Texas Instruments TI-99/4A

The TI-99/4 is a home computer released in late 1979 by Texas Instruments.[2] Based on the Texas Instruments TMS9900 microprocessor originally used in minicomputers, it was the first 16-bit home computer.[3] TI's own video display controller allows color graphics and among the best sprite support of its era. The calculator-style keyboard is a weak point, and the system suffered a lack of commercial software because of TI's requirement for ROM cartridge and only providing developer information to select third parties.

Texas Instruments TI-99/4A
TI99-IMG 7132 (filter levels crop).jpg
TypeHome computer
Release dateJune 1981 (1981-06)
Introductory priceUS$525 (equivalent to $1,490 in 2020)
DiscontinuedMarch 1984
Units shipped2.8 million[1]
Media
Operating systemTI BASIC
CPUTMS9900 @ 3 MHz
Memory16 KB RAM
256 bytes scratchpad RAM
GraphicsTMS9918A
PredecessorTI-99/4
Texas Instruments TI-99/4
Texas Instruments TI-99-4 (white bg).jpg
Release dateOctober 1979 (1979-10)
Introductory priceUS$1,150 (equivalent to $4,100 in 2020)
Discontinued1981
Units shipped~20,000
CPUTMS9900 @ 3 MHz
GraphicsTMS9918
SuccessorTI-99/4A

The TI-99/4A was released in June 1981 to address some of these issues. It includes a simplified internal design, a full-travel keyboard, improved graphics, and a unique expansion system. At half the price of the original model, sales picked up significantly. TI supported the 4A with peripherals, including a speech synthesizer and a "Peripheral Expansion System" box to contain hardware add-ons. TI released developer information and tools, but the insistence on remaining sole publisher continued to starve the platform of software.

The TI-99/4A was launched about the same time as the Commodore VIC-20. Commodore's CEO Jack Tramiel had once been offended by TI's predatory pricing during the mid-1970s, and retaliated with a price war by repeatedly lowering the price of the VIC-20 and forcing TI to do the same. By 1983, the 99/4A was selling for under US$100, at a loss. Even with the increased user base created by the heavy discounts, after a US$330 million loss in the third quarter of 1983,[4] Texas Instruments announced the discontinuation of the TI-99/4A in October 1983 and stopped production in March 1984.

FeaturesEdit

The TI-99/4A is a self-contained console with the CPU, motherboard, ROM cartridge slot, and full-travel keyboard in the same case. An external power supply varies with the country of sale, and an RF modulator allows the use of a television as a monitor. The system displays lowercase letters as smaller capitals, rather than separate glyphs.

TI BASIC is built-in. It's an ANSI-compliant BASIC interpreter, based on Dartmouth BASIC, with additions for graphics, sound, and file system access. Unlike most BASICs, only one statement is allowed per source line.

Peripherals include a 5¼" floppy disk drive and controller, an RS-232 card with two serial ports and one parallel port, a P-code card for Pascal support, a thermal printer, a 300-baud acoustic coupler, a tape drive using standard audio cassettes as media, and a 32 KB memory expansion card.

Later versions of the 99/4A, identified by (C)1983 TEXAS INSTRUMENTS V2.2 on the title page, lack the ability to use unlicensed ROM cartridges, locking out third-party manufacturers such as Atarisoft.

16-bit processorEdit

Both TI-99/4 models use the 16-bit TMS9900 CPU running at 3 MHz. The TMS9900 is a single-chip implementation of TI's TI-990 minicomputers. Although a full 16-bit processor, only the system ROM and 256 bytes of scratchpad RAM are available on the 16-bit bus.[5]

Only the program counter, status register, and workspace pointer registers are on the chip. Sixteen general-purpose mathematical and logic registers are stored in the 256 bytes of scratchpad memory. Several sets of registers can be selected by changing the internal workspace pointer register. This allows rapid context switches.

Video display processorEdit

Graphics in the 99/4A are generated by a TMS9918A Video Display Processor (VDP), with a variant for PAL territories. The VDP was developed by Texas Instruments and also sold independently, allowing it to be used in other systems. It serves as the video processor for the ColecoVision and SG-1000 consoles, and an earlier model is part of the MSX computer standard.

The TMS9918A supports character-based and bitmap display modes as well as hardware sprites. There are 32 single-color sprites total, but only a maximum of 4 can be displayed per scan line. Each sprite is either 8×8 or 16×16 pixels and can be scaled 2x to 16x16 or 32x32.

