Street Fighter V
Street Fighter V[a] is a fighting video game developed by Capcom and Dimps. It is the sixth main numbered entry in the Street Fighter series. The game was released in February 2016 for the PlayStation 4 and Microsoft Windows; a Linux version was announced for release in Spring 2016, but has not emerged. The game features cross-platform play between the PlayStation 4 and Windows versions.
|Street Fighter V|
|Engine||Unreal Engine 4|
|Release||Microsoft Windows, PlayStation 4
|Arcade system||Taito Type X4|
Similar to the previous games in the series, Street Fighter V features a side-scrolling fighting gameplay system. The game also introduces the "V-Gauge", which builds as the player receives attacks and adds three new skills. The game features 16 characters at launch, with four of them being new to the series. A story mode and additional characters were added through updates and downloadable content.
According to Capcom, the game was a PlayStation 4 console exclusive as both Sony and Capcom had "the same vision for the growth potential in the fighting game space". The game was powered by Unreal Engine 4, and had a beta test prior to its launch. Upon release, the game received generally positive reviews, with critics praising the game's graphics and gameplay, but was criticized for its lack of content and characters, as well as its technical issues such as broken servers at launch and software bugs. Capcom was expecting the game to sell at least 2 million copies by the end of their fiscal year 2016. It missed the sales target, selling only 1.4 million copies as of March 31, 2016; though it accumulated lifetime sales of 1.7 million.
Street Fighter V carries on the side-scrolling fighting gameplay of its predecessors, in which two fighters use a variety of attacks and special abilities to knock out their opponent. The game features the EX gauge introduced in Street Fighter III, which builds as the player lands attacks and can be used to either power up special moves or perform super combos known as Critical Arts, although the Focus Attacks from the previous game have been removed. New to this game is the "V-Gauge", which builds as the player receives attacks and adds three new techniques: V-Skills, V-Reversals, and V-Triggers. V-Skills are special attacks unique to each fighter; for example, Ryu can parry an attack while M. Bison can reflect projectiles, some of which build V-Gauge when successfully performed. V-Reversals allow players to use a section of the V-Gauge to perform a counter move whilst being attacked. Finally, V-Triggers use the entire V-Gauge to allow the player to perform a unique ability, such as a temporary damage boost for Ryu's energy balls or added hits to Chun-Li's attacks. Additionally, the Stun Meter, which has been present since Street Fighter III, is made visible under the health bars in this game. The Stun Meter increases when receiving consecutive attacks and will cause the player to become stunned if filled; thus, it encourages players to play offensively when the opponent's Meter is close to full. The game also features an interactive arena, showcasing special animations when a player is defeated at the edge of the arena.
The game features 16 characters at launch, four of whom are new to the Street Fighter series. Following the game's launch, several additional characters were developed and added to the game via updates, beginning with six characters which were released throughout 2016. These characters, among other post-launch content, are able to be purchased via either real-world currency, or "Fight Money", earned through gameplay.
New playable characters are highlighted in bold, while characters which must be purchased are listed in italics.
The four new characters include Necalli, an intelligent wild Aztec-like warrior from an unknown country who seeks a strong opponent's soul; Rashid, a Middle Easterner who is capable of manipulating wind and is searching for a missing friend who has been kidnapped by Bison and Shadaloo; Laura Matsuda, a Brazilian fighter and older sister to Street Fighter III veteran Sean Matsuda who uses Brazilian jiu-jitsu and electricity in her attacks; and F.A.N.G, a new member of the Shadaloo Grand Masters who combines long ranged attacks and slippery movements with his ability to poison his opponents. New characters introduced following the game's launch include Kolin, the assistant to Street Fighter III's Gill; Ed, Balrog's Psycho-powered protégé; Abigail, a Canadian member of the Mad Gear gang from Final Fight; Menat, Rose's Egyptian teenage apprentice; and Zeku, Guy's Bushinryu master.
The story takes place between the events of Street Fighter IV and Street Fighter III. Years after he sacrificed himself to stop M. Bison, Charlie Nash awakens in a tomb and is instructed by a woman named Helen to retrieve an item from his old friend Guile that will help him destroy Bison. Meanwhile, the Shadaloo organization initiates "Operation C.H.A.I.N.S." by launching seven artificial satellites in orbit known as the "Black Moons", planning to spread fear and despair, the source of Bison's Psycho Power, and siphon this energy in order to render him and his forces invincible. Rashid infiltrates the headquarters of Shadaloo looking for a friend who was kidnapped by them, but is discovered and defeated by F.A.N.G. F.A.N.G. steals a chess piece-like item in Rashid's possession and uses it to detonate one of the Black Moons, triggering a high altitude electromagnetic pulse above New York City.
