Open main menu

The following table shows features of Radeon-branded GPU microarchitectures.

R100 R200 R300 R400 R500 R600 RV670 R700 Evergreen Northern
Islands
Southern
Islands
Sea
Islands
Volcanic
Islands
Arctic
Islands
Vega Navi
Released Apr 2000 Aug 2001 Sep 2002 May 2004 Oct 2005 May 2007 Nov 2007 Jun 2008 Sep 2009 Oct 2010 Jan 2012 Sep 2013 Jun 2015 Jun 2016 Jun 2017 Jul 2019
AMD support Ended Current
Instruction set Not publicly known TeraScale instruction set GCN instruction set RDNA instruction set
Microarchitecture TeraScale 1 TeraScale 2 (VLIW5) TeraScale 3 (VLIW4) GCN 1st gen GCN 2nd gen GCN 3rd gen GCN 4th gen GCN 5th gen RDNA
Type Fixed pipeline[a] Programmable pixel & vertex pipelines Unified shader model ?
Direct3D 7.0 8.1 9.0
11 (9_2)
9.0b
11 (9_2)
9.0c
11 (9_3)
10.0
11 (10_0)
10.1
11 (10_1)
11 (11_0) 11 (11_1)
12 (11_1)
11 (12_0)
12 (12_0)
11 (12_1)
12 (12_1)
Shader model N/A 1.4 2.0+ 2.0b 3.0 4.0 4.1 5.0 5.1 5.1
6.3
6.4
OpenGL 1.3 2.0[b] 3.3 4.4[c] 4.6 (on Linux: 4.5+) ?
Vulkan N/A 1.0 (Win 7+ or Mesa 17+ 1.1
OpenCL N/A Close to Metal 1.1 1.2 2.0 (Adrenalin driver on Win7+), 1.2 (on Linux, 2.0 and 2.1 WIP mostly in Linux ROCm) ?
HSA N/A Yes ?
Video decoding ASIC N/A Avivo/UVD UVD+ UVD 2 UVD 2.2 UVD 3 UVD 4 UVD 4.2 UVD 5.0 or 6.0 UVD 6.3 UVD 7[1][d] VCN 1.0[1][d]
Video encoding ASIC N/A VCE 1.0 VCE 2.0 VCE 3.0 or 3.1 VCE 3.4 VCE 4.0[1][d]
Power saving ? PowerPlay PowerTune PowerTune & ZeroCore Power ?
TrueAudio N/A Via dedicated DSP Via shaders ?
FreeSync N/A 1
2
HDCP[e] ? 1.4 1.4
2.2
?
PlayReady[e] N/A 3.0 No 3.0
Supported displays[f] 1–2 2 2–6 ?
Max. resolution ? 2–6 × 2560×1600 2–6 × 4096×2160 @ 60 Hz 2–6 × 5120×2880 @ 60 Hz 3 × 7680×4320 @ 60 Hz[2] ?
/drm/radeon[g] Yes N/A
/drm/amdgpu[g] N/A Experimental[3] Yes ?
  1. ^ The Radeon 100 Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. See article on R100's pixel shaders.
  2. ^ These series do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures.
  3. ^ OpenGL 4+ compliance requires supporting FP64 shaders and these are emulated on some TeraScale chips using 32-bit hardware.
  4. ^ a b c The UVD and VCE were replaced by the Video Core Next (VCN) ASIC in the Raven Ridge APU implementation of Vega.
  5. ^ a b To play protected video content, it also requires card, operating system, driver, and application support. A compatible HDCP display is also needed for this. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.
  6. ^ More displays may be supported with native DisplayPort connections, or splitting the maximum resolution between multiple monitors with active converters.
  7. ^ a b DRM (Direct Rendering Manager) is a component of the Linux kernel. Support in this table refers to the most current version.
Template documentation

References

  1. ^ a b c Killian, Zak (22 March 2017). "AMD publishes patches for Vega support on Linux". Tech Report. Retrieved 23 March 2017.
  2. ^ "Radeon's next-generation Vega architecture" (PDF). Radeon Technologies Group (AMD). Retrieved 13 June 2017.
  3. ^ Larabel, Michael (7 December 2016). "The Best Features of the Linux 4.9 Kernel". Phoronix. Retrieved 7 December 2016.

See also