Clash Royale is a freemium real-time strategy video game developed and published by Supercell. The game combines elements from collectible card games, tower defense, and multiplayer online battle arena. The game was released globally on March 2, 2016. Clash Royale reached $1 billion in revenue in less than a year on the market.
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Clash Royale is a tower rush video game which pits players in games featuring two or four players (1v1 or 2v2) in which the objective is to destroy the most opposing towers, with the destruction of the "King's Tower" being an instantaneous win. After three minutes, if both of the players or both of the teams have an equal amount of crowns or none at all the match continues automatically onto overtime and the player who destroys an opposing tower wins instantaneously. After overtime, a draw occurs. In a late 2018 update ditching the teammate in a 2v2 match multiple times caused the player to have a block that prevents him/her from playing 2v2 with random players for a certain amount of time.
In Clash Royale, players are ranked by their number of trophies. Players level up by gaining Experience (or King Level) points through donating and upgrading cards. The highest possible level is level 13. The December 2018 Update added Star Points for excessive Experience when players reach level 13, and will award Star Points for previously leftover Experience.
Trophies are won or lost through multiplayer battles, a player wins a battle by destroying more towers than the opponent (each destroyed tower being represented as a 'crown'), or by destroying the opponent's King's Tower, resulting in an automatic "three-crown" victory (unless the King's Tower was destroyed at the same time by both players, resulting in a draw).
There are thirteen playing arenas in total (excluding the tutorial arena, Training Camp): Goblin Stadium, Bone Pit, Barbarian Bowl, P.E.K.K.A's Playhouse, Spell Valley, Builder's Workshop, Royal Arena, Frozen Peak, Jungle Arena, Hog Mountain, Electro Valley, Spooky Town, and Legendary Arena, with each arena corresponding to a certain trophy count range. A player reaches leagues after reaching 4000 Trophies.
Playable troops, buildings, and spells are represented as cards. Prior to each battle (with the exception of the first battle in Training Camp), players construct a deck of eight cards which they use to attack and defend against their opponent's cards. At the start of each game, both players begin with four randomly chosen cards from their deck of eight, except Mirror.
Each card costs a certain amount of elixir to play. Players start the battle with 5 elixir points (0 in Double and Triple Elixir modes), and one elixir point is replenished every 2.8 seconds (or 1.4 seconds in the final 60 seconds of the game and overtime, and every 0.7 seconds during Triple Elixir mode), with a maximum of 10 elixir points. Once a card is played, a new card is automatically drawn from the player's eight card deck.
Clash Royale first launched with 42 cards, there were 14 cards for each of the three rarities that existed at that time: Common, Rare, and Epic. The February 2016 update added a new rarity: Legendary, with the introduction of two new legendary cards to the game. As of November 2019[update], there are 95 cards in the game, coming in four rarities: Common, Rare, Epic, and Legendary. The September 2018 update changed card levels as not to confuse new players. All cards now cap at level 13, with common cards starting at level 1, rare cards starting at level 3, epic cards starting at level 6, and legendary cards starting at level 9. All cards are level 9 for all tournaments. The December 2018 update added Star Points to unlock special golden cosmetics for Max Level cards.
The June 2018 update added the emote deck, players can now use up to eight emotes. Players can now choose any eight emotes from their emote collection. Players have to purchase their emotes from the shop (excluding the 4 King emotes which are free for all players).
Trade tokens were introduced in the September 2018 update. They can be used to trade common, rare, epic, and legendary cards with clanmates so players can get more of the cards they need and get rid of the cards they don't want. They can be won from challenges, clan war rewards and purchased from the Shop in special offers.
Starting from Experience level 1, players can join or form clans. Joining or forming a clan enables the player to engage in friendly battles and clan wars. It also unlocks the feature of trading and requesting cards from clanmates after becoming level 2. Clan members can also chat and share emotes with their clanmates. A clan has a maximum player limit of 50.
During the April 25, 2018 update, a new Clan Wars feature was added. Clan Wars consists of five clans attacking other clans to get rewards in the form of special chests. The clan with the most wins would win the clan war. Players would receive a clan war chest based on the best war in a season of fourteen days. Clan Chests were also removed in the update and replaced with the new Clan War chests. Clan war chests improve as a clan climbs up the war leagues. To play a clan war, a clan must have a minimum of ten players that are level 8 and above. A clan war is separated into two days: 'collection day' and 'war day'. Players receive a war bounty upon the successful completion of their clan's war day battle.
In July 2016, Supercell introduced a new Tournament feature. Tournaments are similar to normal battles, but all cards are capped at level 9. This feature is unlocked at player experience Level 5, but can only be played from experience level 8. Tournaments can only be created by using gems, and the creator can choose to make it password protected or open. Based on tournament performance, players are rewarded with tournament chests. As well as tournaments, there are two types of Victory Challenges, one in which the goal is to win twelve times while losing no more than two times and the other's goal is to play until you finish the entire challenge by winning all crowns or battles, regardless of losses. A Grand Challenge costs 100 gems to enter, and a Classic Challenge costs 10. Completing (or getting 12 wins on) a Grand Challenge gives you 22000 gold and 1100 cards, and completing a Classic Challenge will give you 2000 gold and 100 cards. Supercell has also added various event challenges, for limited periods of time, that add special features to the battles, or allow players to receive special cards. These event challenges can also sometimes be played in Friendly Battles. As of the October 2017 update, players would no longer get a refund on gems if no matches take place in their custom tournaments. In December 2018 update added Global Tournaments while Custom Tournaments is renamed to Private Tournaments which removed the prizes but added more options.
