This article needs to be updated.(June 2023)
Clash of Clans is a 2012 free-to-play mobile strategy video game developed and published by Finnish game developer Supercell. The game was released for iOS platforms on August 2, 2012, and on Google Play for Android on October 7, 2013.
|Clash of Clans|
August 2, 2012
October 7, 2013
The game is set in a fantasy-themed persistent world where the player is a chief of a village. Clash of Clans tasks players to build their own village using the resources gained from attacking other players' villages with troops, earning rewards, buying them with medals or by producing them at their own village. Players can conjoin to create clans - groups of up to fifty people - who can then participate in Clan Wars together, donate and receive troops, and chat with each other.
Clash of Clans was released to generally positive reviews from critics. Four spin-off games in the same universe of Clash of Clans were developed by Supercell. The first, Clash Royale, was released in 2016. The other three, Clash Quest, Clash Mini, and Clash Heroes, were announced in April 2021. Clash Quest development was discontinued on 17 August 2022.
Clash of Clans is an online multiplayer game in which players form communities called clans, train troops, and attack other players to earn resources. There are four currencies or resources in the game. Gold and elixir can be used to build and upgrade defenses and traps that protect the player's village from other players' attacks and to build and upgrade buildings. Elixir and Dark Elixir are also used to upgrade troops and spells. In the past, they were also used to train the troops but as of the July 2022 training is free. Gems are the premium currency. Attacks are rated on a three-star scale and have a maximum timed length of three minutes.
The game also features a pseudo-single-player campaign in which the player can attack a series of fortified goblin villages and earn gold, elixir (and dark elixir in higher levels).
To perform an upgrade, an unassigned builder is needed. The player starts with two builders, but can have up to five builders through buying them with gems and even a sixth by getting and unlocking the B.O.B Hut at Builder Hall 9 from completing a series of challenges.
To earn and store gold and elixir, players must build mines and storage for each. Elixir is used to carry out research in the laboratory to upgrade troops, and to build and upgrade certain (mostly offensive) buildings. Gold is used to build defensive buildings and to upgrade the town hall, which allows access to more buildings and higher levels for existing buildings. At Town Hall 7, dark elixir becomes available; this type of elixir is used to train and upgrade dark elixir troops, heroes such as the Barbarian King, and starting at Town Hall 8, create dark spells. To earn and store dark elixir, players must build dark elixir drills and dark elixir storages.
There are a number of buildings available to the player to defend their village, including cannons, mortars, bombs, teslas, traps, archer towers, wizard towers, inferno towers, eagle artilleries, scattershots, Monolith, and Spell Tower. Players can also build walls, which can be upgraded further as a player's town hall level increases.As the Town Hall level increases, the player gets access to stronger buildings such as the Giga Tesla and the Eagle Artillery.
Troops and spells
The game has two kinds of barracks and factories, a basic version and a "dark" version of each. Initially, the barracks were used to train troops using elixir, whereas dark barracks trained troops using dark elixir. However, the July 2022 update made all troops free to train, with the primary limitation being space in the army camps. Both sets of barracks can be upgraded to higher levels to unlock more troops (fifteen total troops for the barracks, and eight for the dark barracks).
The spell factories follow the same pattern - the normal spell factory creates spells using elixir, and the dark spell factory using dark elixir. In addition, the dark spell factory produces spells that require less space, allowing more of these spells to be used in a battle. As the player progresses, several new troops and spells are able to be unlocked.
At Town Hall 12, the Workshop can be built to construct seven different types of siege machines; the player is initially limited to only three, but upgrading the Town Hall to level 15 allows them to upgrade the workshop to level 7 and build each siege machine. Introduced in March 2020, Super Troops are troops that are more powerful troops than their original counterparts and have special abilities.
Town Hall 14 unlocks the Pet House, a building used to assign one of four pets to heroes, each serving a different role in assisting a hero.
Town Hall 15 introduces the new Recall spell, 4 hero pets, the Electro Titan troop, and the battle drill siege machine. The Recall spell remove units from the attack and allows you to redeploy the troops on another position and is unlocked at Town Hall 13. The four new pets are Frosty which slows down enemies, Diggy which digs underground and stuns defenses, Poison Lizard that poisons nearby troops or defenses, and lastly Phoenix where when the Hero is knocked out it revives the Hero and gives it a temporary shield of invulnerability.
