • Futoshi Shirai
  • Shinya Hiratake
Programmer(s)
  • Norihiro Aoyagi
  • Wataru Tanaka
Artist(s)
  • Rikuto Yoshida
  • Naoki Mineta
  • Sho Murata
Writer(s) Hiroaki Hishinuma
Composer(s)
Series Super Mario
Platform(s) Nintendo Switch
Release October 27, 2017
Genre(s) Platform, action-adventure
Mode(s) Single-player, multiplayer

Development began after the release of Super Mario 3D World in 2013. Various ideas were suggested during development, and to incorporate them all, the team decided to employ a sandbox-style of gameplay. Unlike previous installments such as New Super Mario Bros. and Super Mario 3D World, which were aimed at a casual audience, the team designed Super Mario Odyssey to appeal to the series' core fans. The game also features a vocal theme song, "Jump Up, Super Star!", a first for the series.

Super Mario Odyssey was released worldwide on October 27, 2017. It received acclaim from critics, with many calling it one of the best games in the series. The game was nominated for and won numerous awards, including for Game of the Year. By 2018, it had sold over 10 million copies worldwide, making it the system's bestseller.

Contents

GameplayEdit

The player navigates the Seaside Kingdom as Mario, controlling a Goomba Tower using Cappy's capture ability
A 2D zone in the Cascade Kingdom, one of many side-scrolling sections that imitate the gameplay and visuals of the original Super Mario Bros.

Super Mario Odyssey is a platform game in which players control the titular protagonist, Mario, as he travels across many worlds on the Odyssey, his hat-shaped ship, in an effort to rescue Princess Peach from Bowser, who plans to forcibly marry her.[1][2] The game sees Mario traveling to various worlds known as "Kingdoms", which return to the free-roaming exploration-based level design featured in Super Mario 64 and Super Mario Sunshine, with each featuring unique designs ranging from photo-realistic cities to more fantasy-based worlds.[3][4][5] Each kingdom has Mario searching for and clearing various objectives in order to obtain items known as Power Moons, which can power up the Odyssey and grant access to new worlds. Checkpoint flags littered throughout each world allow Mario to instantly warp to them once activated.[6][7] Certain levels feature areas called "flat" zones, where Mario is placed in a side-scrolling environment similar to his appearance in the original Super Mario Bros.[8]

In addition to Mario's existing repertoire of moves, such as triple-jumping and wall-jumping, Mario is able to throw out his cap, which is the physical form of a spirit named Cappy. The cap can be thrown in multiple directions to attack enemies and can also be used as a temporary platform.[6][9] When the cap is thrown at certain objects, enemies, or non-playable characters, Mario is able to take possession of them, referred to as "capturing", allowing him to use unique abilities. For example, Mario can possess a Bullet Bill to fly across large gaps, a bolt of electricity to climb up electric wires, and a tank to fire at enemies.[10][11] Some actions can be accelerated through the use of the motion controls in the Joy-Con controllers, though the game is otherwise fully playable when the Joy-Cons are attached to the Switch console.[12] Throughout the game, Mario can pick up coins, including purple ones unique to each kingdom, to be spent on items such as new hats and outfits, some of which are required for completing certain objectives.[6] The game uses a health system similar to the Super Mario Galaxy games, although Mario has unlimited lives. The only penalty for dying, whether from losing all health or to an instant-death hazard, is losing 10 coins. Even if the player has 0 coins, nothing further happens. You can also gain extra lives known as"Life-Up Hearts" which give you 3 extra hitpoints. The game also features cooperative play, in which a second player takes control of Cappy and can attack enemies independently of Mario.[13][14]

The game requires a minimum number of Power Moons to be collected from each Kingdom to move onto the next, though these may be obtained from any source, making major objectives largely optional. Once Bowser is defeated, each level is repopulated with more Power Moons, some of which require advanced techniques to obtain.[15] Collecting enough Power Moons allows for additional outfits to be purchased and unlocks two bonus areas, one of which is a boss rush. There is a level based on Peach's castle from Super Mario 64 that allows Mario to jump through paintings and face harder versions of previously-defeated bosses; this level has additional Power Moons that can be earned by completing in-game achievements.[16]

The game features a photo mode that allows players to use a free-moving camera to take and save screenshots, with additional options such as filters and stickers.[17][18] Use of the Odyssey-themed Mario, Peach, and Bowser Amiibo figurines allow for special in-game abilities and unlocking special costumes which are otherwise unavailable until after the player completes the game and collects enough Power Moons.[19] Other Amiibo can be scanned to provide hints to finding Power Moons.[20][16]

A hide-and-seek minigame called "Luigi's Balloon World" was released in February 2018 as part of an update. In it, players have 30 seconds to hide a balloon somewhere in a kingdom, which is then able to be played by others attempting to find it. A leaderboard system ranks the players who have found the most balloons.[21]

PlotEdit

Bowser, with the aid of the Broodals, a family of anthropomorphic rabbits serving as his wedding planners, kidnaps Princess Peach from the Mushroom Kingdom and takes her aboard his airship, intent on forcibly marrying her. Mario attempts to rescue her but is ejected from the ship and falls into the neighboring Cap Kingdom, his signature cap destroyed in the process. Mario meets Cappy, one of the kingdom's sentient hat-like creatures, and learns that Bowser also kidnapped Cappy's sister Tiara, to be used as Peach's wedding tiara. Cappy joins Mario and takes the shape of Mario's cap, providing him with the ability to temporarily possess, or "capture", the bodies of other creatures and objects. They travel to the nearby Cascade Kingdom and recover an airship, the Odyssey, and begin pursuing Bowser.

