NES Classic Edition
Nintendo Entertainment System: NES Classic Edition, known as Nintendo Classic Mini: Nintendo Entertainment System in Europe and Australia and the Nintendo Classic Mini: Family Computer (Japanese: ニンテンドークラシックミニ ファミリーコンピュータ?) in Japan, is a miniature replica of the Nintendo Entertainment System (NES) video game console by Nintendo which launched on November 10, 2016 in Australia and Japan, November 11, 2016 in North America and Europe and November 23, 2016 in Russia. Based upon software emulation, it includes a static library of 30 built-in games from the licensed NES library, including some third-party titles, with writable storage only for save states.
|Also known as||Nintendo Classic Mini: Nintendo Entertainment System in Europe and Australia
Nintendo Classic Mini: Family Computer in Japan
|Retail availability||2016 – 2017|
|Units sold||2.3 million (as of April 28, 2017)|
|Media||Internal flash memory|
|System-on-chip used||Allwinner R16, Quad-Core ARM Cortex-A7|
|Memory||256 MB of DDR3 RAM|
|Storage||512 MB NAND Flash TSOP48|
|Controller input||2 controller ports|
On April 13, 2017, Nintendo of America announced the current discontinuation of the NES Classic Edition, with the last shipments going out to retailers in North America throughout that month. On April 15, Nintendo confirmed that they are ceasing the production of these units in the rest of the world as well. The NES Classic Edition was in production for 5 months, selling a total of 2.3 million consoles.
The system features HDMI display output and a new replica controller, which can also connect to the Wii Remote for use with Virtual Console games on Wii and Wii U. The controllers for the Japanese version are hardwired into the console just like the original Famicom. Because of this, the controllers and connecting cables are also smaller and shorter respectively, and cannot connect to a Wii Remote for use with Virtual Console games.
The console houses a new Nintendo Entertainment System emulation engine developed by Nintendo European Research & Development (NERD). The emulation engine was well-received by critics and was regarded as superior in both visual and audio support when compared to the NES Virtual Console emulation on the Wii U.
Despite being branded differently between North America and the PAL region, both regions distributed identical hardware and software. All the games included were based on their North American localisations and run at 60 Hz in all regions. The console's user interface supports up to eight languages; this does not change the language in-game.
A 320-page book called Playing with Power: Nintendo NES Classics, published by Prima Games, was released the same day as the console; the book is a guide to some of the games included on the system. Nintendo of America brought back the Nintendo Power Line as an automated phone hotline from November 11 to 13 as a celebration of the launch of the system.
Shortly after the NES Classic Edition's release, hackers discovered ways to unofficially add titles to the system's library, as well as enable emulation support for other consoles. Games from various consoles, such as the Nintendo 64 and 32X, have been successfully ported to the NES Classic Edition.
The NES Classic Edition was first released on November 10, 2016 in Japan and Australia, and November 11 in North America and Europe, but due to limited supply, it sold out almost immediately.
One of many "plug-n-play" consoles on the market, the demand for NES Classic Edition was notably large, with various retailers collectively selling approximately 196,000 units in its first month, remarkably selling out within hours of availability. As of December 31, 2016, Nintendo reported 1.5 million units sold. On April 28, 2017, Nintendo revealed that 2.3 million consoles were sold in total.
While the unit was well-received, journalists were confused about Nintendo's decision to discontinue the unit as announced in April 2017. Nintendo had not said at launch that the system was meant to be only a limited run, and its messaging for it seemed to suggest it would be an product with a longer production life. The company had clarified, when announcing the discontinuation, that "NES Classic Edition wasn’t intended to be an ongoing, long-term product. However, due to high demand, we did add extra shipments to our original plans." The lack of availability of the unit since launch, with shipments immediately selling out when they reach stores, also suggested Nintendo was not prepared for the demand for the product. Nintendo of America's CEO Reggie Fils-Aime later stated that "We just didn't anticipate how incredible the response would be", but they had to discontinue the unit as "we've got a lot going on right now and we don’t have unlimited resources."
According to Eurogamer, the discontinuation of the NES Classic was in part to transition the production line to a Super Nintendo Entertainment System (SNES) Classic system designed similarly to the NES Classic but featuring games from the SNES, to be launched later 2017. While journalists agreed an SNES Classic would be a more enticing product and Nintendo would likely be more prepared to produce a larger number of systems, Nintendo's decision with the NES Classic may have influenced consumers to be wary of trying to buy a system produced in low volumes, or give the impression of artificial scarcity with the product as part of a longer-term strategy to keep consumers demanding Nintendo products.
The NES Classic Edition's very limited stock during its shelf life was one of its main criticisms, having some stores that had them only receive less than 10 units at a time. This, coupled with the extremely high demand, prompted internet scalpers to buy as many as they could, so they could resell them with extreme price markups. In the US, prices are going between $200 and $500, compared to its launch price of $59.99. The separate controller that could be bought without the console suffered the same fate, often being included with the main unit.