16 kB of RAM is provided for the Video Display Processor. VDP RAM is the largest block of writeable memory in the unexpanded TI-99/4A architecture, and is used for storing disk I/O buffers and TI BASIC user programs. Access to this memory has to use the VDP as an intermediary.

ExpansionEdit

All TI-99 models have device drivers built into ROMs in the hardware. When a new peripheral is attached, it is immediately available for any software that wants to use it. All device access uses a generic file-based I/O mechanism, allowing new devices to be added without updating software. The system supports four RS-232 ports and two parallel printer ports.

The computer supports two cassette drives through a dedicated port. Composite video and audio are output through another port on NTSC-based machines, and combine through an external RF modulator for use with a television. PAL-based machines output a more complex YUV signal which is also modulated to UHF externally.

Two digital joysticks can be connected through a single DE-9 port. It is identical to the Atari joystick port, but with incompatible pins. Aftermarket adapters allow the use of Atari compatible joysticks.[6]

TI sold an official 32 kB RAM expansion.[7] The memory is not available to all uses. For example, an Extended Basic program is restricted to using 24kB with the remaining 8kB available for machine code routines. The Mini Memory plug-in module contains 4kB of battery-backed RAM that can be used as a persistent RAM disk or to load a machine-code program.[8]

Peripheral Expansion BoxEdit

 
Peripheral Expansion Box or PEB

The TI-99/4A can be upgraded via expansion cards added to an eight-slot, external chassis containing its own linear power supply and a full-height 5¼" floppy bay.[9] Encased in silver plastic, but made from sheet steel, this is labeled as the Peripheral Expansion System by TI, but usually called the Peripheral Expansion Box or PEB. Each card has an LED that blinks or flickers when being accessed by software. The section of the power supply that powers the card slots is unregulated. Each card has on-board regulators for its own requirements, which reduces power consumption on a partially-loaded PEB, allowing for cards with unusual voltage requirements.

The PEB carries an analog sound input on the expansion bus, allowing the Speech Synthesizer's audio to be carried through the console to the monitor. The audio is also carried through the ribbon cable to the PEB, both allowing the relocation of the Speech Synthesizer to the PEB and the possibility of audio cards offering more features than the console's built-in sound. No official cards from TI do this.

Speech synthesizerEdit

TI-99/4A speech demo using the built-in vocabulary

In the late 1970s and early 1980s, TI was a pioneer in speech synthesis because of its Texas Instruments LPC Speech Chips which were used in its Speak & Spell toys. A plug-in speech synthesizer module was available for the TI-99/4 and 4A. Speech synthesizers were offered free with the purchase of a number of cartridges and were used by video games such as Alpiner and Parsec. Alpiner's speech includes male and female voices and can be sarcastic when the player makes a bad move.

The synthesizer uses a variant of linear predictive coding and has a small in-built vocabulary. The original intent was to release small cartridges that plugged directly into the synthesizer unit to increase the device's vocabulary. However, the success of software text-to-speech in the Terminal Emulator II cartridge cancelled that plan.[citation needed]

HistoryEdit

In 1977, groups within Texas Instruments were designing a video game console, a home computer to compete against the TRS-80 and Apple II, and a high-end business personal computer with a hard drive. The first two groups were both working at TI's consumer products division in Lubbock, Texas, and continually competed. According to Wally Rhines, the 99/4's "ultracheap keyboard" (with calculator-style keys), RF modulator, and ROM cartridges came from the console design. Eventually, the two teams were merged and directed towards the home computer market. Meanwhile, the third team was merged into TI's Data Systems Division, which had a line of minicomputer products and various computer terminals; they viewed the all-in-one machine as a threat and the project was eventually killed.[10]

Others within the company persuaded the Lubbock group to use TI's TMS9900 CPU. This was in keeping with TI's "one company, one computer architecture" concept, where a single processor model would scale from consoles to its high-end minicomputers. The TMS9900 is a single-chip implementation of TI's 16-bit TI-990 mini design, and is the CPU in low-end models of that platform.[11] Feature-limited single-chip versions of popular minicomputer designs from the 1960s were popular in the mid-1970s and newly designed 16-bit CPUs like the Intel 8088 and Motorola 68000 quickly rendered these earlier designs obsolete.[citation needed] Many of the TMS9900's quirky features, like processor registers in main memory, came from its minicomputer roots where such concepts were more common.[citation needed]

