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In sound recording and reproduction, and sound reinforcement systems, a mixing console is an electronic device for combining sounds of many different audio signals. Inputs to the console include microphones being used by singers and for picking up acoustic instruments, signals from electric or electronic instruments, or recorded music. Depending on the type, a mixer is able to control analog or digital signals. The modified signals are summed to produce the combined output signals, which can then be broadcast, amplified through a sound reinforcement system or recorded.
Mixing consoles are used in many applications, including recording studios, public address systems, sound reinforcement systems, nightclubs, broadcasting, television, and film post-production. A typical, simple application combines signals from microphones on stage into an amplifier that drives one set of loudspeakers for the audience. A DJ mixer may have only two channels, for mixing two record players. A coffeehouse's tiny stage might only have a six channel mixer, enough for two singer-guitarists and a percussionist. A nightclub stage's mixer for rock music shows may have 24 channels for mixing the signals from a rhythm section, lead guitar and several vocalists. A mixing console in a professional recording studio may have as many as 96 channels.
In practice, mixers do more than simply mix signals. They can provide phantom power for condenser microphones; pan control, which changes a sound's apparent position in the stereo soundfield; filtering and equalization, which enables sound engineers to boost or cut selected frequencies to improve the sound; dynamic range compression, which allows engineers to increase the overall gain of the system or channel without exceeding the dynamic limits of the system; routing facilities, to send the signal from the mixer to another device, such as a sound recording system or a control room; and monitoring facilities, whereby one of a number of sources can be routed to loudspeakers or headphones for listening, often without affecting the mixer's main output. Some mixers have onboard electronic effects, such as reverb. Some mixers intended for small venue live performance applications may include an integrated power amplifier.
A mixing console is also known as an audio mixer, audio console, mixing desk, sound mixer, sound board, or simply as board or mixer.
An analog mixing board is divided into functional sections. Some of the more important functional sections are subdivided into subsections.
Channel input stripEdit
The channel input strips are usually a bank of identical monaural or stereo input channels arranged in columns. Typically, each channel's column contains a number of rotary potentiometer knobs, buttons and/or faders for controlling the gain of the input preamplifier (which strengthens the audio signal), adjusting the equalization (e.g., bass and treble) of the signal on each channel, and changing the volume of the overall channel. Each channel can have one input (if it is a monaural channel) or two inputs for stereo channels.
The types of inputs that can be plugged into a mixer depend on the intended purpose of the mixer. A mixer intended for a live venue or a recording studio typically has a range of input jacks, such as XLR jacks for microphones and the outputs from DI boxes, 1/4" jacks for line level sources and some RCA inputs. A DJ mixer typically has RCA inputs for pre-recorded music being played back on record players or CD players and a single mic input.
Depending on the mixer, a channel may have buttons which enable the audio engineer to reroute the signal to a different output for monitoring purposes, turn on an attenuation "pad" (often reducing the signal by 15 dB or 20dB to prevent unwanted distortion or audio clipping), or activate other features, such as a "rumble filter" (e.g., a preset equalizer that filters out below 75 Hz on the selected channel). Some higher-priced mixers have a parametric equalizer or a semi-parametric equalizer for one or more of the equalizer frequency bands, often the middle range ("mids").
The channel strips are typically numbered so that the audio engineer can identify the different channels. For each channel input, a mixer provides one or more input jacks. On mid- to- large-sized live venue and sound recording mixers, these input jacks are numbered as well and consolidated in a patch bay. On smaller mixers, the input jacks may be mounted on the top panel of the mixer, near the top, to facilitate the connection and disconnection of inputs during the use of the mixer.
The input strip is usually separated into these sections:
- Input jacks
- Microphone preamplifiers
- Dynamics processing (e.g. dynamic range compression, gating)
- Routing including direct outs, auxiliary-sends ("aux-sends"), panning control and subgroup assignments
- Level-control faders (on some very small micro-mixers, these may be rotary knobs, to save space)
On many consoles, these sections are color-coded for quick identification by the operator. Each signal (e.g., a singer's vocal mic, the signal from an electric bass amp's DI box, etc.) that is plugged into the mixer has its own channel. Depending on the specific mixer, each channel is stereo or monaural. On most mixers, each channel has an XLR input, and many have RCA or quarter-inch TRS phone connector line inputs. The smallest, least expensive mixers may only have one XLR input with the other inputs being line inputs. These can be used by a singer-guitarist or other small acts.
