Not to be confused with Google Store.
Google Play
Google Play.svg
Developer(s) Google
Initial release
Android Market 
October 22, 2008; 8 years ago (2008-10-22)
Google Play 
March 6, 2012; 5 years ago (2012-03-06)
Development status Active
Platform Android, iOS, web, Chrome OS
Type Digital distribution app store
Website play.google.com

Google Play (formerly Android Market) is a digital distribution service operated and developed by Google. It serves as the official app store for the Android operating system, allowing users to browse and download applications developed with the Android software development kit (SDK) and published through Google. Google Play also serves as a digital media store, offering music, magazines, books, movies, and television programs. It previously offered Google hardware devices for purchase until the introduction of a separate online hardware retailer, Google Store, on March 11, 2015.

Applications are available through Google Play either free of charge or at a cost. They can be downloaded directly to an Android device through the Play Store mobile app, or by deploying the application to a device from the Google Play website. Applications exploiting hardware capabilities of a device can be targeted to users of devices with specific hardware components, such as a motion sensor (for motion-dependent games) or a front-facing camera (for online video calling). The Google Play store had over 50 billion app downloads in 2013 and has reached over 2.7 million apps published in 2017.

Google Play was launched on March 6, 2012, bringing together the Android Market, Google Music, and the Google eBookstore under one brand, marking a shift in Google's digital distribution strategy. The services operating under the Google Play banner are: Google Play Books, Google Play Games, Google Play Movies & TV, Google Play Music, and Google Play Newsstand.

Contents

Catalog contentEdit

Android applicationsEdit

Further information: Android (operating system)

As of February 2017, Google Play features over 2.7 million Android applications.[1] Users in over 145 countries can purchase apps, although Google notes on its support pages that "Paid content may not be available in some provinces or territories, even if the governing country is listed above."[2] Developers in over 150 locations can distribute apps on Google Play, though not every location supports merchant registration.[3] To distribute apps, developers have to pay a one-time $25 registration fee for a Google Play Developer Console account.[4] App developers can control which countries an app is distributed to, as well as the pricing for the app and in-app purchases in each country.[5][6] Developers receive 70% of the application price, while the remaining 30% goes to the distribution partner and operating fees.[7] Developers can set up sales, with the original price striked out and a banner underneath informing users when the sale ends.[8][9][10] Google Play allows developers to release early versions of apps to a select group of users, as alpha or beta tests.[11] Developers can also release apps through staged rollouts, in which "your update reaches only a percentage of your users, which you can increase over time."[12] Users can pre-order select apps (as well as movies, music, books, and games) to have the items delivered as soon as they are available.[13] Some network carriers offer billing for Google Play purchases, allowing users to opt for charges in the monthly phone bill rather than on credit cards.[14] Users can request refunds within 48 hours if "something you bought isn't working, isn't what you expected, was bought by accident, or you changed your mind about the purchase".[15] Apps meeting specific usability requirements can qualify as an Android Wear app.[16]

Play GamesEdit

Main article: Google Play Games

Google Play Games is an online gaming service for Android that features real-time multiplayer gaming capabilities, cloud saves, social and public leaderboards, and achievements. The service was introduced at the Google I/O 2013 Developer Conference,[17] and the standalone mobile app was launched on July 24, 2013.[18]

MusicEdit

Main article: Google Play Music
 
Global availability of Google Play Music

Google Play Music is a music and podcast streaming service and online music locker. It features over 40 million songs,[19] and gives users free cloud storage of up to 50,000 songs.[20]

As of January 2017, Google Play Music is available in 62 countries.[21]

BooksEdit

Main article: Google Play Books

Google Play Books is an ebook digital distribution service. Google Play offers over five million ebooks available for purchase,[22] and users can also upload up to 1,000 of their own ebooks in the form of PDF or EPUB file formats.[23]

As of January 2017, Google Play Books is available in 75 countries.[21]

Movies and TV showsEdit

Google Play Movies & TV is a video on demand service offering movies and television shows available for purchase or rental, depending on availability.[24]

As of January 2017, movies are available in over 110 countries, while TV shows are available only in Australia, Austria, Canada, France, Germany, Japan, Switzerland, the United States and the United Kingdom.[21]

News publications and magazinesEdit

Main article: Google Play Newsstand

Google Play Newsstand is a news aggregator and digital newsstand service offering subscriptions to digital magazines and topical news feeds.[25][26]

As of January 2017, the basic Newsstand service, with topical news feeds, is available worldwide. Paid Newsstand content is available in over 35 countries.[21]

DevicesEdit

Main article: Google Store

Google Play, before March 2015, had a Devices section for users to purchase Google Nexus devices, Chromebooks, Chromecasts, other Google-branded hardware, and accessories. A separate online hardware retailer called the Google Store was introduced on March 11, 2015, replacing the Devices section of Google Play.[27][28]

HistoryEdit

Google Play originated from three distinct products: Android Market, Google Music and Google eBookstore.

The Android Market was announced by Google on August 28, 2008,[29][30] and was made available to users on October 22.[31][32] Support for paid applications was introduced on February 13, 2009 for developers in the United States and the United Kingdom,[33] with support expanded to an additional 29 countries on September 30, 2010.[34] In December 2010, content filtering was added to the Android Market, the purchase refund window was reduced from 24-48 hours to 15 minutes, each app's details page started showing a promotional graphic at the top, and the maximum size of an app was raised from 25 megabytes to 50 megabytes.[35][36][37] The Google eBookstore was launched on December 6, 2010, debuting with three million ebooks, making it "the largest ebooks collection in the world".[38]

In February 2011, Google introduced a web application for Android Market that provides access through a computer.[39] Applications purchased through the Android Market website are downloaded and installed on an Android device remotely, with a "My Market Account" section letting users give their devices a nickname for easy recognition.[40] In March, Google added an in-app billing system to Android Market, allowing developers to sell in-app products.[41] In May, Google added new application lists to Android Market, including "Top Paid", "Top Free", "Editor's Choice", "Top Grossing", "Top Developers", and "Trending".[42][43] In July, Google introduced a redesigned interface with a focus on featured content, more search filters, and (in the US) book sales and movie rentals.[44] In September, the Motorola Xoom tablet received an update that brought the redesigned Android Market to Android Honeycomb-based devices.[45] In November, Google announced Google Music, a section of the Play Store offering music purchases.[46][47]

In March 2012, Google increased the maximum allowed size of an app by allowing developers to attach two expansion files to an app's basic download; each expansion file with a maximum size of 2 gigabytes, giving app developers a total of 4 gigabytes.[48][49] Also in March, the Android Market was re-branded as Google Play.[50][51][52] In May, Google began rolling out carrier billing for purchases in the Google Play Store.[14][53] Also in May, Google introduced in-app subscriptions to Google Play.[54][55] In August, Google announced the availability of Google Play gift cards.[56]

