Talk:Introversion Software

Latest comment: 8 years ago by 99.244.230.178 in topic Trouble with sourcing devs with a sense of humour

Dates? edit

The article states that IS was founded in 2002, and that Uplink was created in 2001. How is this possible? And if it isn't a mistake, surely that should be explained in the article? Crimson Shadow 08:18, 22 November 2006 (UTC)Reply

Uplink was created by Chris (the lead programmer) in 2001 as part of his coursework for university (IIRC). Introversion Software was founded *after* Uplink had been created. NeoThermic 19:31, 22 November 2006 (UTC)Reply
I see. That little detail should probably be clarified in the article (I'd do it but I'm not sure how). Crimson Shadow 22:47, 22 November 2006 (UTC)Reply

Community Strength? edit

  • Both Uplink and Darwinia have an extremely strong modding community.

I don't know about Uplink but the Darwinia modding community is not extremely strong at all in my opinion. --Splette   Talk 13:05, 15 June 2006 (UTC)Reply

At the time of release, Uplink had a strong modding community. You only have to look at modlink, for example, to see the number of modifications made for Uplink (as of right now there's 272 modifications, and that number does increase quite often)
Darwinia has a strong modding community as well, although since the game is deeper, it does take longer for things to appear. I count 37 Darwinia modifications, of which most, if not all, are 5 levels or longer, which is a huge amount given the effort required for a modification.
NeoThermic 19:01, 15 June 2006 (UTC)Reply
Well, according to the Next Game there is rather low activity: The reason the site sees so little activity lately is basically because no one is sending anything in. Its been half a year since I was last sent a mod to put on the site, which is pretty bad. Whether this is because people aren't making mods, they don't know about the site or they simply dont want to send them in, I dont know.
Extremely strong modding community is something else in my understanding - though I wish there would be because I really like the game. Anyway it doesn't matter. No point arguing about such a small thing. --Splette   Talk 11:28, 16 June 2006 (UTC)Reply
Someone decided to change it anyway, by the looks of things. --Film11 10:01, 18 June 2006 (UTC)Reply

Subversion edit

The 'Subversion' entry in Gameography cites the year as 2007. This relies on the fairly large assumption that they'll complete the entire game in a year - whereas Defcon was made extremely quickly, their previous project of comparable magnitude, Darwinia, took 3-4 years to see the light of day. Furthermore, I don't believe any date should be given for an as yet unreleased game. As such, I'm changing the entry to 'TBA'. --AlKing464 12:20, 6 January 2007 (UTC)Reply

Darwinia took 3 to 4 years as there was no direction, no plan and no money. Defcon spent 24 hours in development before being shelved to allow the release of Darwinia. It then spent 6 months in alpha/beta, and saw its gold. It could be perfectly possible that Subversion could see a 2007 release, or it could not. I guess I'm not arguing either way, just bringing a few facts to the table :) --NeoThermic 14:50, 6 January 2007 (UTC)Reply
Do we even know the "magnitude" of Subversion? The blog entries I saw barely even hinted at its subject matter (industrial espionage?), much less what it will do or how complex it will be. --Gwern (contribs) 00:23 7 January 2007 (GMT)
I shall enquire. Although anything I do enquire will be original research, so not exactly usable :) NeoThermic 00:26, 7 January 2007 (UTC)Reply
Ok, after a bit of cloak and dagger kind of talk, I was able to obtain that 'no game is made in a year', and that Subversion will be larger than Defcon. Take from that as you wish, IV have lied before about things ;) NeoThermic
What's Subversion about, anyway? - .:. Jigsy .:. (talk) 18:44, 22 November 2007 (UTC)Reply

Employees edit

The infobox gives the number of 7 employees, referenced with http://www.introversion.co.uk/aboutus.html, and then lists the seven people introduced at this very page. However, there they are separated in "the directors" and "friends of Introversion". "Friends" doesn't exactly sound like "employees", and while their descriptions giving there use phrases like "has been with us since the beginning", "resident" and "the most under-appreciated member of Introversion", they don't sound like full-time jobs (porting software to Linux or designing the website will be things that might have to be done every now and then instead). Is there another source for the company having seven employees, or otherwise consisting of more than the original three people? --YMS (talk) 11:13, 7 December 2014 (UTC)Reply

Trouble with sourcing devs with a sense of humour edit

I was a little bit thrown when I saw the Financial History section say " A visit to E3 2002 saw the team 'rinse £10k in a week on speedboats and fast cars'..." Yes, this is word for word what Tom Arundel posted in the cited forum post; whether or not he was being facetious is another question. It sounds an awful lot like many of the wry, self-deprecating comments that come from Delay and Morris during the Prison Architect alpha videos; not to mention that 10k would only get you a modest car and a modest speedboat (ok now *I'm* taking it too literally). The reason I'm mentioning this here - sort of trivial as it is - is I'm not 100% sure what the wiki policy is on these kinds of situations. Do we just consider that if it comes from a dev, it's literal enough to be quoted as fact? Or do we take certain things with a grain of salt and err on the side of caution that it was merely a facetious way of saying 'we overextended our incoming profits'? 99.244.230.178 (talk) 21:15, 4 March 2016 (UTC)Reply