Mario & Sonic at the Rio 2016 Olympic Games
Mario & Sonic at the Rio 2016 Olympic Games[a] is a crossover sports and party game in the Mario & Sonic at the Olympic Games series, released for the Nintendo 3DS in February 2016 in Japan, March 2016 in North America, and in April 2016 for Europe and Australia, and for the Wii U worldwide in June 2016. The game is officially licensed by the International Olympic Committee, as have the other games in the series. It was developed by Sega, with assistance from Arzest and Spike Chunsoft, and published by Nintendo. It is the fifth title in the Mario & Sonic at the Olympic Games series. The game is a collection of Olympic sports themed mini-games featuring characters from the Mario series and the Sonic the Hedgehog series. A sequel titled Mario & Sonic at the Tokyo 2020 Olympic Games will be released in November 2019 for the Nintendo Switch.
|Mario & Sonic at the Rio 2016 Olympic Games|
North American Wii U cover art
|Developer(s)||Sega Sports R&D|
Arzest/Spike Chunsoft (3DS)
|Director(s)||Hiroshi Miyamoto (3DS)|
Eigo Kasahara (Wii U)
|Designer(s)||Harumasa Nakajima (3DS)|
Shingo Kawakami (Wii U)
|Programmer(s)||Keiichi Noda (3DS)|
Kouichi Nomura (Wii U)
|Artist(s)||Hiroshi Kanazawa (3DS)|
Hitoshi Furukubo (Wii U)
|Series||Mario & Sonic|
|Engine||Hedgehog Engine (Wii U)|
|Platform(s)||Arcade, Nintendo 3DS, Wii U|
The game features thirty-four playable characters from Mario and Sonic the Hedgehog franchises, as well as the option to use a previously made Mii character in-game. New playable characters (or 'guests') to the series include Diddy Kong, Nabbit, Wendy O. Koopa, Larry Koopa, Rosalina, Toad, Dry Bowser, Jet the Hawk, Rouge the Bat, Wave the Swallow, Espio the Chameleon, Zavok, Sticks the Badger and Zazz. Each character has their own individual statistics for 'power', 'speed' and 'technique', which affect the player's performance depending on the variables of the minigame. Boxing, rugby sevens and football debut in the game alongside refined versions of returning events, such as athletics, volleyball, archery, swimming and equestrian. In the Wii U version, some of the minigames have motion control functionality using the Wii Remote controller.
The game was first revealed on the Japanese Nintendo Direct website on May 30, 2015. Like the previous games, the game was officially licensed by the International Olympic Committee. Both versions of the game released worldwide in 2016. An arcade edition of the game was also announced by Sega, which was released in Japan in 2016. It was released in North America and Europe on June 24, 2016 alongside the Wii U version.
On the review aggregator Metacritic, both the 3DS and Wii U versions of the game received "mixed or average" scores of 60 (based on 30 critics) and 65 (based on 26 critics) respectively. The game was criticised for being too similar to past installments of the Mario & Sonic series. Nintendo World Report gave the Wii U version a 7/10, stating "While the limited amount of events are the major downer here, I had fun playing them alone or with friends".
Stuart Andrews of TrustedReviews gave the Wii U version a 7/10, stating "While it's no masterpiece, being every bit as shallow and silly as the previous titles. Yet I found I surprisingly to be one of the most enjoyable games I'd played this year.".
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- "Mario & Sonic at the 2016 Rio Olympic Games Review". TrustedReviews. June 22, 2016. Retrieved October 29, 2017.