Talk:Crazy Taxi (video game)

Latest comment: 1 year ago by Scapulus in topic Crazy Taxi's category/genre

Vandal edit

There was already quite a bit on this article, then it was vandalized and started from scratch. Is there a particular reason for this? Jacoplane 19:21, 22 Mar 2005 (UTC)

I mean, I think if the current revision and this old revision were to be combined, the article would be quite complete. Jacoplane 19:26, 22 Mar 2005 (UTC)
Even that version was vandalised. I reverted the page to a previous revision. This article still could be expanded with info on Crazy Taxi 2 and Crazy Taxi 3. Needs a good cleanup too K1Bond007 19:58, Mar 22, 2005 (UTC)
There definetly needs to be more -- combining the two would be a good starts -- but I'm not about to be the one to make a large edit on this particular game, as I don't feel I'm knowledgeable enough about the series. Melodia Chaconne 9 July 2005 19:20 (UTC)
We previously had merged all the Crazy Taxi articles here, only someone broke the article up once again. Never was explained. K1Bond007 20:02, July 9, 2005 (UTC)

Release dates edit

This article says "Crazy Taxi was first released in arcades in 1998 and was ported to the Dreamcast in 1999." But the Crazy Taxi series article says, "Crazy Taxi is a series of video games,...first released to arcades in 1999. The success of the arcade version prompted Sega to release the game on their Dreamcast console in 2000." Which is right? -Hyad 05:22, August 8, 2005 (UTC)

the champions section is a bit silly :/ edit

These scores are not remotely noteworthy or interesting. The score by Stuart Morrison, of Wokingham, England is not even difficult to beat for a good player player. I know that this has been beaten (A german player got 14,929.53) and this mode isn't really the main point of the game.

The J.C. Padilla score is good, sure, but far from a world record. He was playing on time setting 1 (out of 8) and 70 seconds start time. Again, any experienced player can gain a large amount of time and pick up every customer on the map. The default time setting is 4 and 50 seconds start time. A Japanese player called PNY has beaten J.C. Padilla's score anyway, see here: http://www.aiva.emuita.it/c.php and this was probably on a harder setting. Although I don't have the link to hand, people have broken $105k with difficulty settings 8/8/50 which compared to J.C.Padilla's 4/1/70 game makes the mention of these non-record scores really seem pointless.

Also there are no mentions of world records or high scores on other games which don't have a particular notarity for it, see Dodonpachi, Ikaruga, Sega Rally, blah blah blah.

I have to agree, I myself can easily beat 14k! In fact, the top award (Crazy) is not given until you hit 20k. You need to be lucky to beat the 100k barrier, but scores of 70-80k are regularly and easily obtainable for skilled players. I suggest the scores be removed, and mention only made of the Seganet scoring system and the fact that there was some competition amoung top players. Mention should also be made of the rankings available. Mojo-chan 22:25, 9 August 2006 (UTC)Reply

Movie Adaptation? edit

Could anyone write a section containing information regarding Crazy Taxi being developed for the silver screen? I would myself, but I just completed one for another game and I didn't want them to sound similar in their format. Thanks for anyone that can help.

Maybe providing a source for this (dubious) information would elicit a better response. The Kinslayer 11:16, 25 September 2006 (UTC)Reply


PC Port edit

Given the Dreamcast version supports a wheel (see manual, guides (like this)), I don't really see how the PC port supporting a wheel was really an advantage for it, as stated in the article. Lucidion 16:36, 1 October 2006 (UTC)Reply

Soundtracks? edit

Can someone add the soundtracks ?

"Add the soundtracks"? Do you mean "add the titles of the songs"? They have already been added. Devil Master 23:41, 3 December 2006 (MET)

PC version soundtrack edit

The soundtrack for the PC version features different songs that its arcade and Dreamcast counterpart. Who made those songs? What are their titles? Are their lyrics available anywhere? Devil Master 23:43, 3 December 2006 (MET)

Narrator Voice? edit

Does anyone have a reliable source for who provided the voice of the game's narrator ("Hey, hey, hey, you're goin' the wrong way!")? I read somewhere years ago that it was Wolfman Jack or someone doing an impersonation of him, but I suspect that's false. Radical AdZ (talk) 13:09, 1 July 2010 (UTC)Reply

Soundtrack removal edit

Why was the soundtrack/song listing removed? Seemed a handy list to me. I'm tempted to put it back, but it was taken off by Teancum who seems to be a diligent editor on this page... any thoughts? Jeremysee (talk) 01:48, 27 October 2010 (UTC)Reply

It was removed per the standards, which basically are that unless the soundtrack was released commercially it is not listed on the page. --Teancum (talk) 02:05, 27 October 2010 (UTC)Reply

Crazy Taxi for Playstation 1 edit

The game should also be listed for Playstation 1, I don't know why it isn't because there was a version for playstation 1. My best friends' brother still has a copy of it.76.102.122.122 (talk) 22:56, 15 June 2013 (UTC)Reply

I'd love to see a picture of that. No there wasn't. Sorry.2601:601:D01:7740:C89B:85D9:A444:7FEE (talk) 07:07, 24 July 2016 (UTC)Reply

External links modified edit

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External links modified edit

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Crazy Taxi's category/genre edit

I am uncertain of calling Crazy Taxi a "racing" game. There's no racing involved in the game at all. Yes, the player races "against the clock", but that's a common feature of many kinds of video games. It would seem that the only reason Crazy Taxi is a racing game is that the player operates a vehicle. But, for example, Twisted Metal and Driv3r are not considered racing games. I am aware that Crazy Taxi is mentioned in the racing game article, and I would contest that. The fact is that racing games must involve getting from point A to point B faster than one or more opponents. Crazy Taxi involves getting from point A to point B quickly, but not in relation to any opponent. Thoughts? Scapulus <converse> 22:16, 20 January 2023 (UTC)Reply