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Arkham Horror: The Card Game

Arkham Horror: The Card Game is produced by Fantasy Flight Games. It is a cooperative game set in the universe of Chaosium's Call of Cthulhu roleplaying game which is based on the Cthulhu Mythos of H.P. Lovecraft and other horror writers. The setting of the game is based in the titular (fictional) town of Arkham, MA. The game was originally leaked in May 2016,[2] before being officially announced in August of that same year.[3] It made its first limited public release at Arkham Nights 2016 to a sold out crowd.

Arkham Horror: The Card Game
Arkham Horror Box.png
Other name(s) Arkham Horror: El Juego De Cartas, Horror w Arkham: Gra Karciana, Arkham Horror: Das Kartenspiel
Designer(s) Nate French & Matthew Newman
Publisher(s) Fantasy Flight Games
Publication date Q4 2016 [1]
Years active 2016 - present
Genre(s) Co-operative Living Card Game (LCG) with Deck Building
Language(s) English, German, French, Portuguese, Spanish, Italian, Greek, Polish, Czech, Russian
Players 1 - 4 [1]
Setup time < 5 minutes
(excluding deck building)
Playing time 60 - 120 minutes
Random chance Some (card drawing, deck building, skill tests)
Skill(s) required Card playing, Deck building, Logic, Strategy
Material(s) required All included
Media type Playing cards
Website Arkham Horror: The Card Game — Fantasy Flight Games

Contents

MechanicsEdit

As a game in Fantasy Flight Games Living Card Game line, there will be a regular release of non-random expansions in the form of Deluxe expansions that start a story or campaign, followed by multiple smaller expansions (known as Mythos packs) that continue and conclude it.

This campaign play is the default mode of the game,[4] allowing a player to start a series of scenarios, and upon completing them gaining experience points that can be used to level up cards in their deck. Experience can be spent by paying the difference between the level of a card - for example the spell card Shrivelling is a zero level card which can be upgraded to level 3 or level 5 - it would cost 3 or 5 XP to upgrade from level 0, or only 2 to go from level 3 to level 5. In most cases the player has to conform to the deckbuilding limits outlined by their character, with the exception that permanent cards (denoted by a - where a card's costs would be) can be bought and do not count towards the deck limit. Permanent cards automatically start in play.

In campaigns choices made in certain areas scenarios can affect later scenarios, allowing replayability. The scenarios will also come with alternate versions of certain locations which adds a further level of variety to the game.

When players prepare to play, they build decks using a pool of cards following deck building limits based on their chosen character. Each deck also receives cards that represent weaknesses of their investigator, one specific, and one drawn at random in addition to one unique card that represents a character specific advantage or ability. There are five classes of characters in addition to one neutral class that can use aspects of other classes.

During the game the players are working together against an Agenda deck and encounter deck that act as a timer for how long the players have to complete their objectives and direct opposition to their actions. Each turn a doom token will be added to the Agenda. When the total number of doom in play reaches the number of the agenda card, the agenda will advance. The players succeed by completing an Act deck - generally a number of clues per investigator are needed to pass each Act - alternatively a specific condition needs to be reached to complete an Act.

The players each take actions (usually three) from a list of choices for each character, then any monsters get to act, and the players then have to face the agenda/encounter deck that represents the forces they are working against. Players will play asset cards into their play area by paying the resource cost of the card that can be used from that point on, or until the 'charges' of the asset are consumed e.g. firearms will consume ammunition. These assets may bolster skill tests. Events can be played (again by paying the cost of the card in resources). Cards that have the fast icon do not require an action to play them.

Player characters will be eliminated from a scenario if they receive horror equal to or above their sanity, or damage equal to or over their health. Characters eliminated in this way will start the next scenario with a permanent reduction in their health or sanity which is carried over from scenario to scenario.

ExpansionsEdit

Expansions are grouped into cycles which contain a complete campaign for players to go through. Each cycle divided up into 1 deluxe expansion followed by 6 mythos packs. Deluxe expansions contain new investigators, ~60 new player cards, and the first 2 scenarios of a campaign. Mythos packs contain ~24 new player cards and a single scenario of a campaign. They are listed below in order of release date which is also the order in which to play a cycle's campaign.

Stand-alone scenarios are scenarios that exist outside of a campaign/cycle and are self-contained. Meaning you don't need any other expansions to play them or encounter cards from the core box, only your investigators. Stand-alone scenarios are printed in house at Fantasy Flight Games and are referred to as Print On Demand (POD). This means the card quality is generally lower than the packs shipped from overseas but FFG can push these packs faster out to players at conventions or for general release.

Upgrade expansions are akin to the "Nightmare Packs" from the Lord of the Rings LCG. However instead of just upping the difficulty, these expansions provide an alternate way to play through the campaign with an alternate story effects. They also provide player cards with the first one being announced providing 21 player cards. They are also not the Print On Demand quality that is found in the stand-alone scenarios.

