Talk:John O'Neill (video game designer)
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Neutrality
editPer this recent edit I'd like to request input on how to produce a neutrally-phrased summary of O'Neill's rationale in forming Admacadium and developing its mission. I think this is important to a proper understanding of O'Neill's dramatic shift from mainstream art to video games. Below is an excerpt from the Kathy Yaktal article for COMPUTE!'s Gazette that's cited here:
“ | His idealism about the way things should be was such that he said, That's it. I'm going to retire for ten years and come up with a totally new art form, a way for artists to work with people. So he explored different philosophies, and eventually came to believe that the only way to create consumer products that would appeal to people's inner sensitivities was to work through consumerism, through mass publications and broadcasting. |
” |
Any thoughts would be most appreciated. -Thibbs (talk) 03:33, 8 September 2013 (UTC)
External links modified
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