In May 2014, Google added support for PayPal as a payment method, along with expanding support for carrier billing and gift cards to more countries.[57][58] In July, the Android Play Store app added new headers to the Books/Movies sections, a new Additional Information screen offering a list featuring the latest available app version, installed size, and content rating, and simplified the app permissions prompt into overview categories.[59] July also saw the Play Store get a redesign consistent with the then-new Material Design design language.[60][61] In August, new app download badges were introduced [62], replacing the former plain-text number with a color-coded badge, with special color designations for surpassing certain app download milestones: grey for 100, 500, 1,000 or 5,000 downloads, blue for 10,000 or 50,000 downloads, green for 100,000 or 500,000 downloads, and red/orange for 1 million, 5 million, 10 million or 1 billion downloads.[63][64]

In March 2015, Google disclosed that over the past few months, it had been begun using a combination of automated tools and human reviewers to check apps for malware and terms of service violations before they are published in the Play Store. At the same time, it began rolling out a new age-based ratings system for apps and games, based on a given region's official ratings authority (for example, ESRB in the US).[65][66][67] In October, Google redesigned the Google Play Store Android app, giving it new animations, dividing up the content into "Apps and Games" and "Entertainment" sections, as well as support for languages read right-to-left.[68][69][70]

In April 2016, Google announced a redesign of all the icons used for its suite of Play apps, adding a similar style and consistent look.[71][72][73] In May, it was announced that the Google Play Store, including all Android apps, would be coming to Chrome OS in September 2016.[74][75] In June, Google announced that subscriptions charged through Google Play would now split the revenue 85/15, where developers receive 85% of revenue and Google only takes 15%, a change from the traditional 70/30 split in years prior. The move followed Apple's then-recently-announced change of the same model, although commentators were quick to point out that while Apple only grants the 85/15 revenue share after one year of active subscriptions, Google's subscription change takes effect immediately.[76][77][78] In October, Google announced a new detection and filtering system designed to provide "additional enhancements to protect the integrity of the store". The new system is aimed to detect and filter cases where developers have been attempting to "manipulate the placement of their apps through illegitimate means like fraudulent installs, fake reviews, and incentivized ratings".[79][80][81]

In February 2017, Google announced that Google Play would now let developers set sales for their apps, with the original price striked out and a banner underneath informing users when the sale ends. Google also announced that it had made changes to its algorithms to promote games based on user engagement and not just downloads. Finally, it announced new editorial pages for what it considers "optimal gaming experiences on Android", further promoting and curating games.[8][9][10]

InterfaceEdit

Apart from searching for content by name, apps can also be searched through keywords provided by the developer.[82] For the discoverability of apps, Play Store consists of lists featuring top apps in each category, including "Top Free", a list of the most popular free apps of all time; "Top Paid", a list of the most popular paid apps of all time; "Top Grossing", a list of apps generating the highest amounts of revenue; "Trending Apps", a list of apps with recent installation growth; "Top New Free", a list of the most popular new free apps; "Top New Paid", a list of the most popular new paid apps; "Featured", a list of new apps selected by the Google Play team; "Staff Picks", a frequently-updated list of apps selected by the Google Play team; "Editors' Choice", a list of apps considered the best of all time; and "Top Developer", a list of apps made by developers considered the best.[83]

Google Play enables users to know the popularity of apps, by displaying the number of times the app has been downloaded. The download count is a color-coded badge, with special color designations for surpassing certain app download milestones, including grey for 1,000 downloads, blue for 10,000 downloads, green for 100,000 downloads, and red/orange for 1 million downloads.[63][64]

Users can submit reviews and ratings for apps and digital content distributed through Google Play, which are displayed publicly. Ratings are based on a 5-point scale. App developers can respond to reviews using the Google Play Developer Console.[84]

App monetizationEdit

Google states in its Developer Policy Center that "Google Play supports a variety of monetization strategies to benefit developers and users, including paid distribution, in-app products, subscriptions, and ad-based models", and requires developers to comply with the policies in order to "ensure the best user experience". It requires that developers charging for apps and downloads through Google Play must use Google Play's payment system. In-app purchases unlocking additional app functionality must also use the Google Play payment system, except in cases where the purchase "is solely for physical products" or "is for digital content that may be consumed outside of the app itself (e.g. songs that can be played on other music players)."[85]

Play Store on AndroidEdit

Play Store
Developer(s) Google Inc.
Initial release October 22, 2008; 8 years ago (2008-10-22)
Stable release(s) [±]
Android 7.7.31 / April 19, 2017; 4 days ago (2017-04-19)[86]
Android TV 7.6.05 / April 4, 2017; 19 days ago (2017-04-04)[87]
Android Wear 7.5.08 / February 14, 2017; 2 months ago (2017-02-14)[88]
Development status Active
Operating system Android
Type Digital distribution
Website play.google.com
 
Get it on Google Play badge

Play Store is Google's official pre-installed app store on Android-certified devices. It provides access to content on the Google Play Store, including apps, books, magazines, music, movies, and television programs.[89]

Play Store filters the list of apps to those compatible with the user's device. Developers can target specific hardware components (such as compass), software components (such as widget), and Android versions (such as 7.0 Nougat).[90] Carriers can also ban certain apps from being installed on users' devices, for example tethering applications.[91]

There is no requirement that Android applications must be acquired using the Play Store. Users may download Android applications from a developer's website or through a third-party app store alternative.[92] Play Store applications are self-contained Android Package files (APK), similar to .exe files to install programs on Microsoft Windows computers.[93] On Android devices, an "Unknown sources" feature in Settings allows users to bypass the Play Store and install APKs from other sources.[94] Depending on developer preferences, some apps can be installed to a phone's external storage card.[95]

Installation historyEdit

The Play Store app features a history of all installed apps. Users can remove apps from the list, with the changes also synchronizing to the Google Play website interface, where the option to remove apps from the history does not exist.[96]

CompatibilityEdit

Google publishes the source code for Android through its "Android Open Source Project", allowing enthusiasts and developers to program and distribute their own modified versions of the operating system. However, not all these modified versions are compatible with apps developed for Google's official Android versions. The "Android Compatibility Program" serves to "define a baseline implementation of Android that is compatible with third-party apps written by developers". Only Android devices that comply with Google's compatibility requirements may install and access Google's Play Store application. As stated in a help page for the Android Open Source Project, "Devices that are "Android compatible" may participate in the Android ecosystem, including Android Market; devices that don't meet the compatibility requirements exist outside that ecosystem. In other words, the Android Compatibility Program is how we separate "Android compatible devices" from devices that merely run derivatives of the source code. We welcome all uses of the Android source code, but only Android compatible devices -- as defined and tested by the Android Compatibility Program -- may participate in the Android ecosystem."[97]

Some device manufacturers choose to use their own app store instead of - or in addition to - the Play Store. Examples include Amazon opting for Amazon Appstore instead of Google Play for its Kindle Fire tablet computers,[98] and Samsung adding Galaxy Apps for its line of Samsung Galaxy smartphones and tablets.[99]

