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Submission declined on 28 February 2023 by Theroadislong (talk). This draft's references do not show that the subject qualifies for a Wikipedia article. In summary, the draft needs multiple published sources that are:
This submission appears to read more like an advertisement than an entry in an encyclopedia. Encyclopedia articles need to be written from a neutral point of view, and should refer to a range of independent, reliable, published sources, not just to materials produced by the creator of the subject being discussed. This is important so that the article can meet Wikipedia's verifiability policy and the notability of the subject can be established. If you still feel that this subject is worthy of inclusion in Wikipedia, please rewrite your submission to comply with these policies. Declined by Theroadislong 16 months ago. |
SceneForge Studio is a 3D computer graphics filmmaking engine developed by Judah Mantell and funded by 1517 Fund. It offers filmmakers an innovative way to visualize and prototype their ideas before they are brought to the big screen. The application was designed to be a user-friendly, beginner-focused alternative to Unreal Engine and Unity, including features focused on previsualization, compositing, and storyboarding for virtual production.
History
editFirst iteration
editThe initial prototype of SceneForge was developed between classes by Judah Mantell, while studying at Parsons School of Design. It was a Virtual Reality-only application, which allowed creatives to design sets and camera setups at full-scale. After testing this with various users, it was decided that while VR was popular at the time, the market for productivity-focused tools wasn't as large as originally thought. Because of that, Mantell switched the focus to a more traditional, desktop interface.[citation needed]
Startup evolution
editIn 2021, mid Covid-Pandemic, with SceneForge, Mantell applied and was accepted into 1517 Fund's "Invisible College" program, which provides young startup founders with investment capital in order to "stop-out" of college and pursue their business full time. This was beneficial to the development of SceneForge, allowing the founder to put a time into customer development and seeking out feedback from industry professionals, allowing the product to grow into what it is today, gaining the attention of notable companies, such as IBM's The Weather Channel, Unity, and Final Draft.[citation needed]
Features
editOverview
editSceneForge includes features that aim to make previsualization, compositing, and storyboarding[1] easier, faster, and more affordable than better-known alternatives like Unreal Engine and Unity. The editor is broken up into two modes: Scene Mode and Server Mode, with the former focused on pre-vis and production, and the latter solely on real-time chromakey compositing. The product also included access to a companion mobile app that handles virtual camera tracking using augmented reality.[citation needed]
References
edit- ^ Kadner, Noah (2022-10-03). "SceneForge: A DIY Virtual Production Studio". Virtual Producer. Retrieved 2023-02-26.
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