Heterogeneous System Architecture
Heterogeneous System Architecture (HSA) is a cross-vendor set of specifications that allow for the integration of central processing units and graphics processors on the same bus, with shared memory and tasks. The HSA is being developed by the HSA Foundation, which includes (among many others) AMD and ARM. The platform's stated aim is to reduce communication latency between CPUs, GPUs and other compute devices, and make these various devices more compatible from a programmer's perspective,:3 relieving the programmer of the task of planning the moving of data between devices' disjoint memories (as must currently be done with OpenCL or CUDA).
CUDA and OpenCL as well as most other fairly advanced programming languages can use HSA to increase their execution performance. Heterogeneous computing is widely used in system-on-chip devices such as tablets, smartphones, other mobile devices, and video game consoles. HSA allows programs to use the graphics processor for floating point calculations without separate memory or scheduling.
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The rationale behind HSA is to ease the burden on programmers when offloading calculations to the GPU. Originally driven solely by AMD and called the FSA, the idea was extended to encompass processing units other than GPUs, such as other manufacturers' DSPs, as well.
Steps performed when offloading calculations to the GPU on a non-HSA system
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Originally introduced by embedded systems such as the Cell Broadband Engine, sharing system memory directly between multiple system actors makes heterogeneous computing more mainstream. Heterogeneous computing itself refers to systems that contain multiple processing units – central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), or any type of application-specific integrated circuits (ASICs). The system architecture allows any accelerator, for instance a graphics processor, to operate at the same processing level as the system's CPU.
Among its main features, HSA defines a unified virtual address space for compute devices: where GPUs traditionally have their own memory, separate from the main (CPU) memory, HSA requires these devices to share page tables so that devices can exchange data by sharing pointers. This is to be supported by custom memory management units.:6–7 To render interoperability possible and also to ease various aspects of programming, HSA is intended to be ISA-agnostic for both CPUs and accelerators, and to support high-level programming languages.
So far, the HSA specifications cover:
HSA Intermediate LayerEdit
HSA Intermediate Layer (HSAIL), a virtual instruction set for parallel programs
- similar[according to whom?] to LLVM Intermediate Representation and SPIR (used by OpenCL and Vulkan)
- finalized to a specific instruction set by a JIT compiler
- make late decisions on which core(s) should run a task
- explicitly parallel
- supports exceptions, virtual functions and other high-level features
- debugging support
HSA memory modelEdit
- compatible with C++11, OpenCL, Java and .NET memory models
- relaxed consistency
- designed to support both managed languages (e.g. Java) and unmanaged languages (e.g. C)
- will make it much easier to develop 3rd-party compilers for a wide range of heterogeneous products programmed in Fortran, C++, C++ AMP, Java, et al.
HSA dispatcher and run-timeEdit
- designed to enable heterogeneous task queueing: a work queue per core, distribution of work into queues, load balancing by work stealing
- any core can schedule work for any other, including itself
- significant reduction of overhead of scheduling work for a core
Mobile devices are one of the HSA's application areas, in which it yields improved power efficiency.
The block diagrams below provide high-level illustrations of how HSA operates and how it compares to traditional architectures.
Unified main memory, made possible by a combination of HSA-enabled GPU and CPU. As a result, it is possible to perform zero-copy operations.
Some of the HSA-specific features implemented in the hardware need to be supported by the operating system kernel and specific device drivers. For example, support for AMD Radeon and AMD FirePro graphics cards, and APUs based on Graphics Core Next (GCN), was merged into version 3.19 of the Linux kernel mainline, released on February 8, 2015. Programs do not interact directly with amdkfd, but queue their jobs utilizing the HSA runtime. This very first implementation, known as amdkfd, focuses on "Kaveri" or "Berlin" APUs and works alongside the existing Radeon kernel graphics driver.
Additionally, amdkfd supports heterogeneous queuing (HQ), which aims to simplify the distribution of computational jobs among multiple CPUs and GPUs from the programmer's perspective. Support for heterogeneous memory management (HMM), suited only for graphics hardware featuring version 2 of the AMD's IOMMU, was accepted into the Linux kernel mainline version 4.14.
AMD APP SDK is AMD's proprietary software development kit targeting parallel computing, available for Microsoft Windows and Linux. Bolt is a C++ template library optimized for heterogeneous computing.
As of February 2015[update], only AMD's "Kaveri" A-series APUs (cf. "Kaveri" desktop processors and "Kaveri" mobile processors) and Sony's PlayStation 4 allowed the integrated GPU to access memory via version 2 of the AMD's IOMMU. Earlier APUs (Trinity and Richland) included the version 2 IOMMU functionality, but only for use by an external GPU connected via PCI Express.
Post-2015 Carrizo and Bristol Ridge APUs also include the version 2 IOMMU functionality for the integrated GPU.
|Brand||Llano||Trinity||Richland||Kaveri||Carrizo||Bristol Ridge||Raven Ridge||Desna, Ontario, Zacate||Kabini, Temash||Beema, Mullins||Carrizo-L||Stoney Ridge|
|Released||Aug 2011||Oct 2012||Jun 2013||Jan 2014||Jun 2015||Jun 2016||Oct 2017||Jan 2011||May 2013||Q2 2014||May 2015||June 2016|
|Fab. (nm)||GlobalFoundries 32 SOI||GlobalFoundries 28 SHP||GlobalFoundries 14LPP||TSMC 40||28|
|die area (mm2)||228||246||245||245||250||210||75 (+ 28 FCH)||~107||TBA||125|
|Socket||FM1, FS1||FM2, FS1+, FP2||FM2+, FP3||FM2+[a], FP4||AM4, FP4||AM4, FP5||FT1||AM1, FT3||FT3b||FP4|
|3D engine[b]||TeraScale (VLIW5)||TeraScale (VLIW4)||GCN 2nd||GCN 3rd||GCN 5th Gen||TeraScale (VLIW5)||GCN 2nd Gen||GCN 3rd Gen|
|Up to 400:20:8||Up to 384:24:6||Up to 512:32:8||Up to 704:44:16||80:8:4||128:8:4||Up to 192:?:?|
|Video Decoder||UVD 3.0||UVD 4.2||UVD 6.0||VCN 1.0||UVD 3.0||UVD 4.0||UVD 4.2||UVD 6.0||UVD 6.3|
|Video Encoding||N/A||VCE 1.0||VCE 2.0||VCE 3.1||N/A||VCE 2.0||VCE 3.1|
|GPU power saving||PowerPlay||PowerTune||N/A||PowerTune|
|FreeSync||N/A||version 1 and 2||N/A||TBA|
- APU models: A8-7680, A6-7480. CPU only: Athlon X4 845.
- Unified shaders : texture mapping units : render output units
- To feed more than two displays, the additional panels must have native DisplayPort support. Alternatively active DisplayPort-to-DVI/HDMI/VGA adapters can be employed.
- To play protected video content, it also requires card, operating system, driver, and application support. A compatible HDCP display is also needed for this. HDCP is mandatory for the output of certain audio formats, placing additional constraints on the multimedia setup.
- DRM (Direct Rendering Manager) is a component of the Linux kernel. Support in this table refers to the most current version.
ARM's Bifrost microarchitecture, as implemented in the Mali-G71, is fully compliant with the HSA 1.1 hardware specifications. As of June 2016[update], ARM has not announced software support that would use this hardware feature.
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