Basic input controlsEdit
Below each input, there are usually several rotary controls (knobs or "pots"). The first knob is typically a trim or gain control. The inputs buffer the signal from the external device and this controls the amount of amplification (boosting) or attenuation (turning down of gain) needed to bring the signal to a nominal level for processing. This stage is where most noise of interference is picked up, due to the high gains involved (around +50 dB, for a microphone). Balanced inputs and connectors, such as XLR or phone connectors, reduce interference problems.
A microphone that was plugged directly into a power amplifier would not produce sound, because the microphone's signal is too weak; the microphone signal needs to be plugged into a preamplifier to strengthen the signal so that it is strong enough to be amplified by the power amplifier. For some very strong line level signals, the signal that is plugged into the mixer might be too strong, and it might be causing audio clipping. For signals that are too strong, a 15 dB or 20 dB pad can be used to attenuate the gain. Audio engineers typically aim at achieving a good "gain structure" for each channel. To obtain a good gain structure, engineers usually raise the gain as high as they can before audio clipping results; this helps to provide the best signal to noise ratio (S/N ratio).
A mixing console may provide insert points after the buffer/gain stage. These provide a send and return connection for external processors that only affect an individual channel's signal. Effects that operate on multiple channels connect to auxiliary sends (below).
Auxiliary send routingEdit
The auxiliary send routes a split of the incoming signal to an auxiliary bus, which can then be routed to external devices. Auxiliary sends can either be pre-fader or post-fader, in that the level of a pre-fade send is set by the auxiliary send control, whereas post-fade sends depend on the position of the channel fader as well. Auxiliary sends can send the signal to an external processor such as a reverb, with the return signal routed through another channel or designated auxiliary return. These are normally post-fader. Pre-fade auxiliary sends can provide a monitor mix to musicians onstage (which they hear through monitor speakers pointing at the performers or in-ear monitors); this mix is thus independent of the main mix.
Most live radio broadcasting sound boards send audio through "program" channels. (See image to the lower left) When a given channel button is selected, the audio will be sent to that device or transmitter. Program 1 is typically the on-air live feed, or what those listening to the broadcast will hear. Most boards have 3-4 programming channels, though some have more options. Often, one of the programming channels will feed one or more computers used for editing or sound playback. Another channel may be used to send audio to the talents' headset if they are broadcasting from a remote area.
Further channel controls affect the equalization of the signal by separately attenuating or boosting a range of frequencies. The smallest, least expensive mixers may only have bass and treble controls. Most mid-range and higher-priced mixers have bass, midrange, and treble, or even additional mid-range controls (e.g., low-mid and high-mid). Many high-end mixing consoles have a parametric equalizer on each channel. Some mixers have a general equalization control (either graphic or parametric) at the output, for controlling the tone of the overall mix.
The cue system allows the operator to listen to one or more selected signals without affecting the console's audio outputs. A sound engineer can use the "cue" feature to get a sound recording she wishes to play soon cued up to the start point of a song, without the listeners hearing these actions. The signal from the cue system is fed to the console's headphone amp and may also be available as a line-level output that is intended to drive a monitor speaker system. The terms PFL (Pre Fade Listen) and AFL (After Fade Listen) are used to characterize the point in the signal flow from which the cue signal is derived. Input channels are usually configured as PFL so the operator can audition the channel without sending it to any mix. Consoles with a cue feature have a dedicated button on each channel, typically labeled Cue (or AFL, PFL, Solo, or Listen).
Solo In Place (SIP) is a related feature on advanced consoles. It typically is controlled by the Cue button, but unlike Cue, SIP is "destructive" (that is, has a major impact on) of the output mix. It mutes everything except channels being soloed. SIP is useful for setup of a mixing board and troubleshooting, in that it allows the operator to quickly mute everything but the signal being worked on and adjusted. For example, if an audio engineer is having problems with a "hot" synthesizer keyboard input signal which is leading to unwanted clipping, she may press the SIP to solely hear the keyboard channel, so that she can trim the input gain or press a "pad" button (to give just one example). The SIP is potentially disastrous if engaged accidentally during a performance, as it will mute all the channels except one, so most consoles require the operator to take very deliberate actions to engage SIP mode.
