Wikipedia:Featured article candidates/Outer Wilds/archive1

Outer Wilds edit

Outer Wilds (edit | talk | history | links | watch | logs)

Nominator(s): PresN 02:30, 20 May 2024 (UTC)[reply]

Outer Wilds is a game that's hard to explain: not because it's complex, but because the less you know going into it, the more you'll get out of it. All you ever have in the game is what's in your head, so I'm doing you a disservice by nominating this if you ever plan on playing it. But I'm doing it anyway, because for a subset of people (myself included), Outer Wilds is the best experience they've ever had with a video game, and I wanted to share that in an article. It's a GA and polished and ready for review and this isn't my first (or 20th) rodeo at FAC and all that, but really I just wanted people who go cared enough to go looking to know that in 2012 Alex Beachum made a sketch of a game about roasting campfire marshmallows while the sun explodes, and a little over seven years later what it became won the video game BAFTA for game of the year without losing that heart. I enjoyed writing this, and I hope you enjoy reviewing it. --PresN 02:30, 20 May 2024 (UTC)[reply]

Comments from NegativeMP1 edit

I have never played this game, and I'm not sure if I ever will. I can't tell if this means I am the perfect candidate to review this from the perspective of a casual reader, or if it makes me one of the worst candidates. I'll drop some comments in the coming days. λ NegativeMP1 04:06, 20 May 2024 (UTC)[reply]

From the outlook of my schedule in the coming days, it seems I'm going to be doing this review while on mobile and also not in the country. I intend on squeezing in time to review this anyways, but I'll have to be breaking up my comments by section over time. Hoping this is fine with you. λ NegativeMP1 05:27, 21 May 2024 (UTC)[reply]
  • I feel like the screenshot should be moved over to the gameplay section, since seeing the image while reading gameplay may help better understand it. Just a suggestion, though.
  • "No longer able to detect the signal, dubbed the "Eye of the Universe", the Nomai built a civilization throughout the system in order to find it again." Unless the "Eye of the Universe" is the dub for something else, it should be "No longer able to detect the signal, the Nomai built a civilization throughout the system in order to find it again, dubbed the "Eye of the Universe." If it is the dub for something else, that should likely be clarified.

Didn't notice anything else right now but I might take a second look later since I did this short on time. λ NegativeMP1 02:13, 26 May 2024 (UTC)[reply]

Image review

  • Some images are missing alt text
  • File:Outer_Wilds_screenshot_nomai.png: suggest elaborating the FUR. Nikkimaria (talk) 04:41, 20 May 2024 (UTC)[reply]

Comments from Jaguar edit

Comments to follow soon. ♦ JAGUAR  22:13, 20 May 2024 (UTC)[reply]

Draken Bowser edit

Reading. Draken Bowser (talk) 11:39, 21 May 2024 (UTC)[reply]

Content-wise I think we're covered, but the prose could use some attention.

Lead edit
  • The game features the player character exploring a planetary system stuck in a 22-minute time loop that ends with the sun going supernova. The player explores the system on foot and in a small spacecraft, investigating the alien ruins of the Nomai and finding their history and the cause of the time loop. - Repetitive, I'd prefer introducing the setting and the player's journey in wholly separate sentences.
  • The game began development in 2012 as director Alex Beachum's master's thesis, integrating several concepts he had developed while at school. He was inspired to create a game focused on exploration rather than traditional gameplay elements like resources or conquering, and in which the player character was not the center of the game world. - I don't think we need to go into this detail in the lead.
Gameplay edit
  • an unnamed four-eyed Hearthian space explorer - the reader will probably assume this is an alien species, but could we get the relevant context from "settning" to come before this somehow?
  • killing them if too much injury is sustained. - how is damaged tracked, a standard hp system or by some other metric?

More to follow. Draken Bowser (talk) 12:46, 26 May 2024 (UTC)[reply]

