Open main menu

Chris Avellone is an American video game designer and comic book writer. Avellone worked for Interplay and Obsidian Entertainment before working as a freelancer. He is best known for his work in games such as Planescape: Torment and the Fallout series.

Chris Avellone
Avellone in 2009
Christopher Frederic Avellone
OccupationGame designer, comic book writer
Known forWriting and designing role-playing video games



Avellone is an alumnus of the Thomas Jefferson High School for Science and Technology in Alexandria, Virginia.[1] He studied at the College of William & Mary, graduating with a major in English and a minor in fine arts, focused on architecture.[2]

Working initially as a freelancer in the two years after college, Avellone wrote campaigns for Dungeons & Dragons-inspired fantasy role-playing games.[2] After entering the video game industry through the company Interplay in 1995, he briefly worked on the development of the 1997 title Star Trek: Starfleet Academy. In 1997 he took over the development of Descent to Undermountain, which he later called a disappointment. Avellone contributed to the 1998 game Fallout 2 and continued to work on its franchise.[3]

Interplay acquired the rights to produce a role-playing video game set in the Planescape campaign setting of Dungeons & Dragons with the development led by Avellone. The 1999 game Planescape: Torment removed character death as a motive, and received critical acclaim for its narrative.[3]

Avellone worked on all the titles of the Icewind Dale fantasy role-playing game series, which were released from 2000 to 2002. As a designer, Avellone contributed to the fantasy titles Baldur's Gate: Dark Alliance (2001), Champions of Norrath (2004) and led the design of the canceled Fallout title Van Buren, after which he resigned from Interplay and co-founded Obsidian Entertainment. For the company, Avellone worked on the role-playing games Star Wars: Knights of the Old Republic II (2004) and Neverwinter Nights 2 (2006) and on the action role-playing game Alpha Protocol.[3] He also worked as a senior designer on Fallout: New Vegas.

He worked as the project director and lead creative designer on Dead Money, Old World Blues and Lonesome Road Fallout: New Vegas downloadable content.[1] As of 2012, Avellone had been working as a narrative designer on role-playing video game Project Eternity, later released as Pillars of Eternity.[4][5] On June 9, 2015, he revealed that he had departed from Obsidian Entertainment.[6] Since then, Avellone has worked as a freelancer on games such as Pillars of Eternity, Torment: Tides of Numenera, Prey, Divinity: Original Sin II, Pathfinder: Kingmaker, Into the Breach, and Dying Light 2.[7][8]


Video gamesEdit

Year Title Role(s) Developer Publisher
1996 Conquest of the New World Designer Quicksilver Software Interplay Productions
1997 Star Trek: Starfleet Academy Additional mission design Interplay Productions
Descent to Undermountain
  • Lead creative designer
  • level design
1998 Fallout 2 Designer Black Isle Studios
1999 Planescape: Torment Lead designer and writer Interplay Entertainment
2000 Icewind Dale Designer
2001 Icewind Dale: Heart of Winter Designer
Baldur's Gate: Dark Alliance Senior designer Snowblind Studios Black Isle Studios
2002 Icewind Dale II Designer Black Isle Studios Interplay Entertainment
2003 Lionheart: Legacy of the Crusader Design and testing thanks Reflexive Entertainment Black Isle Studios
Baldur's Gate III: The Black Hound Senior designer Black Isle Studios Interplay Entertainment
Van Buren Lead designer
2004 Champions of Norrath
Snowblind Studios Sony Online Entertainment
Star Wars Knights of the Old Republic II: The Sith Lords Lead designer and writer Obsidian Entertainment LucasArts
2006 Neverwinter Nights 2 Senior designer Atari
2007 Neverwinter Nights 2: Mask of the Betrayer Senior designer
2010 Alpha Protocol Lead designer and writer Sega
Fallout: New Vegas
Bethesda Softworks
2014 FTL: Advanced Edition Writer Subset Games Subset Games
Wasteland 2 Level design inXile Entertainment inXile Entertainment
2015 Pillars of Eternity Writer Obsidian Entertainment Paradox Interactive
2016 Tyranny Original world and story design
2017 Torment: Tides of Numenera Writer inXile Entertainment Techland Publishing
Prey Writer Arkane Studios Bethesda Softworks
Divinity: Original Sin II Writer Larian Studios Larian Studios
2018 Into the Breach Writer[9] Subset Games Subset Games
Pathfinder: Kingmaker Writer[10] Owlcat Games Deep Silver
Omensight Writer[11] Spearhead Games Spearhead Games
2019 Degrees of Separation Writer[12] Moondrop Modus
Alaloth: Champions of the Four Kingdoms Creative consultant[13] Gamera Interactive Gamera Interactive
Star Wars Jedi: Fallen Order Writer[14] Respawn Entertainment Electronic Arts
2020 System Shock Writer[15] Night Dive Studios Night Dive Studios
Dying Light 2 Narrative designer[16] Techland Techland Publishing
Vampire: The Masquerade – Bloodlines 2 Writer[17] Hardsuit Labs Paradox Interactive
TBA Burden of Command Advisor[18] Green Tree Games TBA

