Dr. Mario World

Dr. Mario World[a] was a discontinued 2019 match-three mobile game developed and published by Nintendo in collaboration with Line Corporation and NHN Entertainment.[3]

Dr. Mario World
Drmarioworld.png
App Store icon
Developer(s)Nintendo EPD
Line Corporation
NHN Entertainment
Publisher(s)Nintendo
Director(s)Kazuki Yoshihara[1][2]
Soojin Lee[2]
Producer(s)Hideki Konno
Designer(s)Seowon Kim[citation needed]
Programmer(s)Naonori Oonishi[2]
Hiroaki Hiruma[2]
Taehoon Jun[2]
Taewoo Kim[2]
Young-soo Kim[2]
SeriesDr. Mario
EngineUnity
Platform(s)Android, iOS
Release (2019-07-10) (2021-11-01)July 10, 2019 – November 1, 2021
(2 years, 3 months, 3 weeks and 1 day)
Genre(s)Puzzle
Mode(s)Single-player, multiplayer

Nintendo officially announced on July 28, 2021 that the Dr. Mario World service will end on November 1, 2021 at 2 AM North American Eastern Standard Time.[4] The game was shut down at 2 AM North American Eastern Standard Time with no reasons specified, rendering the game completely unplayable.

GameplayEdit

In Dr. Mario World, and similar to prior Dr. Mario games, the player removed viruses from the screen by matching their colors with that of a pill capsule. The player oriented a single pill capsule against an array of viruses and obstacles. As the pill began to drift upwards, the player could rotate and horizontally move the pill such that, when settled, the pill's color would match at least two similarly colored viruses in a vertical or horizontal direction. The level was complete when all viruses are removed.[5]

The player was able to float multiple pills at once and even drag pills through obstacles to specific positions as long as the pill feasibly fit. Later levels added additional elements, such as shielded viruses and destructible blocks to complicate the removal of viruses. Other levels had additional requirements for completion, such as extracting hidden coins from blocks.[5]

Upon filling a "skill meter", the player could activate a special ability once or twice in each level. Different special abilities were associated with the game's playable characters. For example, Dr. Mario could remove the entire bottom row on the game screen, Dr. Yoshi removed three on-screen items at random, and Dr. Peach could remove a full column. The player could also purchase power-ups through real-money microtransactions to instantaneously fill the skill meter. At the time of launch, ten playable characters were available, with Dr. Mario as the default character. Following the completion of the first five stages, the player could choose to continue using Dr. Mario, or they may have elected to switch to either Dr. Peach or Dr. Bowser. Players were also given the option to enlist "assistants" that provided the player with benefits during gameplay; for example, Pokey granted the player a 10% chance of earning an additional 3 seconds in timed stages, and Koopa Troopa granted 50 bonus points for each remaining capsule at the conclusion of a stage. Additional doctors and assistants were acquired at random using either coins accumulated during gameplay or diamonds purchased with real-world currency.[5]

Similar to other mobile match-three games, such as Candy Crush, the game was monetized through timers, currencies, and purchasable digital items. For example, the player used "hearts" to play a level, which replenish over time. The player could use coins and diamonds to purchase new characters/abilities, power-ups, and bonus pill capsules. The player received coins for completing daily activities. Diamonds packs were purchased in exchange for real-world money through the app store.[5]

The game had a simple single-player campaign and a "versus" multiplayer mode. Dr. Mario World required a constant Internet connection.[5]

DevelopmentEdit

The game was released for Android and iOS mobile platforms in 59 territories on July 9, 2019.[5][6] In July 2021, Nintendo announced that they will be shutting down Dr. Mario World in November of the same year.[7]

Shut down and discontinuationEdit

The game shut down on November 1, 2021. (2 AM EST)[8] Many fans thought the reason for discontinuation was because the game only made US$100,000.[9] Whenever the reason was, the shutdown gained criticism with GameXplain calling the shutdown as "unfortunate" and "really sucks for those who poured money into the game" [10]

ReceptionEdit

The game received "mixed or average reviews", according to review aggregator Metacritic.[16] Polygon reported not feeling forced to spend real money through the game's monetization mechanics.[5] Destructoid also criticized the monetization model, writing, "It's a shame Nintendo cut and ran with microtransactions after one misstep, their first, no less, in the mobile market."[17] Game Informer found the gameplay to be addictive despite the monetization model and wrote more positively, giving the game 8.75 out of 10.[18] Nintendo Life called the title "a game of two halves", heavily praising the multiplayer component while criticizing issues present in the single-player mode.[19]

Within the first three days of the game's launch, Dr. Mario World had over two million downloads and US$100,000 spent.[9][unreliable source?]

NotesEdit

  1. ^ Japanese: ドクターマリオワールド, Hepburn: Dokutā Mario Wārudo

ReferencesEdit

  1. ^ US Patent US7425175B2
  2. ^ a b c d e f g US Patent US20200391113A1
  3. ^ Gilbert, Ben (June 18, 2019). "Nintendo is making a second smartphone game starring Super Mario, and it's set to arrive this July". Business Insider. Retrieved December 20, 2020.
  4. ^ "Dr. Mario World | Updates Page | Nintendo". Dr. Mario World. Retrieved July 28, 2021.
  5. ^ a b c d e f g McWhertor, Michael (July 8, 2019). "Dr. Mario World has some fun twists on a classic puzzler, with a few mobile game gotchas". Polygon. Retrieved July 9, 2019.
  6. ^ Craddock, Ryan (June 18, 2019). "Dr. Mario World Only Launching For Specific Mobile Platforms In Some Countries". Nintendo Life. Retrieved June 19, 2019.
  7. ^ McWhertor, Michael (July 28, 2021). "Nintendo gives Dr. Mario mobile game just 3 months to live".
  8. ^ "Dr. Mario World Has Shut Down". Game Rant. November 1, 2021. Retrieved March 1, 2022.
  9. ^ a b "Nintendo's Dr. Mario World Starts Strong for Its Genre with 2 Million Installs and $100,000 Spent in 72 Hours". Sensor Tower. July 18, 2019. Retrieved December 20, 2020.
  10. ^ The Problem With Dr. Mario World Shutting Down and Nintendo's Mobile Future, retrieved March 1, 2022
  11. ^ "Dr. Mario World for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved February 6, 2022.
  12. ^ Reeves, Ben (July 18, 2019). "Dr. Mario World Review - A Spoonful Of Sugar". Game Informer. Retrieved February 6, 2022.
  13. ^ Scullion, Chris (July 11, 2019). "Dr. Mario World Review (Mobile)". Nintendo Life. Retrieved February 6, 2022.
  14. ^ Carnbee, Jeuxvideo (July 12, 2019). "Test Dr. Mario World : l'amusement à dose thérapeutique". Jeuxvideo.com. Retrieved February 6, 2022.
  15. ^ Carter, Chris (July 14, 2019). "Review: Dr. Mario World". Destructoid. Retrieved February 6, 2022.
  16. ^ "Dr. Mario World for iPhone/iPad reviews". Metacritic. Retrieved August 28, 2019.
  17. ^ "Review: Dr. Mario World". Destructoid. Retrieved February 6, 2022.
  18. ^ Reeves, Ben. "Dr. Mario World Review – A Spoonful Of Sugar". Game Informer. Retrieved February 6, 2022.
  19. ^ "Review: Dr. Mario World - A Fun Puzzler That Really Comes Alive In Online Multiplayer". Nintendo Life. July 11, 2019. Retrieved February 6, 2022.

Further readingEdit

External linksEdit