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Fighting Fantasy is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published by Puffin in 1982.

Fighting Fantasy
Warlock 25th.jpg
The 25th anniversary edition of The Warlock of Firetop Mountain, originally published in 1982 and the first in the Fighting Fantasy series.
Designer(s) Ian Livingstone, Steve Jackson
Publisher(s) Puffin, Wizard Books
Publication date 1982
Genre(s) Fantasy
System(s) Gamebook

The series distinguished itself by mixing Choose Your Own Adventure-style storytelling with a dice-based role-playing element included within the books themselves, the caption on many of the covers claiming each title was an adventure "in which YOU are the hero!" The majority of the titles followed a fantasy theme, although science fiction, post-apocalyptic, superhero, and modern horror gamebooks were also published. The popularity of the series led to the creation of merchandise such as action figures, board games, role-playing game systems, magazines, novels, and video games.

Puffin ended the series in 1995, but the rights to the series were eventually purchased by Wizard Books in 2002. Wizard published new editions of the original books and also commissioned six new books in the series, which ended in 2012. The rights were then acquired by Scholastic in 2017, which has published one new book and also reissued five of the original books with new artwork.

Contents

OverviewEdit

The Fighting Fantasy gamebooks were created by British writers Steve Jackson (not to be confused with the US-based game designer of the same name) and Ian Livingstone, co-founders of Games Workshop.

The main text of a Fighting Fantasy gamebook does not progress in a linear fashion, but rather is divided into a series of numbered sections (usually 400, though a few are shorter or longer). Beginning at the first section, the reader typically must pick one of a series of options provided by the text, each option being detailed at a separate non-sequential numbered section (e.g. the reader may be presented with a choice to turn from Section 1 directly to either Section 83 or Section 180) which in turn provides an outcome for the option chosen. The story continues in this fashion until their character is stopped by the story or killed in combat, or completes the story. The books also feature a system whereby the protagonist is randomly assigned scores in three statistics (named Skill, Stamina, and Luck) which, in conjunction with the player rolling a six-sided die, are used to resolve skill challenges and the combat sections. Some titles use additional statistics or conflict resolution mechanics. A typical Fighting Fantasy gamebook tasks players with completing a quest, with players then making choices in an attempt to successfully finish the adventure. A successful play usually ends with the player reaching the final numbered section of the book. In some cases this can only be achieved by obtaining various story items (e.g. gems in Deathtrap Dungeon);[1] many of the titles only feature one path to the solution.

The majority of the Fighting Fantasy titles are set in the fictional medieval world of Titan, which consists of three giant continents.[2] Other titles are set in fantasy, horror, modern day, and sci-fi environments.

All Fighting Fantasy gamebooks are illustrated, including full-page pieces and smaller, generic images scattered at random throughout the book, often serving as breaks or space fillers between sections. Regular contributors included Les Edwards, Terry Oakes, Russ Nicholson, Leo Hartas, Ian Miller, John Blanche, Martin McKenna, and Iain McCaig.

Publication historyEdit

In 1980, Steve Jackson and Ian Livingstone attended a Games Day, and after meeting with a Penguin editor decided to create a series of single-player gamebooks.[3] Their first submission, The Magic Quest, was a short adventure intended to demonstrate the style of game. The Magic Quest was eventually accepted by Penguin Books, although the authors devoted a further six months to expanding and improving upon their original concept.

Puffin Books (1982–1995)Edit

The end result was The Warlock of Firetop Mountain, and after several rewrites, the book was accepted and published in 1982 under Penguin's children's imprint, Puffin Books. Following the success of this title,[4] Jackson and Livingstone began writing individually to create additional Fighting Fantasy gamebooks. In 1983, The Citadel of Chaos and The Forest of Doom were published, by Jackson and Livingstone respectively. Four more titles followed: Starship Traveller (the first title with a science fiction setting), City of Thieves, Deathtrap Dungeon and Island of the Lizard King. In 1984, a decision was made to hire more writers to continue the series: Steve Jackson (the U.S.-based founder and owner of Steve Jackson Games), Andrew Chapman, Carl Sargent (aka Keith Martin), Marc Gascoigne, and Peter Darvill-Evans. Jackson and Livingstone, however, continued to be involved and approved all cover and internal illustrations within the UK.[5] Covers were rarely consistent and due to printing errors[6] and different markets[5] many different versions exist.[7][8] The Fighting Fantasy gamebooks published in the US by Dell/Laurel Leaf featured a new cover design and illustrations by Richard Corben.[9]

Jackson wrote a self-contained four-part series titled Sorcery! (1983-1985), which combined the use of combat and sorcery. These featured dice images at the bottom of each page, making it possible for the player to randomly "flick" through the pages for the equivalent of a dice roll (the Fighting Fantasy titles published by Wizard Books used the same device). Andrew Chapman and Martin Allen also wrote a two-book, two-player adventure titled Clash of the Princes (1986). There were also several supplemental books produced that provided more information about the Fighting Fantasy universe, including a comprehensive bestiary of monsters and a sample adventure.