Meanwhile, another home computer product was emerging from TI's European headquarters, where a third party consulting firm was contracted to produce a prototype codenamed "Mojo". This was based on TI's version of the 8-bit Intel 8080 supported by an all-TI chip set. After a series of discussions, Mojo was abandoned and the Consumer Products concept moved forward.[10]

99/4Edit

In 1979, TI was a successful manufacturer of large computers[11] and was the largest semiconductor manufacturer in the world.[12] Its catalog included a huge variety of analog and digital integrated circuits already widely used in the microcomputers, giving it a single-source advantage no other company could meet. It used this position to take over markets, as it did in the mid-1970s introducing its first scientific calculators. These underpriced its former customers like Commodore and drove them out of the calculator business.[13] Observers expected TI to greatly affect the microcomputer market if it released a competitive system.[10] The New York Times suggested that the entry of TI and Hewlett-Packard would reshape the entire industry.[14]

Through the development period, several companies attempting to enter the home computer market were faced with significant pushback from the Federal Communications Commission (FCC). The FCC had developed new rules for consumer devices that connected directly to televisions in an effort to control ongoing complaints about interference by poorly shielded devices. The new rules were extremely difficult to meet. While the TI-99 was being designed, Atari was introducing its 8-bit machines and ultimately chose to encase its entire interior in a cast aluminium shield to meet the requirements. TI continued battling the FCC both in the lab and in Congress, where it had considerable power due to its position within Texas's high-tech industry. It failed to meet the FCC requirements as the release date approached. The company eventually gave up and bundled a modified Zenith Electronics television as a computer monitor, eliminating the need for the RF modulator that generates the interference by connecting directly to the TV's circuitry using a composite video signal. This put the introductory price at US$1,150 (equivalent to $3,612 in 2020).[15]

The machine was met with almost universal disdain when it was released. Every review complained about the keyboard, the lack of lower case characters, any sort of expansion, and almost no software. Sales were almost nonexistent. In July 1980, Adam Osborne reported that, despite poor sales, TI had raised the price of a complete system to $1,400, higher than the popular Apple II, which started at $950. Osborne said, "Some dealers, who have offered the complete system (including the monitor) for less than the price of the Apple, have still been unable to sell it".[16] TI sold fewer than 20,000 computers by summer 1981, less than one tenth Apple or Radio Shack's volume; even Atari, Inc., which reportedly lost $10 million on sales of $13 million of computers, had an Atari 8-bit family installed base more than twice as large.[17]

By this time it was clear the machine was a failure. David H. Ahl described the computer as "vastly overpriced, particularly considering its strange keyboard, non-standard Basic, and lack of software".[4] The Times called it an "embarrassing failure".[18]

99/4AEdit

 
Late period, cost-reduced version of the TI-99/4A with beige case

Two years after the 99/4's debut, TI released the 99/4A – very similar, but with a typewriter-style keyboard and more expansion options. The keyboard still has a non-standard layout. The expansion system extends from the right side of the chassis, with modules that can be daisy-chained to produce larger setups. Actually doing this is impractical because a fully expanded system is three feet wide. Among the most notable changes was the price, which was initially $525.[4]

TI continued lowering the price through 1981, first to $449.95, and then to $399.95 in early 1982. This set an unsettling trend that would soon turn into a price war with Commodore. Tramiel had learned from TI's earlier pricing attack, which had nearly driven Commodore out of business, and since then had built a vertical integration of his own. This was centered on its purchase of MOS Technology, creator of the MOS 6502, a popular 8-bit processor, which gave the company an in-house chip arm with a particularly low-cost design. When the VIC-20 was introduced in the US in August 1982, it was priced at $299.95.