Mario and Cappy explore the various kingdoms to collect Power Moons to fuel the Odyssey and occasionally battle his minions, the Broodals, who have stolen artifacts from several kingdoms to set up Bowser's big wedding. Eventually, they catch up to Bowser in his own kingdom and defeat the Broodals, but Bowser departs for his wedding on the Moon. Mario and Cappy fly the Odyssey to the Moon's surface and confront Bowser inside of a cathedral. Mario and Bowser enter an underground cavern and battle. Mario wins the battle and frees Peach and Tiara, but the cavern begins to collapse. Mario captures an unconscious Bowser, using his powerful claws to escape to the surface, with Peach and Tiara in tow. After Peach thanks Mario for his help, Mario and Bowser, who regains consciousness, attempt to woo Peach, but they are both rejected. Peach, Cappy and Tiara board the Odyssey and begin to depart to the Mushroom Kingdom. Mario boards the ship just in time, leaving Bowser stranded on the Moon.

DevelopmentEdit

 
Longtime Nintendo designer Yoshiaki Koizumi served as the lead producer of the game

The game's development began after Super Mario 3D World released in late 2013, and was created by the same development team.[9][22] Under director Kenta Motokura, the team experimented to find fun concepts based on the series' "theme of surprise". For example, the team found that throwing a hat was the most pleasing action to perform with the Joy-Con controller, resulting in the hat "capture" game mechanic.[9] The brainstorm resulted in a large number of eccentric prototypes,[9][23] and the developers sought to incorporate them by orienting the game as a series of dense, sandbox environments.[9] This led to the game's varied Kingdom environments, each with unique game mechanics.[23] The developers prioritized the city environment when selecting which environments to represent in Odyssey. They wanted a familiar aspect from the series to anchor players in the novel setting, and so chose Pauline, a character who first appeared alongside Mario in Donkey Kong, to be the mayor of the world known as New Donk City. Some of Mario's in-game costume options reference his various prior appearances in other games of the series, such as Mario's Picross and Super Mario Maker.[24][25]

Odyssey was designed to appeal to Mario's core audience—a departure from the series' recent focus on casual players.[26][27][28] Unlike prior games which send Mario back to the beginning of the level after finding each main collectible, the Power Moons are designed to be found in continual exploration, with more major collectibles than previous ones in the series. The lack of required Power Moons for game progression gave players a wider liberty to explore at their leisure rather than advancing the story—a new direction for the series and a design challenge for development staff.[23] The developers wanted players to check everything that aroused their attention for secrets.[9] Shigeru Miyamoto, the series' creator, was not involved in the game's daily decision-making, but rather served as an executive producer, with the development team consulting him on the best ways to express game concepts. Miyamoto's feedback was specific, offering suggestions rather than ultimatums, but was highly supportive overall.[29]

MusicEdit

A first for the series, Nintendo's character development of Pauline led to them writing a vocal theme song, which eventually ended up representing the entire game.[30] The swing music-inspired song, "Jump Up, Super Star!", was composed by the game's lead composer Naoto Kubo and performed by Kate Davis, who also did the voice acting for Pauline.[30][31][32] The lyrics were originally written in Japanese by Nobuyoshi Suzuki, which was later localized in English by Nintendo of America employee Rob Tunstall, who refined them along with Rob Heiret, the game's lead English writer.[31] Nintendo's intent with the song was to create a "fun" jazz track that could be enjoyed outside of the game, but with references to the Mario franchise that could be further appreciated by fans of the series.[31] Additionally, they wanted a chorus that was simple enough for non-English speakers to sing along to.[31] Another vocal track featured in the game, "Break Free (Lead the Way)", was written following the same process.[33] Additional music for the game was composed by Shiho Fujii and longtime series composer Koji Kondo.

Two weeks before the game's release, Nintendo uploaded a Broadway-inspired promotional music video of the song, which featured live action dancers alongside a CGI animated Mario.[34] The song was released on iTunes shortly after, breaking into the top 40 best sellers on the platform in the United States.[35][36] A four-disc, 136 track complete soundtrack was released in Japan by Being Inc. in February 2018. It includes Japanese versions of "Jump Up, Super Star!" and "Break Free (Lead The Way)", as well as commentary from staff members who worked on the game.[37][38] In addition to the full soundtrack, a 12-track digital album featuring a selection of the game's music was released worldwide on iTunes in December 2017.[33]

Promotion and releaseEdit

The game was teased in the 2016 announcement trailer of the Nintendo Switch,[39][40] and formally announced at Nintendo's January 2017 presentation on the new console.[26] Gameplay footage soon followed.[41] At E3 2017, a New Donk City-themed section with multiple kiosks was set up, allowing attendees to demo the game.[42]