Unsuccessfully attempting to stop Bison and his subordinates in New York, Guile and Chun-Li are attacked by Charlie, who attempts to take the pieces sent to them before fleeing. Charlie reunites with Helen, who also convinces Rashid and Juri to form an alliance with them to retrieve the pieces. She explains they are the keys to control the Black Moons, which were sent to certain individuals in order to prevent their use. In possession of the same information, Karin Kanzuki summons warriors from around the globe to help gather the pieces before Shadaloo as well. All of them answer Karin's call except Ryu, who stays behind at Ken's suggestion to train further in order to keep his Satsui no Hado at bay.
As the warriors travel the world in search for the pieces, they are repeatedly attacked by Shadaloo's minions and Dolls, as well as the ancient Aztec god Necalli, who seeks to devour the strongest fighters' souls. During a fight, Cammy defeats and restrains her sister Decapre. Knowing she was being brainwashed by Shadaloo, Cammy refuses to surrender Decapre to the police and takes her away with Juri's help. Having gathered all remaining pieces and more allies, the warriors storm Shadaloo's base and successfully deactivate the Black Moons, but fail to defeat Bison's troops and are forced to retreat. F.A.N.G threatens Li-Fen, a young girl among those kidnapped and forced to create the Black Moons. He demands she alter their course and have them fall on Earth instead, striking six main cities around the globe in 24 hours to cause havoc and generate the Psycho Power they need.
Ryu returns from his training and defeats Necalli in combat, purging the Satsui no Hadou from himself and forcing the god to permanently retreat. He rejoins his companions in a second attack on the Shadaloo base. Rashid discovers his missing friend was killed by F.A.N.G long ago, but manages to stop the Black Moons completely using a hint his friend left for him. Charlie confronts Bison and fails to defeat him, but sacrifices himself to drain part of Bison's Psycho Power, weakening him enough for Ryu to finish him once and for all. Chun-Li takes Li-Fen, and the warriors evacuate the Shadaloo base as it is destroyed. The brainwashed Dolls recover their senses, while Rashid receives a pre-recorded message from his now deceased friend, thanking him for helping to save the world and telling him to move on with his life. Helen returns to her master, Gill, who declares he shall restore order to the world and asks Helen, revealed to be Kolin, to follow him.
Development and releaseEdit
Street Fighter V was developed by Capcom and Dimps. The game was unofficially revealed through a YouTube video on December 5, 2014, which was promptly taken down. It was officially revealed the next day during the 2014 PlayStation Experience in Las Vegas and was announced as being developed exclusively for the PlayStation 4 and Microsoft Windows. The game was built using Unreal Engine 4 and features cross-platform gameplay. The image song was chosen by Capcom to be "Survivor" by Man With A Mission.
On June 12, 2015, Capcom further clarified that the game will not be released on any other platforms due to a development partnership between Sony Computer Entertainment and themselves. On the partnership, Capcom's Matt Dahlgren said "Part of the reason we partnered up with Sony is, we share the same vision for the growth potential in the fighting game space. I'd say the key aspect is working with us on executing cross platform play, this is going to be the first time we've ever united our community into a centralized player base." Starting that July the game was available to play for a limited time at various Six Flags parks around the United States. On July 23, 2015, Capcom offered a beta program for players on the PS4 in North America that preordered the game and European players that signed up on the PSN website. However, while it was expected to last for five days, the beta suffered from significant server problems and was taken offline early as a result. On August 14, 2015, the beta for the PS4 was put back online for an internal stress test. Following the stress test, the beta was put back online on August 28, 2015.
Street Fighter V was released for PlayStation 4 and Windows on February 16, 2016.
One update for the PC version causes a driver with the name "Capcom.sys", a rootkit, to be installed into the system that allows applications to run arbitrary code with kernel-level permissions. On newer processors, it disables supervisor mode execution prevention (a processor capability that is used to prevent low privilege code like applications from running instructions with higher level privileges) and then re-enables supervisor mode execution prevention when the application is done running kernel-level code. This is done to prevent cheating. This driver does not validate what application is trying to use it, so any malware could use the driver to execute kernel-level code.
In June 2016, Capcom apologized for its lack of communication surrounding issues and future updates, saying "We’ll be the first to admit that we can improve our communication with the community, in terms of where our priorities lie around the game and status updates."
During the beta stage of the game, changes were introduced to certain animations, apparently to tone down their sexual content. Namely, a camera angle in Cammy's intro was changed, which originally provided a peek at her crotch, and a shot of R. Mika slapping her own butt during her critical art was modified to make the slapping happen off-screen. Reaction to the changes were mixed, some expressing distaste for what they felt was needless censorship that took away from the character's personalities, while others praised the changes, feeling the originals were too sexualized. Capcom refused to comment on specific changes, only stating that the game was still in active development, and as such, changes in general were to be expected.
Street Fighter V: Arcade EditionEdit
On October 5, 2017, Capcom announced Street Fighter V: Arcade Edition, set for release on January 16, 2018. The game will include all of the DLC characters from seasons 1 and 2, as well as new interface graphics, two new gameplay modes (Arcade Mode and Extra Battle Mode), and one more V-Trigger per character. The game is both a free downloadable update for owners of the original game, and a standalone retail game sold at a reduced price.
