Talk:Shading

Latest comment: 1 year ago by 49.145.43.24 in topic TLE project

No mention of Lambert shading?--Lionelbrits 04:11, 17 August 2007 (UTC)Reply

Lambertian Shading is available as well as others@ BRDF(Bidirectional reflectance distribution function) --Danukasan (talk) 19:00, 13 April 2009 (UTC)Reply

Wording edit

I'm no expert but shouldn't the article say shading depicts lighting not depth. Lighting implies depth but its different. Sorry if I'm mistaken. —Preceding unsigned comment added by 70.100.22.100 (talk) 01:01, 27 November 2007 (UTC)Reply

It's depth. It's the object that is being shaded. Although an object can't be seen with the naked eye without lighting, lighting is a broader subject that doesn't have to include objects. Lights can be seen without objects to shade. It's rays that depicts lighting. Oicumayberight (talk) 07:39, 14 April 2009 (UTC)Reply

Flat Shading edit

Why does the Flat Shading article redirect to this one? Flat Shading is a Shading model so I think it should have a page on its own, like Gouraud and Phong shading have. Also, I think Shading model should redirect to this one (it only contains references to the three models) as I don't see a big difference between the two topics. What do you think?

132.231.1.190 (talk) 10:57, 8 January 2008 (UTC)Reply

Agreed, there's alot of confusion here between shading/reflectance models and vertice interpolation/surface smoothing, even if they both work together and share some similar notations. The whole comparison should be removed, the image is especially confusing. --Danukasan (talk) 19:03, 13 April 2009 (UTC)Reply


Shading Revamp edit

I suggest we branch from this point along the lines of Surface Smoothness Shading, and the other Refracted Surface Luminosity Shading since they're two different things with similar names which can be ambiguous when not used rigorously, as seen with the Phong shading merger. Perhaps rename the article Rendered Solid Shading, or something a bit more specific as well? --Danukasan (talk) 20:07, 13 April 2009 (UTC)Reply

In this there are three type of shading 1. Constant intensity shading 2. Gouraud Shading 3. Phong shading —Preceding unsigned comment added by 115.117.160.166 (talk) 08:10, 6 February 2011 (UTC)Reply

OpenGL specifics edit

Why is OpenGL mentioned in this article at all? Wikipedia is an encyclopedia, not some graphics engine manual. — Preceding unsigned comment added by 94.159.174.13 (talk) 16:54, 19 January 2012 (UTC)Reply

copyright challange edit

The Smooth Shading section was idetified as being a copyvio diff of [1]. I've now rewritten the section in my own words and removed the copyvio notice.--Salix (talk): 10:42, 8 August 2013 (UTC)Reply

TLE project edit

Shading 49.145.43.24 (talk) 13:32, 18 February 2023 (UTC)Reply