Clans and clan wars
Clans are groups of players who join to support each other, either materially with troops or with advice. Players can join clans once they rebuild the special Clan Castle building. A major component of Clash of Clans is clans facing off against one another in the "clan wars". Clan leaders and co-leaders can begin wars against other clans. Each clan is then given one "preparation day" and one "war day." When a player attacks a member of the opposing clan, they receive stars based upon the amount of destruction they cause to the opponent's base: 50% damage or more gives 1 star, destroying the townhall also gives 1 star and destroying the entire base gives the remaining third star. Each player is limited to two attacks per war and the team with the most stars at the end of the war day is declared victorious. If the two clans' number of stars are equal, then the victor is the one that has a greater percent of destruction. Players receive bonus war loot if they use their attacks in the war. This loot may be different on different bases and is decided by Supercell; the top base has the most war bonus loot and the last base has the least amount of bonus loot. If the clan wins the war, the bonus loot is fully delivered to the player but during a loss or draw one-third of the loot is delivered to the player.
The available war sizes are 50v50, 40v40, 30v30, 25v25, 20v20, 15v15, 10v10, and 5v5. There were previously 35v35 and 45v45 sizes as well, but these were removed in the March 2016 update. In the May 2016 update, Friendly Challenges were introduced to allow clanmates to compete amongst other clanmates - however, these challenges do not provide loot or trophies and do not affect a player's army. In the October 2018 update, Clan War Leagues were introduced. Clans can fight seven other clans to advance to the next league and earn league medals by earning stars in Clan War Leagues. The clans in the group with the most stars will be promoted to a higher league, while the clans in the group with the least stars will be demoted to a lower league.
Following an update on May 22, 2017, Supercell released the new "Builder Base" game mode to the game. It allows players to sail to a new island and create a new village with a different set of buildings.
In the "Builder Base" game mode, players can attack each other's bases simultaneously. The player who deals the most damage or gets the most stars can earn rewards such as gold, elixir, and trophies. However, the gold and elixir can only be won for the first three victories made by the player within a twenty-four hour time frame, but they can continue attacking for trophies afterwards.
Players can spend gems to speed up the in-game time (which can be mined in the Gem Mine) or by using the Clock Tower (temporarily speeds the process in the entire Builder Base). A new hero, the Battle Machine, was also introduced along with this update. In June 2019, Builder Hall level 9 was released. The May 2023 update brought Builder Hall 10, which is currently the highest Builder Hall level. The May 2023 update also brought the long-awaited Builder Base 2.0 level, with higher Builder Base levels having multiple levels to beat, and introducing many changes to the Builder Base. O.T.T.O, a secondary builder in the Builder Base, was also replaced by B.O.B in this update.
Clan games and magic items
In December 2017, Supercell introduced Clan Games where clan members could work together to complete tasks, which would then earn clan points. When enough points are accumulated, a new reward tier unlocks, and players can select one reward from each unlocked tier. This update also introduced Magic Items, obtainable as rewards from Clan Games and through events. These items can be used e.g. to get resources, finish upgrades, or briefly add levels to troops or heroes.
The Clan Capital is the central hub where the entire clan contributes to the construction and upgrading of a massive base. Every member of a clan will be able to contribute to building a new region to strengthen its defenses and upgrade its troops. A clan will to try and defeat other clans’ Capitals over the course of a Raid Weekend. Capital Gold is earned during raids to upgrade and improve the Capital, but also Raid Medals that can be used to purchase items for players' villages. Reinforcement troops can be purchased without having to wait for other clanmates to donate. On December 2022, player decorations for their Capital Peak houses were introduced.
Development, release, and marketing
Clash of Clans was developed by Supercell, the company behind other popular mobile games like Hay Day and Brawl Stars . The game took six months to develop with the gameplay changing little over the course of development. According to Supercell's Lasse Louhento, the development team encountered no major hurdles during this time. Inspiration for the game included the games Backyard Monsters and Travian with the art style being influenced by old Super NES and arcade games. Initially, the art style was more cartoon based, but this was changed as the team worried it would alienate the more hardcore segment of their audience. Throughout most of development the game was multiplayer-only - however, after focus testing, Supercell added a single-player mode. The game was released for iOS platforms on August 2, 2012, and on Google Play for Android on October 7, 2013.