In March 2017, "Leagues" were added to the game. Once above 4000 trophies, players are placed in one of nine different leagues ranging from Challenger I to Ultimate Champion. At the end of each season, players receive rewards based on the highest league achieved during that season. After the season ends the player is reset to half of the trophies they gained above 4000 trophies. So if they got to 6400 they would be reset to 5200 trophies at the end of the season. Another feature that was introduced is Clan Battles. Two players get to battle side by side with another member of their clan facing off against two other opponents from another clan. This is the first update to include a new game mode. As of November 2018, clan battles have been transferred into clan wars as 2v2 battles.
Quests were added in the October 2017 update as a set of achievements where some players have to complete certain tasks to receive rewards. The Quests section also includes a free reward which is given to the player every 4 hours, up to three times a day. This was added when the developers decided to remove standalone free chests from the game.
The game was soft-launched in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland and New Zealand for iOS platforms on January 4, 2016. The game was soft-launched on Android for those same countries on February 16, 2016 in the form of an Android application package. Both platforms received a global release on March 2, 2016.
Clash Royale mainly received positive reviews, with TouchArcade's Eli Hodapp calling it "absolutely phenomenal" in his five-star review. Pocket Gamer's Harry Slater gave the game a score of 9/10, summing up "It's an incredible amount of rewarding fun, it's nail-biting at times, and there's content here that will keep you busy for weeks if not months." Writing for Geek.com, James Plafke criticized "Clash Royale for being genuinely fun—more so than Clash of Clans—while the developer chronically interrupts the player from enjoying it." Clash Royale has received a very positive response from its players, with an average score of 4.5 out of 5 on the Google Play Store and an average score of 4 out of 5 on the Apple App Store.
Clash Royale League
The Clash Royale League is the official team esports world championship on a league format, developed by Supercell. It consists of 5 leagues: North America, Europe, Latin America, Asia, and China. It started on August 20, 2018 kickstarting Season 1 of the CRL. After the regular season which consisted of 15 games per team the playoffs were held in each region. After the playoffs ended the World Finals were held in Tokyo, Japan on December 1. The Finalists consisted of Nova Esports (China), KingZone Dragon-X (Asia), Vivo Keyd (Latin America), Team Queso (Europe), Immortals (North America), and Ponos Sports from Japan. Ponos got 2nd in Asia and was allowed in the World Finals because they were hosting them. A seeding tournament was then held which ranked the teams. After that the top 2 teams from the seeding tournament got a bye for the Quarter-Finals and automatically made it into the Semi-Finals. After the Quarter Finals it was the Semi-Finals then the Finals. The Season One World Champions are Nova Esports.
|1||December 1, 2018||Makuhari Messe Hall 6, Tokyo, Japan||Nova Esports||Vivo Keyd||$1,000,000|||
The Clash Royale Crown Championship was the official esports world championship of the game, developed by Supercell. The tournament connects the best players all over the world from North America, Asia, Latin America, Europe, and more. The first edition had over 28 million participants all over the world, becoming the world's largest Clash Royale event. The first world champion was Sergio Ramos who beat MusicMaster by 3 games to 1 on the Crown Championship World Finals. The 2018 Clash Royale Crown Championship is scheduled to be held in Asia.
|1||December 3, 2017||Copper Box Arena, London, England||Sergioramos||MusicMaster||$400,000|||
Clash Royale are part of an esport demonstration event during Asian Games 2018 held in Indonesia. Eight countries are able to participate after having qualified from their respective regional qualification with Indonesia automatically qualified as host.
Ridel Yesaya Sumarandak (Benzer Ridel)
Huang Chenghui (Lciop)
Huỳnh Đức Huy (Legend)
Awards and nominations
|May 19, 2016||Google Play Awards||Best Game||Won|
|December 1, 2016||The Game Awards||Best Mobile/Handheld game||Nominated|
|April 6, 2017||British Academy Games Awards||AMD eSports Audience Award||Won|
|March 15, 2016||International Mobile Gaming Awards||Best Upcoming Game||Won|
|February 28, 2017||Best Multiplayer Game||Won|
|March 1, 2017||Game Developer Choice Awards||Best Mobile/Handheld Game||Nominated|
|March 16–18, 2017||SXSW Gaming Awards||Mobile Game of the Year||Nominated|
|April 27, 2017||Finnish Game Awards||The Small Screen Game of the Year 2016||Won|
|The Main Award – The Finnish Game of the Year 2016||Won|
|May 17–19, 2017||Nordic Game Awards||Nordic Game of the Year – Small Screen||Nominated|
|Nordic Game of the Year||Nominated|
|April 12, 2018||British Academy Games Awards||Evolving Game||Nominated|
|April 4, 2019||British Academy Games Awards||EE Mobile Game of the Year||Nominated|
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