User:V8fan/Civilization IV: Colonization

Sid Meier's Civilization IV: Colonization
Developer(s)Firaxis Games
Publisher(s)2K Games
Designer(s)H. Edward Piper
SeriesCivilization
EngineCivilization IV (a derivation of the Gamebryo engine)
Platform(s)Microsoft Windows, Mac OS X[1]
ReleaseSeptember 22, 2008
Genre(s)Turn-based strategy
Mode(s)Single-player, Multiplayer

Sid Meier's Civilization IV: Colonization is a remake (a total conversion[2] using Sid Meier's Civilization IV engine) of the 1994 turn-based strategy game Sid Meier's Colonization.[3] Players control settlers from one of four European nations, Spain, England, France, or the Netherlands, that are trying to conquer/colonize the New World in the time period between 1492–1792. The final goal of each player is to build up their colonies and a standing army, then declare independence from their mother country and defeat the military force that the King sends to crush the rebellion.[3][4][5][6][7][8]

The Windows version was released on September 22, 2008. A Mac OS X version was released in January 2010.[9] Sid Meier's Civilization IV: Colonization does not require the original Sid Meier's Civilization IV in order to play.[10]

Gameplay edit

In order to build and expand their cities, players must balance negotiations with several separate groups: the natives of the Americas, colonists from the player's home country, and other colonists from the old world. Players may also recruit founding fathers to join their cause — each with a specific bonus that helps them throughout the game. The player influences the direction of his colony through his choices in diplomacy, recruitment, and city management. Additional colonists from Europe or converted natives can result in population increases after food surpluses exceed a preset level.

Economics and trade come into play when the player makes finished goods and sells them in Europe, or trades with the natives for other goods or gold. By harvesting natural resources, skilled craftsmen can convert them into finished goods for sale or trade. Additionally, silver can be mined for direct trade, and ore can be mined to turn into tools and then in turn guns. Skilled craftsmen produce twice as much as regular workers, and specialist buildings can be built to increase overall production as well.

Nations and leaders edit

Colony King Leader(s)
England (New England) King of England John Adams
George Washington
France (New France) King of France Samuel de Champlain
Louis de Frontenac
Netherlands (New Netherlands) King of the Netherlands Adriaen van der Donck
Peter Stuyvesant
Spain (New Spain) King of Spain Simón Bolívar
José de San Martín
Apache Mangas Coloradas
Arawak Agueybana
Aztec Montezuma
Cherokee Oconostota
Inca Huayana Capac
Iroquois Logan
Tupi Cunhambebe
Sioux Sitting Bull

Natural resources and finished goods edit

Good Resource Harvester Worker Building Terrain
Cigars Tobacco Tobacco Planter Tobacconist Tobacco Shop Grassland
Cloth Cotton Cotton Planter Weaver Weaver's Shop Prairie
Coats Furs Fur Trapper Fur Trader Fur Trading Post Forest/Mixed Forest
Rum Sugar Sugar Planter Distiller Rum Distillery Marsh

Bonuses edit

The player's selection of nationality, made at the start of the game, affects the colony's standing in the world: The English receive an immigration bonus, while the Dutch enjoy trade bonuses. The French diplomacy edge encourages more favorable relations with native tribes, while the Spanish Conquistador bonus favors conquest against the natives.[6]

In addition to single-player campaigns, the new game has a multiplayer component.[3][6]

Changes from Sid Meier's Colonization edit

thumb|left|210px|Some Continental Congress members

In addition to updated graphics engine and a multiplayer segment, Civilization IV: Colonization has many new gameplay mechanics. When starting the game, in addition to choosing a starting European nation, a player chooses between two governors, each with different advantages.[11] In addition, national borders is a gameplay concept taken from Civilization IV. This means that rivals cannot pass into each other's land unless they have an open borders agreement — or they have declared war.

Unlike the original game, nations cannot recruit the same founding fathers. Each founding father is recruited by one and only one nation/player. Moreover, founding fathers will only join nations with certain criteria, namely a certain level of "points" obtained in various categories (political, military, exploration, religion, and trade).[12]

After the player declares independence, players draft a constitution determining the government style of their independent nation. For example, if a nation chooses a monarchical system, then it can still trade with Europe during the war for independence.[13]

Additionally, there are no longer any Loyalist victories.