Although the Fighting Fantasy titles had successful sales[4][10] the increasing dominance of video games in the 1990s caused a gradual decline. The series was scheduled to conclude with Return to Firetop Mountain (book 50, Livingstone, 1992), but due to strong sales of that volume, ten more books were scheduled. Nine were published, the series ending with Curse of the Mummy (1995). Bloodbones, the tenth scheduled title (meant to have been book 60 in the series) was cancelled, but was eventually published by Wizard Books as part of their later reprinting efforts.

Wizard Books Series 1 (2002–2007)Edit

In 2002, Wizard Books acquired the rights to the Fighting Fantasy series and reprinted many of the original titles in a revised order (initially only the gamebooks actually written by Jackson and/or Livingstone were published), starting with The Warlock of Firetop Mountain. They also incorporated the Sorcery! miniseries, as books 9, 11, 13, and 15.[11] An all-new title, Eye of the Dragon (by Ian Livingstone) was released in 2005, followed by Bloodbones in 2006 and Howl of the Werewolf in 2007. This series used a new logo, the rationale being that the old covers did not suit the modern market.[12]

2007 also marked the twenty-fifth anniversary of Fighting Fantasy, and to commemorate the event Wizard Books published a special hardcover edition of The Warlock of Firetop Mountain that used the original 1982 cover image and contained extra material such as the dungeon solution and a commentary on Fighting Fantasy by Livingstone. This series concluded that same year, ending with 29 books.

Wizard Books Series 2 (2009–2012)Edit

Wizard Books then began again with a new series of reprints in 2009, again featuring a different cover art style, and again starting with The Warlock of Firetop Mountain. Three other original titles were added during this run,[13] including Blood of the Zombies by Ian Livingstone to celebrate the thirtieth anniversary in 2012.[14] This series is 17 books long, although Blood of the Zombies is unnumbered and packaged differently than the rest; it was the last volume released.

Scholastic Books (2017– )Edit

A new Fighting Fantasy book by Ian Livingstone, The Port of Peril, was published in August 2017 by Scholastic in celebration of the 35th anniversary of the series.[15] Scholastic also released five of the original books, with newly commissioned artwork.[16] In April 2018 a further six titles are scheduled to be published, including a new adventure by author Charlie Higson, entitled The Gates of Death.[17]

Other mediaEdit

Warlock magazine (first published by Puffin Books and later Games Workshop) provided additional information on the Fighting Fantasy universe, and each issue featured a gamebook, new rules, monsters, reviews and comic strips. It was published from 1983 to 1986 and ran for 13 issues in the UK. It was also published in other countries, and continued in Japan until 1997.

In 1984, Steve Jackson published a roleplaying game, Fighting Fantasy – The Introductory Role-playing Game. A second game was published in 1989: Advanced Fighting Fantasy (AFF). AFF was re-released as a new and further expanded edition by Arion Games in 2011.

In 1985, Steve Jackson wrote a picture gamebook with the title Tasks of Tantalon, in which the player was required to solve a series of puzzles which were presented as large, full colour pictures containing hidden clues to be located and assembled.

The Warlock of Firetop Mountain (1986) and Legend of Zagor (1993) were released as board games by Games Workshop and Parker Brothers respectively.

In 1992, the Fighting Fantasy 10th Anniversary Yearbook (a diary with articles, trivia and a gamebook) complete with a boxed set of dice and character sheets was published.

In 2003, Jamie Wallis (not to be confused with James Wallis) adapted several Fighting Fantasy and Sorcery! gamebooks to the D20 System. These adventures were published by Myriador.[18]

Several of the Fighting Fantasy titles have been released as video games, including seven Fighting Fantasy titles (The Warlock of Firetop Mountain, The Citadel of Chaos, The Forest of Doom, Temple of Terror, Seas of Blood, Appointment with F.E.A.R. and Rebel Planet) for the Commodore 64, Amstrad, BBC, and Sinclair ZX Spectrum (1984) and Deathtrap Dungeon for the PC and PlayStation by Eidos Interactive (1998). On August 18, 2011 an adaption of Talisman of Death was released by UK developer Laughing Jackal for the PlayStation Minis platform (playable on the PlayStation Portable and PlayStation 3).[19] On December 5, 2006, it was announced that Jackson and Livingstone were planning to release a new series of video games based on Fighting Fantasy for Nintendo DS and Sony's PSP.[20] The first of these, Fighting Fantasy: The Warlock of Firetop Mountain, was released for the DS in the United States on November 25, 2009, and for the Apple iPhone and iPod in early January 2010.