Google Play ServicesEdit

Main article: Google Play Services

In 2012, Google began decoupling certain aspects of its Android operating system (particularly its core applications) so they could be updated through the Google Play store independently of the OS. One of those components, Google Play Services, is a closed-source system-level process providing APIs for Google services, installed automatically on nearly all devices running Android 2.2 "Froyo" and higher. With these changes, Google can add new system functionality through Play Services and update apps without having to distribute an upgrade to the operating system itself.[100] As a result, Android 4.2 and 4.3 "Jelly Bean" contained relatively fewer user-facing changes, focusing more on minor changes and platform improvements.[101]

History of app growthEdit

Year Month Applications available Downloads to date
2009 March 2,300[102]
December 16,000[103]
2010 March 30,000[104]
April 38,000[105]
July 70,000[106]
September 80,000[107]
October 100,000[108]
2011 April 3 billion[109]
May 200,000[110] 4,5 billion[110]
July 250,000[111] 6 billion[111]
October 500,000[112][113]
December 10 billion[114]
2012 April 15 billion[115]
June 600,000[116] 20 billion[116]
September 675,000[117] 25 billion[117]
October 700,000[118]
2013 May 48 billion[119]
July 1 million[120] 50 billion[120]
2017 February 2.7 million[1]

Google Play Awards and yearly listsEdit

In April 2016, Google announced the Google Play Awards, described as "a way to recognize our incredible developer community and highlight some of the best apps and games". The awards showcase five nominees across ten award categories, and the apps are featured in a dedicated section of Google Play. Google stated that "Nominees were selected by a panel of experts on the Google Play team based on criteria emphasizing app quality, innovation, and having a launch or major update in the last 12 months", with the winners announced in May.[121][122]

Google has also previously released yearly lists of apps it deemed the "best" on Google Play.[123][124]

On March 6, 2017, five years after Google Play's launch, Google released lists of the best-selling apps, games, movies, music, and books over the past five years.[125][126]

Application approvalEdit

Google places some restrictions on the types of apps that can be published, in particular not allowing sexually explicit content, child endangerment, violence, bullying & harassment, hate speech, gambling, illegal activities, and requiring precautions for user-generated content.[127]

Application bansEdit

Some mobile carriers can block users from installing certain apps. In March 2009, reports surfaced that several tethering apps were banned from the store.[128] However, the apps were later restored, with a new ban preventing only T-Mobile subscribers from downloading the apps. Google released a statement:[129]

In April 2011, Google removed the Grooveshark app from the store due to unspecified policy violations. CNET noted that the removal came "after some of the top music labels have accused the service of violating copyright law".[130] TechCrunch wrote approximately two weeks later that Grooveshark had returned to Android, "albeit not through the official App Market", but rather "Playing on Android's ability to install third-party applications through the browser, Grooveshark has taken on the responsibility of distributing the application themselves".[131]

In May 2011, Google banned the account of the developer of several video game emulators. Neither Google nor the developer publicly revealed the reason for the ban.[132]

In March 2013, Google began to pull ad blocking apps from the Play Store, per section 4.4 of the developers' agreement, which prohibits apps that interfere with servers and services.[133]

In March 2015, Google disclosed that over the past few months, it had been begun using a combination of automated tools and human reviewers to check apps for malware and terms of service violations before they are published in the Play Store.[65][66][67]

Application securityEdit

In February 2012, Google introduced a new automated antivirus system, called Google Bouncer, to scan both new and existing apps for malware, spyware, and trojan viruses.[134][135]

Apps submitted through Google Play can ask for or require certain permissions on the device, including access to body sensors, calendar, camera, contacts, location, microphone, phone, SMS, and storage.[136]

According to a 2014 research study released by RiskIQ, a security services company, malicious apps introduced through Google Play increased 388% between 2011 and 2013, while the number of apps removed by Google dropped from 60% in 2011 to 23% in 2013. The study further revealed that "Apps for personalizing Android phones led all categories as most likely to be malicious".[137][138] According to PC World, "Google said it would need more information about RiskIQ's analysis to comment on the findings."[139]

At the Black Hat security conference in 2012, security firm Trustwave demonstrated their ability to upload an app that would circumvent the Bouncer blocker system. The application used a JavaScript exploit to steal contacts, SMS messages, and photos, and was also capable of making the phone open arbitrary web pages or launch denial-of-service attacks. Nicholas Percoco, senior vice president of Trustwave's SpiderLabs advanced security team, stated that "We wanted to test the bounds of what it's capable of". The app stayed on Google Play for more than two weeks, being repeatedly scanned by the Bouncer system without detection, with Percoco further saying that "As an attack, all a malware attacker has to do to get into Google Play is to bypass Bouncer". Trustwave reached out to Google to share their findings, but noted that more manual testing of apps might be necessary to detect apps using malware-masking techniques.[140][141]

In October 2016, Engadget reported about a blog post named "Password Storage in Sensitive Apps" from freelance Android hacker Jon Sawyer, who decided to test the top privacy apps on Google Play. Testing two applications, one named "Hide Pictures Keep Safe Vault" and the other named "Private Photo Vault", Sawyer found significant errors in password handling in both, and commented, "These companies are selling products that claim to securely store your most intimate pieces of data, yet are at most snake oil. You would have near equal protection just by changing the file extension and renaming the photos."[142][143]

Security issuesEdit

In some cases applications which contained Trojans were hidden in pirated versions of legitimate apps.[144] In early March 2011, DroidDream, a trojan rootkit exploit, was released to the Android Market in the form of several free applications that were, in many cases, pirated versions of existing priced apps. This exploit allowed hackers to steal information such as IMEI and IMSI numbers, phone model, user ID, and service provider. The exploit also installed a backdoor that allowed the hackers to download more code to the infected device.[145] These apps were downloaded more than 50,000 times before Google took action and removed them from the Market. The exploit only affected devices running Android versions earlier than 2.3 "Gingerbread". In many cases, the only guaranteed method of removing the exploit from an infected device was to reset it to factory state, although community-developed solutions for blocking some aspects of the exploit were created.[146] Google started remotely removing the malicious apps from infected devices on March 5, and also released its own app, the "Android Market Security Tool March 2011", which automatically removed the exploit. This app was automatically installed to all infected devices, and users with infected devices were notified via e-mail.[147]

Patent issuesEdit

Some developers publishing on Google Play have been sued for patent infringement of US Patent 6,857,067, which is not owned by Google.[148]

Gift cardsEdit

The rumor of Play Store gift cards started after references to it was discovered in the 3.8.15 version update to the Play Store app.[149] Soon after, images of the gift cards started to leak,[150] and on August 21, 2012 they were made official by Google and rolled out over the next few weeks.[151][56]

Google Play gift cards are currently available in Australia, Austria, Belgium, Brazil, Canada, Denmark, Finland, France, Germany, Greece, Hong Kong, India, Ireland, Italy, Japan, Mexico, Netherlands, New Zealand, Norway, Poland, Portugal, Singapore, South Africa, Spain, Sweden, Switzerland, the United Kingdom and the United States.[152]

 
Gift cards in a Target store in the US

AvailabilityEdit

Users outside the countries/regions listed below only have access to free apps and games through Google Play.

