Talk:Microsoft Space Simulator

Latest comment: 5 years ago by 2601:245:C601:326D:ED46:EE47:EC5A:B598 in topic Charles Guy

No collision detection is implemented. edit

This isn't true. MS Space Sim can even be played as Lunar Lander. I beleave collision detection can be turned on or off in the options. Theblacksuperman 06:04, 12 June 2006 (UTC)Reply

Charles Guy edit

1961-2004


Charles Guy is from Champagne, south of Chicago. He was my best friend for years. While a student in Chicago he was a DJ at a local radio station, perhaps the college's radio station. Charles loved wierd music that was mostly things like electronic noise, feedback, and smashing things like TVs on stage.

Before Charles and I met he had worked for BAO (Bruce Arwick Organization, not 100% sure of the spelling). Later he was at Microsoft, when He and Tony Zander created the bulk of what became MS Space Simulator. Charles told me that Zander was the greates game artist he'd ever worked with. (I guess Zander could use an artical as well. Zander was still at MS at least until 2002)

Charles went to school or worked with Eric Albers and Chris Green, the founders of Leaping Lizard software in Gaithersburg, MD. About 1/2 hour outside of Washington DC.

When I joined Leaping Lizard Charles and Chris and Eric were already programming a computer game Called Warhammer 40,000: Dark Crusaders. The company was very small, and office space was limited so Charles and I shared an office togther.

A few years later Charles came to work at Zombie VR studios in Seattle, where I was already working. We helped make Spec-Ops: Rangers lead the way. At Zombie Charles programed the engine that allowed us to make the first commerically available 3D VR forest.

After Zombie Charles did a few really neat things, and eventually went to work in California maintaining and improving the servers for the Everquest online Game.

About 5 years ago he got cancer and died. and I really really miss him. He was that kind of guy (another pun) who you woould ask any kind of question and he'd be able to answer you. He taught me my love of astronomy.

He had a cat named Smudge.

Theblacksuperman 06:06, 12 June 2006 (UTC)Reply

        • I know this is not NPOV, becasue he was my pal. But it's a talk page, so NPOV doesn't matter. I've got some photos, I'd like to upload, and I want to work on this artical a bit to make it very nice. I've submitted an artical, but canceled it, because I DO want to make a nice artical about this Guy.

Charles was from Indianapolis, we were best friends in high school and after as he attended Purdue without graduating. I miss him as well, and think about him from time to time. Space Simulator was his masterwork. We met in the computer lab at North Central High School and spent many hours programming and hacking various hardware. He wrote his first 3D graphics program for the Plato system based at CERL in Urbana. It was a simple 3D editor that allowed you to create a dataset. He manually entered an F16, very tedious. He took that to his interview with SubLogic (BAO) but actually got the gig when his divide by 10 machine language routine was a few instructions less than theirs. He almost got his pilot's license but one day while soloing he went into a flat spin. He managed to recover but never flew a plane again after that. I have a lot more, but I wanted to leave something here. I'm sorry I don't know who you are or I would contact you. — Preceding unsigned comment added by 2601:245:C601:326D:ED46:EE47:EC5A:B598 (talk) 20:35, 1 May 2018 (UTC)Reply

Contradictory statements edit

Space Simulator proved to be remarkably easy to handle even for inexperienced (but sufficiently determined) users.

It could often be frustrating, complex and difficult due to its realism, but it could be rewarding for the skilled flightsimmer at the same time.

These statements should at the very least be qualified, because as it stands they seem to contradict each other. I'll leave it to someone who knows more about the game than I do to do that. Dce7 06:22, 3 April 2007 (UTC)Reply

Fair use rationale for Image:Microsoft space simulator cover.jpg edit

 

Image:Microsoft space simulator cover.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.BetacommandBot 04:32, 6 June 2007 (UTC)Reply

Restored article edit

Restored article to it's previous form. Reducing it to a single line of content is no improvement over the previous version. For a simulator, it makes perfect sense to included things like the list of vehicles. If indeed that's not worth having, please remove the article altogether.

This is a clearcut case of #6 of gamecruft though. Important info from the "Destinations" section others that weren't lists should be added to the main paragraph and kept in prose form. Also, I don't think the sources qualify per WP:VG/S, but I'm not sure in this case when it's such an old game, where newer, more preferred sources are often unavailable. Eik Corell (talk) 21:12, 10 March 2016 (UTC)Reply