  • All above done. --PresN 15:04, 26 May 2024 (UTC)[reply]
  • requiring the player to counteract their own momentum to slow down while flying, and causing the planets and other bodies to swiftly orbit the sun throughout the 22 minutes and exert their own variable gravity fields. - Not an error, but I think going from general to specific flows better, which would mean switching the clauses. Regardless, "throughout the 22 minutes" can be struck.
  • this damage can destroy it and kill the player if there is too much, and can otherwise be repaired by exiting the spacecraft and interacting with the damaged component. Both the spacecraft and the spacesuit can be used to launch a small probe that can light up an area or take pictures. → too much damage can destroy it and kill the player, but can otherwise be repaired by exiting the spacecraft and interacting with the damaged component. Both the spacecraft and the spacesuit can launch a small probe to light up an area or take pictures.
  • The player character does not have an inventory, and can only carry a single object at a time. - Do we need to specify that there's no inventory? I'm undecided
  • Removed, I think its implied by the second half of the sentence
  • and Nomai writing, presented as a branching conversation, can be read with the use of a translator tool. - I'm imagining that reading it is a bit like going through an RPG dialogue, but could it be made more clear?
  • Tried - see the image in "plot" for how it works- a statement is a line, and one or more responses branch off of that line, each of which can in turn have responses
Plot edit
  • Optional wl: [[Cloaking device|cloaking field]]
  • The ending of the "story" and "Echoes of the Eye" paragraphs mentions "quantum versions", it is not immediately clear to me what this means.
  • Removed- I think "versions" probably gets across the idea, which is that the game leaves it ambiguous to what extent they're the "real" people in question and gives no explanation for how they got there, it's pretty dream-like.
  • Ok, I don't like the standalone "version(s)", could we go with "alter ego(es)"? /DB
  • Eh, they're not alter egos, though, so I'm hesitant to use that term. Echoes maybe? Or I could just leave it as "the player encounters the other members of Outer Wilds".
  • I see. I think the idea that something seems slightly out of place needs to be, to the extent that sources allow it, somehow conveyed. Echoes sorta works, doesn't it? Otherwise we could as you suggest omit it entirely. /DB
Development and release edit
  • Might want to lead with "The development of Outer wilds.." or something similar.
  • Beachum had created elements that would later make it into the game in previous projects at the school, including a planetary system changing over time, a planet falling apart, and trees that moved when they were not observed, and for his thesis wanted to combine and build on these elements. → Beachum reused elements from previous projects at the school, including a planetary system changing over time, a planet falling apart, and trees that moved when they were not observed.
  • and Giant's Deep is loosely on Santa Cruz beach cliffs. - add based or go for "inspired".
  • This is intended to train players to not exhaustively check every area, in order to discourage players from spending time searching where nothing is present as well as to steer them towards the paths the team wanted them to find first and not hidden shortcuts. - slightly redundant and can be inferred from the preceding sentence, or add "or empty areas" at the end.

Time for another break. Draken Bowser (talk) 06:12, 27 May 2024 (UTC)[reply]

@Draken Bowser: Above all done, left a couple explanatory comments in-line. --PresN 18:52, 28 May 2024 (UTC)[reply]
Design edit
  • who had worked with Beachum previously - we could tack this onto the first sentence.
  • Wl [[Motif (music)|motif]] and then I think we can go with The central motif of the music was based on sitting around a campfire
  • Based on the description of the other Outer Wilds explorers, Prahlow gave each of them an instrument based on their personalities to either "He gave each of the other Outer Wilds explorers an instrument based on their personality" or "Each of the other Outer Wilds explorers was given an instrument based on their personality"
  • with the concept that they were all playing the same song apart but still together. - from what part of the source is this derived?
  • Gah, it's not in that one, sorry- 38:20-39:10 in the Making of documentary (ref 29, which was being used for the next couple of sentences already)
  • Prahlow did not write more general background music - remove or replace with "any"
  • so that it would only play - replace with "music"
Echoes of the Eye edit
  • They came up with a central motif of light and darkness, with the concept that the truth was hidden in the darkness waiting to be found, but might be scary or unpleasant.
  • The team had previously considered the idea of having an invisible planet, including it as a stretch goal in the original Fig campaign, and returned to the concept in Echoes as an invisible artificial structure. → I'm not entirely pleased with my attempt at a rewrite here, but maybe something like: "The original fundraising campaign had included an invisible planet as a stretch goal, and in Echoes the team molded the concept into an invisible artificial structure." and in that case maybe add: "The original fundraising campaign for Outer Wilds"
  • Prahlow returned as the composer for the expansion, incorporating new instruments into the tracks to give the impression of stepping into somewhere new and scary but still anchored to where the player character came from. - Is he reusing entire tracks or motifs to make it seem familiar? If tracks, "old" could be added for clarity.

That would be all! Draken Bowser (talk) 07:49, 29 May 2024 (UTC)[reply]

@Draken Bowser: Above all done, left a couple explanatory comments in-line again. --PresN 15:55, 29 May 2024 (UTC)[reply]
Cheers! I think you forgot to address my comments on the lead or else assert why the current version is better. Draken Bowser (talk) 14:52, 30 May 2024 (UTC)[reply]
@Draken Bowser: Whoops, I did but then I didn't actually save. Now done. --PresN 17:04, 30 May 2024 (UTC)[reply]

@NegativeMP1, Jaguar, and Draken Bowser: Pinging as a reminder. --PresN 01:41, 26 May 2024 (UTC)[reply]