Country/Region Paid apps and games Devices[153] Magazines[21] Books[21] Movies & TV[21] Music[21]
Customers can purchase[154] Developers can sell[155] Movies TV shows Standard All Access
  Albania Yes No No No No Yes No No No
  Algeria Yes No No No No No No No No
  Angola Yes No No No No Yes No No No
  Antigua and Barbuda Yes No No No No Yes No No No
  Argentina Yes Yes No Yes Yes Yes No Yes Yes
  Armenia Yes No No No No Yes No No No
  Aruba Yes No No No No Yes No No No
  Australia Yes Yes Yes Yes Yes Yes Yes Yes Yes
  Austria Yes Yes Yes Yes Yes Yes Yes Yes Yes
  Azerbaijan Yes Yes No No No Yes No No No
  Bahamas Yes No No No No No No No No
  Bahrain Yes Yes No Yes Yes Yes No No No
  Bangladesh Yes Yes Yes No No No No No No
  Belarus Yes Yes No No Yes Yes No Yes Yes
  Belgium Yes Yes Yes Yes Yes Yes No Yes Yes
  Belize Yes No No No No Yes No No No
  Benin Yes No No No No Yes No No No
  Bolivia Yes Yes No No Yes Yes No Yes Yes
  Bosnia and Herzegovina Yes No No No No Yes No Yes Yes
  Botswana Yes No No No No Yes No No No
  Brazil Yes Yes No Yes Yes Yes No Yes Yes
  Bulgaria Yes Yes No No No No No Yes Yes
  Burkina Faso Yes No No No No Yes No No No
  Cambodia Yes No No No No Yes No No No
  Cameroon Yes No No No No No No No No
  Canada Yes Yes Yes Yes Yes Yes Yes Yes Yes
  Cape Verde Yes No No No No Yes No No No
  Chile Yes Yes No Yes Yes Yes No Yes Yes
  China No Yes No No No No No No No
  Colombia Yes Yes No Yes Yes Yes No Yes Yes
  Costa Rica Yes Yes No No Yes Yes No Yes Yes
  Croatia Yes No No No No Yes No Yes Yes
  Cyprus Yes Yes No No No Yes No Yes Yes
  Czech Republic Yes Yes No No Yes Yes No Yes Yes
  Denmark Yes Yes Yes No Yes Yes No Yes Yes
  Dominican Republic Yes Yes No No Yes Yes No Yes Yes
  Ecuador Yes No No No Yes Yes No Yes Yes
  Egypt Yes Yes No Yes Yes Yes No No No
  El Salvador Yes No No No Yes Yes No Yes Yes
  Estonia Yes Yes No No Yes Yes No Yes Yes
  Fiji Yes No No No No Yes No No No
  Finland Yes Yes Yes No Yes Yes No Yes Yes
  France Yes Yes Yes Yes Yes Yes Yes Yes Yes
  Gabon Yes No No No No Yes No No No
  Germany Yes Yes Yes Yes Yes Yes Yes Yes Yes
  Ghana Yes No No No No No No No No
  Greece Yes Yes No No Yes Yes No Yes Yes
  Guatemala Yes No No No Yes Yes No Yes Yes
  Guinea-Bissau Yes No No No No No No No No
  Haiti Yes No No No No Yes No No No
  Honduras Yes Yes No No Yes Yes No Yes Yes
  Hong Kong Yes Yes Yes No Yes Yes No No No
  Hungary Yes Yes No No Yes Yes No Yes Yes
  Iceland Yes Yes No No No Yes No Yes Yes
  India Yes Yes Yes Yes Yes Yes No Yes Yes
  Indonesia Yes Yes No Yes Yes Yes No No No
  Ireland Yes Yes Yes Yes Yes Yes No Yes Yes
  Israel Yes Yes No No No No No No No
  Italy Yes Yes Yes Yes Yes Yes No Yes Yes
  Ivory Coast Yes No No No No Yes No No No
  Jamaica Yes Yes No No No Yes No No No
  Japan Yes Yes Yes Yes Yes Yes Yes Yes Yes
  Jordan Yes No No Yes Yes Yes No No No
  Kazakhstan Yes Yes No No Yes Yes No No No
  Kenya Yes No No No No No No No No
  Kuwait Yes Yes No Yes Yes Yes No No No
  Kyrgyzstan Yes No No No Yes Yes No No No
  Laos Yes No No No No Yes No No No
  Latvia Yes Yes No No Yes Yes No Yes Yes
  Lebanon Yes No No Yes Yes Yes No No No
  Liechtenstein Yes No No No No No No Yes Yes
  Lithuania Yes Yes No No Yes Yes No Yes Yes
  Luxembourg Yes Yes No No Yes Yes No Yes Yes
  Macedonia Yes No No No No Yes No Yes Yes
  Malaysia Yes Yes No Yes Yes Yes No No No
  Mali Yes No No No No Yes No No No
  Malta Yes Yes No No No Yes No Yes Yes
  Mauritius Yes No No No No Yes No No No
  Mexico Yes Yes No Yes Yes Yes No Yes Yes
  Moldova Yes No No No No Yes No No No
  Morocco Yes No No No No No No No No
  Mozambique Yes No No No No No No No No
  Namibia Yes No No No No Yes No No No
    Nepal Yes No No No No Yes No No No
  Netherlands Yes Yes Yes Yes Yes Yes No Yes Yes
  Netherlands Antilles Yes No No No No No No No No
  New Zealand Yes Yes Yes No Yes Yes No Yes Yes
  Nicaragua Yes No No No Yes Yes No Yes Yes
  Niger Yes No No No No Yes No No No
  Nigeria Yes Yes No No No No No No No
  Norway Yes Yes Yes No Yes Yes No Yes Yes
  Oman Yes No No Yes Yes Yes No No No
  Pakistan Yes Yes No No No No No No No
  Panama Yes Yes No No Yes Yes No Yes Yes
  Papua New Guinea Yes No No No No Yes No No No
  Paraguay Yes No No No Yes Yes No Yes Yes
  Peru Yes Yes No Yes Yes Yes No Yes Yes
  Philippines Yes Yes No Yes Yes Yes No No No
  Poland Yes Yes No Yes Yes Yes No Yes Yes
  Portugal Yes Yes Yes No Yes Yes No Yes Yes
  Qatar Yes No No Yes Yes Yes No No No
  Romania Yes Yes No No Yes No No Yes Yes
  Russia Yes Yes No Yes Yes Yes No Yes Yes
  Rwanda Yes No No No No Yes No No No
  Saudi Arabia Yes Yes No Yes Yes Yes No No No
  Senegal Yes No No No No Yes No No No
  Serbia Yes No No No No No No Yes Yes
  Singapore Yes Yes No No Yes Yes No No No
  Slovakia Yes Yes No No Yes Yes No Yes Yes
  Slovenia Yes No No No No Yes No Yes Yes
  South Africa Yes No No No Yes Yes No Yes Yes
  South Korea Yes Yes Yes Yes Yes Yes No No No
  Spain Yes Yes Yes Yes Yes Yes No Yes Yes
  Sri Lanka Yes No No No No Yes No No No
  Sweden Yes Yes Yes No Yes Yes No Yes Yes
   Switzerland Yes Yes Yes No Yes Yes No Yes Yes
  Taiwan Yes Yes Yes Yes Yes Yes No No No
  Tajikistan Yes No No No No Yes No No No
  Tanzania Yes No No No No Yes No No No
  Thailand Yes Yes No Yes Yes Yes No No No
  Togo Yes No No No No Yes No No No
  Trinidad and Tobago Yes No No No No Yes No No No
  Tunisia Yes No No No No No No No No
  Turkey Yes Yes No Yes Yes Yes No No No
  Turkmenistan Yes No No No No Yes No No No
  Uganda Yes No No No No Yes No No No
  Ukraine Yes Yes No Yes Yes Yes No Yes Yes
  United Arab Emirates Yes Yes No Yes Yes Yes No No No
  United Kingdom Yes Yes Yes Yes Yes Yes Yes Yes Yes
  United States[a] Yes Yes Yes Yes Yes Yes Yes Yes Yes
  Uruguay Yes No No No Yes Yes No Yes Yes
  Uzbekistan Yes No No No Yes Yes No No No
  Venezuela Yes No No No Yes Yes No Yes Yes
  Vietnam Yes Yes No No Yes Yes No No No
  Yemen Yes Yes No No No No No No No
  Zambia Yes No No No No Yes No No No
  Zimbabwe Yes No No No No Yes No No No