In February 2015, Supercell released their Clash of Clans Super Bowl XLIX commercial, featuring Liam Neeson parodying his character from Taken. On February 2, Business Insider reported the ad as the fifth most watched Super Bowl ad, though on February 6, VentureBeat reported the ad was the most viewed of those that appeared on the Super Bowl. YouTube users later voted the advertisement the second best Super Bowl ad, behind Nissan's "With Dad" ad.
Gamezebo's Leif Johnson was impressed, scoring the game 4.5 out of 5. Although he felt the gameplay was heavily skewed to encourage the player to purchase gems, he praised the addition of a single-player campaign. He concluded that "Clash of Clans is a simple game, but that's more of a strength than a weakness. It's simple enough to provide quick, painless matches on an iPhone in an idle moment, and there are enough different units to choose from in the battle mode to make playing against other players endlessly rewarding. Best of all, the option to fight against NPC goblins gives Clash of Clans a small edge over similar strategy games that rely almost entirely on player-versus-player combat."
Pocket Gamer's Peter Willington was equally impressed, scoring the game 9 out of 10 and giving it a "Gold Award". Reviewing the game several months after it was released for iOS devices, Willington praised the game for requiring real strategy to play. He wrote that the gameplay was built on the progression of "requiring more and more sophisticated units, asking you to strategise and really think about which elements you should focus on building within your camp." He concluded that "Clash of Clans is a superb game, freemium or otherwise, with more nuance than most give it credit for. That's why it's passed the test of time since its launch and still has an active community devotedly constructing elaborate fortresses in the hope of becoming invincible."
148App's Rob Rich scored the game 3.5 out of 5, writing "It's great to play an online freemium game that doesn't shy away from the single-player experience but also offers up some honest-to-goodness direct interaction, which is a very rare combination these days. It probably won't warm the hearts of any haters out there, but it does give genre fans something with a bit more action and strategy than they might be used to." Tom's Guide enjoyed the player interaction.
Modojo's John Bedford scored the game 3 out of 5. He was critical of freemium gaming in general, writing "The novelty hasn't just worn off this particular style of greedy gaming, it's shriveled up and condensed itself into an infinitely dense singularity of self-loathing." Of the game itself, he concluded, "This is a game that follows in the footsteps of no small number of titles that have made feverish demands on our wallets in exchange for just a slightly thicker slice of the gameplay. It's possible you have an unending appetite for these micromanagement titles, in which case we recommend getting heartily stuck into Supercell's latest game. While Clash of Clans brings something new to accompany its competent but unexceptional empire gameplay, for most of us it'll be a case of too little, too late."
Clash of Clans became an App Store top 5 download between December 2012 and May 2013, and this success has been described as helping to usher in a new era in single-player gaming on mobile devices.
In February 2014 it was reported that the game was generating $654,000 in daily revenue for Supercell.
- "Clash of Clans". Slide to Play. Archived from the original on December 22, 2018. Retrieved June 8, 2014.
- Koueider, Adam (October 8, 2013). "Clash of Clans finally hits the Google Play Store". Androidauthority. Archived from the original on October 8, 2013. Retrieved November 20, 2013.
- andalian (June 26, 2016). "Clash of Clans". Giant Bomb. BS Interactive Inc. Archived from the original on August 13, 2017. Retrieved July 3, 2017.
- Uysal, Ahmet (March 9, 2016). "Commitment to multiplayer online games: An investment model approach". Computers in Human Behavior. 61 (August 2016): 357–363. doi:10.1016/j.chb.2016.03.028.
- Alwani, Rishi (January 4, 2016). "Clash of Clans Developer Supercell Releases New Game, Clash Royale" Archived July 31, 2017, at the Wayback Machine. Gadgets 360. Retrieved January 14, 2016.
- "Clash.com". Archived from the original on April 7, 2021. Retrieved April 12, 2021.
- "Supercell reveals 3 new games in the Clash universe". April 2, 2021. Archived from the original on April 12, 2021. Retrieved April 12, 2021.