Engine edit

The game runs on an upgraded version of the Civilization IV engine with changes including enhanced graphics, streamlined code, and redesigned interfaces. With these enhancements, Colonization requires video cards that support pixel shader 1.1.[3][14]

Critical reception edit

thumb|left|210px|Gameplay screenshot

The single victory condition – declaring and winning a war for independence – has been both criticized[12] and accepted[26] by reviewers. Another criticism of the game is that it only has four playable colonial powers. The exclusion of Europe's less prominent colonial powers has been called a "limiting" factor in the game.[6]

Variety video games reporter and reviews editor, Ben Fritz, in his blog, criticized the concept of the game because of the injustices that occurred during the colonial time period.[27][28][29] Firaxis has responded to Fritz's blog post with the statement, "the game does not endorse any particular position or strategy - players can and should make their own moral judgments."[30]

See also edit

  • FreeCol, an open source Colonization clone

References edit

  1. ^ ESRB listing
  2. ^ As noted on the box package text.
  3. ^ a b c d "Firaxis Games Coming Soon". Firaxis Games, Inc. Retrieved 2008-06-17.
  4. ^ "2K Games Announces Sid Meier's Civilization IV: Colonization for Games for Windows" (Press release). 2K Games. 2008-06-09. Retrieved 2008-06-09.
  5. ^ Joe Keiser (2008-06-09). "2K Games Revives Sid Meier's Colonization".
  6. ^ a b c d Miller, Jon (2008-06-26). "Civilization IV: Colonization First Look". Retrieved 2008-07-02. {{cite web}}: Check |author-link= value (help); External link in |author-link= (help)
  7. ^ http://www.gamespot.com/pc/strategy/sidmeierscivilizationivcolonization/news.html?sid=6196184&mode=previews GameSpot: Civilization Colonization Updated Hands-On
  8. ^ Firaxis Games Coming Soon http://www.firaxis.com/games/game_detail.php?gameid=21 Updated 9-21-2008
  9. ^ http://www.insidemacgames.com/news/story.php?ID=18198
  10. ^ http://www.firaxis.com/games/game_detail.php?gameid=21
  11. ^ "Sid Meier's Civilization IV: Colonization Dutch Faction Profile". IGN. 2008-08-21. Retrieved 2008-08-23.
  12. ^ a b Kosak, Dave 'Fargo' (2008-07-18). "Sid Meier's Civilization IV: Colonization (PC)". GameSpy. Retrieved 2008-08-23.
  13. ^ Park, Andrew (2008-07-15). "E3 2008: Sid Meier's Civilization IV: Colonization Updated Impressions — New Information and Details". GameSpot. Retrieved 2008-08-23.
  14. ^ Thorsen, Tor (2008-06-13). "Q&A: Meier on revolutionizing Colonization". Retrieved 2008-06-15.
  15. ^ Chick, Tom (September 25, 2008). "Sid Meier's Civilization IV: Colonization (PC)". 1UP.com. Retrieved 2008-09-27.
  16. ^ Meer, Alec (September 22, 2008). "Civilization IV: Colonization Review - Computer and Video Games". Computer and Video Games. Retrieved 2008-09-23.
  17. ^ Clare, Oliver (September 22, 2008). "Civilization IV: Colonization Review - EuroGamer". EuroGamer. p. 2. Retrieved 2008-09-22.
  18. ^ Hunt, Jonathan (2008-09-23). "Sid Meier's Civilization IV: Colonization (PC)". GameSpy. Retrieved 2011-04-03.
  19. ^ Biessener, Adam (September 22, 2009). "Civilization IV: Colonization Review - Game Informer". Game Informer. Retrieved 2011-04-03.
  20. ^ Kosak, Dave 'Fargo' (2008-10-02). "Sid Meier's Civilization IV: Colonization (PC)". GameSpy. Retrieved 2011-04-03.
  21. ^ Watters, Chris (2008-10-03). "Civ IV: Colonization Review". GameSpot. Retrieved 2008-10-04. {{cite web}}: Unknown parameter |authorink= ignored (help)
  22. ^ Butts, Steve (September 26, 2008). "Civilization IV: Colonization Review - IGN". IGN. p. 3. Retrieved 2008-09-27.
  23. ^ "G4 X-Play Review: Sid Meier's Civilization IV: Colonization". G4. September 23, 2008. Retrieved 2008-10-15.
  24. ^ "Civ IV: Colonization". GameRankings. Retrieved 2008-12-17.
  25. ^ "Civilization IV: Colonization Review - MetaCritic". Metacritic. Retrieved 2008-12-17.
  26. ^ Butts, Steve. "Sid Meier's Civilization IV: Colonization Review". IGN. [this winning condition] should appeal to strategy gamers who are unhappy with the less structured victory paths in Civilization IV
  27. ^ "Civilization IV: Colonization... Wow that looks offensive". Variety. 2008-06-25. Retrieved 2008-09-10.
  28. ^ "Civilization IV: Colonization Called 'Morally Disturbing'". The Escapist. 2008-06-27. Retrieved 2008-08-18.
  29. ^ "Variety Troubled By Sid Meier's Next Game". Retrieved 2008-08-18.
  30. ^ "Firaxis responds to my Colonization post". Variety. 2008-06-27. Retrieved 2008-09-17.

External links edit