See alsoEdit

NotesEdit

ReferencesEdit

  1. ^ a b "Number of Android applications". AppBrain. February 9, 2017. Archived from the original on February 10, 2017. Retrieved February 24, 2017. 
  2. ^ "Paid app availability". Google Play Help. Google. Retrieved February 24, 2017. 
  3. ^ "Supported locations for developer & merchant registration". Developer Console Help. Google. Retrieved February 24, 2017. 
  4. ^ "How to use the Google Play Developer Console". Developer Console Help. Google. Retrieved February 24, 2017. 
  5. ^ "Supported locations for distribution to Google Play users". Developer Console Help. Google. Retrieved February 24, 2017. 
  6. ^ "Set up prices & app distribution". Developer Console Help. Google. Retrieved February 24, 2017. 
  7. ^ "Transaction fees". Developer Console Help. Google. Retrieved February 24, 2017. 
  8. ^ a b Bankhead, Paul (February 27, 2017). "Welcome to Google Developer Day at Game Developer Conference 2017". Android Developers Blog. Google. Retrieved March 1, 2017. 
  9. ^ a b Kastrenakes, Jacob (February 28, 2017). "Google now lets apps display sale prices in the Play Store". The Verge. Vox Media. Retrieved March 1, 2017. 
  10. ^ a b Rossignol, Derrick (February 28, 2017). "Google now lets developers offer sales on Android apps". Engadget. AOL. Retrieved March 1, 2017. 
  11. ^ "Set up alpha/beta tests". Developer Console Help. Google. Retrieved February 24, 2017. 
  12. ^ "Release app updates with staged rollouts". Developer Console Help. Google. Retrieved February 24, 2017. 
  13. ^ "Pre-order on Google Play". Google Play Help. Google. Retrieved March 1, 2017. 
  14. ^ a b O'Brien, Terrence (May 2, 2012). "Google Play adds carrier billing for music, movies and books". Engadget. AOL. Retrieved February 23, 2017. 
  15. ^ "Returns and refunds on Google Play". Google Play Help. Google. Retrieved February 24, 2017. 
  16. ^ "Wear App Quality". Android Developers. Google. Retrieved February 24, 2017. 
  17. ^ Webster, Andrew (May 15, 2013). "Google announces Play game services, Android's cross-platform answer to Game Center". The Verge. Vox Media. Retrieved January 18, 2017. 
  18. ^ Ingraham, Nathan (July 24, 2013). "Google takes on Game Center with Google Play Games for Android". The Verge. Vox Media. Retrieved January 18, 2017. 
  19. ^ Li, Abner (February 22, 2017). "Play Music 7.4 adds 'Recents' to navigation drawer, now has 40 million songs in library". 9to5Google. Retrieved February 24, 2017. 
  20. ^ "How to use Google Play Music". Google Play Help. Google. Retrieved January 21, 2017. 
  21. ^ a b c d e f g h "Country availability for apps & digital content". Google Play Help. Google. Retrieved January 15, 2017. 
  22. ^ Etherington, Darrell (March 6, 2013). "Google Play Offers Over 5M eBooks And More Than 18M Songs, One Year After Its Rebranding". TechCrunch. AOL. Retrieved February 23, 2017. 
  23. ^ m4tt (May 15, 2013). "Google Play Books enables user ebook uploads, Google Drive support". The Verge. Vox Media. Retrieved February 23, 2017. 
  24. ^ "Rent or buy movies & TV shows". Google Play Help. Google. Retrieved January 15, 2017. 
  25. ^ "Subscriptions on Google Play". Google Play Help. Google. Retrieved January 18, 2017. 
  26. ^ "Add news sources & topics to personalize Newsstand". Google Play Help. Google. Retrieved January 18, 2017. 
  27. ^ Bowers, Andrew (March 11, 2015). "Meet the updated Chromebook Pixel and the new Google Store". Official Google Blog. Google. Retrieved February 24, 2017. 
  28. ^ Amadeo, Ron (March 11, 2015). "Google launches the Google Store, a new place to buy hardware [Updated]". Ars Technica. Condé Nast. Retrieved February 24, 2017. 
  29. ^ Shankland, Stephen (August 28, 2008). "Google announces Android Market for phone apps". CNET. CBS Interactive. Retrieved February 23, 2017. 
  30. ^ Biggs, John (August 28, 2008). "Android to Get Its Own App Market". TechCrunch. AOL. Retrieved February 23, 2017. 
  31. ^ Chu, Eric (October 22, 2008). "Android Market: Now available for users". Android Developers Blog. Google. Retrieved February 23, 2017. 
  32. ^ Takahashi, Dean (October 22, 2008). "Google releases details on Android Market launch". VentureBeat. Retrieved February 23, 2017. 
  33. ^ Chu, Eric (February 13, 2009). "Android Market update: support for priced applications". Android Developers Blog. Google. Retrieved February 23, 2017. 
  34. ^ Chu, Eric (September 30, 2010). "More Countries, More sellers, More buyers". Android Developers Blog. Google. Retrieved February 23, 2017. 
  35. ^ Burnette, Ed (December 11, 2010). "Big changes in store for Android Market". ZDNet. CBS Interactive. Retrieved February 23, 2017. 
  36. ^ Hollister, Sean (December 11, 2010). "Android Market update streamlines content, nukes tabs, dismantles 24-hour return policy to appease devs". Engadget. AOL. Retrieved February 23, 2017. 
  37. ^ Ziegler, Chris (November 24, 2010). "Android Market adding content ratings to all apps, past, present, and future". Engadget. AOL. Retrieved February 23, 2017. 
  38. ^ Murray, Abraham (December 6, 2010). "Discover more than 3 million Google eBooks from your choice of booksellers and devices". Official Google Blog. Google. Retrieved February 23, 2017. 
  39. ^ Chu, Eric (February 2, 2011). "Introducing the Android Market website". Google Mobile Blog. Google. Retrieved February 23, 2017. 
  40. ^ Savov, Vlad (February 2, 2011). "Android Market gets a web store with OTA installations, in-app purchases coming soon". Engadget. AOL. Retrieved February 23, 2017. 
  41. ^ Chu, Eric (March 24, 2011). "In-App Billing on Android Market: Ready for Testing". Android Developers Blog. Google. Retrieved February 23, 2017. 
