Color TV-Game

The Color TV-Game[a] is a series of five dedicated home video game consoles created by Nintendo that were released in Japan only. Nintendo sold three million units of the first four models: one million units of each of the first two models, Color TV-Game 6 and 15; and half a million units of each of the next two models, Block Breaker and Racing 112. The Color TV-Game series has the highest sales figures of all the first generation of video game consoles. The systems can run on C batteries or an AC adapter. It is also the first console to be released by Nintendo.

Color TV-Game
Color TV Game logo.svg
A Color TV-Game Blockbreaker
DeveloperNintendo R&D2
Mitsubishi Electronics
TypeDedicated home video game consoles
GenerationFirst generation
Release dateJune 1, 1977 (1977-06-01)
Lifespan1977 (1977)–1983 (1983)[1]
Units sold3 million[2]
SuccessorFamily Computer
Nintendo Entertainment System


Color TV-Game 6
Color TV-Game 15
Color TV-Game Racing 112
Computer TV-Game

By the late 1970s, Nintendo began moving away from toys and playing cards and into the rapidly-growing video game market. Their decision was based on the release of the hugely-successful arcade game Space Invaders by Taito and the 1973 oil crisis making toys expensive to produce.[3] Nintendo's first foray into the industry was Computer Othello in 1978.[4][5] They followed it with games such as Sheriff, Space Fever, and EVR-Race. Most of these were unsuccessful but made Nintendo view video games as the next market to jump into.[6] The home console market also saw a rise in popularity, particularly in North America with the release of Atari's Pong system in 1975.[7] This caused the market to become flooded with similar "video tennis" games as companies scrambled to cash in on its success. Nintendo was no exception, and decided to make their own dedicated Pong system as a way to bring its popularity over to Japan.[7]

The Color TV-Game consoles were produced jointly by Nintendo Research & Development 2 (R&D2) and Mitsubishi Electronics.[8][9] Nintendo had no prior knowledge of manufacturing electronics, so they enlisted the help of Mitsubishi to mass-produce them. Mitsubishi previously assisted Nintendo in production of EVR Race, which provided a good relationship between the two companies.[10] For the first two consoles, Color TV-Game 6 and Color TV-Game 15, Nintendo acquired a license from Magnavox that allowed them to produce their own Pong-esque game consoles. Magnavox created the original concept for Pong for their Magnavox Odyssey console, which inspired Atari to create a similar game for arcades.[11] This angered Magnavox, which sued Atari and other Pong console manufacturers for infringing on its rights.[12] Nintendo president Hiroshi Yamauchi specified that the consoles had to be produced quickly and with cheaper parts to lower production costs. He wanted the systems to be cheap for the consumer to purchase to give them an edge over their rivals.[13] The TV-Game 6 and 15 required little production time due to their simplicity. Mitsubishi made minor changes and corrections to the systems before they were released.[10]

The Color TV-Game 6 launched on June 1, 1977.[1][14] It retailed at a price of ¥9,800, which was significantly lower than competing systems. Nintendo used this as a marketing tool.[7] As its title implies, it contains six variations of Pong, such as adding additional paddles, decreasing the size of the paddles, and adding deflective shields in the center of the screen. It could be powered by batteries or by a power adapter that was sold separately. Shortly after its release, Nintendo released an improved version of the TV-Game 6, featuring a cream-white outer casing and removing the power adapter.[7] A second variation was produced as part of a promotion with food company House Foods to promote their House Shanmen instant noodles. It is identical to the original TV-Game 6 but has the House Shanmen logo on the casing. This version was produced in very limited quantities, making it extremely rare.[7] Sharp Electronics produced dark orange-colored versions of the TV-Game 6 to bundle with their television sets.[7]

Screenshot of one of the games in Color TV-Game 15 and Color TV-Game 6.

A week later on June 8, Nintendo released the Color TV-Game 15.[15] It retailed for ¥15,000, roughly 50% more than the TV-Game 6. In a sense, the TV-Game 15 was a re-release of the TV Game 6; the latter had fifteen games, but only six were playable out of the box.[16] The TV-Game 15 has detachable controllers which are stored in a small compartment on the system. Nintendo produced a second model of the TV-Game 15 with a reddish-orange casing, which had a longer production run and as such are more common than the orange version.[16] Sharp made a white-colored version that was renamed Color TV-Game XG-115.[16]

The third unit, the Color TV Game Racing 112, was published on June 8, 1978. It is significantly larger than the previous two units, with a larger shipping box to accompany it. Racing 112 was set to be released at ¥18,000, but was lowered to ¥12,000 to ensure competitiveness.[17] It was later reduced to ¥5,000. To prevent the machine from requiring a larger box, the wheel is detachable from the console.[17] The built-in game is a top-down racer similar to Speed Race, an arcade game released by Taito in 1974.[17] Variations include a smaller screen width and opponents that move faster, with all possible game combinations totaling to 112. The console also comes with two paddle controllers that allow for multiplayer.[17]

