PlayStation All-Stars Battle Royale

PlayStation All-Stars Battle Royale is a 2012 crossover fighting video game developed by SuperBot Entertainment, in conjunction with Bluepoint Games, and published by Sony Computer Entertainment. It features various characters drawn from different PlayStation video game franchises competing against each other in multiplayer battles. The game was released in November 2012 for the PlayStation 3 and PlayStation Vita video game consoles.

PlayStation All-Stars Battle Royale
North American PlayStation 3 cover art featuring (clockwise from upper center) Kratos, Raiden, Ratchet & Clank, Fat Princess, Sackboy, Sly Cooper, Big Daddy, and Nathan Drake
Developer(s)SuperBot Entertainment[a]
Publisher(s)Sony Computer Entertainment
Director(s)Omar Kendall
Producer(s)Chan Park
Designer(s)Seth Killian
Composer(s)John King
EngineBluepoint Engine
Platform(s)PlayStation 3, PlayStation Vita
Mode(s)Single-player, multiplayer

Development of PlayStation All-Stars Battle Royale began in 2009 under the working title of Title Fight. The game's existence was leaked prior to its official announcement in April 2012, along with a significant number of its playable characters. PlayStation All-Stars Battle Royale was one of the first games to be included in Sony's cross-buy program, allowing those who purchased the game for PlayStation 3 to receive a free copy of the PlayStation Vita port.

The game received mixed reviews. Critics praised the game's multiplayer components and gameplay mechanics, but the game was criticized for its lack of content and presentation.


Pre-release gameplay from the "Hades" stage featuring the characters from left to right, Sweet Tooth, PaRappa, Kratos, and Fat Princess

PlayStation All-Stars Battle Royale is a platform fighter, similar to the style of Nintendo's Super Smash Bros. series.[3][4][5] Up to four players can battle each other using characters from various Sony franchises such as God of War, PaRappa the Rapper, Infamous, and Sly Cooper, as well as third-party franchises like BioShock. Battles take place on a 2D plane, with players able to freely move around a stage to approach or escape their opponents. Different attacks are performed by pressing one of three attack buttons in combination with a directional input. Players damage their opponents to receive "AP" orbs that build up a power meter at the bottom of the screen. Players can also find orbs scattered across the stage during the match, or can perform throw attacks to remove AP orbs from their opponents. Earning enough power allows players to use one of three levels of special attacks named "Super Moves" which can be used to defeat opponents and earn points. Level 1 super moves have the lowest AP cost but typically cover a short range and can only hit one character; in contrast, Level 3 supers require significant amounts of AP but have an extended duration time and can potentially defeat multiple opponents before they expire.

Battles take place in one of fifteen different battle arenas, with many featuring elements and stage hazards that can damage characters and cause them to lose AP. Each stage is based on a combination of two games, such as "Sandover Village" (based on Jak and Daxter and Hot Shots Golf), "Dreamscape" (based on LittleBigPlanet and Buzz!), "Stowaways" (based on Uncharted and BioShock Infinite), and "Hades" (based on God of War and Patapon).[6] As time passes, a stage's second representation takes hold, usually introducing an additional hazard into the level. During gameplay, item pick-ups will spawn on the battlefield, such as the Hedgehog Grenade from Resistance, the Gravity Shield from Wipeout, Baumusu's Axe from Rise of the Kasai, and Razor Claws from Ratchet & Clank. These items can be used to augment a player or attack an opponent, causing them to lose AP. Both stage hazards and items can be disabled in the game's options menu.

The game features a traditional single-player arcade mode, in which players must defeat several randomly-selected opponents, followed by a character-specific rival battle and, ultimately, a battle against the game's main antagonist and final boss, Polygon Man, the former mascot for the Sony PlayStation in North America.[7] Multiplayer modes include time-based matches, where players compete to achieve the most kills within a time limit; stock-based matches, where players attempt to be the last one standing; and kill-limit matches, where players compete to be the first to reach a certain number of kills. The game also features a single-player challenge mode, in which players attempt to complete specific objectives. Completing matches and fulfilling objectives with a character will gain them experience points; leveling up a character will unlock bonuses such as in-game costumes, victory animations, and profile icons. Prior to the shutdown of its online multiplayer servers, the game featured cross-platform play between the PlayStation 3 and PlayStation Vita versions.[8]