In 2010, Super Team Film Prods secured the rights to House of Hell, with the intention to make a motion picture based on the title.[21]

On February 10, 2011 an Amazon Kindle edition of The Warlock of Firetop Mountain was launched by UK developer Worldweaver Ltd, for the US market.[22] Warlock and four other gamebooks were released on iOS by Big Blue Bubble, but retracted from the app store in 2012 when they lost the licence.[23] Australian game developers Tin Man Games have since published several iOS and Android versions of Fighting Fantasy books, including Blood of the Zombies, House of Hell, Forest of Doom, Island of the Lizard King and Starship Traveller,[24] and an iOS version of the first part of the Sorcery! series was released by Bright Al Ltd in 2010.[25]

Cambridge-based studio Inkle released another interactive version of The Shamutanti Hills for iOS in May 2013.[26] and has since gone on to release all four parts of Sorcery! on iOS, Android, Windows and Mac.

A comic series based on Freeway Fighter is due to be published by Titan Books from May 2017.[27]

ReceptionEdit

Fighting Fantasy was ranked 47th in the 1996 reader poll of Arcane magazine to determine the 50 most popular roleplaying games of all time. The UK magazine's editor Paul Pettengale commented: "To say that it is basic would be a huge understatement – Fighting Fantasy has just a couple of stats from which a character is created, and combat is a simple case of rolling six-sided dice, pitching one creature's slats against another. It's fun, quick and easy, which explains its popularity."[28]

See alsoEdit

ReferencesEdit

  1. ^ "FF3: Deathtrap Dungeon". Fightingfantasygamebooks.com. Retrieved 2011-12-12. 
  2. ^ "Titan". Web.archive.org. 2005-09-01. Archived from the original on September 1, 2005. Retrieved 2011-12-12. 
  3. ^ "Fighting Fantasy FAQ". Web.archive.org. 2005-11-27. Archived from the original on November 27, 2005. Retrieved 2011-12-12. 
  4. ^ a b "Fighting Fantasy FAQ". Web.archive.org. 2005-11-27. Archived from the original on November 27, 2005. Retrieved 2011-12-12. 
  5. ^ a b "Fighting Fantasy FAQ". Web.archive.org. 2005-11-27. Archived from the original on November 27, 2005. Retrieved 2011-12-12. 
  6. ^ "Fighting Fantasy FAQ on the Internet Archive record of the old fightingfantasy.com site". Archived from the original on 2005-11-27. 
  7. ^ "Fighting Fantasy FAQ on the Internet Archive record of the old fightingfantasy.com site". Archived from the original on 2005-11-27. 
  8. ^ "One". Fightingfantasycollector.co.uk. Retrieved 2011-12-12. 
  9. ^ "Fighting Fantasy on gamebooks.org". 
  10. ^ "created". Web.archive.org. 2005-11-27. Archived from the original on November 27, 2005. Retrieved 2011-12-12. 
  11. ^ "Wizard Covers". Fightingfantasycollector.co.uk. Retrieved 2011-12-12. 
  12. ^ "Interview with Simon Flynn on the official Fighting Fantasy website". 
  13. ^ "Gamebooks". Fighting Fantasy. Retrieved 2011-12-12. 
  14. ^ "Blood of the Zombies". Amazon.co.uk. Retrieved 2012-09-16. 
  15. ^ Fighting Fantasy website
  16. ^ Beastsofwar.com (Retrieved 3 August 2017)
  17. ^ "fightingfantasy". fightingfantasy. Retrieved 2017-09-07. 
  18. ^ "Fighting Fantasy: d20 Role Playing Game Conversions". SFandFantasy.co.uk. Retrieved 2017-07-21. 
  19. ^ "Fighting Fantasy: Talisman of Death | Games". Laughing Jackal. Retrieved 2011-12-12. 
  20. ^ "Fighting Fantasy gamebooks to come to handhelds // News". Gamesindustry.biz. Retrieved 2009-12-23. 
  21. ^ Lodderhose, Riana (27 April 2010). "Super Team buys 'House of Hell' rights". Variety. Retrieved 19 September 2014. 
  22. ^ "Fighting Fantasy and Lone Wolf gamebooks at Worldweaver Ltd". worldweaver.com. Retrieved 2013-05-26. 
  23. ^ "'Fighting Fantasy' Series Delisting August 14th". Retrieved 2013-05-26. 
  24. ^ "Books". Tin Man Games. Retrieved 2013-05-26. 
  25. ^ Steve Jackson’s Sorcery! The Shamutanti Hills goes live
  26. ^ Inkle Studios project page
  27. ^ Judge Dredd Megazine #383, 16 May 2017, pp. 38-41
  28. ^ Pettengale, Paul (Christmas 1996). "Arcane Presents the Top 50 Roleplaying Games 1996". Arcane. Future Publishing (14): 25–35. 

External linksEdit