The game was released worldwide on October 27, 2017.[43] White wedding-themed Mario, Bowser, and Princess Peach Amiibo figurines were released to complement the game.[44] Nintendo released a limited edition Switch console bundle, which includes the console, a pair of Cappy-red-colored Joy-Cons, a Switch carrying case, and an eShop download code for the game.[45] In addition, Nintendo partnered with food manufacturing company Kellogg's in December 2017 to release a Mario-themed breakfast cereal in the United States, known as "Super Mario Cereal". The back of the box contains an NFC tag to function as an Amiibo for use in the game.[46]

ReceptionEdit

Reception
Aggregate score
Aggregator Score
Metacritic 97/100[47]
Review scores
Publication Score
Destructoid 9.5/10[48]
Edge 10/10[49]
EGM 10/10[50]
Famitsu 39/40[51]
Game Informer 9.75/10[52]
Game Revolution      [53]
GameSpot 10/10[54]
GamesRadar+      [55]
Giant Bomb      [56]
IGN 10/10[57]
Nintendo Life 10/10[58]
Nintendo World Report 10/10[59]
Polygon 9.5/10[60]
VideoGamer.com 10/10[61]
USGamer      [62]
Game Rant      [63]

At its announcement at E3 2017, Odyssey was the show's most popular game on social media and was considered best in show among developers in attendance.[64][65][64] Early impressions from critics noted that the game was dense with secrets and more focused on exploration than progression.[9][66] Andrew Webster of The Verge thought that the structure of the game lent itself well to the portable nature of the Switch, which players could play for either long sessions in order to follow the missions, or in short bursts while collecting "Power Moons", which the author compared to the "shrines", or hidden mini-dungeons, which were scattered throughout Breath of the Wild.[6] Despite the praise, Webster noted that the motion controls "felt frustratingly imprecise", preferring the accuracy of standard controls.[6] The ability for Mario to turn into his 2D Super Mario Bros. form in certain constrained segments was compared to the puzzles featured in The Legend of Zelda: A Link Between Worlds,[8][67] while VentureBeat made note of the game's similarities to the Sonic the Hedgehog series.[68] It won the awards in IGN's Best of E3 for "Best Platformer", "Best Nintendo Switch Game", and "Game of Show";[69] and in Destructoid's Best of E3 for "Best of Show".[70]

Upon release, Super Mario Odyssey received "universal acclaim" from critics according to review aggregator Metacritic, where it is the fifth-highest rated game on the platform, tied with a number of others.[47][b] Edge praised the inventiveness of the game's new ideas and the risks Nintendo had taken to deviate from the established formula of Mario games, which they believed had paid off. They likened the game to Super Mario 64 and called it the spiritual successor that had previously not yet been achieved. The magazine also complimented the introduction of Cappy and the capturing mechanic, which they called the most versatile ability in the Mario series to date, and enjoyed how the ability allowed Nintendo to reinvent a number of their favorite gameplay activities.[49] Famitsu gave the game a score of 39/40, the same as Super Mario 64 and the highest score for a 3D Mario game since then.[51] Perfect 10/10 scores were also awarded by IGN and GameSpot, who both praised the game's originality.[57][54] In contrast, Ian Dallas, the creator of What Remains of Edith Finch, gave Super Mario Odyssey a lukewarm review. He explained, "My problem with Super Mario Odyssey is that it’s not actually satisfying to finish... This is not to say it isn’t worth playing; it absolutely is. I just don’t think it’s worth finishing".[72]

Entertainment Weekly and Giant Bomb both ranked the game second in their list of the "Best Games of 2017",[73][74] and GamesRadar+ ranked it fourth on their list of the 25 Best Games of 2017,[75] while Eurogamer and Polygon ranked it third on their lists of the "Top 50 Games of 2017".[76][77] Ars Technica ranked the game as their Game of the Year.[78] Readers and staff of Game Informer voted it as the best platforming game of the year,[79][80] while the former also voted it as Game of the Year, along with Best Nintendo Game.[81][82] EGMNow also ranked the game at #4 in their list of the 25 Best Games of 2017.[83]

The game won the award for "Best Switch Game" in Destructoid's Game of the Year Awards 2017.[84] It also won the awards for "Best Platformer" and "Best Original Music" in IGN's Best of 2017 Awards,[85][86] whereas its other nominations were for "Game of the Year" and "Best Switch Game".[87][88] It was also nominated for "Switch Retail Game of the Year" and "Overall Game of the Year" by both reader and staff votes in Nintendo Life's Game of the Year Awards.[89][90]

SalesEdit

More than two million copies of the game were sold worldwide three days after release, with more than 500,000 of those being in Japan.[91][92] During its launch week, the game competed with Assassin's Creed Origins, which it was narrowly outsold by in the UK.[93] In the United States and Europe, it became Nintendo's fastest-selling Super Mario game ever, with 1.1 million copies sold in the US within five days.[94][95] According to the NPD Group, the game was the best-selling video game of October 2017,[96] and was listed by Amazon as the online retailer's highest-selling game of the year.[97] It sold 63,543 digital copies in Japan between September 25 and the end of October 2017.[98] By the end of 2017, Super Mario Odyssey had sold over nine million copies worldwide, surpassing Breath of the Wild as the bestselling Nintendo Switch game.[99] As of March 31, 2018, the title has sold 10.41 million copies worldwide.[100]