The web mini-series Street Fighter: Resurrection serves as a narrative prologue to the events of the game, with Charlie Nash being the protagonist. It aired on March 15, 2016 to April 5, 2016.
The PlayStation 4 version of Street Fighter V received generally favorable reviews from critics, as indicated by review aggregate website Metacritic, holding a score of 77/100 out of 80 reviews. Reception of the Microsoft Windows version was more mixed, holds one of 74/100, from 33 reviews. The game was praised for its graphics and gameplay, but was criticized for its lack of single-player content, characters, and unstable online performance at launch. Players of the game complained of similar issues (as well as others such as a lack of controller support) with 54% of the reviews on Steam being negative. Capcom's Yoshinori Ono issued an apology to fans for the host of server issues. On May 12, Capcom CEO Kenzo Tsujimoto admitted that Street Fighter V had a "lack of content" and that it "needed more polish". In November 2016, Ono said "we all know that we didn’t put out a complete product, in a way that is a learning experience"
Despite the initial launch issues, reviewers praised the game's core gameplay mechanics. GamesRadar praised the game's core fighting engine and accessibility (to newcomers), stating that it would be "...a real shame if the curious new players it has so much to offer were turned off by its limited early content", ultimately concluding that the game was "at its core, still brilliant", just that "during the early phase of its life at least – will vary greatly depending on the availability of fight-ready friends in your immediate vicinity." Similarly, IGN described the game as "An excellent fighting game that's missing too many features", explaining that "Finding the right mix of old-guard fighting game fundamentals and newer, more modern takes on the genre is no small task, but Street Fighter 5 handles that balancing act with grace", at the same time, they were disappointed that "so many key and standard features would be absent on launch day." The Daily Dot gave the game a 4.5/5 score, recognizing improved graphics and sound over its predecessor, while also noting a "lack of polish" in places, including some graphical glitches. Edge magazine also had mixed feelings on the game, stating "Mechanically, it's fantastic. Structurally, it's a mess and a missed opportunity". Metro compared the game to Splatoon as in that "the core gameplay is clearly very good but the content is relatively sparse", and as such, said that they may eventually raise their score from 8/10 to 10/10 if future content downloads are comparable to the ones Splatoon eventually had received from Nintendo. Other reviewers were harsher; Slant praised the balance, however, they said that "the game essentially gives the middle finger to a sizable portion of the audience" due to the lack of content or game modes. The Guardian refused to score the game, concluding "Street Fighter V is an unfinished catastrophe, a game delivered half-cooked, as if to meet a financial deadline rather than an artistic one. Nobody could offer a definitive judgement on the game today in good conscience. One thing, however, is certain: buying Street Fighter V today is a speculative gamble." Famitsu gave it a 35/40.
The game was initially criticized for having too many "rage-quitters", due to there being no penalty system. On March 9, Capcom took steps to fix the issue. Ono stated that one of multiple reasons for the game's February release date was for it to be out in time for the Capcom Pro Tour.
The Shadows Falls update was not well received by Destructoid, who scored it 4/10 and summarised it as "The blemishes are raw and sore, the flaws impossible not to gawk at. This is what took another five months? It’s a damned shame that only adds to the increasingly sad story of Street Fighter V". The deputy editor of Kotaku said it was "ridiculous and silly", while the Financial Post scored it 6/10, stating "everything surrounding it has been a dismal failure. The Story Mode is barely a narrative."
Some of the DLC has been attacked as too expensive. Commenting on the $10 stages and $6 costumes, Eurogamer said "It all amounts to a sense that Capcom's perhaps been a bit misguided in its DLC pricing."
In May 2015, Capcom announced that the company was expecting the game to sell at least 2 million copies worldwide before the end of the company's fiscal year. In Japan, Street Fighter V entered the chart at number four, with sales of 42,000 in the first week. The game reached number one in the UK PS4 physical sales chart, but was held off the top spot in the multiformat chart by Call of Duty: Black Ops III. It also reached number five in the US PlayStation Store download chart, but failed to enter the top 20 in Europe. The game was the seventh best-selling retail game in the US in February 2016 according to the NPD Group.
As of June 30, 2017, Capcom announced that Street Fighter V had shipped 1.7 million copies across the PS4 and PC platforms, digital downloads included, making it 300,000 copies short from their 2 million goal fiscal goal.
In 2016, Street Fighter V broke the Evolution Championship Series's record for most entrants in a single game with over 5,000 registrations. The following year the number of registrations fell to 2622.
In popular cultureEdit
Street Fighter V was featured in a Roadblock task during the 2017 cycle of the reality television show, The Amazing Race 29, during a leg taking place in South Korea. The contestant had to learn how to play the game from the coach, and then needed to beat a professional eSports player in one round to continue to race. The professional player would play one-handed if the contestant could not win in ten rounds, and then played blindfolded after another ten rounds.
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