TI responded by cutting the wholesale price of the 99 by $100, while also offering a $100 rebate directly to consumers, lowering the street price to about $200.[4] TI spokesman Bill Cosby joked how easy it was to sell a computer by paying people $100 to buy one.[18][4] By mid-1982, Jerry Pournelle wrote that TI was "practically giving away the TI-99/4A".[19] An industry joke stated that the company was losing money on each computer, but was making up for it in volume.[4][18] Commodore matched the $200 price in December 1982.[4]

TI celebrated the 99/4A's market success at the January 1983 Consumer Electronics Show in Las Vegas.[18] Sales peaked at 30,000 a week that month, but on 10 January 1983 Commodore lowered the price of its computers. In February TI responded with a 99/4A retail price of $150. In April, the VIC-20's bundled retail price reached $100 and the 99/4A followed suit. In the spring of 1983, TI attempted to reduce the parts count to maintain a competitive edge by combining multiple chips into a single custom chip, renaming the 4A PCB as a "QI" (Quality Improved) board and began production of plastic beige cases without the former aluminum trim of the back console. In May, it began offering the PEB for free with the purchase of three peripherals. In August the company reduced prices of peripherals by 50% and offered $100 of free software; in September, it reduced software prices by up to 43%.[18][4][20]

The president of Spectravideo later said that "TI got suckered by" Jack Tramiel, head of Commodore.[4] TI was forced to sell the 99/4A for about the same price as the VIC-20, even though it was much more expensive to manufacture.

DiscontinuationEdit

After TI in mid-1983 unexpectedly announced a $100 million loss in the second calendar quarter—implying a pretax loss from home computers of $200–⁠250 million—its stock dropped by one third in two days. The Times stated in June 1983 that Cosby's $100 refund "joke is no longer funny", and that "future options are slim". The low price affected the 99/4A's reputation; "When they went to $99, people started asking 'What's wrong with it?'", one retail executive said. An L.F. Rothschild sell-side analyst estimated that TI had prepared to manufacture three million computers in 1983, but would only be able to sell two million.[18]

TI could not make a profit on the TI-99/4A at a price of $99,[21] but hoped that selling many inexpensive computers would increase sales of more profitable software and peripherals. Because such a razor and blades business model requires that such products be its own,[18] TI strictly controlled development for the computer, discouraging hobbyists and third-party developers[22][19] despite their being what Pournelle described as "a large unpaid R&D department" for computer companies.[23] A Spinnaker Software executive said that the 99/4A had "the worst software in the business", and Ahl noted that unlike other computers, it did not have "Microsoft BASIC, VisiCalc, WordStar, or any popular games".[4] Peripherals cost about twice as much as for other computers.[21][18] TI joysticks, for example, were of poor quality and difficult to find; one reseller reported that its best-selling product was the Atari CX40 joystick adapter cable.[6]

Some observers predicted after the second quarter's loss that the 99/4A would not be able to recover; even if the company did not plan to discontinue the computer, the fear that it would become orphaned technology might cause retailers to avoid ordering inventory.[18] Others thought that TI could sell excess inventory and continue producing the computer.[4] After losing $111 million after taxes in the third calendar quarter of 1983, TI announced plans to discontinue the 99/4A, while continuing to sell the TI Professional MS-DOS-compatible computer.[20] (TI stock rose by 25% after the announcement, because the company's other businesses were strong.)[24] With another TI price cut, retailers sold remaining inventory of the former $1,150 computer during Christmas for $49.[4][25] The 90 Child World stores quickly sold over 40,000 computers[26] at a price referred to as "nearly a stocking stuffer" in a Times article.[27]

A total of 2.8 million units were shipped before the TI-99/4A was discontinued in March 1984.[1][28] The 99/4A became the first in a series of home computers to be orphaned by their manufacturer over the next few years, along with the Coleco Adam, Mattel Aquarius, Timex Sinclair 1000, and IBM PCjr.

Lack of third-party developmentEdit

TI did not provide an editor, assembler, or hardware technical information when it released the computer. "TI's message is loud and clear: 'Drop dead, hobbyists!'", Pournelle wrote;[23] the company "worked very hard at keeping you outside the machine", he said.[19] Citing Money, publisher of Kilobaud Microcomputing Wayne Green reported in August 1980 that TI planned to have only 100 applications available by the end of 1981, stating that "This tiny figure has to put a chill on the whole industry". Green's company, Instant Software, was a prolific publisher of TRS-80 software, but could not find anyone to port software to the TI. He wrote, "We understand the problems with the system and the efforts Texas Instruments made to make translation difficult".[29]

Pournelle added, "TI had rightly concluded that the hobbyists and hackers were a tiny part of the market and wrongly concluded that they were therefore unimportant".[19] Rivals were more open with information. Kilobaud Microcomputing reported that a Commodore executive promised the VIC-20 would have "enough additional documentation to enable an experienced programmer/hobbyist to get inside and let his imagination work".[30][22] IBM learned from TI's mistake, Pournelle said. The company released software and hardware technical information when the IBM PC was announced in 1981,[19] stating that "the definition of a personal computer is third-party hardware and software".[31]