AccoladesEdit

List of awards and nominations
Year Awards Category Result Ref
2017 Game Critics Awards Best Action/Adventure Game Won [101]
Best Console Game Won
Best of Show Won
Gamescom Best of Gamescom Won [102]
Best Action Game Won
Best Family Game Won
Best Nintendo Switch Game Won
Most Wanted Consumer Award Won
Golden Joystick Awards Nintendo Game of the Year Nominated [103][104]
Ultimate Game of the Year Nominated
The Game Awards 2017 Game of The Year Nominated [105]
Best Game Direction Nominated
Best Score/Music Nominated
Best Audio Design Nominated
Best Action/Adventure Game Nominated
Best Family Game Won
2018 New York Game Awards Big Apple Award for Best Game of the Year Nominated [106]
Central Park Children's Zoo Award for Best Kids Game Won
Tin Pan Alley Award for Best Music in a Game Nominated
D.I.C.E. Awards Game of the Year Nominated [107][108]
Outstanding Achievement in Sound Design Won
Adventure Game of the Year Nominated
Outstanding Achievement in Game Design Nominated
NAVGTR Awards Control Design, 3D Won [109][110]
Control Precision Nominated
Game Design, Franchise Won
Game of the Year Won
Game, Franchise Family Won
Song, Original or Adapted ("Jump Up, Super Star!") Won
SXSW Gaming Awards Excellence in SFX Won [111][112]
Excellence in Musical Score Nominated
Excellence in Animation Nominated
Excellence in Gameplay Nominated
Video Game of the Year Nominated
Game Developers Choice Awards Best Design Nominated [113][114]
Game of the Year Nominated
Game Audio Network Guild Awards Best Original Song ("Jump Up, Super Star!") Nominated [115]
2018 Kids' Choice Awards Favorite Video Game Nominated [116][117]
14th British Academy Games Awards Best Game Nominated [118][119]
Family Won
Game Design Won

NotesEdit

  1. ^ スーパーマリオ オデッセイ (Japanese: Sūpā Mario Odessei)
  2. ^ Super Mario Odyssey shares its status as fifth-highest rated game on Metacritic with Super Mario Galaxy, Super Mario Galaxy 2, The Legend of Zelda: Breath of the Wild, Tony Hawk's Pro Skater 3, Perfect Dark, Metroid Prime, Grand Theft Auto III, Grand Theft Auto V, Halo: Combat Evolved, and NFL 2K1. The games that are rated higher than Super Mario Odyssey are The Legend of Zelda: Ocarina of Time, Tony Hawk's Pro Skater 2, Soulcalibur, and Grand Theft Auto IV.[71]