  42. ^ Cutler, Kim-Mai (May 11, 2011). "Android Market Now Highlights Top-Grossing and Trending Apps". Adweek. Beringer Capital. Retrieved February 23, 2017. 
  43. ^ Camp, Jeffrey Van (May 12, 2011). "Google revamps Android Market, adds more lists". Digital Trends. Retrieved February 23, 2017. 
  44. ^ Montoy-Wilson, Paul (July 12, 2011). "A new Android Market for phones, with books and movies". Google Mobile Blog. Google. Retrieved February 23, 2017. 
  45. ^ Burns, Chris (September 29, 2011). "Android Market update released for Honeycomb tablets". SlashGear. Retrieved February 23, 2017. 
  46. ^ Miller, Ross (November 16, 2011). "Google Music store official: artist hubs, Google+ integration, and more". The Verge. Google. Retrieved February 23, 2017. 
  47. ^ Rodriguez, Armando (November 16, 2011). "Get Started With Google's New Music Store". TechHive. International Data Group. Retrieved February 23, 2017. 
  48. ^ Sadewo, Bams (March 6, 2012). "Google Increases App Size Limit on Android Market to 4GB". Android Authority. Retrieved February 23, 2017. 
  49. ^ Albanesius, Chloe (March 6, 2012). "Google Ups Android App Size Limit to 4GB". PC Magazine. Ziff Davis. Retrieved February 23, 2017. 
  50. ^ Rosenberg, Jamie (March 6, 2012). "Introducing Google Play: All your entertainment, anywhere you go". Official Google Blog. Google. Retrieved February 23, 2017. 
  51. ^ Topolsky, Joshua (March 6, 2012). "Hello, Google Play: Google launches sweeping revamp of app, book, music, and video stores". The Verge. Vox Media. Retrieved February 23, 2017. 
  52. ^ Velazco, Chris (March 6, 2012). "Goodbye Android Market, Hello Google Play". TechCrunch. AOL. Retrieved February 23, 2017. 
  53. ^ Ziegler, Chris (May 2, 2012). "Google Play now lets you charge movies, music, and books to your phone bill on some carriers". The Verge. Vox Media. Retrieved February 23, 2017. 
  54. ^ Ziegler, Chris (May 24, 2012). "Google Play adds in-app subscription billing". The Verge. Vox Media. Retrieved February 23, 2017. 
  55. ^ Olivarez-Giles, Nathan (May 24, 2012). "Google Introduces in-App Subscriptions for Android". Wired. Condé Nast. Retrieved February 23, 2017. 
  56. ^ a b Lee, Michael (August 22, 2012). "Google rolls out Google Play gift cards". ZDNet. CBS Interactive. Retrieved February 23, 2017. 
  57. ^ Elbouchikhi, Ibrahim (May 15, 2014). "Helping You Go Global with More Seamless Google Play Payments". Android Developers Blog. Google. Retrieved February 23, 2017. 
  58. ^ Ruddock, David (May 15, 2014). "Play Store Now Accepts PayPal In 12 Countries, Carrier Billing, Gift Cards, And Developer Sales Countries Expanded, Too". Android Police. Retrieved February 23, 2017. 
  59. ^ Whitwam, Ryan (July 15, 2014). "[Update #2: 4.8.22] Latest Google Play Store 4.8.22 With PayPal Support, Simplified App Permissions, Bigger Buttons, And More [APK Download]". Android Police. Retrieved February 23, 2017. 
  60. ^ Ruddock, David (July 22, 2014). "Google Play Store Update 4.9.13 Adds Material Design App And Content Pages [APK Download]". Android Police. Retrieved February 24, 2017. 
  61. ^ Walter, Derek (July 23, 2014). "Google Play Store gets a Material Design-inspired makeover". Greenbot. International Data Group. Retrieved February 24, 2017. 
  62. ^ "Google Android Play Store Market Update (August 2014)". 2014-08-15. Retrieved 2017-03-28. 
  63. ^ a b Stimac, Blake (August 12, 2014). "Google Play Store now showcases app download numbers with new badges". Greenbot. International Data Group. Retrieved February 24, 2017. 
  64. ^ a b Grush, Andrew (August 12, 2014). "Play Store introduces colorful badges denoting number of app downloads". Android Authority. Retrieved February 24, 2017. 
  65. ^ a b Kim, Eunice (March 17, 2015). "Creating Better User Experiences on Google Play". Android Developers Blog. Google. Retrieved February 23, 2017. 
  66. ^ a b Perez, Sarah (March 17, 2015). "App Submissions On Google Play Now Reviewed By Staff, Will Include Age-Based Ratings". TechCrunch. AOL. Retrieved February 23, 2017. 
  67. ^ a b Cunningham, Andrew (March 17, 2015). "Google Play apps and updates are now subject to a review process". Ars Technica. Condé Nast. Retrieved February 23, 2017. 
  68. ^ Vincent, James (October 16, 2015). "A first look at the Google Play store redesign". The Verge. Vox Media. Retrieved February 23, 2017. 
  69. ^ Perez, Sarah (October 16, 2015). "Google Play Is Getting A Makeover". TechCrunch. AOL. Retrieved February 23, 2017. 
  70. ^ Steele, Billy (October 16, 2015). "Google Play's pending redesign gets an early tease". Engadget. AOL. Retrieved February 23, 2017. 
  71. ^ Chung, Jonathan (April 4, 2016). "A new look for the Google Play family of apps". The Keyword Google Blog. Google. Retrieved February 23, 2017. 
  72. ^ Whitwam, Ryan (April 4, 2016). "Google Announces New Google Play App Icons". Android Police. Retrieved February 23, 2017. 
  73. ^ Statt, Nick (April 4, 2016). "Google Play app icons are getting the candy-colored flat design treatment". The Verge. Vox Media. Retrieved February 23, 2017. 
  74. ^ Amadeo, Ron (May 19, 2016). "The Play Store comes to Chrome OS, but not the way we were expecting". Ars Technica. Condé Nast. Retrieved February 24, 2017. 
  75. ^ Protalinski, Emil (May 19, 2016). "Google Play is coming to Chrome OS in September". VentureBeat. Retrieved February 24, 2017. 
  76. ^ Bergen, Mark (June 8, 2016). "Google is offering app developers the same revenue-sharing terms Apple just announced — with one big advantage". Recode. Vox Media. Retrieved March 27, 2017. 
