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2K is an American video game publisher based in Novato, California. 2K was founded under Take-Two Interactive in January 2005 through the 2K Games and 2K Sports labels, following Take-Two Interactive's acquisition of Visual Concepts that same month. Originally based in New York City, it moved to Novato in 2007. A third label, 2K Play, was added in September 2007. 2K is governed by David Ismailer as president and Phil Dixon as COO. A motion capture studio for 2K is based in Petaluma, California.[1]

2K
Subsidiary
IndustryVideo game industry
FoundedJanuary 25, 2005; 14 years ago (2005-01-25) in New York City, U.S.
Headquarters,
U.S.
Key people
  • David Ismailer (president)
  • Phil Dixon (COO)
  • Melissa Bell (SVP, head of global marketing)
Products
ParentTake-Two Interactive
SubsidiariesSee § Studios
Website2k.com

HistoryEdit

On January 24, 2005, Take-Two Interactive announced that it had acquired Visual Concepts, including its Kush Games subsidiary and the intellectual property of the 2K sports game series, from Sega for US$24 million.[2][3] The following day, Take-Two Interactive established the 2K publishing label, consisting of the sub-labels 2K Games and 2K Sports, with the latter focusing on sports games.[4][5][6] Several of Take-Two Interactive's development studios—Visual Concepts, Kush Games, Indie Built, Venom Games, PopTop Software, and Frog City Software—became studios of 2K, and Take-Two Licensing was merged into the new label.[7]

In a five-alarm fire on January 21, 2006, the administration and marketing portions of 2K's offices were heavily damaged.[8] In June 2007, 2K announced that they had closed their offices in New York City and would move to a new location on the West Coast, namely Novato, California.[9]

On September 10, 2007, Take-Two Interactive announced that they had struck a partnership with Nickelodeon on publishing games based on their licenses.[10] Alongside this announcement, Take-Two Interactive opened a third 2K label, 2K Play, to focus on casual games.[11] Through this opening, 2K absorbed all assets of Take-Two Interactive's budget-range publisher Global Star Software, including the game Carnival Games, the studio Cat Daddy Games, and games based on Deal or No Deal.[12]

On May 4, 2017, 2K's co-founder and until-then president, Christoph Hartmann, announced that he had stepped down from his position.[13] Hartmann previously worked for Take-Two Interactive for roughly 20 years, but did not state a reason for his departure.[14][15] He later joined Amazon Game Studios in August 2018.[16] He was succeeded by previous chief operating officer (COO) David Ismailer later in May 2017.[17][18] The role of COO was filled with Phil Dixon, formerly of Betfair, in November 2017, and Melissa Bell was hired as senior vice president and head of global marketing in April 2018.[19]

On September 25, 2018, 2K announced 2K Foundations, a program that would "support underserved communities across the nation by refurbishing basketball courts in neighborhoods that need them the most". Microsoft will also be partnering with 2K to establish Xbox One S gaming stations at these courts. 2K Foundations plans to refurbish 12 basketball courts in multiple cities across the United States, including Cincinnati, Baltimore, Los Angeles, Chicago, and Cleveland, within its first year.[20][21]