ReferencesEdit

  1. ^ Orland, Kyle (January 12, 2017). "Super Mario Odyssey brings Mario to Nintendo Switch, the "real world"". Ars Technica. Archived from the original on January 13, 2017. Retrieved January 13, 2017. 
  2. ^ Tamburro, Paul (June 13, 2017). "Super Mario Odyssey is Going to be the Weirdest Mario Game Yet - CraveOnline". CraveOnline. Archived from the original on August 7, 2017. Retrieved June 13, 2017. 
  3. ^ Gilbert, Ben (January 14, 2017). "Forget about that 'Super Mario' game on your iPhone — this is the new Mario game you're looking for". Business Insider. Archived from the original on January 14, 2017. Retrieved January 15, 2017. 
  4. ^ Staff, Paste (January 13, 2017). "Super Mario Odyssey Announced for the Nintendo Switch". Paste Magazine. Archived from the original on January 16, 2017. Retrieved January 15, 2017. 
  5. ^ Plante, Chris (January 12, 2017). "Super Mario Odyssey is an open world sandbox game for Nintendo Switch". The Verge. Archived from the original on January 14, 2017. Retrieved January 13, 2017. 
  6. ^ a b c d e Webster, Andrew (June 13, 2017). "Super Mario Odyssey is big, complex, and surprisingly hard". The Verge. Archived from the original on June 24, 2017. Retrieved June 13, 2017. 
  7. ^ Peckham, Matt (June 13, 2017). "10 Things Nintendo Told Us About 'Super Mario Odyssey'". Time. Archived from the original on June 14, 2017. Retrieved June 15, 2017. 
  8. ^ a b Donlan, Christian (June 14, 2017). "Nintendo consolidates an already special year". Eurogamer. Archived from the original on June 15, 2017. Retrieved June 20, 2017. 
  9. ^ a b c d e f g Schreier, Jason (June 13, 2017). "I Played 30 Minutes Of Super Mario Odyssey And It Sure Is Impressive". Kotaku. Archived from the original on June 15, 2017. Retrieved June 15, 2017. 
  10. ^ Frank, Allegra (June 13, 2017). "Mario possesses man, a frog, a dinosaur and more in Super Mario Odyssey". Polygon. Archived from the original on July 9, 2017. Retrieved June 13, 2017. 
  11. ^ Krupa, Daniel (June 13, 2017). "Super Mario Odyssey Hands-on Preview - A Brilliantly Bizarre Adventure". IGN. Archived from the original on June 13, 2017. Retrieved June 13, 2017. 
  12. ^ Frank, Allegra (October 27, 2017). "Super Mario Odyssey's motion controls are recommended, but not required". Polygon. Retrieved November 5, 2017. 
  13. ^ Newhouse, Alex (June 15, 2017). "Nintendo E3 207: Super Mario Odyssey Local Co-op Confirmed, Other Player Controls Cappy". GameSpot. Retrieved June 15, 2017. 
  14. ^ Ramos, Jeff (June 15, 2017). "Super Mario Odyssey will feature co-op". Polygon. Archived from the original on June 15, 2017. Retrieved June 15, 2017. 
  15. ^ Kuchera, Ben (November 8, 2017). "Why the design of Super Mario Odyssey feels so good". Polygon. Retrieved November 8, 2017. 
  16. ^ a b Kohlar, Phillip (October 27, 2017). "Super Mario Odyssey unlocks a ton of bonuses after you beat the game". Polygon. Retrieved November 6, 2017. 
  17. ^ Crecente, Brian (September 20, 2017). "'Super Mario Odyssey': Hands-On With The Photo Mode, The Flipping Forks, The Hats". Rolling Stone. Archived from the original on September 21, 2017. Retrieved September 20, 2017. 
  18. ^ Pereira, Chris (September 14, 2017). "Nintendo Switch's Super Mario Odyssey Has A Really Cool Photo Mode". GameSpot. Archived from the original on September 21, 2017. Retrieved September 20, 2017. 
  19. ^ "New Super Mario Odyssey footage shows more hats, more worlds, photo mode, and amiibo support". VG247.com. Archived from the original on September 22, 2017. Retrieved September 21, 2017. 
  20. ^ "Super Mario Odyssey has minigames, a tiara, and the best dinosaur". EGMNOW.com. Archived from the original on September 20, 2017. Retrieved September 21, 2017. 
  21. ^ Sarkar, Samit. "Super Mario Odyssey's first DLC adding Luigi balloon hunt". Polygon. Retrieved January 12, 2018. 
  22. ^ Campbell, Evan (April 8, 2014). "Next 3D Mario Game in Development". IGN. Archived from the original on January 30, 2016. Retrieved June 11, 2017. 
  23. ^ a b c Stark, Chelsea (June 13, 2017). "Super Mario Odyssey is a fantasy journey of hat-collecting and body-capturing". Polygon. Archived from the original on June 13, 2017. Retrieved June 14, 2017. 
  24. ^ Plunkett, Luke (June 13, 2017). "Super Mario Odyssey's Outfits Are A Nice Throwback". Kotaku. Archived from the original on June 14, 2017. Retrieved June 14, 2017. 
  25. ^ McCarthy, Caty (June 14, 2017). "Super Mario Odyssey Celebrates All the Spin-Offs of Mario's Past Through Costumes". USgamer. 
  26. ^ a b "Watch the Nintendo Switch presentation here". Polygon. Archived from the original on January 13, 2017. Retrieved January 12, 2017. 
