Zoombies: Animales de la Muerte

Zoombies: Animales de la Muerte is a shoot 'em up video game for iOS developed by and published by High Voltage Software in 2013.

Zoombies: Animales de la Muerte
Cover art
Developer(s)High Voltage Software
Publisher(s)High Voltage Software
Platform(s)iOS
ReleaseMay 2, 2013
Genre(s)Shooter
Mode(s)Single-player, multiplayer

Gameplay edit

Zoombies: Animales de la Muerte has been described as a "crazy, over-the-top and gruesome brawler, multiplayer kind of Smash TV-style game".[citation needed]

In the game the player takes control of either Marco or Maria Mendoza, the grandchildren of the owner of a zoo in Mexico where the animals have been turned into zombies. Not only must the player kill the infected animals but they also need to recapture the non-infected ones set loose in the chaos.[1] The game features a cartoonish visual style, but contains large amounts of blood and gore intended to be comedic and over-the-top.[2]

Development edit

The game was initially intended to be released as a downloadable WiiWare game for the Wii;[3] however, challenges in trying to fit the game within Nintendo's WiiWare game size restrictions would have necessitated a disc-based retail release instead. In particular, High Voltage had trouble keeping the cut scenes and the large amount of spoken dialogue intact for the game.[4]

In 2011, High Voltage Software announced that it had cancelled Animales de la Muerte's Wii release, and instead planned to release the title on PC, PlayStation 3 through PlayStation Network and Xbox 360 through Xbox Live Arcade, due to the fact the Wii's hardware limited the amount of on screen enemies, and that games released Xbox Live tend to outsell those on WiiWare.[5]

The game uses the Quantum3 game engine, also used in High Voltage's The Conduit and Conduit 2.[6]

High Voltage Software later announced that they had canceled the PS3 and Xbox 360 releases, and instead were going to release it to download on the App Store.[7]

The game was originally slated to release on April 18, 2013, but was delayed to May 2, 2013.

Reception edit

The game received "favorable" reviews according to the review aggregation website Metacritic.[8]

References edit

  1. ^ Casamassina, Matt (April 24, 2008). "Animales de la Muerte (Preview)". IGN. Ziff Davis. Retrieved October 20, 2022.
  2. ^ Dillard, Corbie (July 10, 2008). "High Voltage Interview - Animales de la Muerte". Nintendo Life. Gamer Network. Retrieved October 20, 2022.
  3. ^ Dillard, Corbie (December 19, 2008). "YUKE'S / High Voltage Interview - Evasive Space". Nintendo Life. Gamer Network. Retrieved October 20, 2022.
  4. ^ Ronaghan, Neal (February 7, 2009). "No Local Multiplayer in The Conduit; Possibility for Sequel". Nintendo World Report. NINWR, LLC. Retrieved October 20, 2022.
  5. ^ Dutton, Fred (March 3, 2011). "Animales de la Muerte for PC, PSN, XBLA". Eurogamer. Gamer Network. Retrieved October 20, 2022.
  6. ^ Hinkle, David (June 16, 2008). "Wii Fanboy interviews High Voltage on The Conduit (continued)". Engadget (Joystiq). Yahoo. Archived from the original on May 31, 2012. Retrieved October 20, 2022.
  7. ^ Ponce, Tony (April 5, 2013). "Animales de la Muerte lives on as a mobile game". Destructoid. Gamurs. Retrieved October 20, 2022.
  8. ^ a b "Zoombies: Animales de la Muerte! for iPhone/iPad Reviews". Metacritic. Fandom. Retrieved October 20, 2022.
  9. ^ Roberts, Shane (May 6, 2013). "Zoombies: Animales de la Muerte! Review". Gamezebo. Retrieved October 20, 2022.
  10. ^ "Review: Zoombies: Animales de la Muerte". Hyper. Next Media Pty Ltd. July 2013. p. 84.
  11. ^ Watts, Steve (May 13, 2013). "Zoombies: Animales de la Muerte Review". IGN. Ziff Davis. Retrieved October 20, 2022.
  12. ^ Mundy, Jon (May 7, 2013). "Zoombies: Animales de la Muerte". Pocket Gamer. Steel Media Ltd. Retrieved October 20, 2022.
  13. ^ Nichols, Scott (May 7, 2013). "Mobile reviews: 'Star Command', 'Draw Something 2', more". Digital Spy. Hearst Communications. Retrieved October 20, 2022.

External links edit