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SIGGRAPH (Special Interest Group on Computer GRAPHics and Interactive Techniques) is the annual conference on computer graphics (CG) convened by the ACM SIGGRAPH organization. The first SIGGRAPH conference was in 1974. The conference is attended by tens of thousands of computer professionals. Past conferences have been held in Los Angeles, Dallas, New Orleans, Boston, Vancouver, and elsewhere in North America. SIGGRAPH Asia, a second yearly conference, has been held since 2008 in various Asian countries. The strength of SIGGRAPH comes from the chapters[1] set all around the world.

SIGGRAPH
SIGGRAPH logo.svg
SIGGRAPH 2015 official logo
StatusActive
GenreComputer graphics conference
CountryUS, Canada
Asia: China, Japan, Singapore, Korea, Thailand,
Inaugurated1974
Most recent2018 (Vancouver)
Next event2019 (Los Angeles)
Organized byACM SIGGRAPH
Hydraulophone, presented at SIGGRAPH 2007
This narrated animation shown as a Daily at SIGGRAPH 2015 describes a method of automatically mapping of 87 gigapixels of data over Greenland.

Contents

OverviewEdit

Some highlights of the conference are its Animation Theater and Electronic Theater presentations, where recently created CG films are played. There is a large exhibition floor, where several hundred companies set up elaborate booths and compete for attention and recruits. Most of the companies are in the engineering, graphics, motion picture, or video game industries. There are also many booths for schools which specialize in computer graphics or interactivity.

Dozens of research papers are presented each year, and SIGGRAPH is widely considered the most prestigious forum for the publication of computer graphics research.[2] The recent paper acceptance rate for SIGGRAPH has been less than 26%.[3] The submitted papers are peer-reviewed in a single-blind process.[4] There has been some criticism about the preference of SIGGRAPH paper reviewers for novel results rather than useful incremental progress.[5][6] The papers accepted for presentation at SIGGRAPH are printed since 2003 in a special issue of the ACM Transactions on Graphics journal. Prior to 1992, SIGGRAPH papers were printed as part of the Computer Graphics publication; between 1993 and 2001, there was a dedicated SIGGRAPH Conference Proceedings series of publications.[7]

In addition to the papers, there are numerous panels of industry experts set up to discuss a wide variety of topics, from computer graphics to machine interactivity to education. SIGGRAPH also offers many full- and half-day courses in state-of-the-art computer graphics topics, as well as shorter "sketch" presentations where artists and researchers discuss their latest work.

In 1984, under LucasFilm Computer Group, John Lasseter's first computer animated short, The Adventures of André & Wally B., premiered at SIGGRAPH. Pixar's first computer animated short, Luxo, Jr. debuted in 1986. Pixar has debuted numerous shorts at the conference since.[8]

SIGGRAPH has several awards programs to recognize outstanding contributions to computer graphics. The most prestigious is the Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics. It has been awarded every two years since 1983 to recognize an individual's lifetime achievement in computer graphics.

See alsoEdit

ReferencesEdit

  1. ^ "Chapters". ACM SIGGRAPH. 14 November 2012.
  2. ^ "Conference Ranks". www.conferenceranks.com.
  3. ^ "Resource for Computer Graphics - Ke-Sen Huang's Home Page". kesen.realtimerendering.com.
  4. ^ Zahed, Ramin (4 May 2011). "Interview with SIGGRAPH Technical Papers Chair Hugues Hoppe".
  5. ^ "Disclaimer". www.cs.utah.edu.
  6. ^ Venkatasubramanian, Suresh. "SIGGRAPH, hiring, and peer review".
  7. ^ "Citing SIGGRAPH Publications". ACM SIGGRAPH. 1 June 2013.
  8. ^ http://www.worldcat.org/title/to-infinity-and-beyond-the-story-of-pixar-animation-studios/oclc/154685487/editions?referer=di&editionsView=true

External linksEdit