Wikipedia:Today's featured article/requests/Super Mario Bros.: The Lost Levels

Super Mario Bros.: The Lost Levels edit

This is the archived discussion of the TFAR nomination for the article below. Subsequent comments should be made on the appropriate discussion page (such as Wikipedia talk:Today's featured article/requests). Please do not modify this page.

The result was: scheduled for Wikipedia:Today's featured article/June 3, 2022 by Wehwalt (talk) 15:36, 2 May 2022 (UTC)[reply]

 
The Lost Levels was the best selling title for the Famicom Disk System (attached below the Famicom, as pictured)

Super Mario Bros.: The Lost Levels is a 1986 platform game sequel to Super Mario Bros. (1985) by Nintendo. Designed to be similar in style and gameplay for players who had mastered the original, players control Mario or Luigi to jump between platforms and rescue the Princess from Bowser. It became the most popular game in Japan for the Famicom Disk System, selling about 2.5 million copies. Deemed too difficult for North American audiences, Nintendo of America instead retrofitted another game as the region's sequel. The 1993 compilation Super Mario All-Stars became the Japanese sequel's first international release, renamed as The Lost Levels. Reviewers regarded the release as an extension of the original's difficulty progression. The Lost Levels is remembered among the most difficult Nintendo games and regarded as a precursor to the franchise's Kaizo subculture in which fans create and share ROM hacks featuring nearly impossible levels. (Full article...)