Rumors begin circulating that an unknown entity is seeking the strongest warriors in all worlds, gathering many powerful opponents to prove itself superior. Heroes and villains from the many worlds begin searching for this new threat, either seeking to protect their worlds or in pursuit of fortune. After crossing many worlds and defeating those they encounter along the way, the player character encounters the source of the challenge, Polygon Man, who attacks them. After Polygon Man is defeated, the victor absorbs his power and returns to their own world, where they decide how to use their newfound power.



PlayStation All-Stars Battle Royale was originally going to be developed by Naughty Dog, who was in the middle of the development of The Last of Us.[11] Publisher Sony Computer Entertainment therefore decided to form SuperBot Entertainment in 2009 specifically to work on the game.[12][13] Game development began in 2009 with a creative team that included members from several Sony and former third party development teams. Omar Kendall, formerly a designer on the UFC series, the Backyard Wrestling franchise, and X-Men: Next Dimension, assumed the role of game director after joining SuperBot.[14] In early 2011, it was discovered that the independent studio based in California, SuperBot Entertainment, was working on an un-announced "combat heavy" multiplayer title for the PlayStation 3.[15] In November 2011, images of the game (then codenamed as Title Fight) popped up online, showing Sweet Tooth from the Twisted Metal series and Kratos from God of War. It was claimed the game features a number of Sony mascots such as Parappa the Rapper, Sly Cooper, Nathan Drake (Uncharted), Colonel Mael Radec (Killzone) and Fat Princess. Arenas include a Sandover Village stage (from Jak & Daxter), a Hot Shots Golf stage, a LittleBigPlanet stage and a Buzz! trivia mini-game.[16]

SuperBot Entertainment was linked as developer of the game, who confirmed to be working on a "very amazing PS3 game" for Sony Computer Entertainment America.[16] According to a job advert, SuperBot was after a senior combat designer with "a strong familiarity with fighting games and fighting game theory".[16] Another job advert asked for a lead designer with "a strong familiarity with online mode and matchmaking design as they apply to console gaming".[16] When Eurogamer contacted Sony to ask about the rumor that they were making a "PlayStation 3 exclusive Smash Bros. rival", Sony declined to comment stating "we do not comment on rumor or speculation".[16]

In April 2012, the name PlayStation All-Stars Battle Royale was revealed via a Sony survey that asked gamers what they thought of the name of the game, and the game itself, which was uncovered and published by PlayStation Lifestyle. The site claimed the PlayStation 3 exclusive would be announced at E3 the following June.[17] Shortly after this, Sony registered the domain for, alongside the shorter[18] On April 23, 2012, a tweet by the newly formed SuperBot Entertainment Twitter page said: "Boot sequence initiated."[19] At the same time, GTTV promised to reveal a major new PlayStation exclusive on April 26.[20] The game was officially revealed on the April 26, 2012 episode of GTTV as PlayStation All-Stars Battle Royale.[21]

In May 2012, in an interview to Digital Trends, game director Omar Kendall was asked about the possibility of a PlayStation Vita version of PlayStation All-Stars Battle Royale, and he simply replied, "Maybe... stay tuned."[22][23] A Vita version was announced at the Electronic Entertainment Expo 2012, to be developed by Bluepoint Games, and was confirmed to feature cross-play with the PlayStation 3.[8] In July 2012, it was announced that former Capcom community manager and Evolution Championship Series (EVO) co-founder Seth Killian had taken a role at and Santa Monica Studio, where he would assist PlayStation All-Stars developer Superbot Entertainment.[24]

