Portal:Games/Selected article

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The six types of piece in a chess game. From left to right: king, rook, queen, pawn, knight, and bishop.
Chess is a two-player strategy board game played on a chessboard, a square checkered gameboard with 64 squares arranged in an eight-by-eight grid. It is one of the world's most popular games, played by millions of people worldwide at home, in clubs, online, by correspondence, and in tournaments.

Each player begins the game with 16 pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. Each of the six piece types moves differently. Pieces are used to attack and capture the opponent's pieces, with the objective to 'checkmate' the opponent's king by placing it under an inescapable threat of capture. In addition to checkmate, the game can be won by the voluntary resignation of the opponent, which typically occurs when too much material is lost, or if checkmate appears unavoidable. A game may also result in a draw in several ways, where neither player wins. The course of the game is divided into three phases: opening, middlegame, and endgame.

The first official World Chess Champion, Wilhelm Steinitz, claimed his title in 1886. In addition to the World Championship, there are the Women's World Championship, the Junior World Championship, the World Senior Championship, the Correspondence Chess World Championship, the World Computer Chess Championship, and Blitz and Rapid World Championships. The Chess Olympiad is a popular competition among teams from different nations. Online chess has opened amateur and professional competition to a wide and varied group of players. Chess is a recognized sport of the International Olympic Committee and international chess competition is sanctioned by the World Chess Federation (FIDE), which adopted the now-standard Staunton chess set in 1924 for use in all official games. There are also many chess variants, with different rules, different pieces, and different boards.

Selected article 2

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A copper engraving of the Turk, showing the open cabinets and working parts
The Turk, also known as the Mechanical Turk or Automaton Chess Player, was a fake chess-playing machine constructed in the late 18th century. From 1770 until its destruction by fire in 1854, it was exhibited by various owners as an automaton, though it was exposed in the early 1820s as an elaborate hoax.[1] Constructed and unveiled in 1770 by Wolfgang von Kempelen (1734–1804) to impress the Empress Maria Theresa, the mechanism appeared to be able to play a strong game of chess against a human opponent, as well as perform the knight's tour, a puzzle that requires the player to move a knight to occupy every square of a chessboard exactly once.

The Turk was in fact a mechanical illusion that allowed a human chess master hiding inside to operate the machine. With a skilled operator, the Turk won most of the games played during its demonstrations around Europe and the Americas for nearly 84 years, playing and defeating many challengers including statesmen such as Napoleon Bonaparte and Benjamin Franklin. Although many had suspected the hidden human operator, the hoax was revealed only in the 1820s by the Londoner Robert Willis.[2] The operator(s) within the mechanism during Kempelen's original tour remains a mystery. When the device was later purchased in 1804 and exhibited by Johann Nepomuk Mälzel, the chess masters who secretly operated it included Johann Allgaier, Boncourt, Aaron Alexandre, William Lewis, Jacques Mouret, and William Schlumberger.

Owing to the Turk's popularity and mystery, its construction inspired a number of inventions and imitations, including Ajeeb, or "The Egyptian", an American imitation built by Charles Hopper that President Grover Cleveland played in 1885, and Mephisto, the self-described "most famous" machine, of which little is known.

Selected article 3

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The original Wii console and remote
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others. As of the first quarter of 2012, the Wii led the generation over PlayStation 3 and Xbox 360 in worldwide sales, and in December 2009, the console broke the sales record for a single month in the United States.

The Wii has many advanced features compared to previous Nintendo consoles. For example, the primary wireless controller (the Wii Remote) can be used as a handheld pointing device and detects movement in three dimensions. Another notable feature of the console is WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode. Furthermore, it is the first console to offer the Virtual Console service, with which select emulated games from past systems can be downloaded.

It succeeds the Nintendo GameCube, with early models being fully backward-compatible with all GameCube games and most accessories. Nintendo first spoke of the console at the 2004 E3 press conference and later unveiled it at the 2005 E3. Nintendo CEO Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show. By December 8, 2006, it had completed its launch in the four key markets.

In late 2011 Nintendo released a reconfigured model, the "Wii Family Edition", which removed Nintendo GameCube compatibility; this model was not released in Japan. Its successor, the Wii U, was released during the fourth quarter of 2012. The Wii Mini, Nintendo's first major console redesign since the compact SNES, succeeded the standard Wii model on December 7, 2012 in Canada.

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A Super Nintendo Entertainment System console in the American coloring scheme
The Super Nintendo Entertainment System (also known as the Super NES, SNES, or Super Nintendo) is a 16-bit video game console that was released in 1990 by Nintendo in Japan, 1991 in North America, 1992 in Europe & Australasia (Oceania), and South America in 1993. In Japan, the system is called the Super Famicom, or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.

The Super Nintendo Entertainment System is Nintendo's second home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other consoles at the time. Additionally, development of a variety of enhancement chips (which were integrated on game circuit boards) helped to keep it competitive in the marketplace.

The Super NES and Super Famicom launched with only a few games, but these games were well received in the marketplace. In Japan, only two games were initially available: Super Mario World and F-Zero. In North America, Super Mario World shipped with the console, and other initial titles included F-Zero, Pilotwings (both of which demonstrated the console's "Mode 7" pseudo-3D rendering capability), SimCity, and Gradius III.

The SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America and Europe from Sega's Genesis console. 49.10 million Super NES units were sold worldwide, with 23.35 million of those units sold in the Americas and 17.17 million in Japan. The SNES remained popular well into the 32-bit era, and continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom are still making homebrew ROM images.

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Illustration from the 1904 patent application by Elizabeth Magie
The history of the board game Monopoly can be traced back to the early 20th century. The earliest known design was by an American, Elizabeth Magie, patented in 1904 but existing as early as 1902. Magie's original intent was to publish a board game to illustrate an economic principle, namely the Georgist concept of a single land value tax. A series of board games were developed from 1906 through the 1930s that involved the buying and selling of land and the development of that land. By 1934, a board game had been created much like the version of Monopoly sold by Parker Brothers and its related companies through the rest of the 20th century, and into the 21st. Several people, mostly in the Midwestern United States and near the East Coast, contributed to the game's design and evolution.

By the 1970s, the idea that the game had been created solely by Charles Darrow had become popular folklore; it was printed in the game's instructions for many years, in a 1974 book devoted to Monopoly, and was cited in a general book about toys even as recently as 2007. Even a guide to family games published for Reader's Digest in 2003 only gave credit to Darrow and Elizabeth Magie, erroneously stating that Magie's original game was created in the 1800s, and not acknowledging any of the game's development between Magie's creation of the game, and the eventual publication by Parker Brothers.

In the 1970s, Professor Ralph Anspach, who had himself published a board game intended to illustrate the principles of both monopolies and trust busting, fought Parker Brothers and its then parent company, General Mills, over the copyright and trademarks of the Monopoly board game. Through the research of Anspach and others, much of the early history of the game was "rediscovered" and entered into official United States court records. The game's name remains a registered trademark of Parker Brothers, as do its specific design elements.

  1. ^ See SCHAFFER, Simon (1999), "Enlightened Automata", in Clark et al. (Eds), The Sciences in Enlightened Europe, Chicago and London, The University of Chicago Press, pp. 126-165.
  2. ^ See, for instance, his An Attempt to Analyse the Automaton Chess Player, London, 1821