TI had also learned from its mistake and no longer ignored hobbyists, Pournelle said in 1982.[19][23] The company insisted on being the sole publisher for the system, however, which many developers refused to agree to.[18] After third-party developers' games for the Atari 2600 became very successful, TI at the June 1983 Consumer Electronics Show announced that only cartridges with a TI-licensed lockout chip would work in the 99/4A. The Boston Phoenix predicted that "most [software developers] just won't bother making TI-compatible versions of their programs",[21] and Pournelle wrote that "TI once again tells the hobbyists to drop dead".[23]

No official technical documentation from TI was released until the "Editor/Assembler" development suite was released in 1981, and no system schematics were ever released to the public until after TI had discontinued the computer.

ArchitectureEdit

To avoid redesigning existing 8-bit support chips, TI made only a small portion of the system 16-bit, and used a second 8-bit computer bus for the rest.[11] Included on the 8-bit side of the system is the majority of the random access memory, for access by the support chips, especially the video display controller. All accesses to the VDP system are executed eight bits at a time.[32] The system's RAM is managed by the video controller, which provides access to the CPU only when the CPU is not using the memory.

On the 16-bit side, only the 8 kB internal read only memory (ROM) and a 256 byte "scratchpad" RAM are available.[33] According to IEEE Spectrum, this negates the performance advantage of a 16-bit processor.[11]

The TMS9900's machine language instructions must be word-aligned, so at least 16-bits are needed for every instruction. At the time, memory was expensive, so the size of this format was a concern. Additionally, programming the 8-bit side of the system from 16-bit code is somewhat complex. To address this, TI built a pseudo-assembly language known as "Graphic Programming Language", or GPL. This is a compact 8-bit language interpreted by the CPU which dynamically translates the GPL instructions into one or more TMS9900 instructions. GPL also includes utility routines that appear as single instructions in GPL code, allowing complex operations to be reduced to small sequences of code. For example, a block of memory can be cleared with a single instruction. All software originally distributed on ROM cartridges were written using GPL, and are sometimes referred to as GROMs.[33]

At the time of launch, the system included only a single user-accessible programming language: TI's built-in BASIC interpreter. This was written in GPL, and it is among the slowest BASIC implementations of its era. On common benchmark programs like the Creative Computing Benchmark, it runs roughly half the speed of purely 8-bit machines like the Apple II.[34]

Technical specificationsEdit

 
The TI-99/4A running a program written in BASIC

CPUEdit

Texas Instruments TMS9900 @ 3 MHz, 16-bit, 64-pin DIP

MemoryEdit

  • 256 bytes scratchpad RAM for the CPU
  • 16 kB Video Display Processor RAM

VideoEdit

 TMS9918A VDP, 40 pin DIP. The earlier 99/4 uses the TMS9918. PAL systems use the "9929" versions of each.

  • 32 single-color sprites in defined layers allowing higher-numbered sprites to transparently flow over lower-numbered sprites. Sprites are available at 8×8 pixels or 16×16 pixels, with a "magnify" bit that doubled all sprites' size but not their resolution. A single bit is available in hardware for collision detection, and the console supports automatic movement via an interrupt routine in the ROM. There can only be 4 visible sprites per scan line.
  • 16 fixed colors (15 visible, one color reserved for "transparent" which shows the background color). Transparent is intended for the 9918's genlock which is disabled in the system.
  • Text mode: 40×24 characters (256 6×8 user-definable characters, no sprites, foreground and background color only, not accessible in BASIC)
  • Graphics mode: 32×24 characters (256 8×8 user-definable characters, full 15 color palette + transparent (available in groups of 8 through the character table) and 32 sprites (The only mode available in BASIC. Extended BASIC is required for sprites, and can access only 28 of them.)
  • Bitmap mode: 256×192 pixels (no more than two colors in an eight-pixel row, full 15 color palette + transparent, all 32 sprites available but interrupt-based motion through the ROM routine is not due to the memory layout, not available to BASIC or the original 9918).
  • Multicolor mode: 64×48 pixels (each pixel may be any color, all 32 sprites are available)
  • All of the above comprise 36 layers starting with the video overlay input, then the background color, then two graphics mode layers, then a layer for each of the 32 sprites. A higher layer obscures a lower layer in hardware, unless that higher layer is transparent.