LabelsEdit

StudiosEdit

DefunctEdit

Games publishedEdit

ReferencesEdit

  1. ^ Wagner, Kurt (September 16, 2016). "Here's what it's like to be scanned into an NBA video game". Vox. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  2. ^ Feldman, Curt (January 24, 2005). "Sega officially out of the sports game". GameSpot. Archived from the original on October 14, 2017. Retrieved August 16, 2019.
  3. ^ Adams, David (January 24, 2005). "Take Two Buys Visual Concepts". IGN. Archived from the original on June 2, 2019. Retrieved August 16, 2019.
  4. ^ a b Good, Owen (May 23, 2012). "A Terrible Decision Created MLB 2K—But It Also Brought Us BioShock". Kotaku.
  5. ^ Robinson, Jon (January 25, 2005). "Take-Two Opens 2K Games". IGN. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  6. ^ Winegarner, Beth (January 25, 2005). "Take-Two pitches new label; sports high on the agenda". GameSpot. Archived from the original on February 18, 2018. Retrieved August 16, 2019.
  7. ^ Jenkins, David (January 25, 2005). "Take-Two Acquires Visual Concepts, Announces 2K Games Brand". Gamasutra. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  8. ^ Adams, David (January 23, 2006). "2K Games Office Damaged in Fire". IGN. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  9. ^ Nick Breckon (June 15, 2007). "2K Games Closes NYC Office, Heads West". Shacknews. Archived from the original on February 4, 2018. Retrieved August 16, 2019.
  10. ^ Hatfield, Daemon (September 10, 2007). "Take-Two Plays with Nickelodeon". IGN. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  11. ^ Androvich, Mark (September 10, 2007). "Nickelodeon enters agreement with new 2K Play label". GamesIndustry.biz. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  12. ^ Kuchera, Ben (September 10, 2007). "Take-Two partners with Nickelodeon, launches casual game label 2K Play". Ars Technica. Archived from the original on February 4, 2018. Retrieved August 16, 2019.
  13. ^ Shea, Brian (May 4, 2017). "President Of 2K Games Christoph Hartmann Leaves Company". Game Informer. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  14. ^ Dring, Christopher (May 4, 2017). "2K president Christoph Hartmann departs". GamesIndustry.biz. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  15. ^ Dornbush, Jonathon (May 4, 2017). "2K Games President Christoph Hartmann Leaves Company". IGN. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  16. ^ Chan, Stephanie (August 7, 2018). "Former 2K president Christoph Hartmann joins Amazon Game Studios as vice president". VentureBeat. Archived from the original on August 7, 2018. Retrieved August 16, 2019.
  17. ^ Kerr, Chris (May 31, 2017). "Take-Two appoints David Ismailer as president of 2K Games". Gamasutra. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  18. ^ Handrahan, Matthew (May 31, 2017). "David Ismailer steps in as new 2K president". GamesIndustry.biz. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  19. ^ Sinclair, Brendan (July 23, 2018). "2K's light slate belies bigger ambitions". GamesIndustry.biz. Archived from the original on November 14, 2018. Retrieved August 16, 2019.
  20. ^ Handrahan, Matthew (September 26, 2018). "2K Foundations to provide basketball and STEM education facilities in US cities". GamesIndustry.biz. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  21. ^ Kato, Matthew (September 25, 2018). "2K Foundations Started To Help Communities Through Basketball". Game Informer. Archived from the original on December 26, 2018. Retrieved August 16, 2019.
  22. ^ "2K Chengdu". 2K China. Archived from the original on October 3, 2014.CS1 maint: unfit url (link)
  23. ^ Kohler, Chris (December 17, 2007). "Rumor Roundup: What's Up With 2K Marin And BioShock". Wired. Archived from the original on February 24, 2018. Retrieved August 16, 2019.
  24. ^ McWhertor, Michael (February 4, 2019). "2K opens new studio led by Sledgehammer Games co-founder". Polygon.
  25. ^ Sinclair, Brendan (November 7, 2012). "Take-Two moving QA studio to Nevada". GamesIndustry.biz.
  26. ^ "About". 2K Vegas.
  27. ^ "About". Cat Daddy Games. Archived from the original on January 11, 2015. Retrieved August 27, 2019.
  28. ^ Carless, Simon (November 7, 2005). "Take-Two Acquires Firaxis Games". Gamasutra. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  29. ^ Schreier, Jason (April 13, 2018). "How The Makers Of Mafia III Lost Their Way". Kotaku. Archived from the original on April 13, 2018. Retrieved August 16, 2019.
  30. ^ Hruby, Patrick (September 18, 2018). "Inside NBA 2K's Journey to the Top of Sports Gaming". Bleacher Report. Archived from the original on December 14, 2018. Retrieved December 10, 2018.
  31. ^ Sarkar, Samit (April 15, 2015). "2K Australia is shutting down". Polygon. Archived from the original on July 2, 2017. Retrieved August 16, 2019.
  32. ^ Carless, Simon (May 9, 2006). "E3: Take-Two Interactive Establishes 2K Shanghai Studio". Gamasutra.
  33. ^ a b Makuch, Eddie (November 6, 2015). "Borderlands Online Canceled, Developer Shuttered". GameSpot. Archived from the original on February 4, 2018. Retrieved August 16, 2019.
  34. ^ Sinclair, Brendan (January 4, 2018). "Have you seen these studios?". GamesIndustry.biz.
  35. ^ "2K Hangzhou". 2K China. Archived from the original on October 3, 2014.CS1 maint: unfit url (link)
  36. ^ a b c d Plunkett, Luke (January 16, 2012). "Every Game Studio That's Closed Down Since 2006". Kotaku.
  37. ^ Bernstein, Rachel (2007). "History". Sidecar Studios.
  38. ^ Pereira, Chris (February 23, 2017). "Former BioShock Studio Irrational Games Adopts A New Name". GameSpot. Archived from the original on September 10, 2017. Retrieved August 16, 2019.
  39. ^ Thorsen, Tor (March 7, 2006). "PopTop folded into Firaxis?". GameSpot. Archived from the original on September 22, 2017. Retrieved August 16, 2019.
  40. ^ MCV Staff (July 2, 2008). "Venom Games to close?". MCV.

External linksEdit