Talk:Dark Arena

Latest comment: 16 years ago by MuZemike in topic WPVG Assessment

Weaponry

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There are no hitscan weapons in Dark Arena — bullets do not reach their destination immediately as in other games.

Note: Because of conflict in weapon names between the manual and game, both names for a weapon are listed. It will be: Manual Name/Game Name. If there is only one name listed, there is no name conflict between the game and the manual.

Pistol/Hand Laser
The player always starts a level armed only with a pistol. It has unlimited ammunition, and can be a rather effective weapon against enemies with a pain state.
Pump-Action Shotgun/Combat Rifle
The Shotgun fires three pistol shots at once. However, in spite of the fact that it is supposed to be a hotgun, the three shots usually stay in close proximity to one another to a great distance.
Laser Bolt Gun/Bolt Gun
The Bolt Gun is Dark Arena's take on an autorifle. It fires pistol shots at a very rapid rate, although the exact rate seems to vary.
Plasma Blaster/Energy Cannon
The Plasma Blaster is Dark Arena's equivalent to Doom's Plasma Gun. It fires shots that are at least three times as powerful as pistol shots, but ammo for it is hard to come by.
Mini-V Rocket Launcher/ Rocket Launcher
The Rocket Launcher is a powerful weapon with a slow rate of fire and very hard-to-come-by ammo.
Guided Shoulder Missile/Guided Missile
The Guided Missile is one of Dark Arena's more interesting weapons. The missile is controlled from a first-person point of view. Uses the same launcher as the standard Rockets.
Night Scope Sniper Gun/ Zoom Scope
The Sniper Gun removes depth shading and fires very powerful shots. Ammo for it is a precious rarity.
Combat Energy Cannon/Energy Cannon
The Energy Cannon is Dark Arena's take on a BFG. It has to be charged for several seconds before being fired, but it deals out devastating carnage with a very large blast radius. It uses the same ammo as the Plasma Blaster.
Mines
These are throwable bombs that cannot be thrown through doors. These do high damage, but are very hard to use. They explode when the weapon is changed.

WPVG Assessment

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I am keeping this article at Stub-Class for the time being. Every section needs significant improvement before even C-Class can even be considered. The two biggest problems with the article right now is that there does not exist any verifiable sources verifying any of the information on the game. In addition, the "Weaponry" section should not be in the article as it is WP:GAMEGUIDE information, which is not appropriate per Wikipedia standards.

Here are some verifiable sources that can help you get started in the right direction again with the article (feel free to copy-and-paste the templates onto the article when you reference them, as I have already set up these citations):

  • Lopez, Miguel (2002-04-03). "Dark Arena Review". GameSpot. Retrieved 2008-10-19.
  • Harris, Craig (2002-01-30). "Dark Arena Review". IGN.com. Retrieved 2008-10-19.
  • Harris, Craig (2002-01-22). "Dark Arena Ships". IGN.com. Retrieved 2008-10-19.
  • Harris, Craig (2001-11-07). "Hands on: Dark Arena". IGN.com. Retrieved 2008-10-19.
  • Harris, Craig (2001-07-13). "Dark Arena Preview". IGN.com. Retrieved 2008-10-19.
  • Harris, Craig (2001-01-30). "Footage of New 3D GBA Engines". IGN.com. Retrieved 2008-10-19.
  • Bracken, Mike (2002-11-27). "Portable Project - November 2002". GameCritics. Retrieved 2008-10-19.
  • Dingo, Star (2002-01-23). "Review: Dark Arena". GamePro. Retrieved 2008-10-19.
  • D'Aprile, Jason. "Reviews: Dark Arena (GBA)". Gamespy. Retrieved 2008-10-19.
  • Stevenson, James (2002-02-16). "Dark Arena". Mania.com. Retrieved 2008-10-19.
  • "Dark Arena Review". Play (3): 67. April 2002.
  • "Darn Arena Review". Nintendo Power (154): 136. March 2002.
  • Deci, T.J. "Dark Arena > Overview". Allgame. Retrieved 2008-10-19.
  • House, Michael. "Dark Arena > Extra Credits". Allgame. Retrieved 2008-10-19.
  • White, Jason. "Dark Arena > Review". Allgame. Retrieved 2008-10-19.
  • "Dark Arena Review". Pocket Games: 32. Summer 2002.

For the magazine sources, you would have to do some searching to find the actual articles. Hopefully, this will help in giving the article a good start. Remember: sources, sources, sources; that cannot be stressed enough! Everything needs to be reliably sourced. Also, go over Wikipedia:WikiProject Video games/Article guidelines for our Manual of Style for video game articles. This will also help you on organizing all the information in the article. Hope this helps, MuZemike (talk) 20:41, 19 October 2008 (UTC)Reply