Color TV Game Block Kuzushi was released on April 23, 1979 at ¥13,500. The system was produced in-house by Nintendo, allowing their name to be prominently displayed.[18] Block Kuzushi includes six variations of Breakout, an arcade game released in America by Atari. Nintendo themselves released a clone of Breakout titled Block Fever for Japanese arcades in 1978.[19] Rival company Epoch released the TV Block console in Japan, which was successful and gave way to steady competition by other companies, including Nintendo.[13][18] The system's casing was designed by Mario creator Shigeru Miyamoto. It is one of his first video game projects after joining Nintendo in 1977.[18] The built-in games for Racing 112 and Block Kuzushi were designed by Takehiro Izushi.[20] Nintendo held competitions in department stores to promote the Block Kuzushi, where winners received a congratulatory note and a medal.[18]

The final console, the Computer TV Game, was released in 1980. As dedicated consoles were decreasing in popularity, the Computer TV Game was only produced in limited quantities, making it extremely rare.[21] Miyamoto again designed the system's white-colored casing as well as the packaging.[21] It was produced in house as well with no help from outside companies. Computer TV-Game contains a port of Computer Othello, and is built right around an original Computer Othello arcade system board.[22] This makes it an arcade-perfect rendition, an uncommon sight during the early 1980s.[21] The entire Color TV-Game series was discontinued in favor of the Family Computer in 1983, a cartridge-based system that could play hundreds of games.[21] The Famicom, and its international counterpart, the Nintendo Entertainment System, sold millions[23] and solidified Nintendo's presence in the video game hardware market.[21]


The success of the Color TV-Game series gave Nintendo faith in the console business, leading to the creation of the Nintendo Entertainment System.

The Color TV-Game series was very successful for Nintendo, and was a commercial hit. The Color TV-Game 6 and Color TV-Game 15 sold one million units each. Racing 112 and Block Kuzushi sold half a million units each.[2] Their success prompted Nintendo to continue pursuing the video game console market, which inevitably lead to the creation of the Family Computer and the Nintendo Entertainment System. Publications have recognized it as being Nintendo's first video game console.

Erik Voskuil, writing for his blog Before Mario, believes that part of the reason the Color TV-Game series was successful was for its low price point, far cheaper than the competition.[7] He wrote that: "Almost thirty-five years and multiple generations of ever improving, multi-million selling Nintendo video game consoles on, we can reflect on this moment as the beginning of something very, very big."[7] In his 2004 book Power-Up: How Japanese Video Games Gave the World an Extra Life, Chris Kohler claims that the colorful casing played a part in the systems performing well, saying they resembled toys more than video game consoles.[24] Luke Plunkett of Kotaku acknowledged the consoles for their importance as Nintendo's first foray into the market, and for it being influential for their next system. Plunkett agreed with Voskuil in the series being successful for their low price, as it established Nintendo's "consoles must be sold at a profit" attitude that continues today.[25] PC Magazine's Benj Edwards that the Color TV-Game 6 and Color TV-Game 15 units in particular gave Nintendo faith in the market due to their commercial success. He also noted that the Block Kuzushi marked the debut of Shigeru Miyamoto, an important figure within the company.[26]

Nintendo has referenced the Color TV-Game systems and their built-in games in other franchises. Alleyway, a launch title for the Game Boy, is believed to be based on the Color TV-Game Block Kuzushi.[27] Journalist Jeremy Parish went as far to say that Alleyway is a throwback to Block Kuzushi, due to it having been cemented in Nintendo's corporate roots.[27] WarioWare, Inc.: Mega Microgames! includes a minigame based on Racing 112, where the player has five seconds to dodge the moving cars.[28] It is part of 9-Volt's stage, which comprises minigames featuring older Nintendo video games. A Color TV-Game 6 minigame appears in 9-Volt and 18-Volt's stage in WarioWare: Smooth Moves.[13] An assist trophy based on the TV-Game 15 appears in Super Smash Bros. for Nintendo 3DS and Wii U and its follow-up Super Smash Bros. Ultimate.[29] When summoned, it spawns a pair of paddles that launch a ball across the stage, which will inflict damage on fighters that touch it. In late 2020, a Nintendo 3DS title developed by Butterfly called The Queen TV-Game 2 drew influence from the console series name along with gameplay broadly based on Color TV-Game 6.[30]


  1. ^ Japanese: カラー テレビゲーム, Hepburn: Karā Terebi-Gēmu


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