  77. ^ King, Sean (June 9, 2016). "Google planning to let developers keep 85% of app subscription payments". Android Authority. Retrieved March 27, 2017. 
  78. ^ Li, Abner (June 8, 2016). "Report: Google also working on 85-15 revenue split with developers, but without year long wait". 9to5Google. Retrieved March 27, 2017. 
  79. ^ Nagayama, Kazushi (October 31, 2016). "Keeping the Play Store trusted: fighting fraud and spam installs". Android Developers Blog. Google. Retrieved February 23, 2017. 
  80. ^ Perez, Sarah (October 31, 2016). "Google gets better at flagging apps trying to fake their way into the Play Store's top charts". TechCrunch. AOL. Retrieved February 23, 2017. 
  81. ^ Whitwam, Ryan (October 31, 2016). "Google rolling out improved fraud and spam detection in the Play Store". Android Police. 
  82. ^ "Get discovered on Google Play search". Developer Console Help. Google. Retrieved February 24, 2017. 
  83. ^ "Types of featured app lists". Developer Console Help. Google. Retrieved February 24, 2017. 
  84. ^ "View & analyze your app's ratings & reviews". Developer Console Help. Google. Retrieved February 25, 2017. 
  85. ^ "Monetization and Ads". Developer Policy Center. Google. Retrieved February 25, 2017. 
  86. ^ "Google Play Store". APKMirror. Android Police. April 19, 2017. Retrieved April 21, 2017. 
  87. ^ "Google Play Store (Android TV)". APKMirror. Android Police. April 4, 2017. Retrieved April 14, 2017. 
  88. ^ "Google Play Store (Android Wear)". APKMirror. Android Police. February 14, 2017. Retrieved March 28, 2017. 
  89. ^ "Find the Google Play Store app". Google Play Help. Google. Retrieved February 25, 2017. 
  90. ^ "Device Compatibility". Android Developers. Google. Retrieved February 25, 2017. 
  91. ^ O'Brien, Terrence (May 2, 2011). "Carriers crack down on Android tethering apps, rain on our mobile hotspot parade". Engadget. AOL (a division of Verizon Communications). Retrieved February 25, 2017. 
  92. ^ Ganapati, Priya (June 11, 2010). "Independent App Stores Take On Google's Android Market". Wired. Condé Nast. Retrieved February 26, 2017. 
  93. ^ Gordon, Scott Adam. "What is an APK file and how do you install one?". Android Pit. Retrieved February 26, 2017. 
  94. ^ Graziano, Dan (September 12, 2013). "How to install apps outside of Google Play". CNET. CBS Interactive. Retrieved February 26, 2017. 
  95. ^ "App Install Location". Android Developers. Google. Retrieved February 26, 2017. 
  96. ^ Cipriani, Jason (November 28, 2012). "Delete downloaded app history from Google Play". CNET. CBS Interactive. Retrieved February 25, 2017. 
  97. ^ "Frequently Asked Questions". Android Open Source Project. Google. Archived from the original on August 3, 2010. Retrieved February 26, 2017. 
  98. ^ Ravenscraft, Eric (January 3, 2017). "How to Get Google Play on a Kindle Fire and Install Any Android App You Want". Lifehacker. Univision Communications. Retrieved February 26, 2017. 
  99. ^ Tanasychuk, Mike (January 21, 2016). "How to download and update apps through Galaxy Apps on your Samsung phone or tablet". Android Central. Retrieved February 26, 2017. 
  100. ^ Amadeo, Ron (September 3, 2013). "Balky carriers and slow OEMs step aside: Google is defragging Android". Ars Technica. Condé Nast. Retrieved March 11, 2017. 
  101. ^ Cunningham, Andrew (August 9, 2013). "Review: Android 4.3's multitude of minor changes future-proofs the platform". Ars Technica. Condé Nast. Retrieved March 13, 2017. 
  102. ^ Lawson, Stephen (March 17, 2009). "Android Market Needs More Filters, T-Mobile Says". PC World. International Data Group. Retrieved February 24, 2017. 
  103. ^ Wauters, Robin (December 16, 2009). "Google: Actually, We Count Only 16,000 Apps In Android Market". TechCrunch. AOL. Retrieved February 24, 2017. 
  104. ^ Chan, Casey (March 18, 2010). "Android Market has 30,000 apps, sort of". Android Central. Retrieved February 24, 2017. 
  105. ^ Nickinson, Phil (April 15, 2010). "Android Market now has 38,000 'apps'". Android Central. Retrieved February 24, 2017. 
  106. ^ Nickinson, Phil (July 15, 2010). "Android Market now officially has more than 70,000 applications". Android Central. Retrieved February 24, 2017. 
  107. ^ Hildenbrand, Jerry (September 9, 2010). "Android Market has more than 80,000 apps, Android's Rubin says". Android Central. Retrieved February 24, 2017. 
  108. ^ Gibb, Kyle (October 6, 2010). "Android Market passes 100,000 'apps'". Android Central. Retrieved February 24, 2017. 
  109. ^ Rao, Leena (April 14, 2011). "Google: 3 Billion Android Apps Installed; Downloads Up 50 Percent From Last Quarter". TechCrunch. AOL. Retrieved February 24, 2017. 
  110. ^ a b Barra, Hugo (May 10, 2011). "Android: momentum, mobile and more at Google I/O". Official Google Blog. Google. Retrieved February 24, 2017. 
  111. ^ a b Nickinson, Phil (July 14, 2011). "Android Market now has more than a quarter-million applications". Android Central. Retrieved February 24, 2017. 
  112. ^ Horn, Leslie (October 24, 2011). "Report: Android Market Reaches 500,000 Apps". PC Magazine. Ziff Davis. Retrieved February 24, 2017. 
  113. ^ Brian, Matt (October 21, 2011). "Google's Android Market surpasses 500,000 successful submissions". The Next Web. Retrieved February 24, 2017. 
  114. ^ Isaac, Mike (December 6, 2011). "Android Market Hits 10 Billion Downloads, Kicks Off App Sale". Wired. Condé Nast. Retrieved February 24, 2017. 
  115. ^ Lunden, Ingrid (May 7, 2012). "Google Play About To Pass 15 Billion App Downloads? Pssht! It Did That Weeks Ago". TechCrunch. AOL. Retrieved February 24, 2017. 
  116. ^ a b Fingas, Jon (June 27, 2012). "Google Play hits 600,000 apps, 20 billion total installs". Engadget. AOL. Retrieved February 24, 2017. 