Subgroup and mix routingEdit
Each channel on a mixer has a volume control (fader) that allows adjustment of the level of that channel. These are usually sliders near the front of the mixing board, although some smaller mixers use rotary controls to save space. The signals are summed to create the main mix, or combined on a bus as a submix, a group of channels that are then added to get the final mix (for instance, many drum mics could be grouped into a bus, and then the proportion of drums in the final mix can be controlled with one bus fader). A bus can often be processed just like an individual input channel, allowing the engineer to process a whole group of signals at once. Once again using the drum kit example, the use of bus-processing can enable the sound engineer to run all of the drum kit through an audio compressor effect to reduce unwanted signal peaks, rather than having to route all of the 10 or more mic signals on the drum kit individually. There may also be insert points for a certain bus, or even the entire mix.
Some higher-end consoles use voltage-controlled amplifier (VCA) groups[note 1] VCAs and DCAs function somewhat like subgroups but let the operator control the level of multiple input channels with a single fader. Unlike subgroups, no sub-mix is created. The audio signals from the assigned channels remain routed independently of VCA assignments. Since no sub-mix is created, it is not possible to insert processing such as compressors into a VCA/DCA group. In addition, on most VCA/DCA-equipped consoles, post-fader auxiliary send levels are affected by the VCA master. This is usually desirable, as post-fader auxiliary sends are commonly used for effects such as reverb, and sends to these effects should track changes in the channel signal level.
Master output controlsEdit
The master control section is used to adjust the levels of the overall output of the mixer. In a typical live sound mixing context, with a band playing at a venue, consisting of a rhythm section, solo instrumentalists and singers, the master control section enables the audio engineer to control the volume of the entire group with just one fader (for monaural mixers) or a pair of left and right faders (for stereo mixers). On most mixers, the master control is a fader. However, on some mini-mixers, rotary knobs are used instead to save space.
The master control section on a large live venue or sound recording mixer typically has sub-group faders, master faders, master auxiliary mixing bus level controls and auxiliary return level controls. In addition, they may have solo monitoring controls, a stage "talk-back" microphone control (so the sound engineer can talk to the band, who may be some distance away at a live show or who might be separated in an isolation booth in the recording studio), muting controls and an output matrix mixer. On smaller mixers the inputs are on the left of the mixing board and the master controls are on the right. In larger mixers, the master controls are in the center with input faders and channel strips on both sides.
Subgroup and main output fader controls are often found together on the right hand side of the mixer or, on larger consoles, in a center section flanked by banks of input channels. Matrix routing is often contained in this master section, as are headphone and local loudspeaker monitoring controls. Talkback controls allow conversation with the artist through their monitors, headphones or in-ear monitor. A test tone generator might be located in the master output section. Aux returns such as those signals returning from external processors are often in the master section.
Finally, there are usually one or more VU or peak meters (peak meters often use LEDs) to indicate the levels for each channel, for the master outputs and to indicate whether the console levels are clipping the signal. The sound engineer typically adjusts the gain of the input signals to get the strongest signal that can be obtained without causing "clipping" (unwanted distortion) or causing audio feedback "howls". Having the gain set as high as possible improves the signal to noise ratio. Most mixers have at least one additional output, besides the main mix. These are either individual bus outputs, or auxiliary outputs, used, for instance, to output a different mix to onstage monitors.
The audio level meters (which may be VU meters with needles or LEDs) may be above the input and master sections or they may be integrated into the input and master sections themselves. The audio level meters indicate when the signals are clipping. On audio level meters using LEDs, there may be different coloured LEDs to indicate when there is signal present in the channel's input; the audio level of the channel, typically by lighting up more LEDs; and clipping, which may be indicated using a different coloured LED. One colour coding system is to use green LEDs to indicate signal presence and the audio level; one or more amber LEDs to indicate that the channel is approaching clipping; and one or more red LEDs to indicate the presence of clipping.
As the human ear experiences audio level in a logarithmic fashion (both amplitude and frequency), mixing console controls and displays are almost always in decibels, a logarithmic measurement system. Since it is a relative measurement, and not a unit itself, the meters must be referenced to a nominal level. The "professional" nominal level used on professional mixers is considered +4 dBu. The "consumer grade" level is −10 dBV.
Hardware routing and patchingEdit
For convenience, some mixing consoles include inserts or a patch bay or patch panel. Patch bays are mainly used for recording mixers. However, live sound mixers may also include patch bays. In live sound, the cables from the onstage microphones and instrument outputs are not typically plugged directly into the mixer, because this would require a large number of cables to go from the stage the mixer. Instead, the onstage mic and instrument cables are typically plugged into the patch bay of a thick snake cable, which runs from the stage to the mixer. The outputs from the snake's second patch bay (near the mixer) are then plugged into the mixer.