SoundEdit

TMS9919, later SN94624, identical to the SN76489 used in many other systems

  • 3 voices, 1 noise (white or periodic)
  • Voices generate square waves from 110 Hz to approximately 115 kHz
  • Console ROM includes interrupt-driven music playback

GamesEdit

 
TI Invaders
Texas Instruments (1981)

Roughly 100 games were published for the TI-99/4A, with most published by Texas Instruments.[35] Some of the games released only for the 99/4A are Parsec, Alpiner, Tombstone City: 21st Century, Tunnels of Doom, and The Attack. TI Invaders and Car Wars are TI's renditions of Space Invaders and Head On respectively. Munch Man is Pac-Man, but the title character fills the maze with a pattern rather than emptying it of dots.

Tigervision offered a solution to the memory limitation of the standard cartridge slot in the form of a 24kB memory expansion cartridge that attached to the side expansion interface, emulating an expansion device. This allowed the company to implement a larger game completely in machine code, which was used for Espial and Miner 2049er. Exceltec also released two similar side cartridges: Arcturus[36] and Killer Caterpillar.

InfoWorld criticized the computer's game library as mediocre.[35] TI not only discouraged third-party development, including games, but it also failed to license popular arcade games like Zaxxon and Frogger.[18]

Unreleased hardwareEdit

Hex-BusEdit

The Hex-Bus interface was designed in 1982 and intended for commercial release in late 1983. It connects the console to peripherals via a high-speed serial link. Though it is similar to today's USB (plug and play, hot-swappable, etc.), it was never released, with only a small number of prototypes appearing in collector hands after TI pulled out of the market.

TI-99/4A successorsEdit

At the time they left the home computer market, TI had been actively developing two successors to the TI-99/4A. Neither entered production, though several prototypes of each are in the hands of TI-99/4A collectors. Both machines would have been substantially faster than the original TI-99/4A and used the Hex-Bus serial interface.

  • TI-99/2,[37] a 4K RAM, 32K ROM computer with no color, sound, or joystick port and a Mylar keyboard. TI designed the computer in four and one half months to sell for under $100 and compete with the Sinclair ZX81 and Timex Sinclair 1000. Based on the TMS9995 CPU running at 10.7 MHz and with a built-in RF modulator, performance greatly increased when the screen was blank. The University of Southwestern Louisiana developed system software. 99/2 software ran on the 99/4A, but not vice versa. Working prototypes appeared at the January 1983 Consumer Electronic Show (CES).[38] Home-computer prices declined so quickly, however, that by mid-1983 the 99/4A sold for $99.[39][18] The company canceled the 99/2 in April 1983,[20] but planned to exhibit it at the June CES until other companies' press conferences there indicated that competition would increase.[21]
  • TI-99/8 and 99/6.[40][21] The 99/8 reportedly had a $200 wholesale price.[4] Privately shown to dealers but not announced at June CES, it was formally canceled in October 1983. It included 64 kB of RAM[20] expandable to 15 megabytes, a larger keyboard, built-in speech synthesis, built-in UCSD Pascal operating environment, and the full 16-bit data bus available on the expansion port. It was abandoned in the prototype stage. The Multi Emulator Super System is capable of running what are believed[by whom?] to be the system's ROMs.

LegacyEdit

The Tomy Tutor and its sibling systems are Japanese computers similar in architecture and firmware to the 99/8. Unlike the 99/8, it was released commercially, but sold poorly outside Japan. Portions of the operating system and BASIC code are similar to the 99/8.

As of 2020, there is still an annual Chicago TI Faire[41] where people celebrate the TI-99 family of computers.

Post-TI developmentEdit

The Myarc Geneve 9640 is an enhanced TI-99/4A clone built by Myarc as a card to fit into the TI Peripheral Expansion System.[42] It uses an IBM PC/XT detached keyboard. Released in 1987, it is similar to the unreleased TI-99/8 system. It includes a 12 MHz TMS9995 processor, enhanced graphics with 80 column text mode, 16-bit wide RAM, MDOS, and is compatible with nearly all TI software and slot-mounted hardware. A toggle switch slows the computer to the same speed as the original.

The Second Generation CPU card (SGCPU) was released by the System 99 User Group in 1996 as a card to be installed in the PEB.[citation needed]

In 2004, a Universal Serial Bus card and Advanced Technology Attachment controller for IDE hard disks for the PEB were released.

