Santa Monica Studio
Santa Monica Studio is an American video game developer based in Los Angeles. A first-party studio for Sony Interactive Entertainment, it is best known for developing the God of War series. The studio was founded in 1999 by Allan Becker and was originally located in Santa Monica, California, until relocating to Playa Vista in 2014.
|Founded||1999Santa Monica, California, USin|
|Yumi Yang (studio head)|
|Products||God of War series|
Number of employees
|Parent||Sony Interactive Entertainment|
Santa Monica Studio was founded in 1999 by Allan Becker, a long-time Sony employee who wanted "to break out of the corporate Foster City group" of Sony Computer Entertainment. The studio was established in an office next to the developer Naughty Dog before moving into a brick building in the suburbs of Santa Monica, California. The building at Penn Station would be occupied for fifteen years. For its first game, the racing title Kinetica, Santa Monica Studio decided to skip the PlayStation console and built the game for the console's then-upcoming successor, the PlayStation 2, instead. A game engine was developed "to give the [PlayStation 2] some legs" for Kinetica and future releases. While the game was developed during the studio's team building phase, producer Shannon Studstill focused on the game's release to prove to Sony that Santa Monica Studio was capable of delivering a product on schedule and within budget. Kinetica was released on time in 2001, with the studio staying under the allocated budget. After publication, Santa Monica Studio shifted to its next project, God of War, while re-using the engine from Kinetica.
Within the Santa Monica offices, Santa Monica Studio acted as a business incubator for indie game studios, notably Thatgamecompany and its game Journey, which Santa Monica Studio co-developed. Other incubated teams include Broodworks, Eat Sleep Play, Fun Bits, Giant Sparrow, Incognito Entertainment, Q-Games, and Ready at Dawn. Becker left Santa Monica Studio in 2011. By March 2012, Becker had joined Sony's Japan Studio, while Shannon became Santa Monica Studio's "Senior Director of Product Development". In January 2014, Santa Monica Studio announced that it would move from their Penn Station offices to The Reserve, a 20-acre facility on Jefferson Boulevard in Playa Vista, Los Angeles. The 30,000 square feet (2,800 m2) of office space were "four or five times the size" of their previous Santa Monica office, according to Studstill. At the time, the studio employed roughly 240 people. An undisclosed numbers of staffers were laid off in February that year due to the cancelation of a new intellectual property, including Stig Asmussen, who headed the canceled project. The studio relocation was completed on July 22, 2014, coupled with a new logo, dubbed SMS "Vanguard".
In March 2020, Studstill left Santa Monica Studio to lead a new development studio under Stadia. Subsequently, a long-time employee and previous director of product development for Santa Monica Studio, Yumi Yang, was installed as the developer's studio head.
|2005||God of War||PlayStation 2, PlayStation 3, PlayStation Vita|
|2007||God of War II|
|2010||God of War III||PlayStation 3, PlayStation 4|
|2013||God of War: Ascension||PlayStation 3|
|2018||God of War||PlayStation 4|
|2022||Untitled God of War sequel||PlayStation 4, PlayStation 5|
Games co-developed or incubatedEdit
This section needs additional citations for verification. (March 2021)
|2007||Warhawk||PlayStation 3||Incognito Entertainment|
|Calling All Cars!||PlayStation 3|
|2008||God of War: Chains of Olympus||PlayStation Portable||Ready at Dawn|
|Fat Princess||PlayStation 3||Titan Studios|
|2010||God of War: Ghost of Sparta||PlayStation Portable||Ready at Dawn|
|2012||Twisted Metal||PlayStation 3||Eat Sleep Play|
|Escape Plan||PlayStation Vita||Fun Bits|
|Sorcery||PlayStation 3||The Workshop|
|Starhawk||PlayStation 3||LightBox Interactive|
|Journey||PlayStation 3, PlayStation 4||Thatgamecompany|
|Sound Shapes||PlayStation 3, PlayStation 4, PlayStation Vita||Queasy Games|
|The Unfinished Swan||iOS, Microsoft Windows, PlayStation 3, PlayStation 4, PlayStation Vita||Giant Sparrow|
|PlayStation All-Stars Battle Royale||PlayStation 3, PlayStation Vita||SuperBot Entertainment|
|2014||Hohokum||PlayStation 3, PlayStation 4, PlayStation Vita||Honeyslug|
|2015||Everybody's Gone to the Rapture||Microsoft Windows, PlayStation 4||The Chinese Room|
|The Order: 1886||PlayStation 4||Ready at Dawn|
|Fat Princess Adventures||PlayStation 4||Fun Bits|
|2016||Here They Lie||Tangentlemen|
|2017||What Remains of Edith Finch||Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch||Giant Sparrow|
- "Who We Are". Santa Monica Studio. 2021. Archived from the original on January 30, 2021.
- Nix, Marc (March 21, 2012). "The House That God of War Built: Sony Santa Monica". IGN. Archived from the original on August 4, 2020. Retrieved October 17, 2020.
- Studstill, Shannon (July 22, 2014). "Sony Santa Monica unveils its new logo". PlayStation Blog. Archived from the original on October 17, 2020. Retrieved October 17, 2020.
- Robinson, Martin (March 15, 2013). "Inside Santa Monica Studios, Sony's development commune". Eurogamer. Archived from the original on April 16, 2016. Retrieved October 17, 2020.
- Graser, Marc (January 28, 2014). "Sony Game Division Finds New Westside Home for Santa Monica Studio". Variety. Archived from the original on February 10, 2019. Retrieved October 17, 2020.
- Moriarty, Colin (February 24, 2014). "Layoffs Hit God of War Studio Sony Santa Monica". IGN. Archived from the original on November 14, 2019. Retrieved October 17, 2020.
- Yin-Poole, Wesley (February 26, 2014). "God of War developer Sony Santa Monica suffers layoffs". Eurogamer. Archived from the original on December 30, 2017. Retrieved October 17, 2020.
- Valentine, Rebekah (March 4, 2020). "Yumi Yang named new head of Sony Santa Monica Studio". GamesIndustry.biz. Archived from the original on April 29, 2020. Retrieved October 17, 2020.
- "Hermen Hulst Q&A: What's Next for PlayStation Studios". PlayStation.Blog. June 2, 2021. Retrieved June 2, 2021.