  27. ^ Osborn, Alex (January 13, 2017). "Miyamoto Offers a Few New Super Mario Odyssey Details". IGN. Archived from the original on January 14, 2017. Retrieved January 15, 2017. 
  28. ^ Makuch, Eddie (January 13, 2017). "Super Mario Odyssey Is on the "Core Side," Like Super Mario 64, Miyamoto Says". GameSpot. Archived from the original on January 16, 2017. Retrieved January 15, 2017. 
  29. ^ Reeves, Ben (June 13, 2017). "How Shigeru Miyamoto Influenced Mario Odysseys Development". Game Informer. Archived from the original on June 28, 2017. Retrieved June 15, 2017. 
  30. ^ a b Alexander, Julia (June 14, 2017). "Super Mario Odyssey producer explains why Pauline has returned". Polygon. Archived from the original on June 15, 2017. Retrieved June 14, 2017. 
  31. ^ a b c d Osborn, Alex (November 20, 2017). "How Nintendo Made the Lyrics for Super Mario Odyssey's Jump Up Super Star". IGN. Retrieved December 20, 2017. 
  32. ^ Hilliard, Kyle. "Kate Higgins On Playing Pauline And Singing "Jump Up Superstar" For Super Mario Odyssey". Game Informer. Retrieved December 20, 2017. 
  33. ^ a b Moyse, Chris. "Super Mario Odyssey Sound Selection available on iTunes today". Destructoid. Retrieved January 8, 2018. 
  34. ^ Alexander, Julia (October 11, 2017). "Live-action Super Mario Odyssey trailer makes Mario a Broadway star". Polygon. Archived from the original on October 19, 2017. Retrieved January 2, 2018. 
  35. ^ Kelbaugh, Tyler. "Super Mario Odyssey's Theme, "Jump Up, Super Star", Breaks into the iTunes Top 25". Twinfinite. Archived from the original on October 22, 2017. Retrieved October 22, 2017. 
  36. ^ Swalley, Kirstin. "Super Mario Odyssey Official Music Video, Theme Song Coming to iTunes". Hardcore Gamer. Archived from the original on October 19, 2017. Retrieved October 19, 2017. 
  37. ^ Wong, Alistair (January 2, 2018). "Super Mario Odyssey Original Soundtrack Will Begin Its Journey On February 28, 2018". Siliconera. Retrieved January 7, 2018. 
  38. ^ Younger, Rob. "Super Mario Odyssey Soundtrack Goes on Sale Next Month". Twinfinite. Retrieved February 27, 2018. 
  39. ^ Frank, Allegra (October 20, 2016). "Nintendo Switch is getting a new Mario game". Polygon. Archived from the original on January 16, 2017. Retrieved January 13, 2017. 
  40. ^ Pereira, Chris (October 20, 2016). "Nintendo Switch Reveal Teased a New Mario Game". GameSpot. Archived from the original on November 14, 2016. Retrieved January 13, 2017. 
  41. ^ Nunneley, Stephany (January 15, 2017). "Super Mario Odyssey video breaks down what we know about the game so far". VG247.com. Archived from the original on January 16, 2017. Retrieved January 15, 2017. 
  42. ^ Hall, Charlie (June 15, 2017). "Nintendo's E3 booth put fans in Super Mario Odyssey's New Donk City". Polygon. Retrieved June 17, 2017. 
  43. ^ Alexander, Julia (June 13, 2017). "Super Mario Odyssey comes to the Switch this October". Polygon. Archived from the original on July 11, 2017. Retrieved June 13, 2017. 
  44. ^ Goldfarb, Andrew (June 13, 2017). "E3 2017: Super Mario Odyssey Amiibo Revealed". IGN. Archived from the original on June 13, 2017. Retrieved June 15, 2017. 
  45. ^ Buckley, Sean. "Play 'Super Mario Odyssey' in style with this themed Switch bundle". Engadget.com. Archived from the original on September 13, 2017. Retrieved September 14, 2017. 
  46. ^ McWhertor, Michael (November 29, 2017). "Nintendo's new Super Mario breakfast cereal is also an amiibo". Polygon. Retrieved November 29, 2017. 
  47. ^ a b "Super Mario Odyssey for Switch Reviews". Metacritic. Archived from the original on October 26, 2017. Retrieved December 8, 2017. 
  48. ^ Carter, Chris (October 27, 2017). "Review: Super Mario Odyssey". Destructoid. Archived from the original on October 27, 2017. Retrieved October 27, 2017. 
  49. ^ a b "Play • Super Mario Odyssey". Edge. No. 312. Future plc. October 12, 2017. pp. 98–100. ISSN 1350-1593. 
  50. ^ Schaefer, Emma (October 26, 2017). "Super Mario Odyssey review". EGMNow. Archived from the original on October 26, 2017. Retrieved October 26, 2017. 
  51. ^ a b Martin, Liam (October 19, 2017). "Super Mario Odyssey Nintendo Switch REVIEW: New verdict in - and it's NOT a perfect score". Daily Express. Retrieved October 19, 2017. 
  52. ^ Reiner, Andrew (October 26, 2017). "A Clever Tip Of The Hat - Super Mario Odyssey - Switch". Game Informer. Archived from the original on October 27, 2017. Retrieved October 26, 2017. 
  53. ^ Tamburro, Paul (October 26, 2017). "Super Mario Odyssey Review – A New Era". Game Revolution. Archived from the original on October 26, 2017. Retrieved October 26, 2017. 
  54. ^ a b Brown, Peter (October 26, 2017). "Super Mario Odyssey Review". GameSpot. Archived from the original on October 26, 2017. Retrieved October 26, 2017. 
