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Harebrained Schemes, LLC is an American video game developer based in Seattle, Washington. It was co-founded in 2011 by Jordan Weisman and Mitch Gitelman. Prior to founding Harebrained Schemes, Weisman and Gitelman worked together on the MechCommander and Crimson Skies franchises at FASA, another company founded by Weisman.[1][2] As of mid-2015, the studio had under 60 employees.[3]

Harebrained Schemes, LLC
Subsidiary
IndustryVideo game industry
Founded2011; 8 years ago (2011)
FounderJordan Weisman
Mitch Gitelman
Headquarters,
Number of employees
<60 (2015)
ParentParadox Interactive (2018–present)
Websiteharebrained-schemes.com

In June 2018, Paradox Interactive announced it would be buying Harebrained Schemes and make it part of their internal studios.

HistoryEdit

 
Studio co-founder Jordan Weisman in 2006

In 2011, Weisman and Gitelman reunited to work on the mobile game Crimson: Steam Pirates, which became Harebrained Schemes' first game. The following year, the studio released a second mobile game, Strikefleet Omega. Both games were well received, with Crimson: Steam Pirates making Metacritic's "Best iPhone Games of 2011" list and Strikefleet Omega making the Google Play store's "Best Games of 2012" list.[1]

Harebrained then went on to develop several games in the Shadowrun franchise. In 2012, the studio raised $1.8 million through Kickstarter to fund the development of Shadowrun Returns,[4] becoming only the third studio to raise $1 million on Kickstarter.[5] The studio had been considering using Kickstarter as a funding source since 2011, but it was not until the Kickstarter for Broken Age raised over $3 million that Harebrained Schemes felt that the crowdfunding platform could be a viable funding option.[1] The game was released in mid-2013.[6] One of the campaign's stretch goals was a second city, which became the expansion campaign Shadowrun: Dragonfall. Dragonfall was released free to backers of Shadowrun Returns, and in September 2014 was re-released (still free to backers) as a stand-alone game, Shadowrun: Dragonfall – Director's Cut.[7][8]

The studio returned to Kickstarter to fund Shadowrun: Hong Kong in early 2015.[5] Work on Shadowrun: Hong Kong had already begun using the studio's own funds by the time that the Kickstarter campaign was launched; the money raised through Kickstarter instead went towards expanding the amount of content that they would be able to put into the game.[5] The studio set a funding goal of $100,000, which it reached in two hours;[9] the campaign would go on to raise $1.2 million.[10] The series has been well reviewed by critics. Shadowrun Returns received an aggregate rating of 76/100 on Metacritic. As an expansion, Shadowrun: Dragonfall received a score of 81/100, while the stand-alone re-release received a score of 87/100. Shadowrun: Hong Kong received a score of 81/100.[11]

In addition to its Shadowrun titles, Harebrained Schemes also funded the development of the board game Golem Arcana through Kickstarter. Released in August 2014, Golem Arcana uses a physical game board and miniatures, supported by a mobile app that manages fog of war, the game's rules, and gameplay events. The board and app communicate using a Bluetooth stylus.[1][12][13][14] The Kickstarter for Golem Arcana raised just over $500,000.[15] In 2014 the studio also announced that they were developing Necropolis, an action-roguelike set for release in 2016. A pre-Alpha version of the game was featured at the 2015 PAX East conference.[16][17]

In mid-2015, the studio announced that they were preparing to hold a fourth Kickstarter to fund a new game in the BattleTech franchise, set to be titled Battletech.[18] There had been speculation that the studio would create a game in either the BattleTech or Crimson Skies franchise, owing to Weisman's role in the creation of those franchises.[3][4] The Kickstarter campaign for Battletech was launched on September 29, 2015. Like Shadowrun: Hong Kong, Harebrained Schemes already allocated funding for Battletech, and the intention of the Kickstarter was to raise funds for additional features.[19] The major goals for the Kickstarter were a single player campaign if $1 million was raised, an expanded campaign if $1.85 million was raised, and multiplayer if $2.5 million was raised.[20] The Kickstarter's initial goal was $250,000, which it reached in under an hour.[21]

In June 2018, it was announced and completed Harebrained's acquisition by Paradox Interactive for a fixed purchase price of US$7,500,000.[22][23]