A range of plug in cartridge boards have been developed, allowing software projects to be distributed on cartridge.[43][44]

The Phoenix G2,[45] was designed in 2010 by Gary Smith, a member of TI-User Group UK. It uses two FPGAs to emulate the entire architecture of the Myarc Geneve 9640 and the TMS9995 microprocessor. It incorporates an SD card reader, ethernet, VGA output, and 64 MB RAM.

An FPGA-based TMS9918 compatible graphics chip, called the F18A, is a drop-in replacement for the original 9918 VDP, but features VGA output, bypassing the TMS9918A's native composite output, and contains other enhancements such as removing the restriction of 4 sprites per scan line.[46]

See alsoEdit

ReferencesEdit

  1. ^ a b Steve's Old Computer Museum!
  2. ^ Bryan Roppolo Boulder. "1979 TI-99/4 Home Computer Literature". Ti994.com. Retrieved 2019-10-28.
  3. ^ Texas Instruments TI-99/4, First 16-bit Home Computer, Old-Computers.com, retrieved 23 September 2014
  4. ^ a b c d e f g h i j k l m Ahl, David H. (March 1984). "Texas Instruments". Creative Computing. pp. 30–32. Retrieved 6 February 2015.
  5. ^ TI-99/4A Console Technical Data. Texas Instruments Inc. 1983. p. 10.
  6. ^ a b Mace, Scott (1984-04-09). "Atarisoft vs. Commodore". InfoWorld. p. 50. Retrieved 4 February 2015.
  7. ^ "Getting Started with the TI-99/4A". 1983.
  8. ^ Getting Started with the TI-99/4A, 1983
  9. ^ "TI‐99/4A user‐dismantled PEB", 99er
  10. ^ a b c Rhines, Walden C. (2017-06-22). "The Texas Instruments 99/4: World's First 16-Bit Home Computer". IEEE Spectrum. Retrieved 2017-07-08.
  11. ^ a b c d Rhines, Walden (22 June 2017). "The Inside Story of Texas Instruments' Biggest Blunder: The TMS9900 Microprocessor". IEEE Spectrum.
  12. ^ "1980s Trends in the Semiconductor Industry". Semiconductor History Museum of Japan. Retrieved 10 July 2019.
  13. ^ Pollack, Andrew (14 January 1984). "Founder of Commodore Resigns Unexpectedly". The New York Times.
  14. ^ Schuyten, Peter (6 December 1978). "The Computer Entering Home". The New York Times.
  15. ^ Knight, Daniel (19 December 2015). "Texas Instruments' Personal Computers".
  16. ^ Osborne, Adam (1980-07-07). "Radio Shack's Videotex". InfoWorld. pp. 9, 28. Retrieved 15 February 2016.
  17. ^ Hogan, Thom (1981-09-14). "State of Microcomputing / Some Horses Running Neck and Neck". pp. 10–12. Retrieved 2019-04-08.
  18. ^ a b c d e f g h i j k l Pollack, Andrew (1983-06-19). "The Coming Crisis in Home Computers". The New York Times. Retrieved 19 January 2015.
  19. ^ a b c d e f Pournelle, Jerry (July 1982). "Computers for Humanity". BYTE. p. 392. Retrieved 19 October 2013.
  20. ^ a b c d Mace, Scott (1983-11-21). "TI retires from home-computer market". InfoWorld. pp. 22, 27. Retrieved 2011-02-25.
  21. ^ a b c d e Mitchell, Peter W. (1983-09-06). "A summer-CES report". Boston Phoenix. p. 4. Retrieved 10 January 2015.
  22. ^ a b Thornburg, David D. (April 1981). "The Commodore VIC-20: A First Look". Compute!. p. 26.
  23. ^ a b c d Pournelle, Jerry (July 1983). "Interstellar Drives, Osborne Accessories, DEDICATE/32, and Death Valley". BYTE. p. 340. Retrieved 28 August 2016.
  24. ^ "IBM's Peanut Begins New Computer Phase". Boston Globe. Associated Press. 1983-11-01. p. 1.
  25. ^ Kleinfield, N. R. (1984-12-22). "Trading Up in Computer Gifts". The New York Times. Retrieved 5 February 2015.
  26. ^ Rosenberg, Ronald (1983-12-08). "Home Computer? Maybe Next Year". The Boston Globe.
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External linksEdit