  55. ^ Loveridge, Sam (October 26, 2017). "Super Mario Odyssey review". GamesRadar+. Archived from the original on October 26, 2017. Retrieved October 26, 2017. 
  56. ^ Ryckert, Dan (October 26, 2017). "Super Mario Odyssey Review". Giant Bomb. Archived from the original on October 26, 2017. Retrieved October 26, 2017. 
  57. ^ a b McCaffrey, Ryan (October 26, 2017). "Super Mario Odyssey Review". IGN. Archived from the original on October 26, 2017. Retrieved October 26, 2017. 
  58. ^ Whitehead, Thomas (October 26, 2017). "Review: Super Mario Odyssey (Switch)". Nintendo Life. Archived from the original on October 26, 2017. Retrieved October 26, 2017. 
  59. ^ Koopman, Dan (October 26, 2017). "Super Mario Odyssey (Switch) Review". Nintendo World Report. Archived from the original on October 26, 2017. Retrieved October 26, 2017. 
  60. ^ Kollar, Philip; Frank, Allegra (October 26, 2017). "Super Mario Odyssey review". Polygon. Archived from the original on October 26, 2017. Retrieved October 26, 2017. 
  61. ^ Ahern, Colm (October 26, 2017). "Super Mario Odyssey review". VideoGamer.com. Archived from the original on October 27, 2017. Retrieved October 26, 2017. 
  62. ^ "Mario Odyssey review". Retrieved October 26, 2017. 
  63. ^ "Super Mario Odyssey for Nintendo Switch review". Retrieved October 26, 2017. 
  64. ^ a b GamesIndustry Staff (June 16, 2017). "The GamesIndustry.biz E3 Award Winners". GamesIndustry.biz. Archived from the original on June 16, 2017. Retrieved June 17, 2017. 
  65. ^ Sarkar, Samit (June 28, 2017). "Nintendo and Mario dominate E3 2017 Game Critics Awards". Polygon. Archived from the original on June 28, 2017. Retrieved June 28, 2017. 
  66. ^ Bailey, Kat (June 15, 2017). "The Good and (Maybe) Bad of Super Mario Odyssey". USgamer. Archived from the original on June 24, 2017. Retrieved June 15, 2017. 
  67. ^ Martin, Liam (June 20, 2017). "Super Mario Odyssey NEWS: Classic NES secrets REVEALED for Nintendo Switch". Express.co.uk. Retrieved June 20, 2017. 
  68. ^ Grubb, Jeff; Minotti, Mike (June 19, 2017). "Super Mario Odyssey is a Sonic the Hedgehog clone". VentureBeat. Archived from the original on June 20, 2017. Retrieved June 21, 2017. 
  69. ^ "Best of E3 2017 Awards". IGN. Ziff Davis. June 13, 2017. Archived from the original on June 13, 2017. Retrieved June 17, 2017. 
  70. ^ Makedonski, Brett (June 23, 2017). "And Destructoid's E3 2017 Game of the Show was..." Destructoid. Archived from the original on June 24, 2017. Retrieved July 2, 2017. 
  71. ^ "Highest and Lowest Scoring Games". Metacritic. CBS Interactive. Archived from the original on August 23, 2014. Retrieved October 27, 2017. 
  72. ^ Dallas, Ian (January 8, 2018). "Super Mario Odyssey is fun to learn and pointless to master". Polygon. Vox Media. Retrieved January 27, 2018. 
  73. ^ Morales, Aaron; Abrams, Natalie (December 29, 2017). "The Year's Best Games". Entertainment Weekly. No. 1496-97. pp. 92–94. Retrieved December 27, 2017. 
  74. ^ Giant Bomb staff (December 29, 2017). "Game of the Year 2017 Day Five: Best, Worst, Cast, and Capture". Giant Bomb. Retrieved December 29, 2017. 
  75. ^ GamesRadar staff (December 22, 2017). "The best games of 2017: Page 3". GamesRadar+. Retrieved March 25, 2018. 
  76. ^ Eurogamer staff (December 30, 2017). "Eurogamer's Top 50 Games of 2017: 10-1". Eurogamer. Retrieved December 30, 2017. 
  77. ^ Polygon staff (December 18, 2017). "The 50 best games of 2017". Polygon. Vox Media. Retrieved February 13, 2018. 
  78. ^ Orland, Kyle (December 24, 2017). "Ars Technica's best video games of 2017". Ars Technica. Retrieved January 26, 2018. 
  79. ^ Game Informer staff (January 4, 2018). "Game Informer's Best Of 2017 Awards (Page 3)". Game Informer. Retrieved January 7, 2018. 
  80. ^ Cork, Jeff (January 4, 2018). "Reader's Choice Best Of 2017 Awards (Page 3)". Game Informer. Retrieved January 7, 2018. 
  81. ^ Cork, Jeff (January 4, 2018). "Reader's Choice Best Of 2017 Awards". Game Informer. Retrieved January 7, 2018. 
  82. ^ Cork, Jeff (January 4, 2018). "Reader's Choice Best Of 2017 Awards (Page 5)". Game Informer. Retrieved January 7, 2018. 
  83. ^ EGM staff (December 31, 2017). "EGM's Best of 2017: Part Five: #5 ~ #1". EGMNow. Retrieved January 14, 2018. 
  84. ^ Valdez, Nick (December 19, 2017). "Destructoid's award for Best Switch Game of 2017 goes to..." Destructoid. Retrieved January 4, 2018. 
  85. ^ "Best of 2017 Awards: Best Platformer". IGN. December 20, 2017. Retrieved December 22, 2017. 
  86. ^ "Best of 2017 Awards: Original Music". IGN. December 20, 2017. Retrieved December 22, 2017. 
  87. ^ "Best of 2017 Awards: Game of the Year". IGN. December 20, 2017. Retrieved December 22, 2017. 