The Dunwich Legacy cycleEdit

Expansion Name Release Date Type
The Dunwich Legacy January 2017 deluxe
The Miskatonic Museum February 2017 mythos pack
The Essex County Express March 2017 mythos pack
Blood on the Altar April 2017 mythos pack
Undimensioned and Unseen May 2017 mythos pack
Where Doom Awaits June 2017 mythos pack
Lost in Time and Space July 2017 mythos pack

The Path to Carcosa cycleEdit

Expansion Name Release Date Type
The Path to Carcosa September 2017 deluxe
Echoes of the Past October 2017 mythos pack
The Unspeakable Oath November 2017 mythos pack
A Phantom of Truth December 2017 mythos pack
The Pallid Mask January 2018 mythos pack
Black Stars Rise February 2018 mythos pack
Dim Carcosa March 2018 mythos pack

The Forgotten Age cycleEdit

Expansion Name Release Date Type
The Forgotten Age May 2018 deluxe
Threads of Fate June 2018 mythos pack
The Boundary Beyond July 2018 mythos pack
Heart of the Elders upcoming mythos pack
The City of Archives upcoming mythos pack
The Depths of Yoth upcoming mythos pack
Shattered Aeons upcoming mythos pack

Stand-alone scenariosEdit

Expansion Name Release Date
Curse of the Rougarou November 2016
Carnevale of Horrors December 2016
The Labyrinths of Lunacy June 2018
The Eternal Slumber Gencon (2018) event scenario, public release upcoming in Guardians of the Abyss
The Night's Usurper Arkham Nights (2018) event scenario, public release upcoming in Guardians of the Abyss
Guardians of the Abyss Scenario Pack that includes The Eternal Slumber and The Night's Usurper[5]

Upgrade ExpansionsEdit

Expansion Name Release Date
Return to the Night of the Zealot June 2018

NovellasEdit

Arkham Horror: The Card Game also has novellas where each novella is focused around a specific investigator and come with 5 promo cards. These promo cards include 1 alt-art investigator card, 1 alt-art mini investigator card, 1 replacement signature card, 1 replacement signature weakness, and 1 card with instructions for the replacement cards.

Expansion Name Release Date Investigator focus
Hour of the Huntress October, 2017 Jenny Barnes
Ire of the Void December, 2017 Norman Withers
The Dirge of Reason February, 2018 Roland Banks
To Fight the Black Wind April, 2018 Carolyn Fern
The Deep Gate June, 2018 Silas Marsh

CommunityEdit

Arkham Horror: The Card Game has an active following, with multiple podcasts, blogs, and YouTube Channels dedicated to discussing gameplay, strategy, deck-building and news, as well as providing custom content.

Podcasts: Mythos Busters,[6] Drawn To The Flame[7]

Blogs: Mythos Busters,[6] Arkham Central,[8] The Atlas Agency,[9] Delve Too Deep[10]

Card List/ Deck Construction: ArkhamDB[11] CardGameDB[12]

YouTube Channels: The Whisper In Darkness,[13] Arkham Chronicle[14]

ReferencesEdit

  1. ^ a b "Enter the Mythos". Fantasy Flight Games. 2 August 2016. Retrieved 27 September 2016. 
  2. ^ "Leaked Image of Arkham Horror Card Game". www.polyhedroncollider.com. Retrieved 2016-09-27. 
  3. ^ "Enter the Mythos". www.fantasyflightgames.com. Retrieved 2016-09-27. 
  4. ^ "Uncovering the Truth". www.fantasyflightgames.com. Retrieved 2016-09-27. 
  5. ^ "The Eternal Slumber". www.fantasyflightgames.com. Retrieved 2018-07-15. 
  6. ^ a b "Mythos Busters". Mythos Busters. Retrieved 2018-01-25. 
  7. ^ "Drawn To The Flame". drawntotheflamepodcast.blogspot.co.uk. Retrieved 2018-01-25. 
  8. ^ "ArkhamCentral - ArkhamCentral". ArkhamCentral. Retrieved 2018-01-25. 
  9. ^ "The Atlas Agency". The Atlas Agency. Retrieved 2018-01-25. 
  10. ^ "Delve Too Deep". Delve Too Deep. Retrieved 2018-01-25. 
  11. ^ "Arkham Horror LCG Deckbuilder · ArkhamDB". arkhamdb.com. Retrieved 2018-01-25. 
  12. ^ "Arkham Horror: The Card Game - Arkham Horror: The Card Game". Card Game DB. Retrieved 2018-01-26. 
  13. ^ "The Whisperer in Darkness". YouTube. Retrieved 2018-01-25. 
  14. ^ "Arkham Chronicle". YouTube. Retrieved 2018-01-25.