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Untitled edit
I did one of the ports to the Panasonic JR-200.- Sparky (talk) 00:45, 15 December 2012 (UTC)
Game mechanics citations edit
Although there are no printed citations, the bizarre game mechanics of Aztec can be demonstrated directly with the game itself by recording and uploading very short video clips about 1 to 5 seconds long. DMahalko (talk) 20:55, 19 May 2016 (UTC)
Roguelite? edit
Hi I'm new at posting on wikipedia. I just added a section to this page: https://en.wikipedia.org/wiki/Talk:List_of_roguelikes. To parrot that again here, I was reminded of this game recently and it struck me how similar it is in many ways to games like Spelunky. I was wondering if this game constitutes an early example of being a modern rogue lite game. If so this would be significant for this page I believe. Ianuniacke (talk) 07:50, 10 June 2021 (UTC)
- Unless you can find some ref which makes the connection, saying that Aztec was a Rogue knockoff would be solely WP:OR which obviously wouldn't fly. Ckruschke (talk) 15:17, 10 June 2021 (UTC)
It's not really relate to rogue, though the idol/amulet and random generation of the tomb has some points of resemblance. It's a side-view arcade game for the most part. — Preceding unsigned comment added by Seggallion (talk • contribs) 08:30, 4 October 2021 (UTC)sock puppet of banned userAs for the relation to Spelunky, the https://github.com/gondur/spelunky-classic-1.1 Spelunky release notes give Aztec as an influence on Spelunky so the influence is very much not hidden on Spelunky that came out 25 years after Aztec. I could imagine that Rogue, or a number of other random-dungeon games from the early 80s, influenced Aztec itself (which itself is a realtime arcade side-view game) but you would need someone drawing out the exact connection more explicitly as there are several possible connections to games other than Rogue (e.g. Akalabeth: World of Doom for instance). However random generation was also done in those days because of limited memory/disk/cassette/cartridge space, like in the 1982 River Raid (which had a fixed seed, but was pseudo-randomly generated), and probably was interdependently invented as a gaming concept in a few different instances in order to meet platform constraints. — Preceding unsigned comment added by Seggallion (talk • contribs) 07:14, 10 October 2021 (UTC)sock puppet of banned user