Games developedEdit

ReferencesEdit

  1. ^ a b c d Nichols, Derek (27 February 2014). "Know your developer: An interview with Shadowrun Returns creator Harebrained Schemes". VentureBeat. Retrieved 25 September 2015.
  2. ^ Bergfeld, Carlos (6 December 2007). "FASA Founder Regains Rights to MechWarrior, Shadowrun, Crimson Skies from Microsoft". Shacknews. Retrieved 25 September 2015. A prolific entrepreneur, Weisman founded the original FASA role-playing company ...
  3. ^ a b Futter, Mike (21 May 2015). "Harebrained Schemes Hints At Another Classic IP Reboot, Could Be BattleTech Or Crimson Skies". Game Informer. GameStop. Retrieved 25 September 2015.
  4. ^ a b Chalk, Andy (20 May 2015). "Harebrained Schemes hints at something new from an old franchise". PC Gamer. Future plc. Retrieved 25 September 2015.
  5. ^ a b c Futter, Mike (13 January 2015). "Shadowrun Team's Third Project Will Change The Way You Think About Kickstarter". Game Informer. GameStop. Retrieved 25 September 2015.
  6. ^ "It's Happening". Kickstarter. Retrieved 26 September 2015.
  7. ^ Morrow, Rob (18 August 2014). "Shadowrun: Dragonfall – Director's Cut will release on September 18". Destructoid. Retrieved 26 September 2015.
  8. ^ Sykes, Tom (13 September 2014). "Shadowrun: Dragonfall Director's Cut detailed ahead of release next week". PC Gamer. Retrieved 26 September 2015.
  9. ^ Chalk, Andy (12 January 2015). "Harebrained Schemes reveals Shadowrun: Hong Kong". PC Gamer. Retrieved 26 September 2015.
  10. ^ "Shadowrun: Hong Kong". Kickstarter. Retrieved 26 September 2015.
  11. ^ "Harebrained Schemes LLC". Metacritic. CBS Interactive. Retrieved 25 September 2015.
  12. ^ Hsu, Dan (7 August 2014). "Golem Arcana: The hybrid tabletop/video game that's going to make a lot of money (but off just a few of you)". VentureBeat. Retrieved 26 September 2015.
  13. ^ Smith, Mike (4 September 2014). "Golem Arcana Turns Your Tablet into a Board Game Overlord". Yahoo! Tech. Yahoo!. Retrieved 25 September 2015.
  14. ^ Miller, Matt (14 October 2013). "Golem Arcana". Game Informer. GameStop. Retrieved 25 September 2015.
  15. ^ "Golem Arcana". Kickstarter. Retrieved 26 September 2015.
  16. ^ Meet, Alec (6 November 2014). "Shadowrun Return Devs Return With Necropolis". Rock, Paper, Shotgun. Retrieved 25 September 2015.
  17. ^ Narcisse, Evan (13 March 2015). "A Gameworld That Changes Every Time You Die". Kotaku. Gawker Media. Retrieved 25 September 2015.
  18. ^ Carey, Gabe (29 July 2015). "Harebrained Schemes bringing Battletech to Kickstarter later this year". Digital Trends. Retrieved 25 September 2015.
  19. ^ "BATTLETECH". Kickstarter. 29 September 2015. Retrieved 30 September 2015. ... Harebrained Schemes has budgeted over a million dollars to self-fund the STAGE 1 SKIRMISH GAME (see below), and we've already started pre-production.
  20. ^ Grill, Scott (29 September 2015). "'BattleTech' Revived: Creator Returns With Kickstarter That's Already Hitting Goals For PC Release". Inquisitr. Retrieved 30 September 2015.
  21. ^ Birnbaum, Ian (29 September 2015). "A new turn-based BattleTech game is in development". PC Gamer. Retrieved 30 September 2015.
  22. ^ "Paradox Interactive to acquire Seattle-based Harebrained Schemes". Paradox Interactive. June 5, 2018. Retrieved June 5, 2018.
  23. ^ O'Conner, Alice (June 5, 2018). "Paradox buying BattleTech studio Harebrained Schemes". Rock Paper Shotgun. Retrieved June 5, 2018.

External linksEdit