Several public and private multiplayer betas were held between July and October 2012.[25][26][27] The multiplayer betas featured a limited roster of characters and stages, and were used to test server loads, matchmaking, and cross-platform play between PlayStation 3 and PlayStation Vita.[28][29][30] In late July, files found in one of the multiplayer beta versions of the game pointed to an array of unannounced characters and stages, including levels set in the worlds of Resistance, Uncharted 3, PaRappa the Rapper, LittleBigPlanet, Killzone, LocoRoco, BioShock Infinite and more. An array of character names were also uncovered inside the demo's files, including DmC: Devil May Cry's Dante, Evil Cole from Infamous, Raiden from Metal Gear and others. A number of leaks uncovered the information, which started on Reddit. Resourceful users of the GameFAQs forums and NeoGAF each added more information, which also included a list of in-game items.[31][32] SuperBot producer Chan Park later acknowledged the leak's legitimacy, though he noted that changes had been made since the beta build's development and that the leaked content did not fully reflect the content found within the final game.[33] The last of the leaked characters were officially announced on August 31, 2012.[34][9]

On August 13, 2012, SuperBot Entertainment announced that the game had been delayed by one month from its original October 2012 release to November 2012. Chan Park claimed that the delay "will let us spend more time polishing and tuning the game, and it will give us a chance to incorporate some of the great feedback we're receiving from the current limited beta to ensure we are creating the best possible fighting game experience."[35]



Originally scheduled for a worldwide release in October 2012, PlayStation All-Stars Battle Royale was delayed and released on November 20, 2012 in North America, November 21, 2012 in Europe, November 22, 2012 in Australia and New Zealand, November 23, 2012 in the UK and Ireland, and January 31, 2013 in Japan.[1] Players who pre-ordered the game received a voucher for a downloadable content pack, which included an exclusive set of costumes for all of the game's playable characters.[24] With the exception of the third-party characters, these costumes were later released as premium DLC on the PSN store; the third-party costumes were instead offered as free DLC several months after launch. As part of Sony's cross-buy initiative, players who purchased the PlayStation 3 version received a voucher for a free copy of the PlayStation Vita version.



On May 1, 2012, Sony announced the PlayStation Store Royale Contenders Sale – a PlayStation All-Stars Battle Royale sale to celebrate the announcement of the game. The sale included discounts on titles such as God of War Collection, God of War: Origins Collection, Killzone 3 Multiplayer, and The Sly Collection. The sale began on May 2 and ran for one week.[36]

At gamescom 2012, Sony Computer Entertainment announced their new cross-buy program, in which players who purchased new PlayStation 3 copies of the game would be able to download the PlayStation Vita version at no additional cost. PlayStation All-Stars, along with Sly Cooper: Thieves in Time and Ratchet & Clank: Full Frontal Assault, were the first games announced for the program.[37]

The music track "Genesis" by Justice was featured in several pieces of promotional material following the game's announcement, while the game's opening uses the song "Finale" by Madeon.[38] The game's advertising included a television commercial produced by the Robot Chicken creative team.[39]

Downloadable content


On November 15, 2012, Seth Killian announced that the first downloadable content for PlayStation All-Stars Battle Royale would arrive in the form of two new playable characters: Kat from Gravity Rush and Emmett Graves from Starhawk, along with a new stage, "Fearless", based on Heavenly Sword and WipEout. The characters were available for free during the first two weeks of their release, though the new stage was not. Killian also mentioned that Kat and Emmett, along with all future potential DLC characters, would be treated "just like the 20 launch characters," complete with single-player story modes, minions, trials, unlockable costumes, and more content.[40] The DLC was released on February 12, 2013. Players are still able to access downloadable content stages in online ranked matches even if they do not own the content. Additional costumes and minions are also available to purchase as DLC.[41] After Sony Computer Entertainment ended its working agreement with Superbot Entertainment in January 2013, it was announced that forthcoming DLC would be handled by Santa Monica Studio.[42] On February 27, 2013, Zeus from the God of War series and Isaac Clarke from the Dead Space series were revealed as the second set of downloadable characters. Zeus and Isaac were released on March 19, along with a new stage, "Graveyard", based on MediEvil and The Unfinished Swan.[43] A voucher to download Zeus and Isaac Clarke was included with all new copies of God of War: Ascension.[44]