- Khayyat, Mehrdad (August 17, 2022). "Supercell Discontinues The Development Of Clash Quest Before A Full Launch". DualShockers. Retrieved August 18, 2022.
- "Clash of Clans Summer 2022 Update now live: Here's what's new". App Trigger. June 27, 2022. Retrieved July 4, 2022.
- "Download Clash of Clans 8.116.2 for Android". Editors Review. Purch. Archived from the original on March 23, 2015. Retrieved July 3, 2017.
- "Official Website". Clash of Clans. Archived from the original on January 19, 2017. Retrieved August 26, 2016.
- "Clash of Clans June – 2019 Update". Newsweek. June 18, 2019. Archived from the original on October 8, 2019. Retrieved October 8, 2019.
- Willington, Peter (December 18, 2012). "Clash of Clans Review". Pocket Gamer. Archived from the original on April 21, 2017. Retrieved June 9, 2014.
- Rich, Rob (August 3, 2012). "Clash of Clans Review". 148Apps. Archived from the original on May 28, 2019. Retrieved June 9, 2014.
- Barcenas, C. J. (June 27, 2022). "Clash of Clans Free Troop Training Cost and More in the New Update". Spiel Times. Retrieved August 1, 2022.
- Mahajan, Ishaan (January 19, 2022). "Siege Machines in Clash of Clans: All you need to know". www.sportskeeda.com. Retrieved August 1, 2022.
- "Here are the patch notes for Clash of Clans' spring 2021 update". April 11, 2021. Archived from the original on April 12, 2021. Retrieved April 12, 2021.
- "Full Release Notes". Clash of Clans. October 10, 2022. Retrieved October 11, 2022.
- "Clan Wars FAQ". Supercell. April 4, 2014. Archived from the original on October 18, 2014. Retrieved June 9, 2014.
- "Clash Of Clans' Next Update To Add 5v5 Clan Wars Size & AI Tweaks". Player.One. November 14, 2017. Archived from the original on October 8, 2020. Retrieved October 4, 2020.
- "Supercell Community Forums". Archived from the original on November 17, 2017. Retrieved November 17, 2017.
- "News! 5v5 Clan Wars! | Clash of Clans | Good or Bad?". YouTube. Archived from the original on February 21, 2020. Retrieved November 17, 2017.
- "Clash of Clans March 2016 Update: Major Clan Wars matchmaking changes, war sizes 45v45, 35v35 will be removed, more emphasis on defensive progress". Yibada English. March 4, 2016. Archived from the original on November 14, 2017. Retrieved October 4, 2020.
- Gunther, Cory (March 8, 2016). "Clash of Clans Update: Clan War Matchmaking Improved". www.gottabemobile.com. Archived from the original on November 14, 2017. Retrieved October 4, 2020.
- "Clash of Clans update – March 2016 – Clash Today". Archived from the original on November 14, 2017. Retrieved November 14, 2017.
- "May 2016 Update Clash of Clans.com". Clash of Clans. Archived from the original on August 27, 2016. Retrieved August 26, 2016.
- "Welcome to the Builder Base! | Clash of Clans". Clash of Clans. Archived from the original on September 10, 2017. Retrieved June 13, 2017.
- "Builder Base 2.0: Layouts, Troop Levels and B.O.B!". Clash of Clans. Archived from the original on May 24, 2023. Retrieved June 6, 2023.
- "Clan Games are on the way!". Archived from the original on December 21, 2017. Retrieved January 7, 2018.
- "what are magic items?". Archived from the original on January 7, 2018. Retrieved January 7, 2018.
- "Clan Capital Full Release Notes".
- "Capital Leagues, Player Housing & More!".
- Gilbert, David (February 12, 2014). "Supercell Earns $30M a Month from Clash of Clans and Hay Day". International Business Times. Archived from the original on August 27, 2016. Retrieved August 27, 2016.
- Jordan, Jon (October 17, 2012). "Chart rush: The making of Clash of Clans". Pocketgamer.biz. Archived from the original on December 1, 2019. Retrieved December 23, 2019.