Comic booksEdit

Star Wars comics:

Fallout comics:


  1. ^ a b "Chris Avellone". LinkedIn. Archived from the original on 2010-07-11. Retrieved 2016-11-20. Cite uses deprecated parameter |deadurl= (help)
  2. ^ a b Chmielewski, Dawn C. (August 15, 2000). "The writer Chris Avellone, senior designer, Black Isle Studios". The Orange County Register. p. K7.
  3. ^ a b c "Chris Avellone: Dark Knight". Edge. April 20, 2009. Retrieved November 14, 2009.
  4. ^ " Alma Mater — Kickstarter. Chris Avellone: "Project: Eternity is our chance to return to doing the types of titles we did at Black Isle"". Archived from the original on November 4, 2012.
  5. ^ Sawyer, Josh. "Pillars of Eternity". Retrieved 12 December 2013.
  6. ^ Purchese, Robert (June 9, 2015). "Chris Avellone leaves Obsidian Entertainment". Eurogamer. Retrieved June 9, 2015.
  7. ^ "Update 13: Update #13: BREAKING NEWS: Chris Avellone to work on D:OS2! · Divinity: Original Sin 2". Retrieved 1 January 2018.
  8. ^ Messner, Steven. "Dying Light 2 announced and Chris Avellone is designing the story". PC Gamer. Retrieved 10 June 2018.
  9. ^ Meer, Alec. "Chris Avellone sheds light on Into The Breach's time-travel mysteries". Rock, Paper, Shotgun. Retrieved 17 May 2019.
  10. ^ Vitale, Adam. "Pathfinder: Kingmaker Interview with Chris Avellone on storyline, writing, and characters". RPG Site. Retrieved 17 May 2019.
  11. ^ Isaac, Ashish. "Omensight Interview: Developing A Narrative Puzzle". GamingBolt. Retrieved 4 December 2018.
  12. ^ Brown, Fraser. "Degrees of Separation is a co-op puzzle game written by Chris Avellone". PC Gamer. Retrieved 17 May 2019.
  13. ^ Skrebels, Joe. "Alaloth: Champions of the Four Kingdoms Announced for PC and Consoles". IGN. Retrieved 24 July 2018.
  14. ^ Chalk, Andy. "KOTOR 2 designer Chris Avellone has been working on Star Wars Jedi: Fallen Order". PC Gamer. Retrieved 17 May 2019.
  15. ^ Frank, Allegra. "System Shock reboot is getting help from Obsidian Entertainment co-founder". Polygon. Retrieved 17 May 2019.
  16. ^ Messner, Steven. "Dying Light 2 announced and Chris Avellone is designing the story". PC Gamer. Retrieved 17 May 2019.
  17. ^ Brown, Fraser. "Vampire: The Masquerade—Bloodlines 2 has bitten Chris Avellone". PC Gamer. Retrieved 17 May 2019.
  18. ^ Stone, Tim (November 17, 2017). "The Flare Path: Emotionally Authentic". Rock, Paper, Shotgun. Retrieved December 31, 2017.

External linksEdit