  117. ^ a b Lutz, Zachary (September 26, 2012). "Google Play hits 25 billion app downloads, holds celebratory yard sale with $0.25 games". Engadget. AOL. Retrieved February 24, 2017. 
  118. ^ Womack, Brian (October 29, 2012). "Google Says 700,000 Applications Available for Android". Bloomberg Businessweek. Bloomberg L.P. Archived from the original on November 1, 2012. Retrieved February 24, 2017. 
  119. ^ Ward, Brad (May 15, 2013). "Google: 900 million Android activations, 48 billion app installs". Android Authority. Retrieved February 24, 2017. 
  120. ^ a b Warren, Christina (July 24, 2013). "Google Play Hits 1 Million Apps". Mashable. Retrieved February 24, 2017. 
  121. ^ Kochikar, Purnima (April 21, 2016). "The Google Play Awards coming to Google I/O". Android Developers Blog. Google. Retrieved February 26, 2017. 
  122. ^ Perez, Sarah (April 22, 2016). "Google showcases the best Android apps for its first-ever Google Play Awards". TechCrunch. AOL. Retrieved February 26, 2017. 
  123. ^ Goldman, David (December 10, 2015). "The best apps of 2015 ... according to Apple and Google". CNN. Retrieved February 26, 2017. 
  124. ^ Luckerson, Victor (December 1, 2014). "Google Says These Are 2014's Best Android Apps". Time. Time Inc. Retrieved February 26, 2017. 
  125. ^ Gartenberg, Chaim (March 6, 2017). "The top-selling Google Play Store content of all time is exactly what you think it is". The Verge. Vox Media. Retrieved March 6, 2017. 
  126. ^ Nieva, Richard (March 6, 2017). "At 5, Google Play calls out Adele, Candy Crush as most popular". CNET. CBS Interactive. Retrieved March 6, 2017. 
  127. ^ "Let's build the world's most trusted store for apps and games". Developer Policy Center. Google. Retrieved February 26, 2017. 
  128. ^ Krazit, Tom (March 31, 2009). "Google bans tethering app from Android Market?". CNET. CBS Interactive. Retrieved February 26, 2017. 
  129. ^ Krazit, Tom (April 2, 2009). "Google restores tethering app for Android users outside U.S.". CNET. CBS Interactive. Retrieved February 26, 2017. 
  130. ^ Sandoval, Greg (April 6, 2011). "Google boots Grooveshark from Android Market". CNET. CBS Interactive. Retrieved February 26, 2017. 
  131. ^ Kumparak, Greg (April 18, 2011). "Grooveshark Back On Android, Bypasses The Android App Market". TechCrunch. AOL. Retrieved February 26, 2017. 
  132. ^ Murphy, David (May 30, 2011). "Google Pulls Yongzh's Emulator Apps Off Android Market". PC Magazine. Ziff Davis. Retrieved February 26, 2017. 
  133. ^ Gordon, Whitson (March 13, 2013). "Google Has Started Removing Ad Blockers from the Play Store". Lifehacker. Univision Communications. Retrieved February 17, 2017. 
  134. ^ Lockheimer, Hiroshi (February 2, 2012). "Android and Security". Google Mobile Blog. Google. Retrieved February 26, 2017. 
  135. ^ Albanesius, Chloe (February 2, 2012). "Google 'Bouncer' Now Scanning Android Market for Malware". PC Magazine. Ziff Davis. Retrieved February 26, 2017. 
  136. ^ "App permissions for Android 6.0 and up". Google Play Help. Google. Retrieved April 12, 2017. 
  137. ^ "RiskIQ Reports Malicious Mobile Apps in Google Play Have Spiked Nearly 400 Percent". RiskIQ. February 19, 2014. Retrieved February 26, 2017. 
  138. ^ Vaughan-Nichols, Steven J. (February 19, 2014). "RiskIQ claims malicious Android apps up by almost 400 percent on Google Play". ZDNet. CBS Interactive. Retrieved February 26, 2017. 
  139. ^ Miners, Zach (February 19, 2014). "Report: Malware-infected Android apps spike in the Google Play store". PC World. International Data Group. Retrieved February 26, 2017. 
  140. ^ Messmer, Ellen (July 23, 2012). "Black Hat demo: Google Bouncer malware detection can be beaten". InfoWorld. International Data Group. Retrieved April 12, 2017. 
  141. ^ "Black Hat: Researchers find way to "bounce" malware into Google app store". SC Magazine. July 26, 2012. Retrieved April 12, 2017. 
  142. ^ Blue, Violet (October 14, 2016). "'Secure' apps in Google's Play Store are a crapshoot". Engadget. AOL. Retrieved October 14, 2016. 
  143. ^ "Password Storage In Sensitive Apps". October 6, 2016. Retrieved October 14, 2016. 
  144. ^ Aaron Gingrich (March 6, 2011). "The Mother Of All Android Malware Has Arrived". Android Police. Retrieved February 16, 2012. 
  145. ^ "The Mother Of All Android Malware Has Arrived: Stolen Apps Released To The Market That Root Your Phone, Steal Your Data, And Open Backdoor". Android Police. Retrieved March 22, 2011. 
  146. ^ "Malware Monster: DroidDream Is An Android Nightmare, And We've Got More Details". Android Police. Retrieved March 22, 2011. 
  147. ^ "An Update on Android Market Security". Googlemobile.blogspot.com. March 5, 2011. Retrieved March 22, 2011. 
  148. ^ Crazy patent troll suing devs for posting apps to Google Play
  149. ^ Russakovskii, Artem (August 15, 2012). "Google Is Gearing Up To Finally Introduce Play Store Gift Cards And A Wishlist [APK Teardown]". Android Police. Retrieved February 23, 2017. 
  150. ^ Nickinson, Phil (August 16, 2012). "Google Play gift cards are real - and here's what they look like". Android Central. Retrieved February 23, 2017. 
  151. ^ Nickinson, Phil (August 21, 2012). "Google Play Gift Cards are official, rolling out over the next few weeks". Android Central. Retrieved February 23, 2017. 
  152. ^ "Gift cards & Google Play balance". Google Play Help. Retrieved September 5, 2013. 
  153. ^ "Country availability for devices". Google Play Help. Google. Retrieved January 1, 2015. 
  154. ^ "Paid App Availability". Google Play Help. Retrieved February 12, 2017. 
  155. ^ "Supported locations for merchants". Google Play Help. 

External linksEdit