- Rose, Mike (January 28, 2013). "Clash of Clans' 5 keys to success Exclusive". Gamasuitra. Archived from the original on February 7, 2020. Retrieved December 23, 2019.
- Chitwood, Adam (February 2, 2015). "Watch This Year's Best Super Bowl Commercials". Collider.com. Archived from the original on February 5, 2015. Retrieved February 5, 2015.
- D'Onfro, Jillian. "The 10 most-watched Super Bowl commercials on YouTube". BusinessInsider.com. Archived from the original on July 18, 2015. Retrieved August 2, 2015.
- Gruff, Jeff (February 6, 2015). "Liam Neeson's Clash of Clan's spot is the most viewed Super Bowl ad on YouTube". VentureBeat. Archived from the original on March 24, 2015. Retrieved February 28, 2015.
- Grubb, Jeff (February 13, 2015). "YouTube viewers voted Liam Neeson's Clash of Clans spot the No. 2 Super Bowl ad". VentureBeat. Archived from the original on March 10, 2015. Retrieved February 28, 2015.
- "林俊傑林志穎遊戲結緣 合唱《全面開戰》". Sina. September 23, 2015. Archived from the original on December 8, 2015. Retrieved December 2, 2015.
- "Clash of Clans for iOS". GameRankings. Archived from the original on September 7, 2015. Retrieved June 9, 2014.
- "Clash of Clans". Metacritic. Fandom, Inc. Retrieved February 14, 2021.
- Bertel King Jr (October 7, 2013). "Popular Multiplayer Strategy Game Clash Of Clans Invades The Play Store In Search Of More Players". Android Police. Illogical Robot LLC. Archived from the original on March 23, 2017. Retrieved July 3, 2017.
- Johnson, Leif (August 7, 2012). "Clash of Clans Review". Gamezebo. Archived from the original on August 28, 2013. Retrieved June 9, 2014.
- Bedford, John. "Clash of Clans Review". Modojo. Archived from the original on June 6, 2014. Retrieved June 9, 2014.
- Warner, Bernhard (May 2, 2013). "Finland's Supercell mobile games with megaprofits". Bloomberg Businessweek. Archived from the original on September 17, 2014. Retrieved June 7, 2014.
- Schade, Michael (September 20, 2013). "Commanding troops on touch devices - Why mobile is the perfect platform for strategy". Gamasutra. Archived from the original on November 10, 2013. Retrieved June 7, 2014.
- Dredge, Stuart (July 10, 2013). "Apple's App Store at 5: 10 key moments on the road to 50bn downloads". The Guardian. Archived from the original on October 17, 2013. Retrieved October 20, 2013.
- Mirani, Leo (January 30, 2014). "Why free games are increasingly the most profitable apps". qz.com. Archived from the original on July 14, 2014. Retrieved July 7, 2014.
- Eddie Makuch (February 11, 2014). "Report: Clash of Clans generates $654,000 per day". GameSpot. CBS Interactive Inc. Archived from the original on July 29, 2017. Retrieved July 3, 2017.
- "The top-grossing iPhone app makes a whopping $1.5 million a day". Business Insider. Archived from the original on February 27, 2016. Retrieved February 4, 2016.
- "Clash of Clans - Revenue estimates, app rankings & installs". thinkgaming.com. Archived from the original on February 16, 2016. Retrieved February 4, 2016.
- "Clash of Clans hits 500 million downloads on the Play Store". Android Police. November 12, 2018. Archived from the original on February 9, 2019. Retrieved February 8, 2019.
- Potuck, Michael (July 2, 2018). "These are the all-time most popular iOS apps and games from 2010-2018". 9to5Mac. Archived from the original on January 23, 2019. Retrieved February 8, 2019.
- Fogel, Stefanie (March 5, 2019). "'Clash Royale' Made $2.5 Billion in Revenue in Three Years (Analyst)". Variety. Archived from the original on August 22, 2019. Retrieved August 22, 2019.
- "Top Grossing Apps | US | Top App Store Rankings for Android". sensortower.com. Archived from the original on April 22, 2021. Retrieved December 1, 2020.
- "Top Grossing Apps | US | Top App Store Rankings for iOS". sensortower.com. Archived from the original on April 22, 2021. Retrieved December 1, 2020.