Many have compared this situation to the Amiibo shortage, accusing Nintendo of deliberately using the limited supply to create increased demand for the product, but failing to supply enough to be bought by people who wanted to play it, instead, encouraging scalpers who would only resell and not use the product, creating frustration among fans.
List of gamesEdit
Regardless of the model/region, the microconsole included 30 built-in games in all regions. Only 22 titles are in common between all regions, while the eight remaining titles are exclusive to either Japan or North America/PAL region respectively. The following games are common to all regions:
|Titles||Original year of release||Publisher|
|Double Dragon II: The Revenge[a]||1989[b]||Arc System Works[c]|
|Ghosts 'n Goblins||1986[b]||Capcom|
|Mega Man 2||1989||Capcom|
|Ninja Gaiden||1988||Koei Tecmo|
|Super Mario Bros.||1985||Nintendo|
|Super Mario Bros. 2[d]||1988||Nintendo|
|Super Mario Bros. 3||1988||Nintendo|
|The Legend of Zelda||1986||Nintendo|
|Zelda II: The Adventure of Link||1987||Nintendo|
The following games are exclusive to the North American and PAL NES version:
|Titles||Original year of release||Publisher|
|Castlevania II: Simon's Quest||1987||Konami|
|Donkey Kong Jr.||1982[b]||Nintendo|
|Final Fantasy||1987||Square Enix|
|Punch-Out!! Featuring Mr. Dream||1987||Nintendo|
|Tecmo Bowl[a]||1989[b]||Koei Tecmo|
The following games are exclusive to the Japanese Famicom version:
|Titles||Original year of release||Publisher|
|Atlantis no Nazo||1986||Sunsoft|
|Downtown Nekketsu Kōshinkyoku: Soreyuke Daiundōkai[a]||1990||Arc System Works[c]|
|Final Fantasy III||1990||Square Enix|
|NES Open Tournament Golf||1991||Nintendo|
|Downtown Nekketsu Monogatari[a]||1989||Arc System Works[c]|
|Solomon's Key||1986||Koei Tecmo|
|Tsuppari Ōzumō[a]||1987||Koei Tecmo|
|Yie Ar Kung-Fu||1985||Konami|
- Allows 2 players to play simultaneously.
- Release year of the home console port of the arcade game.
- Originally published by Technōs Japan.
- Known in Japan as Super Mario USA. Not to be confused with the Japanese version of Super Mario Bros. 2, known as Super Mario Bros.: The Lost Levels in other regions.
- Owned by Square Enix.
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- "ファミコンが、手のひらサイズで". Retrieved September 30, 2016.
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- Schreier, Jason (November 4, 2016). "Nintendo Brings Back The Power Line For A Weekend". Kotaku. Retrieved November 4, 2016.
- Jones, Brad. "Hackers Tweak NES Classic Edition to Play Games From Other Consoles". Digital Trends. Retrieved 7 March 2017.
- "Kansas City shoppers find bargains and long lines on Black Friday".
The new version has been out of stock since Nov. 11, when it sold out in a single day.
- "NES Classic Edition - Game Review".
Most of the games sound nearly the same as their NES versions, but devoted fans will notice a few deviations, whether it's the oddly muffled beat of the first-level music in Kid Icarus or the slightly tinnier clangs of a heart counter winding back after a Castlevania level. The games are also based on their Virtual Console versions, so StarTropics renames its yoyo weapon a “star.”
- "Linux On Your NES Classic Edition".
Nintendo look as though they may have something of a hit on their hands with their latest console offering.
- https://gamerant.com/nintendo-nes-classic-sales-wii-u/ "Nintendo NES Classic is Selling Almost 6 Times as Fast as Wii U" "The NES Classic sells an impressive 196,000 units in the US in the month of November, significantly outpacing the sales of Nintendo’s eighth generation Wii U console."
- http://time.com/4568238/nes-classic-sold-out/ "People Are Selling Nintendo’s NES Classic Edition For Hundreds of Dollars" "Nintendo’s NES Classic Edition is out today, as in sold out today, as in chances are if you’re just stepping out the door to pick one up, it’s probably too late."
- Otero, Jose (April 13, 2017). "Nintendo Discontinues the NES Classic Edition". IGN. Retrieved April 25, 2017.
- Sarkar, Samit (April 25, 2017). "Nintendo's NES Classic strategy threatens to hurt the rest of its business". Polygon. Retrieved April 25, 2017.
- Peckham, Matt (April 28, 2017). "Nintendo Says it Sold Over 2 Million NES Classics". Time. Retrieved April 28, 2017.
- Phillips, Tom (April 19, 2017). "Sources: Nintendo to launch SNES mini this year". Eurogamer. Retrieved April 25, 2017.
- Statt, Nick (April 13, 2017). "Nintendo doesn't want your money — it wants your soul". The Verge. Retrieved April 25, 2017.
- Orland, Kyle (May 1, 2017). "Nintendo figured 2.3 million NES Classics was enough (it wasn't)". Ars Technica. Retrieved May 1, 2017.
- Jones, Gary (July 19, 2016). "NES Classic Edition: The final 30 games list revealed as Nintendo talk mini N64". Retrieved August 9, 2016.