Most, but not all, audio mixers can
- use monaural signals (e.g., from a 1/4" electric guitar input) to produce simulated stereo sound through pan and balance controls.
- provide phantom power required by some capacitor and condenser microphones.
Some mixers can
- add onboard external effect units (reverb, echo, delay). In the 2010s, with digital effects units, mixers with onboard effects typically offer a wide range of these effects.
- create an audible "test tone" via an oscillator. The test tone can be used to troubleshoot issues before the band arrives and determine if channels are functioning properly.
- read and write console automation.
- be interfaced with computers or other recording equipment (to control the mixer with computer presets, for instance).
- control or be controlled by a digital audio workstation via MIDI or proprietary commands.
- be powered by batteries (this is only for the smallest mixers, such as four to six channel mixers that might be used on location outdoors).
- provide amplifier power for external, unpowered ("passive") speaker cabinets (these are called "powered mixers")
Some mixing consoles, particularly those designed for broadcast and live sound, include facilities for "mirroring" two consoles, making both consoles exact copies of each other with the same inputs and outputs, the same settings, and the same audio mix. There are two primary reasons for doing this; one, in the event of a hardware failure, a second redundant console is already in place and can be switched to (an important feature for live broadcasts); second, it allows the operators to set up two identical mix positions, one at front of house — where the audio will be mixed during a performance — and the other at some other location within the theater (e.g., with the broadcasting equipment); this way, if the acoustics at front of house are unfavorable, a mix can be programmed at an acoustically better position in the room, and the presets (on the faders and knobs) can be accessed from the front of house console during the performance.
Digital versus analogEdit
Digital mixing console sales have increased dramatically since their introduction in the 1990s. Yamaha sold more than 1000 PM5D mixers by July, 2005, and other manufacturers are seeing increasing sales of their digital products. Digital mixers are more versatile than analog ones and offer many new features, such as reconfigure signal routing at the touch of a button. In addition, digital consoles often include processing capabilities such as compression, gating, reverb, automatic feedback suppression and delay. Some products are expandable via third-party software features (called plugins) that add further reverb, compression, delay and tone-shaping tools. Several digital mixers include spectrograph and real time analyzer functions. A few incorporate loudspeaker management tools such as crossover filtering and limiting. Digital signal processing can perform automatic mixing for some simple applications, such as courtrooms, conferences and panel discussions. Consoles with motorized faders can read and write console automation.
Digital mixers have an unavoidable amount of latency or propagation delay, ranging from less than 1 ms to as much as 10 ms, depending on the model of digital mixer and what functions are engaged. This small amount of delay is not a problem for loudspeakers aimed at the audience or even monitor wedges aimed at the artist, but can be disorienting and unpleasant for IEMs (In-ear monitors) where the artist hears their voice acoustically in their head and electronically amplified in their ears but delayed by a couple of milliseconds.
Every analog to digital conversion and digital to analog conversion within a digital mixer entails propagation delay. Audio inserts to favorite external analog processors make for almost double the usual delay. Further delay can be traced to format conversions such as from ADAT to AES3 and from normal digital signal processing steps.
Within a digital mixer there can be differing amounts of latency, depending on the routing and on how much DSP is in use. Assigning a signal to two parallel paths with significantly different processing on each path can result in extreme comb filtering when recombined. Some digital mixers incorporate internal methods of latency correction so that such problems are avoided.
Ease of useEdit
In the 2010s, analog consoles remain popular, as they have a column of dedicated, physical knobs, buttons, and faders for each channel, which is logical and familiar to many users. As well, generations of audio engineers have been trained on analog mixers. This takes more physical space, but can accommodate rapid responses to changing performance conditions.
Most digital mixers use technology to reduce physical space requirements, entailing compromises in user interface such as a single shared channel adjustment area that is selectable for only one channel at a time. Additionally, most digital mixers have virtual pages or layers that change fader banks into separate controls for additional inputs or for adjusting equalization or aux send levels. This layering can be confusing for some operators. Analog consoles make for simpler understanding of hardware routing. Many digital mixers allow internal reassignment of inputs so that convenient groupings of inputs appear near each other at the fader bank, a feature that can be disorienting for persons having to make a hardware patch change.