Shortly after E3 2013, Shuhei Yoshida of Sony Worldwide Studios commented on future DLC releases, mentioning the game's sale of 1 million units but claiming "it was not enough to have the momentum in terms of a business standpoint to continue to add characters or do a sequel".[45] Both Abe from the Oddworld series and Dart from The Legend of Dragoon were planned for release as downloadable characters, along with a stage based on Gravity Rush and Journey; however, due to low sales of previous content, development on this content was cancelled.[46][47] On August 4, 2013 Santa Monica Studios confirmed that there would be no more DLC characters or stages, but said that they planned on releasing four outfits formerly exclusive to those who pre-ordered the game, as well as skins for Zeus and Isaac.[48]

Server shutdown


In September 2018, Sony notified players that the multiplayer servers for several of their PlayStation 3 titles, including PlayStation All-Stars, would be shut down the following month. Sales of the game's online pass were also halted in preparation for this change. The shutdown was later pushed back to January 31, 2019, at which point all of the game's online features were disabled.[49]



PlayStation All-Stars Battle Royale received generally average reviews. Critics praised the game's multiplayer and fighting mechanics, but criticized its lack of content, still images in campaign mode and few cut scenes.[62][63] The use of super moves as the only way to defeat a player had mixed reception.[63][64] While some critics thought it lacked depth, others believed that filling up the meter to land a knock-out added strategy to an otherwise only decent fighting experience.[65] The game currently holds a 74 score for the PlayStation 3 version and a 75 score for the PlayStation Vita version on Metacritic.[50][51]

Video game talk show Good Game's two presenters both gave the game a 6 out of 10. While the game's combat mechanics were praised, criticism was drawn towards the "flawed" Super Moves mechanic, saying, "In most fighting games each attack you do is chipping away your opponent's health bar. Or in Smash Bros. it's adding to their damage counter, and the higher their damage the further your attacks knocked them, but in this game all you have is the super meter! Each attack adds fuel to it. But if you miss with your super, all the attacking you did for the last few minutes amounts to nothing. Essentially all your progress is erased". The selection of playable characters also drew criticism, as the hosts felt many of the characters were added due to their marketing appeal rather than appropriateness for a fighting game.[66]

PaRappa character designer Rodney Greenblat was happy to see PaRappa return to video games, but wasn't happy to see him in a violent game. "I'm very happy that PaRappa is making a bit of a comeback, but not so happy about him being in a weapon filled battle game. Actually the Battle Royal game is fun, and I have to do what I can to get Parappa back in the game scene. My hope is that Sony realizes the golden true potential of Parappa and asks me to design some new games. I've learned a lot, and I think Parappa could be great again," said Greenblat.[67]

IGN gave the game an 8/10, declaring "It combines characters, environments and ideas into a tight package that’s worthy of consideration for anyone who owns a PlayStation 3 and PlayStation Vita and considers themselves a brand loyalist or simply a longtime fan ... I know it’ll be hard for some skeptics to believe, but PlayStation All-Stars is its own game, and it even happens to do some things better than what inspired it."[59] GameSpot gave the game a 6.5/10, commenting "There are better, more fluid games out there for the serious fighter, and there are more accessible ones for those interested in a bit of silliness. In attempting to mix the two, PlayStation All-Stars Battle Royale merely ends up being competent at both and the master of neither."[5]

On December 21, 2012, the game was nominated for IGN's Best Overall Fighting Game and won the IGN People's Choice Award.[68]

The Academy of Interactive Arts & Sciences awarded PlayStation All-Stars Battle Royale with Fighting Game of the Year during the 16th Annual D.I.C.E. Awards.[69]

Sales and future


Shuhei Yoshida confirmed that over a million copies of the game had been sold by June 12, 2013, though he conceded that, at the time, this was not enough to justify a sequel or developing further DLC for the game.[45] He stated that while he was personally happy with the cross-over implementation of the characters and worlds, he saw more potential for it to come together using different gameplay mechanics.[45] In August 2013, a free-to-play minigame collection, PlayStation All-Stars Island, was released for iOS devices as a cross-promotion with Coke Zero.[70] The game was later made available for Android platforms as well, but both platforms only saw a limited release in specific European territories.[70]


  1. ^ Additional work was provided and the PlayStation Vita port developed by Bluepoint Games. Santa Monica Studio developed post-launch downloadable content.


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