  88. ^ "Best of 2017 Awards: Best Switch Game". IGN. December 20, 2017. Retrieved December 22, 2017. 
  89. ^ Whitehead, Thomas (December 31, 2017). "The 2017 Nintendo Life Game of the Year Awards (Reader's Choice)". Nintendo Life. Gamer Network. Retrieved January 5, 2018. 
  90. ^ Whitehead, Thomas (December 31, 2017). "The 2017 Nintendo Life Game of the Year Awards (Staff Choice)". Nintendo Life. Gamer Network. Retrieved January 5, 2018. 
  91. ^ Newhouse, Alex (October 30, 2017). "Super Mario Odyssey Sells 2 Million Copies In 3 Days". GameSpot. Retrieved October 31, 2017. 
  92. ^ Brightman, James. "Super Mario Odyssey sells over 500,000 copies in Japan in a few days". GamesIndustry.biz. Retrieved November 4, 2017. 
  93. ^ Dayus, Oscar (October 30, 2017). "Top 10 UK Sales Chart: Super Mario Odyssey Beaten To No.1 By Assassin's Creed Origins". GameSpot. Retrieved October 31, 2017. 
  94. ^ Pereira, Chris. "Super Mario Odyssey Becomes Fastest-Selling Mario Game Ever In US, Europe". GameSpot. Retrieved November 7, 2017. 
  95. ^ Tassi, Paul (November 2, 2017). "'Super Mario Odyssey' Is Now The Fastest-Selling Mario Game Ever In The US". Forbes. Retrieved December 7, 2017. 
  96. ^ Kain, Erik (November 16, 2017). "Nintendo Wins Big in October With 'Super Mario Odyssey' And The Nintendo Switch". Forbes. Retrieved December 2, 2017. 
  97. ^ Moyse, Chris (December 30, 2017). "Amazon currently lists Super Mario Odyssey as their best-selling video game of 2017". Destructoid. Retrieved December 2, 2017. 
  98. ^ Nelva, Giuseppe (December 8, 2017). "Super Mario Odyssey Sold 63,538 Copies Digitally in Japan in October; Gran Turismo Sport Sold 35,401". Dualshockers. Retrieved November 29, 2017. 
  99. ^ Handrahan, Matthew. "Nintendo's revenue rockets as Switch nears 15m sold". gamesindustry.biz. Retrieved January 31, 2018. 
  100. ^ "IR Information : Sales Data - Top Selling Title Sales Units". Nintendo. Retrieved 26 April 2018. 
  101. ^ "2017 Winners". Game Critics Awards. July 2017. Archived from the original on July 2, 2017. Retrieved July 2, 2017. 
  102. ^ "Super Mario Odyssey sweeps Best Of Gamescom awards". Metro. August 24, 2017. Archived from the original on August 27, 2017. Retrieved August 26, 2017. 
  103. ^ Chan, Sammy (November 13, 2017). "Golden Joystick Awards 2017 Nominees". Best in Slot. Retrieved December 22, 2017. 
  104. ^ Weber, Rachel (November 17, 2017). "The Legend of Zelda: Breath of the Wild scores big at the 35th Golden Joystick Awards presented with OMEN by HP". GamesRadar. Retrieved December 22, 2017. 
  105. ^ Makuch, Eddie (December 8, 2017). "The Game Awards 2017 Winners Headlined By Zelda: Breath Of The Wild's Game Of The Year". GameSpot. Retrieved December 22, 2017. 
  106. ^ Whitney, Kayla (January 25, 2018). "Complete list of winners of the New York Game Awards 2018". AXS. Retrieved January 27, 2018. 
  107. ^ Makuch, Eddie (January 14, 2018). "Game Of The Year Nominees Announced for DICE Awards". GameSpot. Retrieved January 17, 2018. 
  108. ^ Makuch, Eddie (February 22, 2018). "Legend Of Zelda: Breath Of The Wild Wins Game Of The Year At DICE Awards". GameSpot. Retrieved February 23, 2018. 
  109. ^ "Nominee List for 2017". National Academy of Video Game Trade Reviewers. February 9, 2018. Retrieved February 15, 2018. 
  110. ^ "Horizon wins 7; Mario GOTY". National Academy of Video Game Trade Reviewers. March 13, 2018. Retrieved March 14, 2018. 
  111. ^ McNeill, Andrew (January 31, 2018). "Here Are Your 2018 SXSW Gaming Awards Finalists!". SXSW. Retrieved February 1, 2018. 
  112. ^ IGN Studios (March 17, 2018). "2018 SXSW Gaming Awards Winners Revealed". IGN. Retrieved March 18, 2018. 
  113. ^ Gamasutra staff (January 5, 2018). "Breath of the Wild & Horizon Zero Dawn lead GDC 2018 Choice Awards nominees!". Gamasutra. Retrieved January 8, 2018. 
  114. ^ Makuch, Eddie (March 21, 2018). "Legend Of Zelda: Breath Of The Wild Wins Another Game Of The Year Award". GameSpot. Retrieved March 22, 2018. 
  115. ^ "2018 Awards". Game Audio Network Guild. Retrieved April 14, 2018. 
  116. ^ "NICKELODEON ANNOUNCES 2018 KIDS' CHOICE AWARDS NOMINATIONS". Nick.com. Viacom. February 26, 2018. Retrieved March 3, 2018. 
  117. ^ Drysdale, Jennifer (March 24, 2018). "2018 Kids' Choice Awards: The Complete Winners List". Entertainment Tonight. Retrieved March 25, 2018. 
  118. ^ deAlessandri, Marie (March 15, 2018). "Hellblade: Senua's Sacrifice at forefront of BAFTA Games Awards nominations". The Market for Computer & Video Games. Retrieved March 15, 2018. 
  119. ^ Makedonski, Brett (April 12, 2018). "BAFTA names What Remains of Edith Finch its best game of 2017". Destructoid. Retrieved April 12, 2018. 

External linksEdit