On the other hand, many digital mixers allow for extremely easy building of a mix from saved data. USB flash drives and other storage methods are employed to bring past performance data to a new venue in highly portable manner. At the new venue, the traveling mix engineer simply plugs the collected data into the venue's digital mixer and quickly makes small adjustments to the local input and output patch layout, allowing for full show readiness in very short order. Some digital mixers allow offline editing of the mix, a feature that lets the traveling technician use a laptop to make anticipated changes to the show while en route, shortening the time it takes to prepare the sound system for the artist.
Both digital and analog mixers rely on analog microphone preamplifiers, a high-gain circuit that increases the low signal level from a microphone to a level that is better matched to the console's internal operating level. In this respect, both formats are on par with each other. In a digital mixer, the microphone preamplifier is followed by an analog-to-digital converter. Ideally, this process is carefully engineered to deal gracefully with overloading and clipping while delivering an accurate digital stream. Further processing and mixing of digital streams within a mixer need to avoid saturation if maximum audio quality is desired.
Analog mixers, too, must deal gracefully with overloading and clipping at the microphone preamplifier and as well as avoiding overloading of mix buses. Very high frequency background hiss in an analog mixer is always present, though good gain stage management and turning unused channels down to zero minimizes its audibility. Idle subgroups left "up" in a mix add background hiss to the main outputs. Many digital mixers avoid this problem by low-level gating. Digital circuitry is more resistant to outside interference from radio transmitters such as walkie-talkies and cell phones. Hiss can be reduced with electronic noise reduction devices or with an equalizer.
Many electronic design elements combine to affect perceived sound quality, making the global "analog mixer vs. digital mixer" question difficult to answer. Experienced live sound professionals agree that the selection and quality of the microphones and loudspeakers (with their innate higher potential for creating distortion) are a much greater source of coloration of sound than the choice of mixer. The mixing style and experience of the person mixing may be more important than the make and model of audio console. Analog and digital mixers both have been associated with high-quality concert performances and studio recordings.
Analog mixing in live sound has had the option since the 1990s of using wired remote controls for certain digital processes such as monitor wedge equalization and parameter changes in outboard reverb devices. That concept has expanded until wired and wireless remote controls are being seen in relation to entire digital mixing platforms. It is possible to set up a sound system and mix via laptop, touchscreen or tablet. Computer networks can connect digital system elements for expanded monitoring and control, allowing the system technician to make adjustments to distant devices during the performance. The use of remote control technology can be utilized to reduce the amount of venue space used for the front of house mixing console, nicknamed "seat-kills" in the music industry. As such, using remote control technologies in a venue can enable them to fit more paying customers into the venue.
For recorded sound, the mixing process can be performed on screen, using computer software and associated input, output and recording hardware. The traditional large control surface of the mixing console is not utilized, saving space at the engineer's mix position. In a software studio, there is either no physical mixer fader bank at all or there is a compact group of motorized faders designed to fit into a small space and connected to the computer. Many project studios use such a space-efficient solution, as the mixing room at other times can serve as business office, media archival, etc. Software mixing is heavily integrated as part of a digital audio workstation.
Public address systems in schools, hospitals and other institutions use a mixing console to set microphones to an appropriate level and can add in recorded sounds such as music into the mix. PA mixers usually have controls that help to minimise audio feedback.
Most rock and pop bands use a mixing console to combine musical instruments and vocals so that the mix can be amplified through a nightclub's PA system. Among the highest quality bootleg recordings of live performances are so-called soundboard recordings sourced directly from the mixing console.
Radio broadcasts use a mixing desk to select audio from different sources, such as CD players, telephones, remote feeds, prerecorded advertisements, and in-studio live bands. These consoles, often referred to as "air-boards" are apt to have many fewer controls than mixers designed for live or studio production mixing, dropping pan/balance, EQ, and multi-bus monitoring/aux feed knobs in favor of cue and output bus selectors, since, in a radio studio, nearly all sources are either prerecorded or preadjusted.
DJs playing music for dancers at a dance club use a small DJ mixer to make smooth transitions between different songs which are played on sound sources that are plugged into the mixer. Compared with other mixers that are used in sound recording and live sound, DJ mixers have far fewer inputs. The most basic DJ mixers have only two inputs. Some DJ mixers have four or more inputs. These sound sources could be turntables, CD players, or iPods. The DJ mixer also allows the DJ to use headphones to cue the next song to the desired starting point before playing it.
Noise music musicians may create feedback loops within mixers, creating an instrument known as a no-input mixer. The tones generated from a no-input mixer are created by connecting an output of the mixer into an input channel and manipulating the pitch with the mixer's dials.
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